{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,28]],"date-time":"2025-09-28T04:10:42Z","timestamp":1759032642198,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":57,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,2,24]],"date-time":"2022-02-24T00:00:00Z","timestamp":1645660800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,2,24]]},"DOI":"10.1145\/3511430.3511436","type":"proceedings-article","created":{"date-parts":[[2022,2,15]],"date-time":"2022-02-15T20:01:15Z","timestamp":1644955275000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["A Catalogue of Game-Specific Anti-Patterns"],"prefix":"10.1145","author":[{"given":"Vartika","family":"Agrahari","sequence":"first","affiliation":[{"name":"IIT Tirupati, India"}]},{"given":"Sridhar","family":"Chimalakonda","sequence":"additional","affiliation":[{"name":"IIT Tirupati, India"}]}],"member":"320","published-online":{"date-parts":[[2022,2,24]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/3361149.3364227"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1985793.1985964"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"crossref","unstructured":"Craig\u00a0A Anderson and Brad\u00a0J Bushman. 2001. Effects of violent video games on aggressive behavior aggressive cognition aggressive affect physiological arousal and prosocial behavior: A meta-analytic review of the scientific literature. Psychological science 12 5 (2001) 353\u2013359.  Craig\u00a0A Anderson and Brad\u00a0J Bushman. 2001. Effects of violent video games on aggressive behavior aggressive cognition aggressive affect physiological arousal and prosocial behavior: A meta-analytic review of the scientific literature. Psychological science 12 5 (2001) 353\u2013359.","DOI":"10.1111\/1467-9280.00366"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2901739.2901748"},{"key":"e_1_3_2_1_5_1","unstructured":"Staffan Bj\u00f6rk and Jussi Holopainen. 2006. Games and design patterns. The game design reader(2006) 410\u2013437.  Staffan Bj\u00f6rk and Jussi Holopainen. 2006. Games and design patterns. The game design reader(2006) 410\u2013437."},{"key":"e_1_3_2_1_6_1","volume-title":"Video Game Development in a Rush: A Survey of the Global Game Jam Participants","author":"Borg Markus","year":"2019","unstructured":"Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , and Oskar Stalberg . 2019. Video Game Development in a Rush: A Survey of the Global Game Jam Participants . IEEE Transactions on Games( 2019 ). Markus Borg, Vahid Garousi, Anas Mahmoud, Thomas Olsson, and Oskar Stalberg. 2019. Video Game Development in a Rush: A Survey of the Global Game Jam Participants. IEEE Transactions on Games(2019)."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jss.2018.09.016"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3379597.3387454"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.5555\/280487"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.infsof.2011.07.005"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-019-09768-9"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-019-09682-0"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"crossref","unstructured":"Stefano Dalla\u00a0Palma Dario Di\u00a0Nucci Fabio Palomba and Damian\u00a0Andrew Tamburri. 2020. Towards a catalogue of software quality metrics for infrastructure code. Journal of Systems and Software(2020) 110726.  Stefano Dalla\u00a0Palma Dario Di\u00a0Nucci Fabio Palomba and Damian\u00a0Andrew Tamburri. 2020. Towards a catalogue of software quality metrics for infrastructure code. Journal of Systems and Software(2020) 110726.","DOI":"10.1016\/j.jss.2020.110726"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICSE-SEIP.2017.18"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/SCAM.2013.6648192"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1177\/160940690600500107"},{"key":"e_1_3_2_1_17_1","volume-title":"11th European Conference","author":"Fowler Martin","year":"1997","unstructured":"Martin Fowler . 1997 . Refactoring: Improving the design of existing code . In 11th European Conference . Jyv\u00e4skyl\u00e4, Finland. Martin Fowler. 1997. Refactoring: Improving the design of existing code. In 11th European Conference. Jyv\u00e4skyl\u00e4, Finland."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-02351-4_10"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.sbspro.2015.01.881"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-18612-2_6"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1109\/SANER48275.2020.9054801"},{"key":"e_1_3_2_1_22_1","volume-title":"International Journal of Computer Games Technology 2011","author":"Pinheiro\u00a0Neto Jacob Jo\u00e3o Tiago","year":"2011","unstructured":"Jo\u00e3o Tiago Pinheiro\u00a0Neto Jacob and Ant\u00f3nio\u00a0Fernando Coelho . 2011. Issues in the development of location-based games . International Journal of Computer Games Technology 2011 ( 2011 ). Jo\u00e3o Tiago Pinheiro\u00a0Neto Jacob and Ant\u00f3nio\u00a0Fernando Coelho. 2011. Issues in the development of location-based games. International Journal of Computer Games Technology 2011 (2011)."