{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,24]],"date-time":"2025-08-24T01:33:18Z","timestamp":1755999198632,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":24,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,11,2]],"date-time":"2022-11-02T00:00:00Z","timestamp":1667347200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,11,2]]},"DOI":"10.1145\/3505270.3558373","type":"proceedings-article","created":{"date-parts":[[2022,11,7]],"date-time":"2022-11-07T23:33:15Z","timestamp":1667863995000},"page":"367-369","source":"Crossref","is-referenced-by-count":2,"title":["A Community-based Investigation of Competitive Cheating"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-4229-4401","authenticated-orcid":false,"given":"Selina","family":"Cho","sequence":"first","affiliation":[{"name":"Department of Computer Science, University of Oxford, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2022,11,7]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","author":"Sparrow Lucy","year":"2021","unstructured":"Lucy A.\u00a0 Sparrow , Martin Gibbs , and Michael Arnold . 2021 . The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges . In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems ( Yokohama, Japan) (CHI \u201921). Association for Computing Machinery, New York, NY, USA, Article 325, 13\u00a0pages. https:\/\/doi.org\/10.1145\/3411764.3445363 10.1145\/3411764.3445363 Lucy A.\u00a0Sparrow, Martin Gibbs, and Michael Arnold. 2021. The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI \u201921). Association for Computing Machinery, New York, NY, USA, Article 325, 13\u00a0pages. https:\/\/doi.org\/10.1145\/3411764.3445363"},{"key":"e_1_3_2_1_2_1","volume-title":"Workshop Proceedings of the 14th International AAAI Conference on Web and Social Media. Association for the Advancement of Artificial Intelligence","author":"Allison Kimberley","year":"2020","unstructured":"Kimberley Allison . 2020 . Navigating negativity in research: Methodological and ethical considerations in the study of antisocial, subversive and toxic online communities and behaviours . In Workshop Proceedings of the 14th International AAAI Conference on Web and Social Media. Association for the Advancement of Artificial Intelligence , Palo Alto, California, USA, 1\u20138. https:\/\/doi.org\/10.36190\/ 2020.11 10.36190\/2020.11 Kimberley Allison. 2020. Navigating negativity in research: Methodological and ethical considerations in the study of antisocial, subversive and toxic online communities and behaviours. In Workshop Proceedings of the 14th International AAAI Conference on Web and Social Media. Association for the Advancement of Artificial Intelligence, Palo Alto, California, USA, 1\u20138. https:\/\/doi.org\/10.36190\/2020.11"},{"key":"e_1_3_2_1_3_1","volume-title":"Proceedings of the 21st International Conference on World Wide Web(WWW \u201912)","author":"Blackburn Jeremy","year":"2012","unstructured":"Jeremy Blackburn , Ramanuja Simha , Nicolas Kourtellis , Xiang Zuo , Matei Ripeanu , John Skvoretz , and Adriana Iamnitchi . 2012 . Branded with a Scarlet \u201cC\u201d: Cheaters in a Gaming Social Network . In Proceedings of the 21st International Conference on World Wide Web(WWW \u201912) . ACM, New York, NY, USA, 81\u201390. https:\/\/doi.org\/10.1145\/2 187836.2187848 event-place: Lyon, France. 10.1145\/2187836.2187848 Jeremy Blackburn, Ramanuja Simha, Nicolas Kourtellis, Xiang Zuo, Matei Ripeanu, John Skvoretz, and Adriana Iamnitchi. 2012. Branded with a Scarlet \u201cC\u201d: Cheaters in a Gaming Social Network. In Proceedings of the 21st International Conference on World Wide Web(WWW \u201912). ACM, New York, NY, USA, 81\u201390. https:\/\/doi.org\/10.1145\/2187836.2187848 event-place: Lyon, France."