{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T12:48:25Z","timestamp":1776084505427,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":99,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,6,27]],"date-time":"2022-06-27T00:00:00Z","timestamp":1656288000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,6,27]]},"DOI":"10.1145\/3501712.3529724","type":"proceedings-article","created":{"date-parts":[[2022,6,24]],"date-time":"2022-06-24T22:47:40Z","timestamp":1656110860000},"page":"237-252","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["How families design and program games: a qualitative analysis of a 4-week online in-home study"],"prefix":"10.1145","author":[{"given":"Stefania","family":"Druga","sequence":"first","affiliation":[{"name":"Information School, University of Washington, United States"}]},{"given":"Thomas","family":"Ball","sequence":"additional","affiliation":[{"name":"Microsoft, United States"}]},{"given":"Amy","family":"Ko","sequence":"additional","affiliation":[{"name":"The Information School, University of Washington, United States"}]}],"member":"320","published-online":{"date-parts":[[2022,6,27]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"crossref","DOI":"10.56021\/9780801855788","volume-title":"Cybertext: Perspectives on ergodic literature","author":"Aarseth J","year":"1997","unstructured":"Espen\u00a0 J Aarseth . 1997 . Cybertext: Perspectives on ergodic literature . JHU Press . Espen\u00a0J Aarseth. 1997. Cybertext: Perspectives on ergodic literature. JHU Press."},{"key":"e_1_3_2_1_2_1","volume-title":"Cooperative parent-child learning in a LEGO-Logo environment. Retrieved January 30(1997)","author":"Armon Uzi","year":"2010","unstructured":"Uzi Armon . 1997. Cooperative parent-child learning in a LEGO-Logo environment. Retrieved January 30(1997) , 2010 . Uzi Armon. 1997. Cooperative parent-child learning in a LEGO-Logo environment. Retrieved January 30(1997), 2010."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/3358711.3361630"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/3379337.3415839"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174196"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2930674.2930688"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1268784.1268821"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1162\/ijlm.2009.0021"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/1822090.1822154"},{"key":"e_1_3_2_1_10_1","first-page":"146","article-title":"Starlogo TNG: An introduction to game development","volume":"53","author":"Begel Andrew","year":"2007","unstructured":"Andrew Begel and Eric Klopfer . 2007 . Starlogo TNG: An introduction to game development . Journal of E-Learning 53 , 2007 (2007), 146 . Andrew Begel and Eric Klopfer. 2007. Starlogo TNG: An introduction to game development. Journal of E-Learning 53, 2007 (2007), 146.","journal-title":"Journal of E-Learning"},{"key":"e_1_3_2_1_11_1","volume-title":"Play anything: The pleasure of limits, the uses of boredom, and the secret of games","author":"Bogost Ian","unstructured":"Ian Bogost . 2016. Play anything: The pleasure of limits, the uses of boredom, and the secret of games . Basic Books . Ian Bogost. 2016. Play anything: The pleasure of limits, the uses of boredom, and the secret of games. Basic Books."},{"key":"e_1_3_2_1_12_1","volume-title":"Using thematic analysis in psychology. Qualitative research in psychology 3, 2","author":"Braun Virginia","year":"2006","unstructured":"Virginia Braun and Victoria Clarke . 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 ( 2006 ), 77\u2013101. Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 (2006), 77\u2013101."},{"key":"e_1_3_2_1_13_1","volume-title":"Ten quick tips for teaching programming. PLoS computational biology 14, 4","author":"Brown CC","year":"2018","unstructured":"Neil\u00a0 CC Brown and Greg Wilson . 2018. Ten quick tips for teaching programming. PLoS computational biology 14, 4 ( 2018 ), e1006023. Neil\u00a0CC Brown and Greg Wilson. 2018. Ten quick tips for teaching programming. PLoS computational biology 14, 4 (2018), e1006023."