{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:18:08Z","timestamp":1750220288532,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":13,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,11,2]],"date-time":"2022-11-02T00:00:00Z","timestamp":1667347200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,11,2]]},"DOI":"10.1145\/3505270.3558341","type":"proceedings-article","created":{"date-parts":[[2022,11,7]],"date-time":"2022-11-07T23:33:15Z","timestamp":1667863995000},"page":"103-106","source":"Crossref","is-referenced-by-count":1,"title":["Interactive Gamification for New Experimental Music: Initial Findings"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7365-1512","authenticated-orcid":false,"given":"Juan Carlos","family":"Vasquez Gomez","sequence":"first","affiliation":[{"name":"McIntire Department of Music, University of Virginia, United States"}]}],"member":"320","published-online":{"date-parts":[[2022,11,7]]},"reference":[{"unstructured":"Caroline Anbuhl. 2018. Social and Cultural Practices around Using the Music Streaming Provider Spotify-A qualitative study exploring how German Millennials use Spotify.  Caroline Anbuhl. 2018. Social and Cultural Practices around Using the Music Streaming Provider Spotify-A qualitative study exploring how German Millennials use Spotify.","key":"e_1_3_2_1_1_1"},{"unstructured":"John Brooke. 1996. SUS: a \u201cquick and dirty\u2019usability. Usability evaluation in industry(1996) 189.  John Brooke. 1996. SUS: a \u201cquick and dirty\u2019usability. Usability evaluation in industry(1996) 189.","key":"e_1_3_2_1_2_1"},{"doi-asserted-by":"crossref","unstructured":"Michele\u00a0D Dickey. 2005. Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational technology research and development 53 2(2005) 67\u201383.  Michele\u00a0D Dickey. 2005. Engaging by design: How engagement strategies in popular computer and video games can inform instructional design. Educational technology research and development 53 2(2005) 67\u201383.","key":"e_1_3_2_1_3_1","DOI":"10.1007\/BF02504866"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_4_1","DOI":"10.1109\/ISCTIS51085.2021.00040"},{"volume-title":"Event. Retrieved","year":"2020","unstructured":"Forbes. 2020 . A Staggering Number Of People Saw Fortnite\u2019s Travis Scott \u2018Astronomical \u2019 Event. Retrieved November 18, 2020 from https:\/\/www.forbes.com\/sites\/davidthier\/2020\/04\/28\/a-staggering-number-of-people-saw-fortnites-travis-scott-astronomical-event\/?sh=703677767b41 Forbes. 2020. A Staggering Number Of People Saw Fortnite\u2019s Travis Scott \u2018Astronomical\u2019 Event. Retrieved November 18, 2020 from https:\/\/www.forbes.com\/sites\/davidthier\/2020\/04\/28\/a-staggering-number-of-people-saw-fortnites-travis-scott-astronomical-event\/?sh=703677767b41","key":"e_1_3_2_1_5_1"},{"key":"e_1_3_2_1_6_1","volume-title":"DiGRA conference. 831\u2013835","author":"Frome Jonathan","year":"2007","unstructured":"Jonathan Frome . 2007 . Eight Ways Videogames Generate Emotion .. In DiGRA conference. 831\u2013835 . Jonathan Frome. 2007. Eight Ways Videogames Generate Emotion.. In DiGRA conference. 831\u2013835."},{"volume-title":"Game design workshop: a playcentric approach to creating innovative games","author":"Fullerton Tracy","unstructured":"Tracy Fullerton . 2014. Game design workshop: a playcentric approach to creating innovative games . CRC press . Tracy Fullerton. 2014. Game design workshop: a playcentric approach to creating innovative games. CRC press.","key":"e_1_3_2_1_7_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_9_1","DOI":"10.3389\/fpsyg.2021.626263"},{"volume-title":"Retrieved","year":"2020","unstructured":"Nvidia. 2020 . VRWorks Audio - Official Website . Retrieved May 10, 2020 from https:\/\/developer.nvidia.com\/vrworks\/vrworks-audio Nvidia. 2020. VRWorks Audio - Official Website. Retrieved May 10, 2020 from https:\/\/developer.nvidia.com\/vrworks\/vrworks-audio","key":"e_1_3_2_1_10_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_11_1","DOI":"10.1353\/mfs.1999.0029"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_12_1","DOI":"10.1287\/mksc.2021.1321"},{"unstructured":"Jonathan\u00a0A Smith. 2015. Qualitative psychology: A practical guide to research methods. Qualitative psychology(2015) 1\u2013312.  Jonathan\u00a0A Smith. 2015. Qualitative psychology: A practical guide to research methods. Qualitative psychology(2015) 1\u2013312.","key":"e_1_3_2_1_13_1"},{"unstructured":"Enrique Tomas. 2020. Personal Communication.  Enrique Tomas. 2020. Personal Communication.","key":"e_1_3_2_1_14_1"}],"event":{"sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"CHI PLAY '22","name":"CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play","location":"Bremen Germany"},"container-title":["Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3505270.3558341","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3505270.3558341","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:27Z","timestamp":1750188687000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3505270.3558341"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,2]]},"references-count":13,"alternative-id":["10.1145\/3505270.3558341","10.1145\/3505270"],"URL":"https:\/\/doi.org\/10.1145\/3505270.3558341","relation":{},"subject":[],"published":{"date-parts":[[2022,11,2]]}}}