{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,24]],"date-time":"2026-06-24T16:19:02Z","timestamp":1782317942958,"version":"3.54.5"},"publisher-location":"New York, NY, USA","reference-count":70,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,4,29]],"date-time":"2022-04-29T00:00:00Z","timestamp":1651190400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100001659","name":"Deutsche Forschungsgemeinschaft","doi-asserted-by":"publisher","award":["DA 1319\/11-1, 389792660, EXC-2068 -- 390729961, EXC 2050\/1 -- 90696704"],"award-info":[{"award-number":["DA 1319\/11-1, 389792660, EXC-2068 -- 390729961, EXC 2050\/1 -- 90696704"]}],"id":[{"id":"10.13039\/501100001659","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,4,29]]},"DOI":"10.1145\/3491102.3501946","type":"proceedings-article","created":{"date-parts":[[2022,4,28]],"date-time":"2022-04-28T17:08:31Z","timestamp":1651165711000},"page":"1-16","source":"Crossref","is-referenced-by-count":83,"title":["Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking"],"prefix":"10.1145","author":[{"given":"Weizhou","family":"Luo","sequence":"first","affiliation":[{"name":"Interactive Media Lab Dresden, Technische Universit\u00e4t Dresden, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Anke","family":"Lehmann","sequence":"additional","affiliation":[{"name":"Interactive Media Lab Dresden, Technische Universit\u00e4t Dresden, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Hjalmar","family":"Widengren","sequence":"additional","affiliation":[{"name":"Interactive Media Lab Dresden, Technische Universit\u00e4t Dresden, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Raimund","family":"Dachselt","sequence":"additional","affiliation":[{"name":"Interactive Media Lab Dresden, Technische Universit\u00e4t Dresden, Germany and Centre for Tactile Internet with Human-in-the-Loop (CeTI), Technische Universit\u00e4t Dresden, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2022,4,29]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124965"},{"key":"e_1_3_2_2_2_1","volume-title":"Framing and Acting in the Unknown","author":"Ancona Deborah","unstructured":"Deborah Ancona . 2012. Framing and Acting in the Unknown . SAGE Publications , Chapter\u00a01, 3\u201319. Deborah Ancona. 2012. Framing and Acting in the Unknown. SAGE Publications, Chapter\u00a01, 3\u201319."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753336"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2013.205"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2020.3023567"},{"key":"e_1_3_2_2_6_1","volume-title":"Collaborative Immersive Analytics","author":"Billinghurst Mark","unstructured":"Mark Billinghurst , Maxime Cordeil , Anastasia Bezerianos , and Todd Margolis . 2018. Collaborative Immersive Analytics . Springer International Publishing , Cham , 221\u2013257. https:\/\/doi.org\/10.1007\/978-3-030-01388-2_8 Mark Billinghurst, Maxime Cordeil, Anastasia Bezerianos, and Todd Margolis. 2018. Collaborative Immersive Analytics. Springer International Publishing, Cham, 221\u2013257. https:\/\/doi.org\/10.1007\/978-3-030-01388-2_8"},{"key":"e_1_3_2_2_7_1","volume-title":"Semi-structured qualitative studies","author":"Blandford Ann","unstructured":"Ann Blandford . 2013. Semi-structured qualitative studies . Interaction Design Foundation , Aarhus, Denmark . http:\/\/www.interactiondesign.org\/encyclopedia\/semi-structured_qualitative_studies.html Ann Blandford. 2013. Semi-structured qualitative studies. Interaction Design Foundation, Aarhus, Denmark. http:\/\/www.interactiondesign.org\/encyclopedia\/semi-structured_qualitative_studies.html"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2013.07.004"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1191\/1478088706qp063oa"},{"key":"e_1_3_2_2_10_1","volume-title":"What\u2019s the Situation with Situated Visualization? A Survey and Perspectives on Situatedness","author":"Bressa Nathalie","year":"2021","unstructured":"Nathalie Bressa , Henrik Korsgaard , Aur\u00e9lien Tabard , Steven Houben , and Jo Vermeulen . 