{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,17]],"date-time":"2026-10-17T09:52:10Z","timestamp":1792230730652,"version":"4.4.0"},"reference-count":56,"publisher":"Association for Computing Machinery (ACM)","issue":"ETRA","license":[{"start":{"date-parts":[[2022,5,13]],"date-time":"2022-05-13T00:00:00Z","timestamp":1652400000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100000781","name":"European Research Council","doi-asserted-by":"publisher","award":["101021229"],"award-info":[{"award-number":["101021229"]}],"id":[{"id":"10.13039\/501100000781","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2022,5,13]]},"abstract":"<jats:p>Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance without need for a separate input device. We propose Gaze-Hand Alignment as a novel multimodal selection principle, defined by concurrent use of both gaze and hand for pointing and alignment of their input on an object as selection trigger. Gaze naturally precedes manual action and is leveraged for pre-selection, and manual crossing of a pre-selected target completes the selection. We demonstrate the principle in two novel techniques, Gaze&amp;Finger for input by direct alignment of hand and finger raised into the line of sight, and Gaze&amp;Hand for input by indirect alignment of a cursor with relative hand movement. In a menu selection experiment, we evaluate the techniques in comparison with Gaze&amp;Pinch and a hands-only baseline. The study showed the gaze-assisted techniques to outperform hands-only input, and gives insight into trade-offs in combining gaze with direct or indirect, and spatial or semantic freehand gestures.<\/jats:p>","DOI":"10.1145\/3530886","type":"journal-article","created":{"date-parts":[[2022,5,13]],"date-time":"2022-05-13T18:17:43Z","timestamp":1652465863000},"page":"1-18","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":94,"title":["Gaze-Hand Alignment"],"prefix":"10.1145","volume":"6","author":[{"given":"Mathias N.","family":"Lystb\u00e6k","sequence":"first","affiliation":[{"name":"Aarhus University, Aarhus, Denmark"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Peter","family":"Rosenberg","sequence":"additional","affiliation":[{"name":"Aarhus University, Aarhus, Denmark"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ken","family":"Pfeuffer","sequence":"additional","affiliation":[{"name":"Aarhus University &amp; Bundeswehr University Munich, Aarhus, Denmark"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jens Emil","family":"Gr\u00f8nb\u00e6k","sequence":"additional","affiliation":[{"name":"Aarhus University, Aarhus, Denmark"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Hans","family":"Gellersen","sequence":"additional","affiliation":[{"name":"Lancaster Unviersity &amp; Aarhus University, Lancaster, United Kingdom"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2022,5,13]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2012.12.003"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2012.05.009"},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/259963.260447"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/965161.806796"},{"key":"e_1_2_2_5_1","volume-title":"Proceedings of HCI International (01","author":"Bowman Doug","year":"2001","unstructured":"Doug Bowman , Chadwick Wingrave , Joshua Campbell , and Vinh Ly . 2001 . Using pinch gloves for both natural and abstract interaction techniques in virtual environments . Proceedings of HCI International (01 2001). Doug Bowman, Chadwick Wingrave, Joshua Campbell, and Vinh Ly. 2001. Using pinch gloves for both natural and abstract interaction techniques in virtual environments. Proceedings of HCI International (01 2001)."},{"key":"e_1_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2818346"},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijmedinf.2015.03.003"},{"key":"e_1_2_2_8_1","volume-title":"Extending the Body for Interaction with Reality","author":"Feuchtner Tiare","unstructured":"Tiare Feuchtner and J\u00f6rg M\u00fcller . 2017. Extending the Body for Interaction with Reality . Association for Computing Machinery , New York, NY, USA , 5145--5157. https:\/\/doi.org\/10.1145\/3025453.3025689 10.1145\/3025453.3025689 Tiare Feuchtner and J\u00f6rg M\u00fcller. 