},{"key":"e_1_3_2_1_14_1","first-page":"14","article-title":"Visual programming","volume":"28","author":"Burnett M","year":"1995","unstructured":"Margaret\u00a0 M Burnett and David\u00a0 W McIntyre . 1995 . Visual programming . COMPUTER-LOS ALAMITOS- 28 (1995), 14 \u2013 14 . Margaret\u00a0M Burnett and David\u00a0W McIntyre. 1995. Visual programming. COMPUTER-LOS ALAMITOS- 28 (1995), 14\u201314.","journal-title":"COMPUTER-LOS ALAMITOS-"},{"key":"e_1_3_2_1_15_1","volume-title":"NLP2Code: Code Snippet Content Assist via Natural Language Tasks. (Jan","author":"Campbell Brock\u00a0Angus","year":"2017","unstructured":"Brock\u00a0Angus Campbell and Christoph Treude . 2017. NLP2Code: Code Snippet Content Assist via Natural Language Tasks. (Jan . 2017 ). arxiv:1701.05648\u00a0[cs.SE] Brock\u00a0Angus Campbell and Christoph Treude. 2017. NLP2Code: Code Snippet Content Assist via Natural Language Tasks. (Jan. 2017). arxiv:1701.05648\u00a0[cs.SE]"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1007\/s40692-015-0039-9"},{"key":"e_1_3_2_1_17_1","volume-title":"A systematic literature review of empirical evidence on computer games and serious games. Computers & education 59, 2","author":"Connolly M","year":"2012","unstructured":"Thomas\u00a0 M Connolly , Elizabeth\u00a0 A Boyle , Ewan MacArthur , Thomas Hainey , and James\u00a0 M Boyle . 2012. A systematic literature review of empirical evidence on computer games and serious games. Computers & education 59, 2 ( 2012 ), 661\u2013686. Thomas\u00a0M Connolly, Elizabeth\u00a0A Boyle, Ewan MacArthur, Thomas Hainey, and James\u00a0M Boyle. 2012. A systematic literature review of empirical evidence on computer games and serious games. Computers & education 59, 2 (2012), 661\u2013686."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3372782.3407102"},{"key":"e_1_3_2_1_19_1","volume-title":"Proceedings of the SIGCHI conference on Human factors in computing systems. 27\u201334","author":"Cypher Allen","year":"1995","unstructured":"Allen Cypher and David\u00a0Canfield Smith . 1995 . KidSim: End user programming of simulations . In Proceedings of the SIGCHI conference on Human factors in computing systems. 27\u201334 . Allen Cypher and David\u00a0Canfield Smith. 1995. KidSim: End user programming of simulations. In Proceedings of the SIGCHI conference on Human factors in computing systems. 27\u201334."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2818048.2819984"},{"key":"e_1_3_2_1_21_1","volume-title":"Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?Computers & Education 58, 1","author":"Denner Jill","year":"2012","unstructured":"Jill Denner , Linda Werner , and Eloy Ortiz . 2012. Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?Computers & Education 58, 1 ( 2012 ), 240\u2013249. Jill Denner, Linda Werner, and Eloy Ortiz. 2012. Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?Computers & Education 58, 1 (2012), 240\u2013249."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2538862.2538933"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3491102.3502031"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"crossref","unstructured":"Stefania Druga and Amy\u00a0J Ko. 2021. How do children\u2019s perceptions of machine intelligence change when training and coding smart programs?. In Interaction Design and Children. ACM Athens Greece 49\u201361. https:\/\/doi.org\/10.1145\/3459990.3460712 Stefania Druga and Amy\u00a0J Ko. 2021. How do children\u2019s perceptions of machine intelligence change when training and coding smart programs?. In Interaction Design and Children. ACM Athens Greece 49\u201361. https:\/\/doi.org\/10.1145\/3459990.3460712","DOI":"10.1145\/3459990.3460712"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/RESPECT51740.2021.9620721"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/1111293.1111301"},{"key":"e_1_3_2_1_28_1","unstructured":"Francis Emmerson. 2004. Exploring the video game as a learning tool. ERCIM news 57(2004) 30. Francis Emmerson. 2004. Exploring the video game as a learning tool. ERCIM news 57(2004) 30."},{"key":"e_1_3_2_1_29_1","volume-title":"Learning by expanding","author":"Engestr\u00f6m Yrj\u00f6","unstructured":"Yrj\u00f6 Engestr\u00f6m . 