2021. What\u2019s the Situation with Situated Visualization? A Survey and Perspectives on Situatedness . IEEE Transactions on Visualization & Computer Graphics 01 (sep 2021), 1\u20131. https:\/\/doi.org\/10.1109\/TVCG. 2021 .3114835 Nathalie Bressa, Henrik Korsgaard, Aur\u00e9lien Tabard, Steven Houben, and Jo Vermeulen. 2021. What\u2019s the Situation with Situated Visualization? A Survey and Perspectives on Situatedness. IEEE Transactions on Visualization & Computer Graphics01 (sep 2021), 1\u20131. https:\/\/doi.org\/10.1109\/TVCG.2021.3114835"},{"key":"e_1_3_2_2_11_1","volume-title":"MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data","author":"B\u00fcschel Wolfgang","year":"2021","unstructured":"Wolfgang B\u00fcschel , Anke Lehmann , and Raimund Dachselt . 2021 . MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data . Association for Computing Machinery , New York, NY, USA . https:\/\/doi.org\/10.1145\/3411764.3445651 Wolfgang B\u00fcschel, Anke Lehmann, and Raimund Dachselt. 2021. MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data. Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/3411764.3445651"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3334480.3382885"},{"key":"e_1_3_2_2_13_1","volume-title":"Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation","author":"Chang Chia-Ming","year":"2021","unstructured":"Chia-Ming Chang , Chia-Hsien Lee , and Takeo Igarashi . 2021 . Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation . Association for Computing Machinery , New York, NY, USA . https:\/\/doi.org\/10.1145\/3411764.3445165 Chia-Ming Chang, Chia-Hsien Lee, and Takeo Igarashi. 2021. Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation. Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/3411764.3445165"},{"key":"e_1_3_2_2_14_1","volume-title":"SemanticAdapt: Optimization-Based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections. In The 34th Annual ACM Symposium on User Interface Software and Technology","author":"Cheng Yifei","year":"2021","unstructured":"Yifei Cheng , Yukang Yan , Xin Yi , Yuanchun Shi , and David Lindlbauer . 2021 . SemanticAdapt: Optimization-Based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections. In The 34th Annual ACM Symposium on User Interface Software and Technology ( Virtual Event, USA) (UIST \u201921). Association for Computing Machinery, New York, NY, USA, 282\u2013297. https:\/\/doi.org\/10.1145\/3472749.3474750 Yifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi, and David Lindlbauer. 2021. SemanticAdapt: Optimization-Based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections. In The 34th Annual ACM Symposium on User Interface Software and Technology (Virtual Event, USA) (UIST \u201921). Association for Computing Machinery, New York, NY, USA, 282\u2013297. https:\/\/doi.org\/10.1145\/3472749.3474750"},{"key":"e_1_3_2_2_15_1","volume-title":"Anthony Tang, Lora Oehlberg, and Alex Mitchell.","author":"Dillman R.","year":"2018","unstructured":"Kody\u00a0 R. Dillman , Terrance Tin\u00a0Hoi Mok , Anthony Tang, Lora Oehlberg, and Alex Mitchell. 2018 . A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. Association for Computing Machinery , New York, NY, USA, 1\u201312. https:\/\/doi.org\/10.1145\/3173574.3173714 Kody\u00a0R. Dillman, Terrance Tin\u00a0Hoi Mok, Anthony Tang, Lora Oehlberg, and Alex Mitchell. 2018. A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality. Association for Computing Machinery, New York, NY, USA, 1\u201312. https:\/\/doi.org\/10.1145\/3173574.3173714"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376537"},{"key":"e_1_3_2_2_17_1","volume-title":"Grand Challenges in Immersive Analytics","author":"Ens Barrett","unstructured":"Barrett Ens , Benjamin Bach , Maxime Cordeil , Ulrich Engelke , Marcos Serrano , Wesley Willett , Arnaud Prouzeau , Christoph Anthes , Wolfgang B\u00fcschel , Cody Dunne , Tim Dwyer , Jens Grubert , Jason\u00a0 H. Haga , Nurit Kirshenbaum , Dylan Kobayashi , Tica Lin , Monsurat Olaosebikan , Fabian Pointecker , David Saffo , Nazmus Saquib , Dieter Schmalstieg , Danielle\u00a0Albers Szafir , Matt Whitlock , and Yalong Yang . 