2017. Extending the Body for Interaction with Reality. Association for Computing Machinery, New York, NY, USA, 5145--5157. https:\/\/doi.org\/10.1145\/3025453.3025689"},{"key":"e_1_2_2_9_1","volume-title":"Towards pervasive augmented reality: Context-awareness in augmented reality","author":"Grubert Jens","year":"2016","unstructured":"Jens Grubert , Tobias Langlotz , Stefanie Zollmann , and Holger Regenbrecht . 2016. Towards pervasive augmented reality: Context-awareness in augmented reality . IEEE transactions on visualization and computer graphics 23, 6 ( 2016 ), 1706--1724. Jens Grubert, Tobias Langlotz, Stefanie Zollmann, and Holger Regenbrecht. 2016. Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE transactions on visualization and computer graphics 23, 6 (2016), 1706--1724."},{"key":"e_1_2_2_10_1","volume-title":"Investigating social gaze as an action-perception online performance. Frontiers in human neuroscience 6","author":"Grynszpan Ouriel","year":"2012","unstructured":"Ouriel Grynszpan , J\u00e9r\u00f4me Simonin , Jean-Claude Martin , and Jacqueline Nadel . 2012. Investigating social gaze as an action-perception online performance. Frontiers in human neuroscience 6 ( 2012 ), 94. Ouriel Grynszpan, J\u00e9r\u00f4me Simonin, Jean-Claude Martin, and Jacqueline Nadel. 2012. Investigating social gaze as an action-perception online performance. Frontiers in human neuroscience 6 (2012), 94."},{"key":"e_1_2_2_11_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"6","author":"Jacob Robert J. K.","year":"1990","unstructured":"Robert J. K. Jacob . 1990 . What You Look at is What You Get: Eye Movement-Based Interaction Techniques . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ( Seattle, Washington, USA) (CHI '90). Association for Computing Machinery, New York, NY, USA, 11--18. https:\/\/doi.org\/10.1145\/97243.97246 PACM on Human-Computer Interaction , Vol. 6 , No. ETRA, Article 145. Publication date: May 2022. 145:16 Mathias N. Lystb\u00e6k et al. 10.1145\/97243.97246 Robert J. K. Jacob. 1990. What You Look at is What You Get: Eye Movement-Based Interaction Techniques. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, USA) (CHI '90). Association for Computing Machinery, New York, NY, USA, 11--18. https:\/\/doi.org\/10.1145\/97243.97246 PACM on Human-Computer Interaction, Vol. 6, No. ETRA, Article 145. Publication date: May 2022. 145:16 Mathias N. Lystb\u00e6k et al."},{"key":"e_1_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1523\/JNEUROSCI.21-17-06917.2001"},{"key":"e_1_2_2_13_1","volume-title":"Proceedings of Graphics Interface","author":"Jota Ricardo","year":"2010","unstructured":"Ricardo Jota , Miguel A. Nacenta , Joaquim A. Jorge , Sheelagh Carpendale , and Saul Greenberg . 2010 . A Comparison of Ray Pointing Techniques for Very Large Displays . In Proceedings of Graphics Interface 2010. Canadian Information Processing Society, CAN, 269--276. Ricardo Jota, Miguel A. Nacenta, Joaquim A. Jorge, Sheelagh Carpendale, and Saul Greenberg. 2010. A Comparison of Ray Pointing Techniques for Very Large Displays. In Proceedings of Graphics Interface 2010. Canadian Information Processing Society, CAN, 269--276."},{"key":"e_1_2_2_14_1","volume-title":"Coordinating one hand with two eyes: optimizing for field of view in a pointing task. Vision research 43, 4","author":"Khan Aarlenne Z","year":"2003","unstructured":"Aarlenne Z Khan and J Douglas Crawford . 2003. Coordinating one hand with two eyes: optimizing for field of view in a pointing task. Vision research 43, 4 ( 2003 ), 409--417. Aarlenne Z Khan and J Douglas Crawford. 2003. Coordinating one hand with two eyes: optimizing for field of view in a pointing task. Vision research 43, 4 (2003), 409--417."},{"key":"e_1_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173655"},{"key":"e_1_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1068\/p2935"},{"key":"e_1_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/1044588.1044680"},{"key":"e_1_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1117\/12.497665"},{"key":"e_1_2_2_19_1","volume-title":"Bowman","author":"Lu Feiyu","year":"2021","unstructured":"Feiyu Lu and Doug A . Bowman . 2021 . Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society , Los Alamitos, CA, USA, 768--777. https:\/\/doi.org\/10.1109\/VR50410.2021.00104 10.1109\/VR50410.2021.00104 Feiyu Lu and Doug A. Bowman. 2021. Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society, Los Alamitos, CA, USA, 768--777. https:\/\/doi.org\/10.1109\/VR50410.2021.00104"},{"key":"e_1_2_2_20_1","volume-title":"Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society","author":"Lu Feiyu","year":"2020","unstructured":"Feiyu Lu , Shakiba Davari , Lee Lisle , Yuan Li , and Doug A. Bowman . 