2015. Learning by expanding . Cambridge University Press . Yrj\u00f6 Engestr\u00f6m. 2015. Learning by expanding. Cambridge University Press."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2462476.2465593"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1002\/hbe2.203"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/1089786.1089793"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/3328778.3366912"},{"key":"e_1_3_2_1_34_1","unstructured":"Nate Garrelts. 2014. Understanding Minecraft: essays on play community and possibilities. McFarland. Nate Garrelts. 2014. Understanding Minecraft: essays on play community and possibilities. McFarland."},{"key":"e_1_3_2_1_35_1","unstructured":"James\u00a0Paul Gee. 2007. Good video games+ good learning: Collected essays on video games learning and literacy. Peter Lang. James\u00a0Paul Gee. 2007. Good video games+ good learning: Collected essays on video games learning and literacy. Peter Lang."},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1080\/10645578.2020.1732184"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/3459990.3460706"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/2883851.2883877"},{"key":"e_1_3_2_1_39_1","volume-title":"Re-mediating literacy: Culture, difference, and learning for students from nondominant communities. Review of research in education 33, 1","author":"Guti\u00e9rrez D","year":"2009","unstructured":"Kris\u00a0 D Guti\u00e9rrez , P\u00a0Zitlali Morales , and Danny\u00a0 C Martinez . 2009. Re-mediating literacy: Culture, difference, and learning for students from nondominant communities. Review of research in education 33, 1 ( 2009 ), 212\u2013245. Kris\u00a0D Guti\u00e9rrez, P\u00a0Zitlali Morales, and Danny\u00a0C Martinez. 2009. Re-mediating literacy: Culture, difference, and learning for students from nondominant communities. Review of research in education 33, 1 (2009), 212\u2013245."},{"key":"e_1_3_2_1_40_1","volume-title":"Cultural ways of learning: Individual traits or repertoires of practice. Educational researcher 32, 5","author":"Guti\u00e9rrez D","year":"2003","unstructured":"Kris\u00a0 D Guti\u00e9rrez and Barbara Rogoff . 2003. Cultural ways of learning: Individual traits or repertoires of practice. Educational researcher 32, 5 ( 2003 ), 19\u201325. Kris\u00a0D Guti\u00e9rrez and Barbara Rogoff. 2003. Cultural ways of learning: Individual traits or repertoires of practice. Educational researcher 32, 5 (2003), 19\u201325."},{"key":"e_1_3_2_1_41_1","volume-title":"Software-realized scaffolding to facilitate programming for science learning. Interactive learning environments 4, 1","author":"Guzdial Mark","year":"1994","unstructured":"Mark Guzdial . 1994. Software-realized scaffolding to facilitate programming for science learning. Interactive learning environments 4, 1 ( 1994 ), 001\u2013044. Mark Guzdial. 1994. Software-realized scaffolding to facilitate programming for science learning. Interactive learning environments 4, 1 (1994), 001\u2013044."},{"key":"e_1_3_2_1_42_1","volume-title":"Proceeding of the 44th ACM technical symposium on Computer science education. 759\u2013759.","author":"Harvey Brian","unstructured":"Brian Harvey , Daniel\u00a0 D Garcia , Tiffany Barnes , Nathaniel Titterton , Daniel Armendariz , Luke Segars , Eugene Lemon , Sean Morris , and Josh Paley . 2013. Snap!(build your own blocks). In Proceeding of the 44th ACM technical symposium on Computer science education. 759\u2013759. Brian Harvey, Daniel\u00a0D Garcia, Tiffany Barnes, Nathaniel Titterton, Daniel Armendariz, Luke Segars, Eugene Lemon, Sean Morris, and Josh Paley. 2013. Snap!(build your own blocks). In Proceeding of the 44th ACM technical symposium on Computer science education. 759\u2013759."},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12546"},{"key":"e_1_3_2_1_44_1","unstructured":"Michael\u00a0S Hsiao. 2018. Automated Program Synthesis from Object-Oriented Natural Language for Computer Games.. In CNL. 71\u201374. Michael\u00a0S Hsiao. 2018. Automated Program Synthesis from Object-Oriented Natural Language for Computer Games.. In CNL. 71\u201374."