{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,12]],"date-time":"2025-12-12T13:41:31Z","timestamp":1765546891116,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":43,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,4,29]],"date-time":"2022-04-29T00:00:00Z","timestamp":1651190400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,4,29]]},"DOI":"10.1145\/3491102.3517584","type":"proceedings-article","created":{"date-parts":[[2022,4,28]],"date-time":"2022-04-28T17:09:36Z","timestamp":1651165776000},"page":"1-15","source":"Crossref","is-referenced-by-count":7,"title":["One Week in the Future: Previs Design Futuring for HCI Research"],"prefix":"10.1145","author":[{"given":"Alexander","family":"Ivanov","sequence":"first","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tim","family":"Au Yeung","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kathryn","family":"Blair","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kurtis","family":"Danyluk","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Georgina","family":"Freeman","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Marcus","family":"Friedel","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Carmen","family":"Hull","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Michael Yuk-Shing","family":"Hung","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sydney","family":"Pratte","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Wesley","family":"Willett","sequence":"additional","affiliation":[{"name":"University of Calgary, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,4,29]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2888576"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3357236.3395464"},{"volume-title":"CHI \u201904 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria) (CHI EA \u201904)","author":"Bergman Eric","key":"e_1_3_2_2_3_1","unstructured":"Eric Bergman , Arnold Lund , Hugh Dubberly , Bruce Tognazzini , and Stephen Intille . 2004. Video Visions of the Future: A Critical Review . In CHI \u201904 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria) (CHI EA \u201904) . Association for Computing Machinery , New York, NY, USA , 1584\u20131585. https:\/\/doi.org\/10.1145\/985921.986156 Eric Bergman, Arnold Lund, Hugh Dubberly, Bruce Tognazzini, and Stephen Intille. 2004. Video Visions of the Future: A Critical Review. In CHI \u201904 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria) (CHI EA \u201904). Association for Computing Machinery, New York, NY, USA, 1584\u20131585. https:\/\/doi.org\/10.1145\/985921.986156"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557098"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2957276.2957299"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173807"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1517664.1517729"},{"key":"e_1_3_2_2_8_1","unstructured":"Arthur Bradford and Jennifer Ollman. 2011. 6 Days to Air: The Making of South Park. Comedy Central Productions. (Documentary).  Arthur Bradford and Jennifer Ollman. 2011. 6 Days to Air: The Making of South Park. Comedy Central Productions. (Documentary)."},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/2957276.2957298"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/HRI.2019.8673011"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445098"},{"key":"e_1_3_2_2_12_1","volume-title":"697\u2013709. https:\/\/doi.org\/10.1145\/3322276.3322311","author":"Desjardins Audrey","year":"2019","unstructured":"Audrey Desjardins , Cayla Key , Heidi\u00a0 R. Biggs , and Kelsey Aschenbeck . 2019. Bespoke Booklets . ( 2019 ), 697\u2013709. https:\/\/doi.org\/10.1145\/3322276.3322311 Audrey Desjardins, Cayla Key, Heidi\u00a0R. Biggs, and Kelsey Aschenbeck. 2019. Bespoke Booklets. (2019), 697\u2013709. https:\/\/doi.org\/10.1145\/3322276.3322311"},{"key":"e_1_3_2_2_13_1","unstructured":"Blender Foundation. 2021. Home of the Blender Project - Free and Open 3D Creation Software. https:\/\/www.blender.org\/  Blender Foundation. 2021. Home of the Blender Project - Free and Open 3D Creation Software. https:\/\/www.blender.org\/"},{"key":"e_1_3_2_2_14_1","unstructured":"L.L.C. GV\u00a0Management\u00a0Company. 2021. The Design Sprint. https:\/\/www.gv.com\/sprint\/  L.L.C. GV\u00a0Management\u00a0Company. 2021. The Design Sprint. https:\/\/www.gv.com\/sprint\/"},{"key":"e_1_3_2_2_15_1","unstructured":"Sketchfab Inc.2021. Sketchfab - The best 3D viewer on the web. https:\/\/sketchfab.com\/  Sketchfab Inc.2021. Sketchfab - The best 3D viewer on the web. https:\/\/sketchfab.com\/"},{"key":"e_1_3_2_2_16_1","unstructured":"Adobe\u00a0Systems Incorporated. 