2020 . Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society , Atlanta, Georgia, USA, 930--939. https:\/\/doi.org\/10.1109\/VR46266. 2020 .00113 10.1109\/VR46266.2020.00113 Feiyu Lu, Shakiba Davari, Lee Lisle, Yuan Li, and Doug A. Bowman. 2020. Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Computer Society, Atlanta, Georgia, USA, 930--939. https:\/\/doi.org\/10.1109\/VR46266.2020.00113"},{"key":"e_1_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR46266.2020.00021"},{"key":"e_1_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2807442.2807461"},{"key":"e_1_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518758"},{"key":"e_1_2_2_24_1","volume-title":"EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE","author":"Mardanbegi Diako","year":"2019","unstructured":"Diako Mardanbegi , Benedikt Mayer , Ken Pfeuffer , Shahram Jalaliniya , Hans Gellersen , and Alexander Perzl . 2019 . EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE , Osaka, Japan, 474--483. https:\/\/doi.org\/10.1109\/VR. 2019.8797988 10.1109\/VR.2019.8797988 Diako Mardanbegi, Benedikt Mayer, Ken Pfeuffer, Shahram Jalaliniya, Hans Gellersen, and Alexander Perzl. 2019. EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, Osaka, Japan, 474--483. https:\/\/doi.org\/10.1109\/VR.2019.8797988"},{"key":"e_1_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702332"},{"key":"e_1_2_2_26_1","volume-title":"Sequin","author":"Mine Mark R.","year":"1997","unstructured":"Mark R. Mine , Frederick P. Brooks , and Carlo H . Sequin . 1997 . Moving Objects in Space : Exploiting Proprioception in Virtual-Environment Interaction. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '97). ACM Press\/Addison-Wesley Publishing Co. , USA, 19--26. https:\/\/doi.org\/10.1145\/258734. 258747 10.1145\/258734 Mark R. Mine, Frederick P. Brooks, and Carlo H. Sequin. 1997. Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '97). ACM Press\/Addison-Wesley Publishing Co., USA, 19--26. https:\/\/doi.org\/10.1145\/258734. 258747"},{"key":"e_1_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.16910\/jemr.6.2.1"},{"key":"e_1_2_2_28_1","first-page":"7","article-title":"Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality. Association for Computing Machinery, New York, NY, USA","volume":"15","author":"Mutasim Aunnoy K","year":"2021","unstructured":"Aunnoy K Mutasim , Anil Ufuk Batmaz , and Wolfgang Stuerzlinger . 2021 . Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality. Association for Computing Machinery, New York, NY, USA , Chapter 15 , 7 . https:\/\/doi.org\/10.1145\/3448018.3457998 10.1145\/3448018.3457998 Aunnoy K Mutasim, Anil Ufuk Batmaz, and Wolfgang Stuerzlinger. 2021. Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality. Association for Computing Machinery, New York, NY, USA, Chapter 15, 7. https:\/\/doi.org\/10.1145\/3448018.3457998","journal-title":"Chapter"},{"key":"e_1_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2021.01.001"},{"key":"e_1_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2642918.2647397"},{"key":"e_1_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/2807442.2807460"},{"key":"e_1_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2984511.2984514"},{"key":"e_1_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/3131277.3132180"},{"key":"e_1_2_2_34_1","volume-title":"Empirical Evaluation of Gaze-Enhanced Menus in Virtual Reality. In 26th ACM Symposium on Virtual Reality Software and Technology","author":"Pfeuffer Ken","year":"2020","unstructured":"Ken Pfeuffer , Lukas Mecke , Sarah Delgado Rodriguez , Mariam Hassib , Hannah Maier , and Florian Alt . 2020 . Empirical Evaluation of Gaze-Enhanced Menus in Virtual Reality. In 26th ACM Symposium on Virtual Reality Software and Technology ( Virtual Event, Canada) (VRST '20). Association for Computing Machinery, New York, NY, USA, Article 20, 11 pages. https:\/\/doi.org\/10.1145\/3385956.34 18962 10.1145\/3385956.3418962 Ken Pfeuffer, Lukas Mecke, Sarah Delgado Rodriguez, Mariam Hassib, Hannah Maier, and Florian Alt. 2020. Empirical Evaluation of Gaze-Enhanced Menus in Virtual Reality. In 26th ACM Symposium on Virtual Reality Software and Technology (Virtual Event, Canada) (VRST '20). Association for Computing Machinery, New York, NY, USA, Article 20, 11 pages. https:\/\/doi.org\/10.1145\/3385956.3418962"},{"key":"e_1_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-85623-6_32"},{"key":"e_1_2_2_36_1","volume-title":"Proceedings of the 1997 Symposium on Interactive 3D Graphics","author":"Pierce Jeffrey S.","unstructured":"Jeffrey S. Pierce , Andrew S. Forsberg , Matthew J. Conway , Seung Hong , Robert C. Zeleznik , and Mark R. Mine . 