{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,9]],"date-time":"2025-12-09T15:48:25Z","timestamp":1765295305450,"version":"3.41.0"},"reference-count":81,"publisher":"Association for Computing Machinery (ACM)","issue":"CSCW1","license":[{"start":{"date-parts":[[2022,3,30]],"date-time":"2022-03-30T00:00:00Z","timestamp":1648598400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2022,3,30]]},"abstract":"<jats:p>We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital technology has become increasingly critical, and technology's influence on the way people relate to each other has been blamed for making people feel \"alone together,\" diverting their attention from truly engaging with one another when they interact in person. Motivated by this challenge, we focus on an under-explored design space: playful co-located interactions. We evaluated the apps through a deployment study that involved interviews and participant observations with 101 people. We synthesized the results into a series of design guidelines that focus on four themes: (1) device arrangement (e.g., are people sharing one phone, or does each person have their own?), (2) enablers (e.g., should the activity focus on an object, body part, or pet?), (3) affordances of modifying reality (i.e., features of the technology that enhance its potential to encourage various aspects of social interaction), and (4) co-located play (i.e., using technology to make in-person play engaging and inviting). We conclude by presenting our design guidelines for future work on embodied social AR.<\/jats:p>","DOI":"10.1145\/3512909","type":"journal-article","created":{"date-parts":[[2022,4,7]],"date-time":"2022-04-07T16:54:59Z","timestamp":1649350499000},"page":"1-27","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":19,"title":["Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality"],"prefix":"10.1145","volume":"6","author":[{"given":"Ella","family":"Dagan","sequence":"first","affiliation":[{"name":"University of California, Santa Cruz, Santa Cruz, CA, USA"}]},{"given":"Ana Mar\u00eda","family":"C\u00e1rdenas Gasca","sequence":"additional","affiliation":[{"name":"University of California, Santa Barbara, Santa Barbara, CA, USA"}]},{"given":"Ava","family":"Robinson","sequence":"additional","affiliation":[{"name":"Snap Inc. &amp; Northwestern University, New York, NY, USA"}]},{"given":"Anwar","family":"Noriega","sequence":"additional","affiliation":[{"name":"Wabisabi Design Inc, Mexico City, Mexico"}]},{"given":"Yu Jiang","family":"Tham","sequence":"additional","affiliation":[{"name":"Snap Inc., Seattle, WA, USA"}]},{"given":"Rajan","family":"Vaish","sequence":"additional","affiliation":[{"name":"Snap Inc., Santa Monica, CA, USA"}]},{"given":"Andr\u00e9s","family":"Monroy-Hern\u00e1ndez","sequence":"additional","affiliation":[{"name":"Snap Inc., Seattle, WA, USA"}]}],"member":"320","published-online":{"date-parts":[[2022,4,7]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/TLT.2012.7"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/347642.347673"},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376859"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702250"},{"key":"e_1_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300553"},{"key":"e_1_2_2_6_1","unstructured":"Angel Boligan Corvo. 2013. Winner in Footbal Section .irancartoon. http:\/\/www.irancartoon.ir\/gallery\/album765\/Winner_in_Footbal_Section_Angel_Boligan_Mexico  Angel Boligan Corvo. 2013. Winner in Footbal Section .irancartoon. http:\/\/www.irancartoon.ir\/gallery\/album765\/Winner_in_Footbal_Section_Angel_Boligan_Mexico"},{"key":"e_1_2_2_7_1","volume-title":"The New York Times","volume":"23","author":"Bowles Nellie","year":"2019","unstructured":"Nellie Bowles . 