2021. Mixamo. Get animated. Animate 3D characters for games film and more. https:\/\/mixamo.com\/  Adobe\u00a0Systems Incorporated. 2021. Mixamo. Get animated. Animate 3D characters for games film and more. https:\/\/mixamo.com\/"},{"key":"e_1_3_2_2_17_1","volume-title":"Playful Research Fiction: A Fictional Conference. In Funology 2. Springer, 157\u2013173","author":"Kirman Ben","year":"2018","unstructured":"Ben Kirman , Joseph Lindley , Mark Blythe , Paul Coulton , Shaun Lawson , Conor Linehan , Deborah Maxwell , Dan O\u2019Hara , Miriam Sturdee , and Vanessa Thomas . 2018 . Playful Research Fiction: A Fictional Conference. In Funology 2. Springer, 157\u2013173 . https:\/\/doi.org\/10.1007\/978-3-319-68213-6_10 Ben Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun Lawson, Conor Linehan, Deborah Maxwell, Dan O\u2019Hara, Miriam Sturdee, and Vanessa Thomas. 2018. Playful Research Fiction: A Fictional Conference. In Funology 2. Springer, 157\u2013173. https:\/\/doi.org\/10.1007\/978-3-319-68213-6_10"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376526"},{"key":"e_1_3_2_2_19_1","unstructured":"Steven Leckart. 2009. Artifacts From the Future: Cubicle From the Future. https:\/\/www.wired.com\/2009\/02\/found-29\/  Steven Leckart. 2009. Artifacts From the Future: Cubicle From the Future. https:\/\/www.wired.com\/2009\/02\/found-29\/"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1375761.1375762"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2639189.2670281"},{"key":"e_1_3_2_2_22_1","unstructured":"@lostdog. 2020. @lostdog on Instagram. https:\/\/www.instagram.com\/lostdog\/  @lostdog. 2020. @lostdog on Instagram. https:\/\/www.instagram.com\/lostdog\/"},{"key":"e_1_3_2_2_23_1","volume-title":"Animated use sketches as design representations. interactions 11, 6","author":"L\u00f6wgren Jonas","year":"2004","unstructured":"Jonas L\u00f6wgren . 2004. Animated use sketches as design representations. interactions 11, 6 ( 2004 ), 22\u201327. Jonas L\u00f6wgren. 2004. Animated use sketches as design representations. interactions 11, 6 (2004), 22\u201327."},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.4108\/eai.16-3-2021.169030"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2513506.2513531"},{"key":"e_1_3_2_2_26_1","unstructured":"Keiichi Matsuda. 2016. HYPER-REALITY. http:\/\/hyper-reality.co  Keiichi Matsuda. 2016. HYPER-REALITY. http:\/\/hyper-reality.co"},{"key":"e_1_3_2_2_27_1","first-page":"65","article-title":"Probing for co-exploring","volume":"4","author":"Mattelm\u00e4ki Tuuli","year":"2008","unstructured":"Tuuli Mattelm\u00e4ki . 2008 . Probing for co-exploring . Co-design 4 , 1 (2008), 65 \u2013 78 . Tuuli Mattelm\u00e4ki. 2008. Probing for co-exploring. Co-design 4, 1 (2008), 65\u201378.","journal-title":"Co-design"},{"key":"e_1_3_2_2_28_1","unstructured":"Future of Life\u00a0Institute. 2017. Slaughterbots. https:\/\/autonomousweapons.org  Future of Life\u00a0Institute. 2017. Slaughterbots. https:\/\/autonomousweapons.org"},{"key":"e_1_3_2_2_29_1","unstructured":"Jeffrey\u00a0A Okun and Susan Zwerman (Eds.). 2020. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures. Routledge. Google-Books-ID: VsXrDwAAQBAJ.  Jeffrey\u00a0A Okun and Susan Zwerman (Eds.). 2020. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures. Routledge. Google-Books-ID: VsXrDwAAQBAJ."},{"key":"e_1_3_2_2_30_1","unstructured":"Inc. RealtimeBoard. 2021. An Online Whiteboard & Visual Collaboration Platform for Teamwork | Miro. https:\/\/miro.com  Inc. RealtimeBoard. 2021. An Online Whiteboard & Visual Collaboration Platform for Teamwork | Miro. https:\/\/miro.com"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"crossref","unstructured":"Nathan Shedroff and Christopher Noessel. 2012. Make it so: interaction design lessons from science fiction. Rosenfeld Media.  Nathan Shedroff and Christopher Noessel. 2012. Make it so: interaction design lessons from science fiction. Rosenfeld Media.","DOI":"10.1145\/2254556.2254561"},{"key":"e_1_3_2_2_32_1","unstructured":"Superlux. 2015. Drone Aviary. https:\/\/superflux.in\/index.php\/work\/drones\/  Superlux. 2015. Drone Aviary. https:\/\/superflux.in\/index.php\/work\/drones\/"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242587.3242659"},{"key":"e_1_3_2_2_34_1","volume-title":"Everyday tonality II: Towards a Tonal Theory of What Most People Hear","author":"Tagg Philip","year":"2014","unstructured":"Philip Tagg . 