},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235783"},{"key":"e_1_3_2_1_46_1","first-page":"118","article-title":"Game design as narrative architecture","volume":"44","author":"Jenkins Henry","year":"2004","unstructured":"Henry Jenkins . 2004 . Game design as narrative architecture . Computer 44 , 3 (2004), 118 \u2013 130 . Henry Jenkins. 2004. Game design as narrative architecture. Computer 44, 3 (2004), 118\u2013130.","journal-title":"Computer"},{"key":"e_1_3_2_1_47_1","volume-title":"Constructionism in practice","author":"Kafai B","unstructured":"Yasmin\u00a0 B Kafai . 2012. Learning design by making games: Children\u2019s development of design strategies in the creation of a complex computational artifact . In Constructionism in practice . Routledge , 87\u2013112. Yasmin\u00a0B Kafai. 2012. Learning design by making games: Children\u2019s development of design strategies in the creation of a complex computational artifact. In Constructionism in practice. Routledge, 87\u2013112."},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1023\/A:1009777905226"},{"key":"e_1_3_2_1_49_1","volume-title":"Minds in play: Computer game design as a context for children\u2019s learning","author":"Kafai Yasmin\u00a0Bettina","unstructured":"Yasmin\u00a0Bettina Kafai , Yasmin\u00a0 B Kafai , and Yasmin\u00a0 B Kafai . 1995. Minds in play: Computer game design as a context for children\u2019s learning . Routledge . Yasmin\u00a0Bettina Kafai, Yasmin\u00a0B Kafai, and Yasmin\u00a0B Kafai. 1995. Minds in play: Computer game design as a context for children\u2019s learning. Routledge."},{"key":"e_1_3_2_1_50_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412019845592"},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240844"},{"key":"e_1_3_2_1_52_1","volume-title":"Towards the automatic recognition of computational thinking for adaptive visual language learning. In 2010 ieee symposium on visual languages and human-centric computing","author":"Koh Kyu\u00a0Han","unstructured":"Kyu\u00a0Han Koh , Ashok Basawapatna , Vicki Bennett , and Alexander Repenning . 2010. Towards the automatic recognition of computational thinking for adaptive visual language learning. In 2010 ieee symposium on visual languages and human-centric computing . IEEE , 59\u201366. Kyu\u00a0Han Koh, Ashok Basawapatna, Vicki Bennett, and Alexander Repenning. 2010. Towards the automatic recognition of computational thinking for adaptive visual language learning. In 2010 ieee symposium on visual languages and human-centric computing. IEEE, 59\u201366."},{"key":"e_1_3_2_1_53_1","doi-asserted-by":"publisher","DOI":"10.5555\/1376123.1376130"},{"key":"e_1_3_2_1_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/1929887.1929902"},{"key":"e_1_3_2_1_55_1","volume-title":"Teens","author":"Lenhart A","unstructured":"A Lenhart , J Kahne , E Middaugh , AR Macgill , C Evans , and J Vitak . 2008. Teens \u2019 gaming experiences are diverse and include significant social interaction and civic engagement. Pew Internet & American Life Project . A Lenhart, J Kahne, E Middaugh, AR Macgill, C Evans, and J Vitak. 2008. Teens\u2019 gaming experiences are diverse and include significant social interaction and civic engagement. Pew Internet & American Life Project."},{"key":"e_1_3_2_1_56_1","volume-title":"Is pair programming more effective than other forms of collaboration for young students?Computer Science Education 21, 2","author":"Lewis M","year":"2011","unstructured":"Colleen\u00a0 M Lewis . 2011. Is pair programming more effective than other forms of collaboration for young students?Computer Science Education 21, 2 ( 2011 ), 105\u2013134. Colleen\u00a0M Lewis. 2011. Is pair programming more effective than other forms of collaboration for young students?Computer Science Education 21, 2 (2011), 105\u2013134."},{"key":"e_1_3_2_1_57_1","unstructured":"Madeleine Lex\u00e9n Erik Ljungdahl Hanna Rydholm and Henning Sato\u00a0von Rosen. 2020. Programming Arcade Games using Natural Language-Utilizing inherent language skills as a gentler introduction to Computational Thinking. (2020). Madeleine Lex\u00e9n Erik Ljungdahl Hanna Rydholm and Henning Sato\u00a0von Rosen. 