2019 . Human contact is now a luxury good . The New York Times , Vol. 23 (2019). https:\/\/www.nytimes.com\/2019\/03\/23\/sunday-review\/human-contact-luxury-screens.html Nellie Bowles. 2019. Human contact is now a luxury good. The New York Times, Vol. 23 (2019). https:\/\/www.nytimes.com\/2019\/03\/23\/sunday-review\/human-contact-luxury-screens.html"},{"key":"e_1_2_2_8_1","volume-title":"2020 a. Behavior. https:\/\/lensstudio.snapchat.com\/guides\/scripting\/helper-scripts\/behavior\/ Retrieved","author":"Lens Studio by Snap Inc.","year":"2020","unstructured":"Lens Studio by Snap Inc. 2020 a. Behavior. https:\/\/lensstudio.snapchat.com\/guides\/scripting\/helper-scripts\/behavior\/ Retrieved September 7, 2020 from Lens Studio by Snap Inc. 2020 a. Behavior. https:\/\/lensstudio.snapchat.com\/guides\/scripting\/helper-scripts\/behavior\/ Retrieved September 7, 2020 from"},{"key":"e_1_2_2_9_1","volume-title":"2020 b. Face Filters. https:\/\/lensstudio.snapchat.com\/guides\/face\/face-effects-overview\/ Retrieved","author":"Lens Studio by Snap Inc.","year":"2020","unstructured":"Lens Studio by Snap Inc. 2020 b. Face Filters. https:\/\/lensstudio.snapchat.com\/guides\/face\/face-effects-overview\/ Retrieved September 7, 2020 from Lens Studio by Snap Inc. 2020 b. Face Filters. https:\/\/lensstudio.snapchat.com\/guides\/face\/face-effects-overview\/ Retrieved September 7, 2020 from"},{"key":"e_1_2_2_10_1","volume-title":"2020 c. Full Body Attachments. https:\/\/lensstudio.snapchat.com\/templates\/object\/full-body-attachments\/ Retrieved","author":"Lens Studio by Snap Inc.","year":"2020","unstructured":"Lens Studio by Snap Inc. 2020 c. Full Body Attachments. https:\/\/lensstudio.snapchat.com\/templates\/object\/full-body-attachments\/ Retrieved September 7, 2020 from Lens Studio by Snap Inc. 2020 c. Full Body Attachments. https:\/\/lensstudio.snapchat.com\/templates\/object\/full-body-attachments\/ Retrieved September 7, 2020 from"},{"volume-title":"2020 d","author":"Lens Studio by Snap Inc.","key":"e_1_2_2_11_1","unstructured":"Lens Studio by Snap Inc. 2020 d . ML Templates Library . https:\/\/lensstudio.snapchat.com\/templates\/ml\/ml-templates-library\/ Retrieved September 7, 2020 from Lens Studio by Snap Inc. 2020 d. ML Templates Library. https:\/\/lensstudio.snapchat.com\/templates\/ml\/ml-templates-library\/ Retrieved September 7, 2020 from"},{"key":"e_1_2_2_12_1","volume-title":"2020 e. Pet. https:\/\/lensstudio.snapchat.com\/templates\/object\/pet\/ Retrieved","author":"Lens Studio by Snap Inc.","year":"2020","unstructured":"Lens Studio by Snap Inc. 2020 e. Pet. https:\/\/lensstudio.snapchat.com\/templates\/object\/pet\/ Retrieved September 7, 2020 from Lens Studio by Snap Inc. 2020 e. Pet. https:\/\/lensstudio.snapchat.com\/templates\/object\/pet\/ Retrieved September 7, 2020 from"},{"key":"e_1_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1718918.1718967"},{"key":"e_1_2_2_14_1","volume-title":"De Kort and Wijnand A. Ijsselsteijn","author":"Yvonne A.","year":"2008","unstructured":"Yvonne A. W. De Kort and Wijnand A. Ijsselsteijn . 2008 . People, Places , and Play: Player Experience in a Socio-Spatial Context. Comput. Entertain., Vol. 6 , 2, Article 18 (July 2008), 11 pages. https:\/\/doi.org\/10.1145\/1371216.1371221 10.1145\/1371216.1371221 Yvonne A. W. De Kort and Wijnand A. Ijsselsteijn. 2008. People, Places, and Play: Player Experience in a Socio-Spatial Context. Comput. Entertain., Vol. 6, 2, Article 18 (July 2008), 11 pages. https:\/\/doi.org\/10.1145\/1371216.1371221"},{"key":"e_1_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/1718918.1718934"},{"volume-title":"Where the action is: the foundations of embodied interaction","author":"Dourish Paul","key":"e_1_2_2_16_1","unstructured":"Paul Dourish . 2004. Where the action is: the foundations of embodied interaction . MIT press . Paul Dourish. 