{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T22:32:04Z","timestamp":1776119524620,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":18,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,11,2]],"date-time":"2022-11-02T00:00:00Z","timestamp":1667347200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,11,2]]},"DOI":"10.1145\/3505270.3558317","type":"proceedings-article","created":{"date-parts":[[2022,11,7]],"date-time":"2022-11-07T23:33:15Z","timestamp":1667863995000},"page":"38-43","source":"Crossref","is-referenced-by-count":6,"title":["Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9222-4746","authenticated-orcid":false,"given":"Peter","family":"Madsen","sequence":"first","affiliation":[{"name":"Dept. of Computer Science, Human-Centered Computing, Aalborg University, Denmark"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1420-4309","authenticated-orcid":false,"given":"Henning","family":"Pohl","sequence":"additional","affiliation":[{"name":"Dept. of Computer Science, Human-Centered Computing, Aalborg University, Denmark"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7851-7339","authenticated-orcid":false,"given":"Timothy","family":"Merritt","sequence":"additional","affiliation":[{"name":"Dept. of Computer Science, Human-Centered Computing, Aalborg University, Denmark"}]}],"member":"320","published-online":{"date-parts":[[2022,11,7]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play","author":"Birk V.","year":"2016","unstructured":"Max\u00a0 V. Birk , Regan\u00a0 L. Mandryk , and Cheralyn Atkins . 2016 . The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training . In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play ( Austin, Texas, USA) (CHI PLAY \u201916). Association for Computing Machinery, New York, NY, USA, 291\u2013303. https:\/\/doi.org\/10.1145\/2967934.2968091 10.1145\/2967934.2968091 Max\u00a0V. Birk, Regan\u00a0L. Mandryk, and Cheralyn Atkins. 2016. The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (Austin, Texas, USA) (CHI PLAY \u201916). Association for Computing Machinery, New York, NY, USA, 291\u2013303. https:\/\/doi.org\/10.1145\/2967934.2968091"},{"key":"e_1_3_2_1_2_1","volume-title":"Motivational Game Design Factors In Player-Game Adaptivity. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play","author":"Brich Julia","year":"2017","unstructured":"Julia Brich . 2017 . Motivational Game Design Factors In Player-Game Adaptivity. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play ( Amsterdam, The Netherlands) (CHI PLAY \u201917 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 683\u2013686. https:\/\/doi.org\/10.1145\/3130859.3133222 10.1145\/3130859.3133222 Julia Brich. 2017. Motivational Game Design Factors In Player-Game Adaptivity. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (Amsterdam, The Netherlands) (CHI PLAY \u201917 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 683\u2013686. https:\/\/doi.org\/10.1145\/3130859.3133222"},{"key":"e_1_3_2_1_3_1","first-page":"2","article-title":"Human Pacman: A Mobile, Wide-Area Entertainment System Based on Physical, Social, and Ubiquitous Computing","volume":"8","author":"Cheok Adrian\u00a0David","year":"2004","unstructured":"Adrian\u00a0David Cheok , Kok\u00a0Hwee Goh , Wei Liu , Farzam Farbiz , Siew\u00a0Wan Fong , Sze\u00a0Lee Teo , Yu Li , and Xubo Yang . 2004 . Human Pacman: A Mobile, Wide-Area Entertainment System Based on Physical, Social, and Ubiquitous Computing . Personal Ubiquitous Comput. 8 , 2 (may 2004), 71\u201381. https:\/\/doi.org\/10.1007\/s00779-004-0267-x 10.1007\/s00779-004-0267-x Adrian\u00a0David Cheok, Kok\u00a0Hwee Goh, Wei Liu, Farzam Farbiz, Siew\u00a0Wan Fong, Sze\u00a0Lee Teo, Yu Li, and Xubo Yang. 2004. Human Pacman: A Mobile, Wide-Area Entertainment System Based on Physical, Social, and Ubiquitous Computing. Personal Ubiquitous Comput. 8, 2 (may 2004), 71\u201381. https:\/\/doi.org\/10.1007\/s00779-004-0267-x","journal-title":"Personal Ubiquitous Comput."},{"key":"e_1_3_2_1_4_1","volume-title":"Kyoto, Japan. Last played","author":"Microsoft Corporation","year":"2011","unstructured":"Microsoft Corporation . 