2020. Programming Arcade Games using Natural Language-Utilizing inherent language skills as a gentler introduction to Computational Thinking. (2020)."},{"key":"e_1_3_2_1_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/1140124.1140157"},{"key":"e_1_3_2_1_59_1","unstructured":"Sonia Livingstone Leslie Haddon Anke G\u00f6rzig and Kjartan \u00d3lafsson. 2011. Risks and safety on the internet: the perspective of European children: full findings and policy implications from the EU Kids Online survey of 9-16 year olds and their parents in 25 countries. (2011). Sonia Livingstone Leslie Haddon Anke G\u00f6rzig and Kjartan \u00d3lafsson. 2011. Risks and safety on the internet: the perspective of European children: full findings and policy implications from the EU Kids Online survey of 9-16 year olds and their parents in 25 countries. (2011)."},{"key":"e_1_3_2_1_60_1","doi-asserted-by":"publisher","DOI":"10.1145\/1926385.1926413"},{"key":"e_1_3_2_1_61_1","volume-title":"Stuck in the shallow end: Education, race, and computing","author":"Margolis Jane","unstructured":"Jane Margolis . 2010. Stuck in the shallow end: Education, race, and computing . MIT press . Jane Margolis. 2010. Stuck in the shallow end: Education, race, and computing. MIT press."},{"key":"e_1_3_2_1_62_1","volume-title":"European Conference on Games Based Learning. Academic Conferences International Limited, 379\u2013387","author":"Martins Ana","year":"2018","unstructured":"Ana Martins and Lia Oliveira . 2018 . Educational video game design by 8th graders: Investigating processes and outcomes . In European Conference on Games Based Learning. Academic Conferences International Limited, 379\u2013387 . Ana Martins and Lia Oliveira. 2018. Educational video game design by 8th graders: Investigating processes and outcomes. In European Conference on Games Based Learning. Academic Conferences International Limited, 379\u2013387."},{"key":"e_1_3_2_1_63_1","doi-asserted-by":"crossref","unstructured":"Cecile Meier Jose Saor\u00edn Alejandro\u00a0Bonnet de Le\u00f3n and Alberto\u00a0Guerrero Cobos. 2020. Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage. International Journal of Emerging Technologies in Learning (iJET) 15 20(2020) 268\u2013280. Cecile Meier Jose Saor\u00edn Alejandro\u00a0Bonnet de Le\u00f3n and Alberto\u00a0Guerrero Cobos. 2020. Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage. International Journal of Emerging Technologies in Learning (iJET) 15 20(2020) 268\u2013280.","DOI":"10.3991\/ijet.v15i20.16535"},{"key":"e_1_3_2_1_64_1","doi-asserted-by":"publisher","DOI":"10.1145\/3479546"},{"key":"e_1_3_2_1_65_1","volume-title":"Drawing valid meaning from qualitative data: Toward a shared craft. Educational researcher 13, 5","author":"Miles B","year":"1984","unstructured":"Matthew\u00a0 B Miles and A\u00a0Michael Huberman . 1984. Drawing valid meaning from qualitative data: Toward a shared craft. Educational researcher 13, 5 ( 1984 ), 20\u201330. Matthew\u00a0B Miles and A\u00a0Michael Huberman. 1984. Drawing valid meaning from qualitative data: Toward a shared craft. Educational researcher 13, 5 (1984), 20\u201330."},{"key":"e_1_3_2_1_66_1","doi-asserted-by":"publisher","DOI":"10.1177\/0013124506287911"},{"key":"e_1_3_2_1_67_1","doi-asserted-by":"crossref","unstructured":"Luis\u00a0C Moll and James\u00a0B Greenberg. 1990. Creating zones of possibilities: Combining social contexts for instruction. Vygotsky and education: Instructional implications and applications of sociohistorical psychology(1990) 319\u2013348. Luis\u00a0C Moll and James\u00a0B Greenberg. 1990. Creating zones of possibilities: Combining social contexts for instruction. Vygotsky and education: Instructional implications and applications of sociohistorical psychology(1990) 319\u2013348.","DOI":"10.1017\/CBO9781139173674.016"},{"key":"e_1_3_2_1_68_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474678"},{"key":"e_1_3_2_1_69_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1741-3729.2012.00710.x"},{"key":"e_1_3_2_1_70_1","volume-title":"Studying the language and structure in non-programmers","author":"Pane J\u00a0F","year":"2001","unstructured":"J\u00a0F Pane and B\u00a0A Myers . 