2004. Where the action is: the foundations of embodied interaction .MIT press."},{"key":"e_1_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025492"},{"key":"e_1_2_2_18_1","unstructured":"Tag Ferret. 2007. Laser Tag History. https:\/\/archive.is\/20121220040534\/http:\/\/home.comcast.net\/ Ferret1963\/All_Systems.HTML  Tag Ferret. 2007. Laser Tag History. https:\/\/archive.is\/20121220040534\/http:\/\/home.comcast.net\/ Ferret1963\/All_Systems.HTML"},{"key":"e_1_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2005.74"},{"volume-title":"Game design workshop: a playcentric approach to creating innovative games","author":"Fullerton Tracy","key":"e_1_2_2_20_1","unstructured":"Tracy Fullerton . 2014. Game design workshop: a playcentric approach to creating innovative games . CRC press . Tracy Fullerton. 2014. Game design workshop: a playcentric approach to creating innovative games .CRC press."},{"key":"e_1_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208538"},{"key":"e_1_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/3351241"},{"key":"e_1_2_2_23_1","volume-title":"https:\/\/en.wikipedia.org\/wiki\/Bop_It Retrieved","author":"It Bop","year":"2020","unstructured":"Hasbro. 1996. Bop It . https:\/\/en.wikipedia.org\/wiki\/Bop_It Retrieved September 17, 2020 from Hasbro. 1996. Bop It. https:\/\/en.wikipedia.org\/wiki\/Bop_It Retrieved September 17, 2020 from"},{"key":"e_1_2_2_24_1","volume-title":"Seminar\/Project Image Analysis Graz","volume":"25","author":"Hirzer Martin","year":"2008","unstructured":"Martin Hirzer . 2008 . Marker detection for augmented reality applications . In Seminar\/Project Image Analysis Graz , Vol. 25 . Martin Hirzer. 2008. Marker detection for augmented reality applications. In Seminar\/Project Image Analysis Graz, Vol. 25."},{"key":"e_1_2_2_25_1","unstructured":"Sean Hollister. 2017. Can these augmented reality blasters bring back laser tag? https:\/\/www.cnet.com\/reviews\/skyrocket-recoil-preview\/  Sean Hollister. 2017. Can these augmented reality blasters bring back laser tag? https:\/\/www.cnet.com\/reviews\/skyrocket-recoil-preview\/"},{"key":"e_1_2_2_26_1","volume-title":"ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality","author":"Diana Hu Si","year":"2018","unstructured":"Si ying Diana Hu and Niniane Wang . 2018 . Multiplayer Augmented Reality: The Future is Social, Presented by Niantic . In ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality ( Vancouver, British Columbia, Canada) (SIGGRAPH '18). Association for Computing Machinery, New York, NY, USA, Article 21, 1 pages. https:\/\/doi.org\/10.1145\/3226552.3226585 10.1145\/3226552.3226585 Si ying Diana Hu and Niniane Wang. 2018. Multiplayer Augmented Reality: The Future is Social, Presented by Niantic. In ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality (Vancouver, British Columbia, Canada) (SIGGRAPH '18). Association for Computing Machinery, New York, NY, USA, Article 21, 1 pages. https:\/\/doi.org\/10.1145\/3226552.3226585"},{"volume-title":"Handbook of augmented reality","author":"Hugues Olivier","key":"e_1_2_2_27_1","unstructured":"Olivier Hugues , Philippe Fuchs , and Olivier Nannipieri . 2011. New augmented reality taxonomy: Technologies and features of augmented environment . In Handbook of augmented reality . Springer , 47--63. Olivier Hugues, Philippe Fuchs, and Olivier Nannipieri. 2011. New augmented reality taxonomy: Technologies and features of augmented environment. In Handbook of augmented reality. Springer, 47--63."