2021. Grand Challenges in Immersive Analytics . Association for Computing Machinery , New York, NY, USA . https:\/\/doi.org\/10.1145\/3411764.3446866 Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang B\u00fcschel, Cody Dunne, Tim Dwyer, Jens Grubert, Jason\u00a0H. Haga, Nurit Kirshenbaum, Dylan Kobayashi, Tica Lin, Monsurat Olaosebikan, Fabian Pointecker, David Saffo, Nazmus Saquib, Dieter Schmalstieg, Danielle\u00a0Albers Szafir, Matt Whitlock, and Yalong Yang. 2021. Grand Challenges in Immersive Analytics. Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/3411764.3446866"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2659766.2659769"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2016.38"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2788940.2788954"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557058"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/3134680"},{"key":"e_1_3_2_2_23_1","volume-title":"How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation","author":"Frich Jonas","unstructured":"Jonas Frich , Midas Nouwens , Kim Halskov , and Peter Dalsgaard . 2021. How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation . Association for Computing Machinery , New York, NY, USA . https:\/\/doi.org\/10.1145\/3411764.3445062 Jonas Frich, Midas Nouwens, Kim Halskov, and Peter Dalsgaard. 2021. How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation. Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/3411764.3445062"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2021.3067693"},{"key":"e_1_3_2_2_25_1","volume-title":"CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society","author":"He Z.","year":"2020","unstructured":"Z. He , R. Du , and K. Perlin . 2020 . CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society , Los Alamitos, CA, USA, 542\u2013554. https:\/\/doi.org\/10.1109\/ISMAR50242. 2020 .00082 Z. He, R. Du, and K. Perlin. 2020. CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society, Los Alamitos, CA, USA, 542\u2013554. https:\/\/doi.org\/10.1109\/ISMAR50242.2020.00082"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/1254960.1254980"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1002\/mar.1015"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1177\/1473871611412817"},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300521"},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173798"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2021.3075258"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2016.2520921"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2020.3030450"},{"key":"e_1_3_2_2_34_1","volume-title":"Post-Post-It: A Spatial Ideation System in VR for Overcoming Limitations of Physical Post-It Notes","author":"Lee Joon\u00a0Hyub","unstructured":"Joon\u00a0Hyub Lee , Donghyeok Ma , Haena Cho , and Seok-Hyung Bae . 2021. Post-Post-It: A Spatial Ideation System in VR for Overcoming Limitations of Physical Post-It Notes . Association for Computing Machinery , New York, NY, USA . https:\/\/doi.org\/10.1145\/3411763.3451786 Joon\u00a0Hyub Lee, Donghyeok Ma, Haena Cho, and Seok-Hyung Bae. 2021. Post-Post-It: A Spatial Ideation System in VR for Overcoming Limitations of Physical Post-It Notes. Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/3411763.3451786"},{"key":"e_1_3_2_2_35_1","unstructured":"Zhen Li Michelle Annett Ken Hinckley Karan Singh and Daniel Wigdor. 2019. HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content. In CHI 2019 Conference on Human Factors in Computing Systems. ACM. https:\/\/www.microsoft.com\/en-us\/research\/publication\/holodoc-enabling-mixed-reality-workspaces-that-harness-physical-and-digital-content-2\/  Zhen Li Michelle Annett Ken Hinckley Karan Singh and Daniel Wigdor. 