},{"key":"e_1_3_2_1_4_1","article-title":"Cybercrime is (often) boring: Infrastructure and alienation in a deviant subculture","volume":"61","author":"Collier Ben","year":"2021","unstructured":"Ben Collier , Richard Clayton , Alice Hutchings , and Daniel Thomas . 2021 . Cybercrime is (often) boring: Infrastructure and alienation in a deviant subculture . The British Journal of Criminology 61 , 5 (9 2021), 1407\u20131423. https:\/\/doi.org\/10.1093\/bjc\/azab026 10.1093\/bjc Ben Collier, Richard Clayton, Alice Hutchings, and Daniel Thomas. 2021. Cybercrime is (often) boring: Infrastructure and alienation in a deviant subculture. The British Journal of Criminology 61, 5 (9 2021), 1407\u20131423. https:\/\/doi.org\/10.1093\/bjc\/azab026","journal-title":"The British Journal of Criminology"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1108\/10748120510608124"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.5555\/1202447"},{"key":"#cr-split#-e_1_3_2_1_7_1.1","doi-asserted-by":"crossref","unstructured":"Steven Davis and W. Price. 2008. Security issues for third party games: Technical business and legal perspectives. Computer Law & Security Review 24 (12 2008) 163-168. https:\/\/doi.org\/10.1016\/j.clsr.2008.01.004 10.1016\/j.clsr.2008.01.004","DOI":"10.1016\/j.clsr.2008.01.004"},{"key":"#cr-split#-e_1_3_2_1_7_1.2","doi-asserted-by":"crossref","unstructured":"Steven Davis and W. Price. 2008. Security issues for third party games: Technical business and legal perspectives. Computer Law & Security Review 24 (12 2008) 163-168. https:\/\/doi.org\/10.1016\/j.clsr.2008.01.004","DOI":"10.1016\/j.clsr.2008.01.004"},{"key":"e_1_3_2_1_8_1","volume-title":"Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot","author":"Dibbell Julian","year":"2007","unstructured":"Julian Dibbell . 2007 . Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot . Basic Books . Julian Dibbell. 2007. Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. Basic Books."},{"key":"e_1_3_2_1_9_1","article-title":"An exploration of cheating in a virtual gaming world","volume":"3","author":"Dumitrica Delia","year":"2011","unstructured":"Delia Dumitrica . 2011 . An exploration of cheating in a virtual gaming world . Journal of Gaming & Virtual Worlds 3 , 1 (2011). https:\/\/doi.org\/10.1386\/jgvw.3.1.21_1 10.1386\/jgvw.3.1.21_1 Delia Dumitrica. 2011. An exploration of cheating in a virtual gaming world. Journal of Gaming & Virtual Worlds 3, 1 (2011). https:\/\/doi.org\/10.1386\/jgvw.3.1.21_1","journal-title":"Journal of Gaming & Virtual Worlds"},{"key":"e_1_3_2_1_10_1","volume-title":"Qualitative methods in the study of culture and development: an introduction. Social science information 38, 4","author":"Flick Uwe","year":"1999","unstructured":"Uwe Flick . 1999. Qualitative methods in the study of culture and development: an introduction. Social science information 38, 4 ( 1999 ), 625\u2013629. Uwe Flick. 1999. Qualitative methods in the study of culture and development: an introduction. Social science information 38, 4 (1999), 625\u2013629."},{"key":"e_1_3_2_1_11_1","first-page":"17","article-title":"Epic Games vs","volume":"5","author":"United States District\u00a0Court for the Eastern District\u00a0of North\u00a0Carolina.","year":"2017","unstructured":"United States District\u00a0Court for the Eastern District\u00a0of North\u00a0Carolina. 2017 . Epic Games vs . Charles Vraspir. Number Case 5 : 17 -cv-00512-D. https:\/\/www.polygon.com\/2017\/10\/12\/16464750\/epic-games-fortnite-cheater-lawsuit United States District\u00a0Court for the Eastern District\u00a0of North\u00a0Carolina. 