},{"key":"e_1_2_2_28_1","unstructured":"Apple Inc. 2019. The Year's Top Apps : App Store Story. https:\/\/apps.apple.com\/us\/story\/id1484100916  Apple Inc. 2019. The Year's Top Apps : App Store Story. https:\/\/apps.apple.com\/us\/story\/id1484100916"},{"key":"e_1_2_2_29_1","unstructured":"Snap Inc. 2020. The fastest way to share a moment! http:\/\/www.snapchat.com\/  Snap Inc. 2020. The fastest way to share a moment! http:\/\/www.snapchat.com\/"},{"key":"e_1_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/3363384.3363468"},{"volume-title":"Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18)","author":"Isbister Katherine","key":"e_1_2_2_31_1","unstructured":"Katherine Isbister , Elena M\u00e1rquez Segura , and Edward F. Melcer . 2018. Social Affordances at Play: Game Design Toward Socio-Technical Innovation . In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18) . Association for Computing Machinery, New York, NY, USA, 1--10. https:\/\/doi.org\/10.1145\/3173574.3173946 10.1145\/3173574.3173946 Katherine Isbister, Elena M\u00e1rquez Segura, and Edward F. Melcer. 2018. Social Affordances at Play: Game Design Toward Socio-Technical Innovation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI '18). Association for Computing Machinery, New York, NY, USA, 1--10. https:\/\/doi.org\/10.1145\/3173574.3173946"},{"key":"e_1_2_2_32_1","volume-title":"Thematic analysis. Qualitative research methods in mental health and psychotherapy","author":"Joffe Helene","year":"2012","unstructured":"Helene Joffe . 2012. Thematic analysis. Qualitative research methods in mental health and psychotherapy , Vol. 1 ( 2012 ). Helene Joffe. 2012. Thematic analysis. Qualitative research methods in mental health and psychotherapy, Vol. 1 (2012)."},{"key":"e_1_2_2_33_1","volume-title":"Sombody: A Messaging Service By Miranda July","author":"July Miranda","year":"2014","unstructured":"Miranda July . 2014 . Sombody: A Messaging Service By Miranda July . http:\/\/somebodyapp.com\/ Retrieved September 30, 2020 from Miranda July. 2014. Sombody: A Messaging Service By Miranda July. http:\/\/somebodyapp.com\/ Retrieved September 30, 2020 from"},{"key":"e_1_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.lmot.2013.05.001"},{"key":"e_1_2_2_35_1","volume-title":"Board Game Sales Spike as People Turn to Monopoly During Pandemic. https:\/\/www.insidehook.com\/daily_brief\/games\/pandemic-board-game-sales Retrieved","author":"Kibbe Kayla","year":"2021","unstructured":"Kayla Kibbe . 2020. Board Game Sales Spike as People Turn to Monopoly During Pandemic. https:\/\/www.insidehook.com\/daily_brief\/games\/pandemic-board-game-sales Retrieved February 2, 2021 from Kayla Kibbe. 2020. Board Game Sales Spike as People Turn to Monopoly During Pandemic. https:\/\/www.insidehook.com\/daily_brief\/games\/pandemic-board-game-sales Retrieved February 2, 2021 from"},{"volume-title":"Player Experiences in Location-Based Games: Memorable Moments with Pok\u00e9mon GO","author":"Koskinen Elina","key":"e_1_2_2_36_1","unstructured":"Elina Koskinen , Dale Leorke , Kati Alha , and Janne Paavilainen . 2019. Player Experiences in Location-Based Games: Memorable Moments with Pok\u00e9mon GO . In Augmented Reality Games I. Springer , 95--116. Elina Koskinen, Dale Leorke, Kati Alha, and Janne Paavilainen. 2019. Player Experiences in Location-Based Games: Memorable Moments with Pok\u00e9mon GO. In Augmented Reality Games I. Springer, 95--116."},{"key":"e_1_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/2493432.2493506"},{"key":"e_1_2_2_38_1","unstructured":"LeverX. 2020. A friendly way to make your dog smarter. https:\/\/godog.me\/  LeverX. 2020. A friendly way to make your dog smarter. https:\/\/godog.me\/"},{"key":"e_1_2_2_39_1","unstructured":"Varick Lim. 2020. How I created the \"Who Is More?\" viral Instagram filter. https:\/\/medium.com\/swlh\/how-i-created-the-who-is-more-viral-instagram-filter-567f4c51beac  Varick Lim. 2020. How I created the \"Who Is More?\" viral Instagram filter. https:\/\/medium.com\/swlh\/how-i-created-the-who-is-more-viral-instagram-filter-567f4c51beac"},{"key":"e_1_2_2_40_1","volume-title":"Understanding the Role of Context in Creating Enjoyable Co-Located Interactions. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing","author":"Liu Szu-Yu","year":"2022","unstructured":"Szu-Yu (Cyn) Liu , Brian A. Smith , Rajan Vaish , and Andr\u00e9s Monroy-Hern\u00e1ndez . 2022 . Understanding the Role of Context in Creating Enjoyable Co-Located Interactions. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing ( Virtual Event, USA) (CSCW '22). Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/1122445.1122456 10.1145\/1122445.1122456 Szu-Yu (Cyn) Liu, Brian A. Smith, Rajan Vaish, and Andr\u00e9s Monroy-Hern\u00e1ndez. 2022. Understanding the Role of Context in Creating Enjoyable Co-Located Interactions. In Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing (Virtual Event, USA) (CSCW '22). Association for Computing Machinery, New York, NY, USA. https:\/\/doi.org\/10.1145\/1122445.1122456"},{"key":"e_1_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/1851600.1851659"},{"key":"e_1_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/2675133.2675171"},{"key":"e_1_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.2200\/S00619ED1V01Y201502HCI025"},{"key":"e_1_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1177\/0013916514539755"},{"key":"e_1_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1057\/s41599-020-00649-x"},{"key":"e_1_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557163"},{"key":"e_1_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2817721.2823493"},{"volume-title":"https:\/\/mario.nintendo.com\/ Retrieved","year":"2020","key":"e_1_2_2_48_1","unstructured":"Nintendo. 1985. https:\/\/mario.nintendo.com\/ Retrieved September 17, 2020 from Nintendo. 1985. https:\/\/mario.nintendo.com\/ Retrieved September 17, 2020 from"},{"key":"e_1_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/2160125.2160143"},{"key":"e_1_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/2901790.2901809"},{"key":"e_1_2_2_51_1","volume-title":"https:\/\/en.wikipedia.org\/wiki\/Whac-A-Mole Retrieved","author":"Mole Kazuo Yamada","year":"2020","unstructured":"Kazuo Yamada of TOGO. 1975. Wack-A- Mole . https:\/\/en.wikipedia.org\/wiki\/Whac-A-Mole Retrieved September 17, 2020 from Kazuo Yamada of TOGO. 1975. Wack-A-Mole. https:\/\/en.wikipedia.org\/wiki\/Whac-A-Mole Retrieved September 17, 2020 from"},{"key":"e_1_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10606-019-09345-0"},{"key":"e_1_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1145\/3152832.3152854"},{"key":"e_1_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025871"},{"key":"e_1_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1109\/SVR.2015.14"},{"key":"e_1_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/3334480.3383172"},{"key":"e_1_2_2_57_1","volume-title":"https:\/\/www.removed.social\/series Retrieved","author":"Pickersgill Eric","year":"2020","unstructured":"Eric Pickersgill . 2014. REMOVED. https:\/\/www.removed.social\/series Retrieved August 17, 2020 from Eric Pickersgill. 2014. REMOVED. https:\/\/www.removed.social\/series Retrieved August 17, 2020 from"},{"volume-title":"The experience economy: work is theatre & every business a stage","author":"Pine B Joseph","key":"e_1_2_2_58_1","unstructured":"B Joseph Pine , Joseph Pine , and James H Gilmore . 1999. The experience economy: work is theatre & every business a stage . Harvard Business Press . B Joseph Pine, Joseph Pine, and James H Gilmore. 1999. The experience economy: work is theatre & every business a stage .Harvard Business Press."},{"key":"e_1_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1177\/0265407512453827"},{"key":"e_1_2_2_60_1","doi-asserted-by":"publisher","DOI":"10.1145\/1297277.1297306"},{"key":"e_1_2_2_61_1","unstructured":"DenBleyker Rob. 2010. New Phone .explosm. http:\/\/explosm.net\/comics\/2091\/  DenBleyker Rob. 2010. New Phone .explosm. http:\/\/explosm.net\/comics\/2091\/"},{"key":"e_1_2_2_62_1","doi-asserted-by":"publisher","DOI":"10.1145\/2663204.2669984"},{"key":"e_1_2_2_63_1","unstructured":"Maria Russo. 