2014. Everyday tonality II: Towards a Tonal Theory of What Most People Hear . The Mass Media Music Scholars\u2019 Press (MMMSP) ( 2014 ). http:\/\/hdl.handle.net\/10427\/009666 Philip Tagg. 2014. Everyday tonality II: Towards a Tonal Theory of What Most People Hear. The Mass Media Music Scholars\u2019 Press (MMMSP) (2014). http:\/\/hdl.handle.net\/10427\/009666"},{"key":"e_1_3_2_2_35_1","volume-title":"Steampunk as Design Fiction","author":"Tanenbaum Theresa\u00a0Jean","year":"2076","unstructured":"Theresa\u00a0Jean Tanenbaum , Karen Tanenbaum , and Ron Wakkary . 2012. Steampunk as Design Fiction . Association for Computing Machinery , New York, NY, USA , 10\u00a0pages. https:\/\/doi.org\/10.1145\/2 2076 76.2208279 Theresa\u00a0Jean Tanenbaum, Karen Tanenbaum, and Ron Wakkary. 2012. Steampunk as Design Fiction. Association for Computing Machinery, New York, NY, USA, 10\u00a0pages. https:\/\/doi.org\/10.1145\/2207676.2208279"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/70609.70615"},{"key":"e_1_3_2_2_37_1","unstructured":"@vfxhd. 2021. @vfxhd on TikTok. https:\/\/www.tiktok.com\/@vfxhd\/  @vfxhd. 2021. @vfxhd on TikTok. https:\/\/www.tiktok.com\/@vfxhd\/"},{"key":"e_1_3_2_2_38_1","unstructured":"Luke Vink Jessica Cauchard and James\u00a0A Landay. 2014. Autonomous wandering interface (awi)\u2013concept video. https:\/\/www.youtube.com\/watch?v=cqU_hR2_ILU  Luke Vink Jessica Cauchard and James\u00a0A Landay. 2014. Autonomous wandering interface (awi)\u2013concept video. https:\/\/www.youtube.com\/watch?v=cqU_hR2_ILU"},{"key":"e_1_3_2_2_39_1","volume-title":"Motion Design Education Summit","author":"Vistisen Peter","year":"2015","unstructured":"Peter Vistisen and S\u00f8ren\u00a0Bolvig Poulsen . 2016. Investigating user experiences through animation-based sketching . In Motion Design Education Summit 2015 . Routledge , 29\u201338. Peter Vistisen and S\u00f8ren\u00a0Bolvig Poulsen. 2016. Investigating user experiences through animation-based sketching. In Motion Design Education Summit 2015. Routledge, 29\u201338."},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/2686612.2686616"},{"key":"e_1_3_2_2_41_1","volume-title":"Superpowers as Inspiration for Visualization","author":"Willett Wesley","year":"2021","unstructured":"Wesley Willett , Bon\u00a0Adriel Aseniero , Sheelagh Carpendale , Pierre Dragicevic , Yvonne Jansen , Lora Oehlberg , and Petra Isenberg . 2021. Perception! Immersion! Empowerment! : Superpowers as Inspiration for Visualization . IEEE Transactions on Visualization and Computer Graphics ( 2021 ). Wesley Willett, Bon\u00a0Adriel Aseniero, Sheelagh Carpendale, Pierre Dragicevic, Yvonne Jansen, Lora Oehlberg, and Petra Isenberg. 2021. Perception! Immersion! Empowerment!: Superpowers as Inspiration for Visualization. IEEE Transactions on Visualization and Computer Graphics (2021)."},{"key":"e_1_3_2_2_42_1","volume-title":"Proceedings of the 2016 ACM Conference on Designing Interactive Systems (Brisbane, QLD, Australia) (DIS \u201916)","author":"Y.","year":"1801","unstructured":"Richmond\u00a0 Y. Wong and Deirdre\u00a0K. Mulligan. 2016. When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos . In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (Brisbane, QLD, Australia) (DIS \u201916) . Association for Computing Machinery, New York, NY, USA, 121\u2013133. https:\/\/doi.org\/10.1145\/2901790.290 1801 Richmond\u00a0Y. Wong and Deirdre\u00a0K. Mulligan. 2016. When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (Brisbane, QLD, Australia) (DIS \u201916). Association for Computing Machinery, New York, NY, USA, 121\u2013133. https:\/\/doi.org\/10.1145\/2901790.2901801"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3064663.3064682"}],"event":{"name":"CHI '22: CHI Conference on Human Factors in Computing Systems","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"New Orleans LA USA","acronym":"CHI '22"},"container-title":["CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491102.3517584","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3491102.3517584","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:14Z","timestamp":1750188674000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3491102.3517584"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,4,29]]},"references-count":43,"alternative-id":["10.1145\/3491102.3517584","10.1145\/3491102"],"URL":"https:\/\/doi.org\/10.1145\/3491102.3517584","relation":{},"subject":[],"published":{"date-parts":[[2022,4,29]]}}}