{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,4]],"date-time":"2026-02-04T18:01:08Z","timestamp":1770228068486,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":31,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,2,26]],"date-time":"2022-02-26T00:00:00Z","timestamp":1645833600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"Teaching Reform Project of Higher Education in Heilongjiang Province","award":["SJGY20190218"],"award-info":[{"award-number":["SJGY20190218"]}]},{"name":"Youth Project of Philosophy and Social Sciences in Guangdong Province","award":["GD18YJY03"],"award-info":[{"award-number":["GD18YJY03"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,2,26]]},"DOI":"10.1145\/3524383.3524447","type":"proceedings-article","created":{"date-parts":[[2022,7,26]],"date-time":"2022-07-26T23:26:41Z","timestamp":1658878001000},"page":"217-221","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Investigating Chinese College Students\u2019 Cognitive Load in a Gamified Foreign Language Class: A Pilot Study"],"prefix":"10.1145","author":[{"given":"Yang","family":"Chen","sequence":"first","affiliation":[{"name":"College of Humanities and Social Sciences, Harbin Institute of Technology,Shenzhen, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Luying","family":"Zhang","sequence":"additional","affiliation":[{"name":"College of Humanities and Social Sciences, Harbin Institute of Technology,Shenzhen, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chengting","family":"Mao","sequence":"additional","affiliation":[{"name":"College of Humanities and Social Sciences, Harbin Institute of Technology,Shenzhen, China"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,7,26]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3178158.3178188"},{"key":"e_1_3_2_1_3_1","volume-title":"Hanus and Jesse Fox","author":"Michael","year":"2015","unstructured":"Michael D. Hanus and Jesse Fox . 2015 . Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education . 80 (Jan. 2015), 152-161. https:\/\/doi.org\/10.1016\/j.compedu.2014.08.019. Michael D. Hanus and Jesse Fox. 2015. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education. 80 (Jan. 2015), 152-161. https:\/\/doi.org\/10.1016\/j.compedu.2014.08.019."},{"key":"e_1_3_2_1_4_1","volume-title":"Need-supporting gamification in education: An assessment of motivational effects over time. Computers & Education. 127 (Aug","author":"van Roy Rob","year":"2018","unstructured":"Rob van Roy and Bieke Zaman . 2018. Need-supporting gamification in education: An assessment of motivational effects over time. Computers & Education. 127 (Aug . 2018 ), 283-297. https:\/\/doi.org\/10.1016\/j.compedu.2018.08.018 Rob van Roy and Bieke Zaman. 2018. Need-supporting gamification in education: An assessment of motivational effects over time. Computers & Education. 127 (Aug. 2018), 283-297. https:\/\/doi.org\/10.1016\/j.compedu.2018.08.018"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3425329.3425372"},{"key":"e_1_3_2_1_6_1","volume-title":"The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education. 145 (Oct","author":"Zainuddin Zamzami","year":"2020","unstructured":"Zamzami Zainuddin , Muhammad Shujahat , Hussein Haruna , and Samuel Kai Wah Chu . 2020. The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education. 145 (Oct . 2020 ), 1-15. https:\/\/doi.org\/10.1016\/j.compedu.2019.103729 Zamzami Zainuddin, Muhammad Shujahat, Hussein Haruna, and Samuel Kai Wah Chu. 2020. The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system. Computers & Education. 145 (Oct. 2020), 1-15. https:\/\/doi.org\/10.1016\/j.compedu.2019.103729"},{"key":"e_1_3_2_1_7_1","volume-title":"Achievement unlocked!","author":"Groening Christopher","year":"2019","unstructured":"Christopher Groening and Carmen Binnewies . 2019. \u201c Achievement unlocked! \u201d \u2013 The impact of digital achievements as a gamification element on motivation and performance. Computers in Human Behavior . 97 ( Aug. 2019 ), 151-166. https:\/\/doi.org\/10.1016\/j.chb.2019.02.026 Christopher Groening and Carmen Binnewies. 2019. \u201cAchievement unlocked!\u201d \u2013 The impact of digital achievements as a gamification element on motivation and performance. Computers in Human Behavior. 