2020. Books That Captivate Babies and Toddlers. https:\/\/www.nytimes.com\/2020\/01\/07\/books\/review\/books-that-captivate-babies-and-toddlers.html  Maria Russo. 2020. Books That Captivate Babies and Toddlers. https:\/\/www.nytimes.com\/2020\/01\/07\/books\/review\/books-that-captivate-babies-and-toddlers.html"},{"volume-title":"Game user experience evaluation","author":"Segura Elena M\u00e1rquez","key":"e_1_2_2_64_1","unstructured":"Elena M\u00e1rquez Segura and Katherine Isbister . 2015. Enabling co-located physical social play: A framework for design and evaluation . In Game user experience evaluation . Springer , 209--238. Elena M\u00e1rquez Segura and Katherine Isbister. 2015. Enabling co-located physical social play: A framework for design and evaluation. In Game user experience evaluation. Springer, 209--238."},{"volume-title":"An Aesthetics of the Idle, Unproductive, and Otherwise Playful","author":"Sharp John","key":"e_1_2_2_65_1","unstructured":"John Sharp and David Thomas . 2019. Fun, Taste, & Games : An Aesthetics of the Idle, Unproductive, and Otherwise Playful . MIT Press . John Sharp and David Thomas. 2019. Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful .MIT Press."},{"key":"e_1_2_2_66_1","volume-title":"It's Cool to Look Terrifying on Pandemic Instagram. https:\/\/www.theatlantic.com\/technology\/archive\/2020\/05\/augmented-reality-instagram-zoom\/611494\/ Retrieved","author":"Tiffany Kaitlyn","year":"2020","unstructured":"Kaitlyn Tiffany . 2020. It's Cool to Look Terrifying on Pandemic Instagram. https:\/\/www.theatlantic.com\/technology\/archive\/2020\/05\/augmented-reality-instagram-zoom\/611494\/ Retrieved September 29, 2020 from Kaitlyn Tiffany. 2020. It's Cool to Look Terrifying on Pandemic Instagram. https:\/\/www.theatlantic.com\/technology\/archive\/2020\/05\/augmented-reality-instagram-zoom\/611494\/ Retrieved September 29, 2020 from"},{"key":"e_1_2_2_67_1","unstructured":"Paulina Tikunova. 2016. Soul-Sucking Photos Show How Phone Addiction Is Stealing Our Souls. https:\/\/www.boredpanda.com\/screens-stealing-soul-social-media-sur-fake-antoine-geiger\/?utm_source=google&utm_medium=organic&utm_campaign=organic Retrieved September 17 2020 from  Paulina Tikunova. 2016. Soul-Sucking Photos Show How Phone Addiction Is Stealing Our Souls. https:\/\/www.boredpanda.com\/screens-stealing-soul-social-media-sur-fake-antoine-geiger\/?utm_source=google&utm_medium=organic&utm_campaign=organic Retrieved September 17 2020 from"},{"volume-title":"Reclaiming conversation: The power of talk in a digital age","author":"Turkle Sherry","key":"e_1_2_2_68_1","unstructured":"Sherry Turkle . 2016. Reclaiming conversation: The power of talk in a digital age . Penguin . Sherry Turkle. 2016. Reclaiming conversation: The power of talk in a digital age .Penguin."},{"key":"e_1_2_2_69_1","unstructured":"Sherry Turkle. 2017. Alone together: Why we expect more from technology and less from each other .Hachette UK.  Sherry Turkle. 2017. Alone together: Why we expect more from technology and less from each other .Hachette UK."},{"key":"e_1_2_2_70_1","volume-title":"Conceptualizing Augmented Reality Television for the Living Room. In ACM International Conference on Interactive Media Experiences. 1--12","author":"Vatavu Radu-Daniel","year":"2020","unstructured":"Radu-Daniel Vatavu , Pejman Saeghe , Teresa Chambel , Vinoba Vinayagamoorthy , and Marian F Ursu . 2020 . Conceptualizing Augmented Reality Television for the Living Room. In ACM International Conference on Interactive Media Experiences. 