2001. Studying the language and structure in non-programmers \u2019 solutions to programming problems. Int. J. Hum. Comput. Stud .( 2001 ). J\u00a0F Pane and B\u00a0A Myers. 2001. Studying the language and structure in non-programmers\u2019 solutions to programming problems. Int. J. Hum. Comput. Stud.(2001)."},{"key":"e_1_3_2_1_71_1","volume-title":"Qualitative evaluation and research methods","author":"Patton Michael\u00a0Quinn","unstructured":"Michael\u00a0Quinn Patton . 1990. Qualitative evaluation and research methods . SAGE Publications , inc. Michael\u00a0Quinn Patton. 1990. Qualitative evaluation and research methods. SAGE Publications, inc."},{"key":"e_1_3_2_1_72_1","doi-asserted-by":"publisher","DOI":"10.1109\/VL.1998.706132"},{"key":"e_1_3_2_1_73_1","doi-asserted-by":"publisher","DOI":"10.1109\/INFOTEH48170.2020.9066274"},{"key":"e_1_3_2_1_74_1","doi-asserted-by":"publisher","DOI":"10.1145\/169059.169119"},{"key":"e_1_3_2_1_75_1","volume-title":"AgentSheets\u00ae: An interactive simulation environment with end-user programmable agents. Interaction","author":"Repenning Alexander","year":"2000","unstructured":"Alexander Repenning . 2000. AgentSheets\u00ae: An interactive simulation environment with end-user programmable agents. Interaction ( 2000 ). Alexander Repenning. 2000. AgentSheets\u00ae: An interactive simulation environment with end-user programmable agents. Interaction (2000)."},{"key":"e_1_3_2_1_76_1","doi-asserted-by":"publisher","DOI":"10.18293\/VLSS2017-010"},{"key":"e_1_3_2_1_77_1","doi-asserted-by":"publisher","DOI":"10.1109\/VL.1996.545275"},{"key":"e_1_3_2_1_78_1","doi-asserted-by":"publisher","DOI":"10.1145\/1592761.1592779"},{"key":"e_1_3_2_1_79_1","doi-asserted-by":"publisher","DOI":"10.1159\/000356761"},{"key":"e_1_3_2_1_80_1","doi-asserted-by":"publisher","DOI":"10.3390\/socsci5040055"},{"key":"e_1_3_2_1_81_1","first-page":"687","article-title":"Engaging parents as creative learning partners in computing","volume":"2","author":"Roque Ricarose","year":"2015","unstructured":"Ricarose Roque , Karina Lin , and Richard Liuzzi . 2015 . Engaging parents as creative learning partners in computing . Exploring the Material Conditions of Learning 2 (2015), 687 \u2013 688 . Ricarose Roque, Karina Lin, and Richard Liuzzi. 2015. Engaging parents as creative learning partners in computing. Exploring the Material Conditions of Learning 2 (2015), 687\u2013688.","journal-title":"Exploring the Material Conditions of Learning"},{"key":"e_1_3_2_1_82_1","volume-title":"I\u2019m Not Just a Mom\u201d: Parents Developing Multiple Roles in Creative Computing","author":"Roque Ricarose","unstructured":"Ricarose Roque , Karina Lin , and Richard Liuzzi . 2016. \u201c I\u2019m Not Just a Mom\u201d: Parents Developing Multiple Roles in Creative Computing . Singapore : International Society of the Learning Sciences. Ricarose Roque, Karina Lin, and Richard Liuzzi. 2016. \u201cI\u2019m Not Just a Mom\u201d: Parents Developing Multiple Roles in Creative Computing. Singapore: International Society of the Learning Sciences."},{"key":"e_1_3_2_1_83_1","doi-asserted-by":"publisher","DOI":"10.1207\/s1532480xads0901_3"},{"key":"e_1_3_2_1_84_1","doi-asserted-by":"publisher","DOI":"10.1145\/330534.330544"},{"key":"e_1_3_2_1_85_1","doi-asserted-by":"publisher","DOI":"10.1145\/953032.804605"},{"key":"e_1_3_2_1_86_1","first-page":"5","article-title":"Harnessing the power of games in education","volume":"3","author":"Squire Kurt","year":"2003","unstructured":"Kurt Squire and Henry Jenkins . 2003 . Harnessing the power of games in education . Insight 3 , 1 (2003), 5 \u2013 33 . Kurt Squire and Henry Jenkins. 2003. Harnessing the power of games in education. Insight 3, 1 (2003), 5\u201333.","journal-title":"Insight"},{"key":"e_1_3_2_1_87_1","unstructured":"Statista. 2021. Digital Media Report - Video Games. https:\/\/www.statista.com\/study\/39310\/video-games\/. (Accessed on 01\/13\/2022). Statista. 2021. Digital Media Report - Video Games. https:\/\/www.statista.com\/study\/39310\/video-games\/. (Accessed on 01\/13\/2022)."