97 (Aug. 2019), 151-166. https:\/\/doi.org\/10.1016\/j.chb.2019.02.026"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2018.1495653"},{"key":"e_1_3_2_1_9_1","volume-title":"Muhammad Shujahat, and Corinne Jacqueline Perera.","author":"Zainuddin Zamzami","year":"2020","unstructured":"Zamzami Zainuddin , Samuel Kai Wah Chu , Muhammad Shujahat, and Corinne Jacqueline Perera. 2020 . The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational Research Review . 30 (Jun. 2020), 1-23. https:\/\/doi.org\/10.1016\/j.edurev.2020.100326 Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, and Corinne Jacqueline Perera. 2020. The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational Research Review. 30 (Jun. 2020), 1-23. https:\/\/doi.org\/10.1016\/j.edurev.2020.100326"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.19173\/irrodl.v13i3.1166"},{"key":"e_1_3_2_1_11_1","volume-title":"Increasing the effectiveness of digital educational games: The effects of a learning instruction on students","author":"Hawlitschek Anja","year":"2017","unstructured":"Anja Hawlitschek and Sven Joeckel . 2017. Increasing the effectiveness of digital educational games: The effects of a learning instruction on students \u2019 learning, motivation and cognitive load. Computers in Human Behavior . 72 ( July . 2017 ), 79-86. https:\/\/doi.org\/10.1016\/j.chb.2017.01.040 Anja Hawlitschek and Sven Joeckel. 2017. Increasing the effectiveness of digital educational games: The effects of a learning instruction on students\u2019 learning, motivation and cognitive load. Computers in Human Behavior. 72 (July. 2017), 79-86. https:\/\/doi.org\/10.1016\/j.chb.2017.01.040"},{"key":"e_1_3_2_1_12_1","volume-title":"Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments. Computers in Human Behavior. 99 (Oct","author":"\u0130li\u0307c Ula\u015f","year":"2019","unstructured":"Ula\u015f \u0130li\u0307c and Yavuz Akbulut . 2019. Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments. Computers in Human Behavior. 99 (Oct . 2019 ), 310-321. https:\/\/doi.org\/10.1016\/j.chb.2019.06.001 Ula\u015f \u0130li\u0307c and Yavuz Akbulut. 2019. Effect of disfluency on learning outcomes, metacognitive judgments and cognitive load in computer assisted learning environments. Computers in Human Behavior. 99 (Oct. 2019), 310-321. https:\/\/doi.org\/10.1016\/j.chb.2019.06.001"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"crossref","unstructured":"Chin-Wen Liao Ching-Huei Chen and Sie-Jhih Shih. 2019. The interactivity of video and collaboration for learning achievement intrinsic motivation cognitive load and behavior patterns in a digital game-based learning environment. Computers & Education. 133 (May. 2019) 43-55. https:\/\/doi.org\/10.1016\/j.compedu.2019.01.013  Chin-Wen Liao Ching-Huei Chen and Sie-Jhih Shih. 2019. The interactivity of video and collaboration for learning achievement intrinsic motivation cognitive load and behavior patterns in a digital game-based learning environment. Computers & Education. 133 (May. 2019) 43-55. https:\/\/doi.org\/10.1016\/j.compedu.2019.01.013","DOI":"10.1016\/j.compedu.2019.01.013"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3451400.3451401"},{"key":"e_1_3_2_1_15_1","volume-title":"Cognitive load theory: implications of cognitive load theory on the design of learning. Learning and Instruction. 12 (Feb","author":"Kirschner Paul A.","year":"2002","unstructured":"Paul A. Kirschner . 2002. Cognitive load theory: implications of cognitive load theory on the design of learning. Learning and Instruction. 12 (Feb . 2002 ), 1-10. https:\/\/doi.org\/10.1016\/S0959-4752(01)00014-7 Paul A. Kirschner. 2002. Cognitive load theory: implications of cognitive load theory on the design of learning. Learning and Instruction. 12 (Feb. 2002), 1-10. https:\/\/doi.org\/10.1016\/S0959-4752(01)00014-7"},{"key":"e_1_3_2_1_16_1","volume-title":"Cognitive load theory: advances in research on worked examples, animations, and cognitive load measurement. Educational Psychology Review. 22 (Oct","author":"van Gog Tamara","year":"2010","unstructured":"Tamara van Gog , Fred Paas , and John Sweller . 2010. Cognitive load theory: advances in research on worked examples, animations, and cognitive load measurement. Educational Psychology Review. 