1997. Image Plane Interaction Techniques in 3D Immersive Environments . In Proceedings of the 1997 Symposium on Interactive 3D Graphics ( Providence, Rhode Island, USA) (I3D '97). Association for Computing Machinery, New York, NY, USA, 39--ff. https:\/\/doi.org\/10.1145\/253284.253303 10.1145\/253284.253303 Jeffrey S. Pierce, Andrew S. Forsberg, Matthew J. Conway, Seung Hong, Robert C. Zeleznik, and Mark R. Mine. 1997. Image Plane Interaction Techniques in 3D Immersive Environments. In Proceedings of the 1997 Symposium on Interactive 3D Graphics (Providence, Rhode Island, USA) (I3D '97). Association for Computing Machinery, New York, NY, USA, 39--ff. https:\/\/doi.org\/10.1145\/253284.253303"},{"key":"e_1_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/237091.237102"},{"key":"e_1_2_2_38_1","volume-title":"Virtual Environments: Empirical Evaluation of Interaction Techniques. Computer Graphics Forum 17","author":"Poupyrev I.","year":"1998","unstructured":"I. Poupyrev , S. Weghorst , M. Billinghurst , and T. Ichikawa . 1998 . Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques. Computer Graphics Forum 17 (1998), 12 pages. I. Poupyrev, S. Weghorst, M. Billinghurst, and T. Ichikawa. 1998. Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques. Computer Graphics Forum 17 (1998), 12 pages."},{"key":"e_1_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3340764.3344897"},{"key":"e_1_2_2_40_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","author":"Linda","year":"2040","unstructured":"Linda E. Sibert and Robert J. K. Jacob. 2000. Evaluation of Eye Gaze Interaction . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ( The Hague, The Netherlands) (CHI '00). Association for Computing Machinery, New York, NY, USA, 281--288. https:\/\/doi.org\/10.1145\/33 2040 .332445 10.1145\/332040.332445 Linda E. Sibert and Robert J. K. Jacob. 2000. Evaluation of Eye Gaze Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (The Hague, The Netherlands) (CHI '00). Association for Computing Machinery, New York, NY, USA, 281--288. https:\/\/doi.org\/10.1145\/332040.332445"},{"key":"e_1_2_2_41_1","article-title":"Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality","volume":"27","author":"Sidenmark Ludwig","year":"2019","unstructured":"Ludwig Sidenmark and Hans Gellersen . 2019 . Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality . ACM Trans. Comput.-Hum. Interact. 27 , 1, Article 4 (dec 2019), 40 pages. https:\/\/doi.org\/10.1145\/3361218 10.1145\/3361218 Ludwig Sidenmark and Hans Gellersen. 2019. Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality. ACM Trans. Comput.-Hum. Interact. 27, 1, Article 4 (dec 2019), 40 pages. https:\/\/doi.org\/10.1145\/3361218","journal-title":"ACM Trans. Comput.-Hum. Interact."},{"key":"e_1_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/3332165.3347921"},{"key":"e_1_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3314111.3319815"},{"key":"e_1_2_2_44_1","volume-title":"BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. In ACM Symposium on Eye Tracking Research and Applications","author":"Sidenmark Ludwig","year":"2020","unstructured":"Ludwig Sidenmark , Diako Mardanbegi , Argenis Ramirez Gomez , Christopher Clarke , and Hans Gellersen . 2020 . BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. In ACM Symposium on Eye Tracking Research and Applications ( Stuttgart, Germany) (ETRA '20 Full Papers). Association for Computing Machinery, New York, NY, USA, Article 8, 9 pages. https:\/\/doi.org\/10.1145\/3379155.3391312 10.1145\/3379155.3391312 Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, and Hans Gellersen. 