},{"key":"e_1_3_2_1_88_1","volume-title":"Why game (culture) studies now?Games and culture 1, 1","author":"Steinkuehler A","year":"2006","unstructured":"Constance\u00a0 A Steinkuehler . 2006. Why game (culture) studies now?Games and culture 1, 1 ( 2006 ), 97\u2013102. Constance\u00a0A Steinkuehler. 2006. Why game (culture) studies now?Games and culture 1, 1 (2006), 97\u2013102."},{"key":"e_1_3_2_1_89_1","unstructured":"Reed Stevens and L. Takeuchi. 2011. The New Coviewing: Designing for Learning through Joint Media Engagement. The Joan Ganz Cooney Center. Reed Stevens and L. Takeuchi. 2011. The New Coviewing: Designing for Learning through Joint Media Engagement. The Joan Ganz Cooney Center."},{"key":"e_1_3_2_1_90_1","volume-title":"42nd ACM Technical Symposium on Computer science Education (SIGCSE). 99\u2013104","author":"T.","unstructured":"Kathryn\u00a0 T. Stolee and Teale Fristoe. 2011. Expressing computer science concepts through Kodu game lab . In 42nd ACM Technical Symposium on Computer science Education (SIGCSE). 99\u2013104 . Kathryn\u00a0T. Stolee and Teale Fristoe. 2011. Expressing computer science concepts through Kodu game lab. In 42nd ACM Technical Symposium on Computer science Education (SIGCSE). 99\u2013104."},{"key":"e_1_3_2_1_91_1","doi-asserted-by":"crossref","unstructured":"Lihui Sun Linlin Hu and Danhua Zhou. 2021. Improving 7th-Graders\u2019 Computational Thinking Skills Through Unplugged Programming Activities: A Study on the Influence of Multiple Factors. Thinking Skills and Creativity(2021) 100926. Lihui Sun Linlin Hu and Danhua Zhou. 2021. Improving 7th-Graders\u2019 Computational Thinking Skills Through Unplugged Programming Activities: A Study on the Influence of Multiple Factors. Thinking Skills and Creativity(2021) 100926.","DOI":"10.1016\/j.tsc.2021.100926"},{"key":"e_1_3_2_1_92_1","volume-title":"The new coviewing: Designing for learning through joint media engagement","author":"Takeuchi Lori","unstructured":"Lori Takeuchi , Reed Stevens , 2011. The new coviewing: Designing for learning through joint media engagement . In New York, NY : The Joan Ganz Cooney Center at Sesame Workshop. Lori Takeuchi, Reed Stevens, 2011. The new coviewing: Designing for learning through joint media engagement. In New York, NY: The Joan Ganz Cooney Center at Sesame Workshop."},{"key":"e_1_3_2_1_93_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376755"},{"key":"e_1_3_2_1_94_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376755"},{"key":"e_1_3_2_1_95_1","doi-asserted-by":"publisher","DOI":"10.1145\/2771839.2771911"},{"key":"e_1_3_2_1_96_1","volume-title":"Interaction between learning and development. Readings on the development of children 23, 3","author":"Vygotsky Lev","year":"1978","unstructured":"Lev Vygotsky . 1978. Interaction between learning and development. Readings on the development of children 23, 3 ( 1978 ), 34\u201341. Lev Vygotsky. 1978. Interaction between learning and development. Readings on the development of children 23, 3 (1978), 34\u201341."},{"key":"e_1_3_2_1_97_1","doi-asserted-by":"publisher","DOI":"10.1145\/3415582"},{"key":"e_1_3_2_1_98_1","doi-asserted-by":"publisher","DOI":"10.1080\/08993408.2019.1565235"},{"key":"e_1_3_2_1_99_1","doi-asserted-by":"publisher","DOI":"10.1145\/2724660.2724674"},{"key":"e_1_3_2_1_100_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376130"}],"event":{"name":"IDC '22: Interaction Design and Children","location":"Braga Portugal","acronym":"IDC '22","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Interaction Design and Children"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3501712.3529724","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3501712.3529724","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T18:10:12Z","timestamp":1750183812000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3501712.3529724"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,6,27]]},"references-count":99,"alternative-id":["10.1145\/3501712.3529724","10.1145\/3501712"],"URL":"https:\/\/doi.org\/10.1145\/3501712.3529724","relation":{},"subject":[],"published":{"date-parts":[[2022,6,27]]},"assertion":[{"value":"2022-06-27","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}