22 (Oct . 2010 ), 375-378. https:\/\/doi.org\/10.1007\/s10648-010-9145-4 Tamara van Gog, Fred Paas, and John Sweller. 2010. Cognitive load theory: advances in research on worked examples, animations, and cognitive load measurement. Educational Psychology Review. 22 (Oct. 2010), 375-378. https:\/\/doi.org\/10.1007\/s10648-010-9145-4"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1207\/s1532690xci0804_2"},{"key":"e_1_3_2_1_18_1","volume-title":"Paas","author":"Sweller John","year":"1998","unstructured":"John Sweller , Jeroen J. G. van Merrienboer , and Fred G. W. C . Paas . 1998 . Cognitive architecture and instructional design. Educational Psychology Review , 10 (Sept. 1998), 251-296. https:\/\/doi.org\/10.1023\/A:1022193728205. John Sweller, Jeroen J. G. van Merrienboer, and Fred G. W. C. Paas. 1998. Cognitive architecture and instructional design. Educational Psychology Review, 10 (Sept. 1998), 251-296. https:\/\/doi.org\/10.1023\/A:1022193728205."},{"key":"e_1_3_2_1_19_1","volume-title":"Evaluating learners","author":"Huang Wen-Hao","year":"2011","unstructured":"Wen-Hao Huang . 2011. Evaluating learners \u2019 motivational and cognitive processing in an online game-based learning environment. Computers in Human Behavior . 27 ( Mar. 2011 ), 694-704. https:\/\/doi.org\/10.1016\/j.chb.2010.07.021 Wen-Hao Huang. 2011. Evaluating learners\u2019 motivational and cognitive processing in an online game-based learning environment. Computers in Human Behavior. 27 (Mar. 2011), 694-704. https:\/\/doi.org\/10.1016\/j.chb.2010.07.021"},{"key":"e_1_3_2_1_20_1","volume-title":"Cognitive load in multimedia learning environments: A systematic review. Computers & Education. 141 (Nov","author":"Mutlu-Bayraktar Duygu","year":"2019","unstructured":"Duygu Mutlu-Bayraktar , Veysel Cosgun , and Tugba Altan . 2019. Cognitive load in multimedia learning environments: A systematic review. Computers & Education. 141 (Nov . 2019 ), 1-22. https:\/\/doi.org\/10.1016\/j.compedu.2019.103618 Duygu Mutlu-Bayraktar, Veysel Cosgun, and Tugba Altan. 2019. Cognitive load in multimedia learning environments: A systematic review. Computers & Education. 141 (Nov. 2019), 1-22. https:\/\/doi.org\/10.1016\/j.compedu.2019.103618"},{"key":"e_1_3_2_1_21_1","volume-title":"Cognitive load and working memory in multimedia learning: Conceptual and measurement issues. Educational Psychologist. 54 (Feb","author":"Anmarkruda \u00d8istein","year":"2019","unstructured":"\u00d8istein Anmarkruda , Anette Andresena , and Ivar Br\u00e5ten . 2019. Cognitive load and working memory in multimedia learning: Conceptual and measurement issues. Educational Psychologist. 54 (Feb . 2019 ), 61-83. https:\/\/doi.org\/10.1080\/00461520.2018.1554484 \u00d8istein Anmarkruda, Anette Andresena, and Ivar Br\u00e5ten. 2019. Cognitive load and working memory in multimedia learning: Conceptual and measurement issues. Educational Psychologist. 54 (Feb. 2019), 61-83. https:\/\/doi.org\/10.1080\/00461520.2018.1554484"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1207\/S15326985EP3801_7"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"crossref","unstructured":"G. Korakakis E. A. Pavlatou J. A. Palyvos and N. Spyrellis. 2009. 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece. Computers & Education. 52 (Feb. 2009) 390-401. https:\/\/doi.org\/10.1016\/j.compedu.2008.09.011  G. Korakakis E. A. Pavlatou J. A. Palyvos and N. Spyrellis. 2009. 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece. Computers & Education. 52 (Feb. 2009) 390-401. https:\/\/doi.org\/10.1016\/j.compedu.2008.09.011","DOI":"10.1016\/j.compedu.2008.09.011"},{"key":"e_1_3_2_1_24_1","volume-title":"For the Win: How Game Thinking Can Revolutionize Your Business","author":"Werbach Kevin","unstructured":"Kevin Werbach and Dan Hunter . 2012. For the Win: How Game Thinking Can Revolutionize Your Business . Wharton Digital Press . Philadelphia, USA. Kevin Werbach and Dan Hunter. 2012. For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press. Philadelphia, USA."},{"key":"e_1_3_2_1_25_1","volume-title":"On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking. Computers & Education. 95 (April","author":"Marcos Luis","year":"2016","unstructured":"Luis de- Marcos , Eva Garcia-Lopez , and Antonio Garcia-Cabot . 