2019. HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content. In CHI 2019 Conference on Human Factors in Computing Systems. ACM. https:\/\/www.microsoft.com\/en-us\/research\/publication\/holodoc-enabling-mixed-reality-workspaces-that-harness-physical-and-digital-content-2\/"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1109\/VRW50115.2020.00073"},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"crossref","unstructured":"Lee Lisle Kylie Davidson Edward\u00a0J.K. Gitre Chris North and Doug\u00a0A. Bowman. 2021. Sensemaking Strategies with Immersive Space to Think. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). 529\u2013537. https:\/\/doi.org\/10.1109\/VR50410.2021.00077  Lee Lisle Kylie Davidson Edward\u00a0J.K. Gitre Chris North and Doug\u00a0A. Bowman. 2021. Sensemaking Strategies with Immersive Space to Think. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). 529\u2013537. https:\/\/doi.org\/10.1109\/VR50410.2021.00077","DOI":"10.1109\/VR50410.2021.00077"},{"key":"e_1_3_2_2_38_1","volume-title":"Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 588\u2013597","author":"Liu Jiazhou","year":"2020","unstructured":"Jiazhou Liu , Arnaud Prouzeau , Barrett Ens , and Tim Dwyer . 2020 . Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 588\u2013597 . https:\/\/doi.org\/10.1109\/VR46266.2020.00081 Jiazhou Liu, Arnaud Prouzeau, Barrett Ens, and Tim Dwyer. 2020. Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 588\u2013597. https:\/\/doi.org\/10.1109\/VR46266.2020.00081"},{"key":"e_1_3_2_2_39_1","volume-title":"Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR)","author":"Lu Feiyu","year":"2021","unstructured":"Feiyu Lu and Doug\u00a0 A. Bowman . 2021. Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) . IEEE Computer Society , Los Alamitos, CA, USA , 768\u2013777. https:\/\/doi.org\/10.1109\/VR50410. 2021 .00104 Feiyu Lu and Doug\u00a0A. Bowman. 2021. Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society, Los Alamitos, CA, USA, 768\u2013777. https:\/\/doi.org\/10.1109\/VR50410.2021.00104"},{"key":"e_1_3_2_2_40_1","volume-title":"Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality","author":"Luo Weizhou","unstructured":"Weizhou Luo , Anke Lehmann , Yushan Yang , and Raimund Dachselt . 2021. Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality . Association for Computing Machinery, New York, NY , USA. https:\/\/doi.org\/10.1145\/3411763.3451588 Weizhou Luo, Anke Lehmann, Yushan Yang, and Raimund Dachselt. 2021. Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality. Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/3411763.3451588"},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1109\/BDVA.2018.8533893"},{"key":"e_1_3_2_2_42_1","volume-title":"Improving Information Sharing and Collaborative Analysis for Remote GeoSpatial Visualization Using Mixed Reality. In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","author":"Mahmood Tahir","year":"2019","unstructured":"Tahir Mahmood , Willis Fulmer , Neelesh Mungoli , Jian Huang , and Aidong Lu. 2019. Improving Information Sharing and Collaborative Analysis for Remote GeoSpatial Visualization Using Mixed Reality. In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) . IEEE , 236\u2013247. https:\/\/doi.org\/10.1109\/ISMAR. 2019 .00021 Tahir Mahmood, Willis Fulmer, Neelesh Mungoli, Jian Huang, and Aidong Lu. 2019. Improving Information Sharing and Collaborative Analysis for Remote GeoSpatial Visualization Using Mixed Reality. In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 236\u2013247. https:\/\/doi.org\/10.1109\/ISMAR.2019.00021"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/357423.357430"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"crossref","unstructured":"Kim Marriott Falk Schreiber Tim Dwyer Karsten Klein Nathalie\u00a0Henry Riche Takayuki Itoh Wolfgang Stuerzlinger and Bruce\u00a0H Thomas. 2018. Immersive Analytics. Vol.