2017. Epic Games vs. Charles Vraspir. Number Case 5:17-cv-00512-D. https:\/\/www.polygon.com\/2017\/10\/12\/16464750\/epic-games-fortnite-cheater-lawsuit","journal-title":"Charles Vraspir. Number Case"},{"key":"e_1_3_2_1_12_1","volume-title":"CSCW2 (10","author":"Hwang Sohyeon","year":"2021","unstructured":"Sohyeon Hwang and Jeremy Foote . 2021. Why do people participate in small online communities?Proceedings of the ACM on Human-Computer Interaction 5 , CSCW2 (10 2021 ), 1\u201325. https:\/\/doi.org\/10.1145\/3479606 10.1145\/3479606 Sohyeon Hwang and Jeremy Foote. 2021. Why do people participate in small online communities?Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (10 2021), 1\u201325. https:\/\/doi.org\/10.1145\/3479606"},{"key":"e_1_3_2_1_13_1","unstructured":"Irdeto. 2018. Irdeto Global Gaming Survey: the last checkpoint for cheating. Irdeto. https:\/\/resources.irdeto.com\/irdeto-global-gaming-survey\/irdeto-global-gaming-survey-report-2  Irdeto. 2018. Irdeto Global Gaming Survey: the last checkpoint for cheating. Irdeto. https:\/\/resources.irdeto.com\/irdeto-global-gaming-survey\/irdeto-global-gaming-survey-report-2"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"crossref","first-page":"4","DOI":"10.1177\/1555412018804952","article-title":"BM\u2019ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports","volume":"15","author":"Irwin V.","year":"2020","unstructured":"Sidney\u00a0 V. Irwin and Anjum Naweed . 2020 . BM\u2019ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports . Games and Culture 15 , 4 (Jun 2020), 411\u2013433. https:\/\/doi.org\/10.1177\/1555412018804952 10.1177\/1555412018804952 Sidney\u00a0V. Irwin and Anjum Naweed. 2020. BM\u2019ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS:GO Esports. Games and Culture 15, 4 (Jun 2020), 411\u2013433. https:\/\/doi.org\/10.1177\/1555412018804952","journal-title":"Games and Culture"},{"key":"e_1_3_2_1_15_1","volume-title":"The Ethical Significance of Cheating in Online Computer Games. The International Review of Information Ethics 4 (12","author":"Kimppa K.","year":"2005","unstructured":"K.\u00a0 K. Kimppa and A.\u00a0 K. Bissett . 2005. The Ethical Significance of Cheating in Online Computer Games. The International Review of Information Ethics 4 (12 2005 ), 31\u201338. K.\u00a0K. Kimppa and A.\u00a0K. Bissett. 2005. The Ethical Significance of Cheating in Online Computer Games. The International Review of Information Ethics 4 (12 2005), 31\u201338."},{"key":"e_1_3_2_1_16_1","volume-title":"Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (10","author":"Kou Yubo","year":"2021","unstructured":"Yubo Kou . 2021 . Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community . Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (10 2021), 334:1\u2013334:21. https:\/\/doi.org\/10.1145\/3476075 10.1145\/3476075 Yubo Kou. 2021. Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community. Proceedings of the ACM on Human-Computer Interaction 5, CSCW2 (10 2021), 334:1\u2013334:21. https:\/\/doi.org\/10.1145\/3476075"},{"volume-title":"Governing the Commons: The Evolution of Institutions for Collective Action","author":"Ostrom Elinor","key":"e_1_3_2_1_17_1","unstructured":"Elinor Ostrom . 1990. Governing the Commons: The Evolution of Institutions for Collective Action . Cambridge University Press. Google-Books-ID : 4xg6oUobMz4C. Elinor Ostrom. 1990. Governing the Commons: The Evolution of Institutions for Collective Action. Cambridge University Press. Google-Books-ID: 4xg6oUobMz4C."},{"key":"e_1_3_2_1_18_1","unstructured":"Blaine Polhamus. 2021. 