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-016-9436-6"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1080\/00140130310001610865"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1109\/MSR.2019.00088"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/2597073.2597074"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1109\/ITNG.2009.74"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3338906.3342504"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1109\/TSE.2002.1027796"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1098\/rsos.160007"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/1152215.1152218"},{"key":"e_1_3_2_1_32_1","volume-title":"What do we know about social and psychological effects of computer games? A comprehensive review of the current literature. Playing video games: Motives, responses, and consequences","author":"Lee Kwan\u00a0Min","year":"2006","unstructured":"Kwan\u00a0Min Lee and Wei Peng . 2006. What do we know about social and psychological effects of computer games? A comprehensive review of the current literature. Playing video games: Motives, responses, and consequences ( 2006 ), 327\u2013345. Kwan\u00a0Min Lee and Wei Peng. 2006. What do we know about social and psychological effects of computer games? A comprehensive review of the current literature. Playing video games: Motives, responses, and consequences (2006), 327\u2013345."},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/502269.502288"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-018-9627-4"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-80851-8_12"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/2568225.2568226"},{"key":"e_1_3_2_1_37_1","unstructured":"Robert Nystrom. 2014. Game programming patterns. Genever Benning.  Robert Nystrom. 2014. Game programming patterns. Genever Benning."},{"volume-title":"Advances in Computers. Vol.\u00a095","author":"Palomba Fabio","key":"e_1_3_2_1_38_1","unstructured":"Fabio Palomba , Andrea De\u00a0Lucia , Gabriele Bavota , and Rocco Oliveto . 2014. Anti-pattern detection: Methods, challenges, and open issues . In Advances in Computers. Vol.\u00a095 . Elsevier , 201\u2013238. Fabio Palomba, Andrea De\u00a0Lucia, Gabriele Bavota, and Rocco Oliveto. 2014. Anti-pattern detection: Methods, challenges, and open issues. In Advances in Computers. Vol.\u00a095. Elsevier, 201\u2013238."},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3196398.3196418"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.5555\/2227115.2227123"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/1363686.1363854"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/2896958.2896960"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3379597.3387486"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"crossref","unstructured":"Cristiano Politowski Fabio Petrillo Gabriel\u00a0C Ullmann and Yann-Ga\u00ebl Gu\u00e9h\u00e9neuc. 2021. Game industry problems: An extensive analysis of the gray literature. Information and Software Technology(2021) 106538.  Cristiano Politowski Fabio Petrillo Gabriel\u00a0C Ullmann and Yann-Ga\u00ebl Gu\u00e9h\u00e9neuc. 2021. Game industry problems: An extensive analysis of the gray literature. Information and Software Technology(2021) 106538.","DOI":"10.1016\/j.infsof.2021.106538"},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/2635868.2635922"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/3084226.3084287"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1155\/2015\/549684"},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/2950290.2950305"},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1007\/s13753-020-00282-x"},{"key":"e_1_3_2_1_50_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.infsof.2016.01.009"},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.5555\/2898607.2898766"},{"key":"e_1_3_2_1_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/2700529"},{"key":"e_1_3_2_1_53_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICSE-SEIS52602.2021.00018"},{"volume-title":"Innovation and marketing in the video game industry: avoiding the performance trap","author":"Wesley David","key":"e_1_3_2_1_54_1","unstructured":"David Wesley and Gloria Barczak . 2016. Innovation and marketing in the video game industry: avoiding the performance trap . Routledge . David Wesley and Gloria Barczak. 2016. Innovation and marketing in the video game industry: avoiding the performance trap. Routledge."},{"key":"e_1_3_2_1_55_1","volume-title":"Security issues in online games","author":"Yan Jianxin\u00a0Jeff","year":"2002","unstructured":"Jianxin\u00a0Jeff Yan and Hyun-Jin Choi . 2002. Security issues in online games . The Electronic Library( 2002 ). Jianxin\u00a0Jeff Yan and Hyun-Jin Choi. 2002. Security issues in online games. The Electronic Library(2002)."},{"key":"e_1_3_2_1_56_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICSME.2014.107"},{"key":"e_1_3_2_1_57_1","doi-asserted-by":"publisher","DOI":"10.1109\/SANER.2017.7884605"}],"event":{"name":"ISEC 2022: 15th Innovations in Software Engineering Conference","acronym":"ISEC 2022","location":"Gandhinagar India"},"container-title":["15th Innovations in Software Engineering Conference"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3511430.3511436","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3511430.3511436","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:51:03Z","timestamp":1750182663000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3511430.3511436"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,2,24]]},"references-count":57,"alternative-id":["10.1145\/3511430.3511436","10.1145\/3511430"],"URL":"https:\/\/doi.org\/10.1145\/3511430.3511436","relation":{},"subject":[],"published":{"date-parts":[[2022,2,24]]},"assertion":[{"value":"2022-02-24","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}