\u00a011190. Springer. https:\/\/doi.org\/10.1007\/978-3-030-01388-2  Kim Marriott Falk Schreiber Tim Dwyer Karsten Klein Nathalie\u00a0Henry Riche Takayuki Itoh Wolfgang Stuerzlinger and Bruce\u00a0H Thomas. 2018. Immersive Analytics. Vol.\u00a011190. Springer. https:\/\/doi.org\/10.1007\/978-3-030-01388-2","DOI":"10.1007\/978-3-030-01388-2"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892545"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025717"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858250"},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"crossref","unstructured":"Leonardo Pavanatto Chris North Doug\u00a0A. Bowman Carmen Badea and Richard Stoakley. 2021. Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). 759\u2013767. https:\/\/doi.org\/10.1109\/VR50410.2021.00103  Leonardo Pavanatto Chris North Doug\u00a0A. Bowman Carmen Badea and Richard Stoakley. 2021. Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). 759\u2013767. https:\/\/doi.org\/10.1109\/VR50410.2021.00103","DOI":"10.1109\/VR50410.2021.00103"},{"key":"e_1_3_2_2_49_1","volume-title":"Proceedings of international conference on intelligence analysis, Vol.\u00a05. McLean, VA, USA, 2\u20134.","author":"Pirolli Peter","year":"2005","unstructured":"Peter Pirolli and Stuart Card . 2005 . The sensemaking process and leverage points for analyst technology as identified through cognitive task analysis . In Proceedings of international conference on intelligence analysis, Vol.\u00a05. McLean, VA, USA, 2\u20134. Peter Pirolli and Stuart Card. 2005. The sensemaking process and leverage points for analyst technology as identified through cognitive task analysis. In Proceedings of international conference on intelligence analysis, Vol.\u00a05. McLean, VA, USA, 2\u20134."},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/3449243"},{"key":"e_1_3_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/3334480.3382812"},{"key":"e_1_3_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/3427329"},{"key":"e_1_3_2_2_53_1","volume-title":"Subjective Views in Co-Located Augmented Reality-Initial Design","author":"Sereno Mickael","unstructured":"Mickael Sereno and Tobias Isenberg . 2020. Subjective Views in Co-Located Augmented Reality-Initial Design . In IEEE VIS Posters. IEEE Computer Society . Mickael Sereno and Tobias Isenberg. 2020. Subjective Views in Co-Located Augmented Reality-Initial Design. In IEEE VIS Posters. IEEE Computer Society."},{"key":"e_1_3_2_2_54_1","volume-title":"Collaborative Work in Augmented Reality: A Survey","author":"Sereno Mickael","year":"2020","unstructured":"Mickael Sereno , Xiyao Wang , Lonni Besancon , Michael\u00a0 J. Mcguffin , and Tobias Isenberg . 2020. Collaborative Work in Augmented Reality: A Survey . IEEE Transactions on Visualization and Computer Graphics ( 2020 ), 1\u20131. https:\/\/doi.org\/10.1109\/TVCG.2020.3032761 Mickael Sereno, Xiyao Wang, Lonni Besancon, Michael\u00a0J. Mcguffin, and Tobias Isenberg. 2020. Collaborative Work in Augmented Reality: A Survey. IEEE Transactions on Visualization and Computer Graphics (2020), 1\u20131. https:\/\/doi.org\/10.1109\/TVCG.2020.3032761"},{"key":"e_1_3_2_2_55_1","first-page":"00","volume-title":"2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society","author":"Kim Hayun","year":"2019","unstructured":"Jae-eun Shin, Hayun Kim , Callum Parker , Hyung-il Kim, Seoyoung Oh , and Woontack Woo . 2019 . Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game . In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society , Los Alamitos, CA, USA, 135\u2013144. https:\/\/doi.org\/10.1109\/ISMAR. 2019. 00 - 11 Jae-eun Shin, Hayun Kim, Callum Parker, Hyung-il Kim, Seoyoung Oh, and Woontack Woo. 2019. Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game. In 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE Computer Society, Los Alamitos, CA, USA, 135\u2013144. https:\/\/doi.org\/10.1109\/ISMAR.2019.00-11"},{"key":"e_1_3_2_2_56_1","volume-title":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","author":"Yoon Boram","year":"2021","unstructured":"Jae-eun Shin, Boram Yoon , Dooyoung Kim , and Woontack Woo . 