100 000 Call of Duty Warzone were banned by new anti-cheat system - Call of Duty. https:\/\/www.esports.com\/en\/100000-call-of-duty-warzone-were-banned-by-new-anti-cheat-system-265762  Blaine Polhamus. 2021. 100 000 Call of Duty Warzone were banned by new anti-cheat system - Call of Duty. https:\/\/www.esports.com\/en\/100000-call-of-duty-warzone-were-banned-by-new-anti-cheat-system-265762"},{"key":"e_1_3_2_1_19_1","unstructured":"Santiago Pontiroli. 2019. The cake is a lie! Uncovering the secret world of malware-like cheats in video games. https:\/\/www.virusbulletin.com\/virusbulletin\/2020\/02\/vb2019-paper-cake-lie-uncovering-secret-world-malware-cheats-video-games\/  Santiago Pontiroli. 2019. The cake is a lie! Uncovering the secret world of malware-like cheats in video games. https:\/\/www.virusbulletin.com\/virusbulletin\/2020\/02\/vb2019-paper-cake-lie-uncovering-secret-world-malware-cheats-video-games\/"},{"key":"e_1_3_2_1_20_1","unstructured":"Matthew Pritchard. 2000. Gamasutra - How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It. Available at https:\/\/www.gamedeveloper.com\/design\/how-to-hurt-the-hackers-the-scoop-on-internet-cheating-and-how-you-can-combat-it.  Matthew Pritchard. 2000. Gamasutra - How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It. Available at https:\/\/www.gamedeveloper.com\/design\/how-to-hurt-the-hackers-the-scoop-on-internet-cheating-and-how-you-can-combat-it."},{"key":"e_1_3_2_1_21_1","volume-title":"How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory. Computers in Human Behavior 96 (7","author":"Wang Li","year":"2019","unstructured":"Li Wang , Liu Fan , and SungMin Bae . 2019. How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory. Computers in Human Behavior 96 (7 2019 ), 149\u2013162. https:\/\/doi.org\/10.1016\/j.chb.2019.02.024 10.1016\/j.chb.2019.02.024 Li Wang, Liu Fan, and SungMin Bae. 2019. How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory. Computers in Human Behavior 96 (7 2019), 149\u2013162. https:\/\/doi.org\/10.1016\/j.chb.2019.02.024"},{"key":"e_1_3_2_1_22_1","unstructured":"Jessica Wells. 2018. Valve bans over 60 000 Steam accounts to smash its previous record. Available at https:\/\/www.pcgamesn.com\/valve\/valve-steam-vac-ban-wave.  Jessica Wells. 2018. Valve bans over 60 000 Steam accounts to smash its previous record. Available at https:\/\/www.pcgamesn.com\/valve\/valve-steam-vac-ban-wave."},{"key":"e_1_3_2_1_23_1","volume-title":"Motivations for Play in Online Games. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 9, 6","author":"Yee Nick","year":"2006","unstructured":"Nick Yee . 2006. Motivations for Play in Online Games. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 9, 6 ( 2006 ), 772\u2013775. https:\/\/doi.org\/10.1089\/cpb.2006.9.772 10.1089\/cpb.2006.9.772 Nick Yee. 2006. Motivations for Play in Online Games. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 9, 6 (2006), 772\u2013775. https:\/\/doi.org\/10.1089\/cpb.2006.9.772"}],"event":{"name":"CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Bremen Germany","acronym":"CHI PLAY '22"},"container-title":["Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3505270.3558373","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3505270.3558373","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:31:27Z","timestamp":1750188687000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3505270.3558373"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,2]]},"references-count":24,"alternative-id":["10.1145\/3505270.3558373","10.1145\/3505270"],"URL":"https:\/\/doi.org\/10.1145\/3505270.3558373","relation":{},"subject":[],"published":{"date-parts":[[2022,11,2]]}}}