2016. RoboRaid. Game [Hololens]. Nintendo , Kyoto, Japan. Last played August 2011 . Microsoft Corporation. 2016. RoboRaid. Game [Hololens]. Nintendo, Kyoto, Japan. Last played August 2011."},{"key":"e_1_3_2_1_5_1","volume-title":"2007 DiGRA International Conference: Situated Play. 550\u2013558","author":"Dekker Andrew","year":"2007","unstructured":"Andrew Dekker and Erik Champion . 2007 . Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. In DiGRA\u201907-Proceedings of the 2007 DiGRA International Conference: Situated Play. 550\u2013558 . Andrew Dekker and Erik Champion. 2007. Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. In DiGRA\u201907-Proceedings of the 2007 DiGRA International Conference: Situated Play. 550\u2013558."},{"key":"e_1_3_2_1_6_1","volume-title":"Horror at the Ridges: Engagement with an AR Horror Story","author":"Fischer Rebecca","unstructured":"Rebecca Fischer and Seann Dikkers . 2015. Horror at the Ridges: Engagement with an AR Horror Story . ETC Press , Chapter\u00a018, 229\u2013241. Rebecca Fischer and Seann Dikkers. 2015. Horror at the Ridges: Engagement with an AR Horror Story. ETC Press, Chapter\u00a018, 229\u2013241."},{"key":"e_1_3_2_1_7_1","volume-title":"Proceedings of the 2014 Conference on Designing Interactive Systems","author":"Ghellal Sabiha","year":"2014","unstructured":"Sabiha Ghellal , Ann Morrison , Marc Hassenzahl , and Benjamin Schaufler . 2014 . The Remediation of Nosferatu: Exploring Transmedia Experiences . In Proceedings of the 2014 Conference on Designing Interactive Systems ( Vancouver, BC, Canada) (DIS \u201914). Association for Computing Machinery, New York, NY, USA, 617\u2013626. https:\/\/doi.org\/10.1145\/2598510.2600881 10.1145\/2598510.2600881 Sabiha Ghellal, Ann Morrison, Marc Hassenzahl, and Benjamin Schaufler. 2014. The Remediation of Nosferatu: Exploring Transmedia Experiences. In Proceedings of the 2014 Conference on Designing Interactive Systems (Vancouver, BC, Canada) (DIS \u201914). Association for Computing Machinery, New York, NY, USA, 617\u2013626. https:\/\/doi.org\/10.1145\/2598510.2600881"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347179"},{"key":"e_1_3_2_1_9_1","volume-title":"Kaidan: Japanese Horror Experience in Interactive Mixed Reality. In ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation","author":"Inou Keisuke","year":"2009","unstructured":"Keisuke Inou , Taiki Wada , Kazuhiro Kitamura , Shigeaki Nishino , Ryosuke Ichikari , Ryuhei Tenmoku , Toshikazu Ohshima , and Hideyuki Tamura . 2009 . Kaidan: Japanese Horror Experience in Interactive Mixed Reality. In ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation ( Yokohama, Japan) (SIGGRAPH ASIA \u201909). Association for Computing Machinery, New York, NY, USA, 75. https:\/\/doi.org\/10.1145\/1665137.1665194 10.1145\/1665137.1665194 Keisuke Inou, Taiki Wada, Kazuhiro Kitamura, Shigeaki Nishino, Ryosuke Ichikari, Ryuhei Tenmoku, Toshikazu Ohshima, and Hideyuki Tamura. 2009. Kaidan: Japanese Horror Experience in Interactive Mixed Reality. In ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation (Yokohama, Japan) (SIGGRAPH ASIA \u201909). Association for Computing Machinery, New York, NY, USA, 75. https:\/\/doi.org\/10.1145\/1665137.1665194"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2007.0006"},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the 9th International Conference on the Foundations of Digital Games.","author":"Michelsen Jacob","year":"2014","unstructured":"Jacob Michelsen and Bj\u00f6rk Staffan . 2014 . The Rooms - Creating immersive experiences through projected augmented reality . In Proceedings of the 9th International Conference on the Foundations of Digital Games. Jacob Michelsen and Bj\u00f6rk Staffan. 2014. The Rooms - Creating immersive experiences through projected augmented reality. In Proceedings of the 9th International Conference on the Foundations of Digital Games."},{"key":"e_1_3_2_1_12_1","volume-title":"Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2. Horror video games: Essays on the fusion of fear and play","author":"Niedenthal Simon","year":"2009","unstructured":"Simon Niedenthal . 2009. Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2. Horror video games: Essays on the fusion of fear and play ( 2009 ), 168\u2013180. Simon Niedenthal. 2009. Patterns of obscurity: Gothic setting and light in Resident Evil 4 and Silent Hill 2. Horror video games: Essays on the fusion of fear and play (2009), 168\u2013180."},{"key":"e_1_3_2_1_13_1","volume-title":"Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology","author":"Ribeiro Giovanni","year":"2020","unstructured":"Giovanni Ribeiro , Katja Rogers , Maximilian Altmeyer , Thomas Terkildsen , and Lennart\u00a0 E. Nacke . 2020 . Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology . Association for Computing Machinery , New York, NY, USA , 107\u2013119. https:\/\/doi-org.zorac.aub.aau.dk\/10.1145\/3410404.3414245 Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, and Lennart\u00a0E. Nacke. 2020. Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. Association for Computing Machinery, New York, NY, USA, 107\u2013119. https:\/\/doi-org.zorac.aub.aau.dk\/10.1145\/3410404.3414245"},{"key":"e_1_3_2_1_14_1","volume-title":"HoloRoyale: A Large Scale High Fidelity Augmented Reality Game. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings","author":"Rompapas Damien","year":"2018","unstructured":"Damien Rompapas , Christian Sandor , Alexander Plopski , Daniel Saakes , Dong\u00a0Hyeok Yun , Takafumi Taketomi , and Hirokazu Kato . 2018 . HoloRoyale: A Large Scale High Fidelity Augmented Reality Game. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings ( Berlin, Germany) (UIST \u201918 Adjunct). Association for Computing Machinery, New York, NY, USA, 163\u2013165. https:\/\/doi.org\/10.1145\/3266037.3271637 10.1145\/3266037.3271637 Damien Rompapas, Christian Sandor, Alexander Plopski, Daniel Saakes, Dong\u00a0Hyeok Yun, Takafumi Taketomi, and Hirokazu Kato. 2018. HoloRoyale: A Large Scale High Fidelity Augmented Reality Game. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (Berlin, Germany) (UIST \u201918 Adjunct). Association for Computing Machinery, New York, NY, USA, 163\u2013165. https:\/\/doi.org\/10.1145\/3266037.3271637"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557357"},{"key":"e_1_3_2_1_16_1","unstructured":"Magy Seif El-Nasr Simon Niedenthal Igor Kenz Priya Almeida and Joseph Zupko. 2006. Dynamic lighting for tension in games. (2006).  Magy Seif El-Nasr Simon Niedenthal Igor Kenz Priya Almeida and Joseph Zupko. 2006. Dynamic lighting for tension in games. (2006)."},{"key":"e_1_3_2_1_17_1","unstructured":"Solar Studios. 2021. Root of Guilt. Game [Windows PC]. DADIU project.  Solar Studios. 2021. Root of Guilt. Game [Windows PC]. DADIU project."},{"key":"e_1_3_2_1_18_1","volume-title":"Digest of Papers. Fourth International Symposium on Wearable Computers. 139\u2013146","author":"Thomas B.","year":"2000","unstructured":"B. Thomas , B. Close , J. Donoghue , J. Squires , P. De\u00a0Bondi , M. Morris , and W. Piekarski . 2000. ARQuake: an outdoor\/indoor augmented reality first person application . In Digest of Papers. Fourth International Symposium on Wearable Computers. 139\u2013146 . https:\/\/doi.org\/10.1109\/ISWC. 2000 .888480 10.1109\/ISWC.2000.888480 B. Thomas, B. Close, J. Donoghue, J. Squires, P. De\u00a0Bondi, M. Morris, and W. Piekarski. 2000. ARQuake: an outdoor\/indoor augmented reality first person application. In Digest of Papers. Fourth International Symposium on Wearable Computers. 139\u2013146. https:\/\/doi.org\/10.1109\/ISWC.2000.888480"}],"event":{"name":"CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play","location":"Bremen Germany","acronym":"CHI PLAY '22","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3505270.3558317","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3505270.3558317","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:26Z","timestamp":1750188686000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3505270.3558317"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,2]]},"references-count":18,"alternative-id":["10.1145\/3505270.3558317","10.1145\/3505270"],"URL":"https:\/\/doi.org\/10.1145\/3505270.3558317","relation":{},"subject":[],"published":{"date-parts":[[2022,11,2]]}}}