2020. BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. In ACM Symposium on Eye Tracking Research and Applications (Stuttgart, Germany) (ETRA '20 Full Papers). Association for Computing Machinery, New York, NY, USA, Article 8, 9 pages. https:\/\/doi.org\/10.1145\/3379155.3391312"},{"key":"e_1_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445697"},{"key":"e_1_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208709"},{"key":"e_1_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702355"},{"key":"e_1_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/2325616.2325626"},{"key":"e_1_2_2_49_1","first-page":"30","article-title":"Attentive user interfaces","volume":"46","author":"Roel Vertegaal","year":"2003","unstructured":"Roel Vertegaal et al. 2003 . Attentive user interfaces . Commun. ACM 46 , 3 (2003), 30 -- 33 . Roel Vertegaal et al. 2003. Attentive user interfaces. Commun. ACM 46, 3 (2003), 30--33.","journal-title":"Commun. ACM"},{"key":"e_1_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/1095034.1095041"},{"key":"e_1_2_2_51_1","volume-title":"BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink","author":"Wang Bryan","unstructured":"Bryan Wang and Tovi Grossman . 2020. BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink . Association for Computing Machinery , New York, NY, USA , 1--14. https:\/\/doi.org\/10.1145\/3313831.3376132 10.1145\/3313831.3376132 Bryan Wang and Tovi Grossman. 2020. BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink. Association for Computing Machinery, New York, NY, USA, 1--14. https:\/\/doi.org\/10.1145\/3313831.3376132"},{"key":"e_1_2_2_52_1","volume-title":"Proceedings of the SIGCHI\/GI Conference on Human Factors in Computing Systems and Graphics Interface","author":"Ware Colin","unstructured":"Colin Ware and Harutune H. Mikaelian . 1986. An Evaluation of an Eye Tracker as a Device for Computer Input2 . In Proceedings of the SIGCHI\/GI Conference on Human Factors in Computing Systems and Graphics Interface ( Toronto, Ontario, Canada) (CHI '87). Association for Computing Machinery, New York, NY, USA, 183--188. https:\/\/doi.org\/10. 1145\/29933.275627 Colin Ware and Harutune H. Mikaelian. 1986. An Evaluation of an Eye Tracker as a Device for Computer Input2. In Proceedings of the SIGCHI\/GI Conference on Human Factors in Computing Systems and Graphics Interface (Toronto, Ontario, Canada) (CHI '87). Association for Computing Machinery, New York, NY, USA, 183--188. https:\/\/doi.org\/10. 1145\/29933.275627"},{"key":"e_1_2_2_53_1","volume-title":"International Conference on Intelligent Decision Technologies. Springer, Springer International Publishing, Cham, 287--296","author":"Weill-Tessier Pierre","year":"2017","unstructured":"Pierre Weill-Tessier and Hans Gellersen . 2017 . Touch input and gaze correlation on tablets . In International Conference on Intelligent Decision Technologies. Springer, Springer International Publishing, Cham, 287--296 . Pierre Weill-Tessier and Hans Gellersen. 2017. Touch input and gaze correlation on tablets. In International Conference on Intelligent Decision Technologies. Springer, Springer International Publishing, Cham, 287--296."},{"key":"e_1_2_2_54_1","volume-title":"Gaze-Supported 3D Object Manipulation in Virtual Reality","author":"Yu Difeng","unstructured":"Difeng Yu , Xueshi Lu , Rongkai Shi , Hai-Ning Liang , Tilman Dingler , Eduardo Velloso , and Jorge Goncalves . 2021. Gaze-Supported 3D Object Manipulation in Virtual Reality . Association for Computing Machinery , New York, NY, USA , 1--13. https:\/\/doi.org\/10.1145\/3411764.3445343 10.1145\/3411764.3445343 Difeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang, Tilman Dingler, Eduardo Velloso, and Jorge Goncalves. 2021. Gaze-Supported 3D Object Manipulation in Virtual Reality. Association for Computing Machinery, New York, NY, USA, 1--13. https:\/\/doi.org\/10.1145\/3411764.3445343"},{"key":"e_1_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1145\/302979.303053"},{"key":"e_1_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-73110-8_85"}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3530886","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3530886","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T14:09:26Z","timestamp":1750169366000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3530886"}},"subtitle":["Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality"],"short-title":[],"issued":{"date-parts":[[2022,5,13]]},"references-count":56,"journal-issue":{"issue":"ETRA","published-print":{"date-parts":[[2022,5,13]]}},"alternative-id":["10.1145\/3530886"],"URL":"https:\/\/doi.org\/10.1145\/3530886","relation":{},"ISSN":["2573-0142"],"issn-type":[{"value":"2573-0142","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,5,13]]},"assertion":[{"value":"2022-05-13","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}