2016. On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking. Computers & Education. 95 (April . 2016 ), 99-113. https:\/\/doi.org\/10.1016\/j.compedu.2015.12.008 Luis de-Marcos, Eva Garcia-Lopez, and Antonio Garcia-Cabot. 2016. On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking. Computers & Education. 95 (April. 2016), 99-113. https:\/\/doi.org\/10.1016\/j.compedu.2015.12.008"},{"key":"e_1_3_2_1_26_1","volume-title":"Developing open badges: A comprehensive approach. Educational Technology Research & Development. 63 (May","author":"Deved\u017ei\u0107 Vladan","year":"2015","unstructured":"Vladan Deved\u017ei\u0107 and Jelena Jovanovi\u0107 . 2015. Developing open badges: A comprehensive approach. Educational Technology Research & Development. 63 (May . 2015 ), 603-620. https:\/\/doi.org\/10.1007\/s11423-015-9388-3 Vladan Deved\u017ei\u0107 and Jelena Jovanovi\u0107. 2015. Developing open badges: A comprehensive approach. Educational Technology Research & Development. 63 (May. 2015), 603-620. https:\/\/doi.org\/10.1007\/s11423-015-9388-3"},{"key":"e_1_3_2_1_27_1","volume-title":"Design of gamified asynchronous online discussions. Technology, Pedagogy and Education. 29 (Aug","author":"Ding Lu","year":"2020","unstructured":"Lu Ding , ChanMin Kim , and Michael Orey . 2020. Design of gamified asynchronous online discussions. Technology, Pedagogy and Education. 29 (Aug . 2020 ), 631-647. https:\/\/doi.org\/10.1080\/1475939X.2020.1801495 Lu Ding, ChanMin Kim, and Michael Orey. 2020. Design of gamified asynchronous online discussions. Technology, Pedagogy and Education. 29 (Aug. 2020), 631-647. https:\/\/doi.org\/10.1080\/1475939X.2020.1801495"},{"key":"e_1_3_2_1_28_1","volume-title":"Marcelo Soares Pimenta, and Juho Hamari","author":"Tom\u00e9 Klock Ana Carolina","year":"2020","unstructured":"Ana Carolina Tom\u00e9 Klock , Isabela Gasparini , Marcelo Soares Pimenta, and Juho Hamari . 2020 . Tailored gamification: A review of literature. International Journal of Human-Computer Studies . 144 (Dec. 2020). https:\/\/doi.org\/10.1016\/j.ijhcs.2020.102495 Ana Carolina Tom\u00e9 Klock, Isabela Gasparini, Marcelo Soares Pimenta, and Juho Hamari. 2020. Tailored gamification: A review of literature. International Journal of Human-Computer Studies. 144 (Dec. 2020). https:\/\/doi.org\/10.1016\/j.ijhcs.2020.102495"},{"key":"e_1_3_2_1_29_1","volume-title":"From duels to classroom competition: Social competition and learning in educational videogames within different group sizes. Computers in Human Behavior. 55 (Feb","author":"Nebel Steve","year":"2016","unstructured":"Steve Nebel , Sascha Schneider , and G\u00fcnter Daniel Rey . 2016. From duels to classroom competition: Social competition and learning in educational videogames within different group sizes. Computers in Human Behavior. 55 (Feb . 2016 ), 384-398. https:\/\/doi.org\/10.1016\/j.chb.2015.09.035 Steve Nebel, Sascha Schneider, and G\u00fcnter Daniel Rey. 2016. From duels to classroom competition: Social competition and learning in educational videogames within different group sizes. Computers in Human Behavior. 55 (Feb. 2016), 384-398. https:\/\/doi.org\/10.1016\/j.chb.2015.09.035"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583023"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1080\/10447318.2020.1752476"}],"event":{"name":"ICBDE'22: The 2022 5th International Conference on Big Data and Education","location":"Shanghai China","acronym":"ICBDE'22"},"container-title":["Proceedings of the 5th International Conference on Big Data and Education"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3524383.3524447","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3524383.3524447","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:30:59Z","timestamp":1750188659000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3524383.3524447"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,2,26]]},"references-count":31,"alternative-id":["10.1145\/3524383.3524447","10.1145\/3524383"],"URL":"https:\/\/doi.org\/10.1145\/3524383.3524447","relation":{},"subject":[],"published":{"date-parts":[[2022,2,26]]},"assertion":[{"value":"2022-07-26","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}