2021 . A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game . In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems ( Yokohama, Japan) (CHI \u201921). Association for Computing Machinery, New York, NY, USA, Article 722, 13\u00a0pages. https:\/\/doi.org\/10.1145\/3411764.3445675 Jae-eun Shin, Boram Yoon, Dooyoung Kim, and Woontack Woo. 2021. A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI \u201921). Association for Computing Machinery, New York, NY, USA, Article 722, 13\u00a0pages. https:\/\/doi.org\/10.1145\/3411764.3445675"},{"key":"e_1_3_2_2_57_1","volume-title":"Exploring Multiple and Coordinated Views for Multilayered Geospatial Data in Virtual Reality. Information 11, 9","author":"Spur Maxim","year":"2020","unstructured":"Maxim Spur , Vincent Tourre , Erwan David , Guillaume Moreau , and Patrick Le\u00a0Callet . 2020. Exploring Multiple and Coordinated Views for Multilayered Geospatial Data in Virtual Reality. Information 11, 9 ( 2020 ). https:\/\/doi.org\/10.3390\/info11090425 Maxim Spur, Vincent Tourre, Erwan David, Guillaume Moreau, and Patrick Le\u00a0Callet. 2020. Exploring Multiple and Coordinated Views for Multilayered Geospatial Data in Virtual Reality. Information 11, 9 (2020). https:\/\/doi.org\/10.3390\/info11090425"},{"key":"e_1_3_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.ivs.9500180"},{"key":"e_1_3_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300628"},{"key":"e_1_3_2_2_60_1","volume-title":"Spatial cognition: Embodied and situated","author":"Tversky Barbara","unstructured":"Barbara Tversky . 2009. Spatial cognition: Embodied and situated . Cambridge University Press , New York, NY , US, 201\u2013216. Barbara Tversky. 2009. Spatial cognition: Embodied and situated. Cambridge University Press, New York, NY, US, 201\u2013216."},{"key":"e_1_3_2_2_61_1","doi-asserted-by":"crossref","unstructured":"Barbara Tversky. 2019. Mind in motion: How action shapes thought. Hachette UK.  Barbara Tversky. 2019. Mind in motion: How action shapes thought. Hachette UK.","DOI":"10.1145\/3325480.3325525"},{"key":"e_1_3_2_2_62_1","doi-asserted-by":"publisher","DOI":"10.1080\/1461670X.2018.1492881"},{"key":"e_1_3_2_2_63_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376657"},{"key":"e_1_3_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1287\/orsc.1050.0133"},{"key":"e_1_3_2_2_65_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2020.3028890"},{"key":"e_1_3_2_2_66_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2016.2598608"},{"key":"e_1_3_2_2_67_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858491"},{"key":"e_1_3_2_2_68_1","unstructured":"Yongqin Xian Christoph\u00a0H. Lampert Bernt Schiele and Zeynep Akata. 2020. Zero-Shot Learning \u2013 A Comprehensive Evaluation of the Good the Bad and the Ugly. arxiv:1707.00600\u00a0[cs.CV]  Yongqin Xian Christoph\u00a0H. Lampert Bernt Schiele and Zeynep Akata. 2020. Zero-Shot Learning \u2013 A Comprehensive Evaluation of the Good the Bad and the Ugly. arxiv:1707.00600\u00a0[cs.CV]"},{"key":"e_1_3_2_2_69_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2020.3009003"},{"key":"e_1_3_2_2_70_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376540"}],"event":{"name":"CHI '22: CHI Conference on Human Factors in Computing Systems","location":"New Orleans LA USA","acronym":"CHI '22","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491102.3501946","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3491102.3501946","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:04Z","timestamp":1750188664000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491102.3501946"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,4,29]]},"references-count":70,"alternative-id":["10.1145\/3491102.3501946","10.1145\/3491102"],"URL":"https:\/\/doi.org\/10.1145\/3491102.3501946","relation":{},"subject":[],"published":{"date-parts":[[2022,4,29]]}}}