1--12 . Radu-Daniel Vatavu, Pejman Saeghe, Teresa Chambel, Vinoba Vinayagamoorthy, and Marian F Ursu. 2020. Conceptualizing Augmented Reality Television for the Living Room. In ACM International Conference on Interactive Media Experiences. 1--12."},{"key":"e_1_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412017719973"},{"key":"e_1_2_2_72_1","unstructured":"Annika Waern and Jon Back. 2015. Experimental game design. In Game Research Methods. 341--353.  Annika Waern and Jon Back. 2015. Experimental game design. In Game Research Methods. 341--353."},{"key":"e_1_2_2_73_1","volume-title":"How classic board games are bringing families closer during the pandemic. https:\/\/www.today.com\/popculture\/board-games-enjoy-surge-popularity-during-pandemic-t202377 Retrieved","author":"Weisholtz Drew","year":"2021","unstructured":"Drew Weisholtz . 2020. How classic board games are bringing families closer during the pandemic. https:\/\/www.today.com\/popculture\/board-games-enjoy-surge-popularity-during-pandemic-t202377 Retrieved February 2, 2021 from Drew Weisholtz. 2020. How classic board games are bringing families closer during the pandemic. https:\/\/www.today.com\/popculture\/board-games-enjoy-surge-popularity-during-pandemic-t202377 Retrieved February 2, 2021 from"},{"key":"e_1_2_2_74_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376541"},{"key":"e_1_2_2_75_1","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1497013"},{"volume-title":"Great big book of children's games: over 450 indoor and outdoor games for kids","author":"Wise Debra","key":"e_1_2_2_76_1","unstructured":"Debra Wise and Sandra Forrest . 2003. Great big book of children's games: over 450 indoor and outdoor games for kids . McGraw-Hill , 186,266. Debra Wise and Sandra Forrest. 2003. Great big book of children's games: over 450 indoor and outdoor games for kids .McGraw-Hill, 186,266."},{"key":"e_1_2_2_77_1","unstructured":"Inc Within Unlimited. 2020. Wonderscope. https:\/\/wonderscope.com\/  Inc Within Unlimited. 2020. Wonderscope. https:\/\/wonderscope.com\/"},{"key":"e_1_2_2_78_1","volume-title":"2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities. 19--28","author":"Xu Y.","year":"2011","unstructured":"Y. Xu , E. Barba , I. Radu , M. Gandy , R. Shemaka , B. Schrank , B. MacIntyre , and T. Tseng . 2011. Pre-patterns for designing embodied interactions in handheld augmented reality games . In 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities. 19--28 . https:\/\/doi.org\/10.1109\/ISMAR-AMH. 2011 .6093652 10.1109\/ISMAR-AMH.2011.6093652 Y. Xu, E. Barba, I. Radu, M. Gandy, R. Shemaka, B. Schrank, B. MacIntyre, and T. Tseng. 2011. Pre-patterns for designing embodied interactions in handheld augmented reality games. In 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities. 19--28. https:\/\/doi.org\/10.1109\/ISMAR-AMH.2011.6093652"},{"key":"e_1_2_2_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/1501750.1501816"},{"key":"e_1_2_2_80_1","doi-asserted-by":"publisher","DOI":"10.1145\/3361524"},{"key":"e_1_2_2_81_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240704"}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3512909","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3512909","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T20:12:28Z","timestamp":1750191148000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3512909"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,3,30]]},"references-count":81,"journal-issue":{"issue":"CSCW1","published-print":{"date-parts":[[2022,3,30]]}},"alternative-id":["10.1145\/3512909"],"URL":"https:\/\/doi.org\/10.1145\/3512909","relation":{},"ISSN":["2573-0142"],"issn-type":[{"type":"electronic","value":"2573-0142"}],"subject":[],"published":{"date-parts":[[2022,3,30]]},"assertion":[{"value":"2022-04-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}