{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:11:07Z","timestamp":1750219867430,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":39,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,4,19]],"date-time":"2023-04-19T00:00:00Z","timestamp":1681862400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,4,19]]},"DOI":"10.1145\/3544549.3583176","type":"proceedings-article","created":{"date-parts":[[2023,4,20]],"date-time":"2023-04-20T07:31:00Z","timestamp":1681975860000},"page":"1-4","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Games and Play SIG: Connecting Through Social and Playful Technologies"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4933-7168","authenticated-orcid":false,"given":"Raquel B","family":"Robinson","sequence":"first","affiliation":[{"name":"UXR Lab, Ontario Tech University, Canada and Social Emotional Technology Lab, University of California, Santa Cruz, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8248-5392","authenticated-orcid":false,"given":"Pejman","family":"Mirza-Babaei","sequence":"additional","affiliation":[{"name":"University of Ontario Institute of Technology, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7738-1601","authenticated-orcid":false,"given":"Alberto","family":"Alvarez","sequence":"additional","affiliation":[{"name":"Dept. of Computer Science &amp; Media Technology, Malm\u00f6 University, Sweden"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5173-6267","authenticated-orcid":false,"given":"Muriel","family":"Garreta Domingo","sequence":"additional","affiliation":[{"name":"King, Spain"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0772-6616","authenticated-orcid":false,"given":"Regan L","family":"Mandryk","sequence":"additional","affiliation":[{"name":"Department of Computer Science, University of Saskatchewan, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2459-4045","authenticated-orcid":false,"given":"Katherine","family":"Isbister","sequence":"additional","affiliation":[{"name":"Social Emotional Technology Lab, University of California Santa Cruz, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2023,4,19]]},"reference":[{"key":"e_1_3_3_1_1_1","volume-title":"Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. In 2019 IEEE Conference on Games (CoG).","author":"Alvarez Alberto","year":"2019","unstructured":"Alberto Alvarez, Steve Dahlskog, Jose Font, and Julian Togelius. 2019. Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. In 2019 IEEE Conference on Games (CoG)."},{"key":"e_1_3_3_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2022.3143800"},{"key":"e_1_3_3_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2212776.2212416"},{"key":"e_1_3_3_1_4_1","volume-title":"Casual Creators. In Proceedings of the Sixth International Conference on Computational Creativity","author":"Compton Kate","year":"2015","unstructured":"Kate Compton and Michael Mateas. 2015. Casual Creators. In Proceedings of the Sixth International Conference on Computational Creativity, Park City, Utah, USA, June 29 - July 2, 2015, Hannu Toivonen, Simon Colton, Michael Cook, and Dan Ventura (Eds.). computationalcreativity.net, 228\u2013235. http:\/\/computationalcreativity.net\/iccc2015\/proceedings\/10_2Compton.pdf"},{"volume-title":"Game [PC]","author":"Roblox Corporation","key":"e_1_3_3_1_5_1","unstructured":"Roblox Corporation. 2006. Roblox. Game [PC]. Roblox Corporation, California, US.."},{"key":"e_1_3_3_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3322276.3322291"},{"key":"e_1_3_3_1_7_1","doi-asserted-by":"crossref","unstructured":"Ansgar\u00a0E Depping Colby Johanson and Regan\u00a0L. Mandryk. 2018. Designing for Friendship: Modeling Properties of Play In-Game Social Capital and Psychological Well-being. In Forthcoming CHI Play \u201918.","DOI":"10.1145\/3242671.3242702"},{"key":"e_1_3_3_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116639"},{"key":"e_1_3_3_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/3319502.3374785"},{"key":"e_1_3_3_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/3505270.3558359"},{"key":"e_1_3_3_1_11_1","volume-title":"The Jackbox Party Pack. Game [PC]","author":"Games Jackbox","year":"2022","unstructured":"Jackbox Games. 2014. The Jackbox Party Pack. Game [PC]. Jackbox Games, Illinois, US. Last played October 2022."},{"key":"e_1_3_3_1_12_1","unstructured":"Kathrin Gerling and Regan Mandryk. [n. d.]. Designing Video Games for Older Adults and Caregivers. ([n. d.])."},{"key":"e_1_3_3_1_13_1","doi-asserted-by":"publisher","DOI":"10.1093\/jcmc"},{"key":"e_1_3_3_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2661334.2661370"},{"key":"e_1_3_3_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2441776.2441926"},{"volume-title":"How Games Move Us: Emotion by Design","author":"Isbister Katherine","key":"e_1_3_3_1_16_1","unstructured":"Katherine Isbister. 2016. How Games Move Us: Emotion by Design. MIT Press."},{"key":"e_1_3_3_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025939"},{"key":"e_1_3_3_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753682"},{"key":"e_1_3_3_1_19_1","unstructured":"Jacob Kastrenakes. 2020. Zoom saw a huge increase in subscribers-and revenue-thanks to the pandemic. https:\/\/www.theverge.com\/2020\/6\/2\/21277006\/zoom-q1-2021-earnings-coronavirus-pandemic-work-from-home"},{"key":"e_1_3_3_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1013115.1013175"},{"key":"e_1_3_3_1_21_1","first-page":"136","article-title":"Can Computers Foster Human Users\u2019 Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity","volume":"8","author":"Liapis Antonios","year":"2016","unstructured":"Antonios Liapis, Georgios\u00a0N Yannakakis, Constantine Alexopoulos, and Phil Lopes. 2016. Can Computers Foster Human Users\u2019 Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity. Digital Culture & Education 8, 2 (2016), 136\u2013153.","journal-title":"Digital Culture & Education"},{"key":"e_1_3_3_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1979742.1979545"},{"key":"e_1_3_3_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411763.3450377"},{"key":"e_1_3_3_1_25_1","doi-asserted-by":"publisher","DOI":"10.1080\/07370024.2021.1994860"},{"key":"e_1_3_3_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300794"},{"key":"e_1_3_3_1_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3479518"},{"key":"e_1_3_3_1_28_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-006-0133-0"},{"key":"e_1_3_3_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3170427.3185360"},{"key":"e_1_3_3_1_30_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2043950"},{"key":"e_1_3_3_1_31_1","volume-title":"Washington, US. Last played","author":"Us Among","year":"2022","unstructured":"PlayEveryWare. 2018. Among Us. Game [PC]. InnerSloth LLC, Washington, US. Last played January 2022."},{"key":"e_1_3_3_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/3549498"},{"key":"e_1_3_3_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3102103"},{"key":"e_1_3_3_1_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376433"},{"volume-title":"A Novel Physiological Interaction For Engaging Live Streaming Audiences. Vol.\u00a01","author":"Robinson Raquel\u00a0Breejon","key":"e_1_3_3_1_35_1","unstructured":"Raquel\u00a0Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, and Regan\u00a0L Mandryk. 2022. \" Chat Has No Chill \": A Novel Physiological Interaction For Engaging Live Streaming Audiences. Vol.\u00a01. Association for Computing Machinery."},{"key":"e_1_3_3_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/1920778.1920792"},{"key":"e_1_3_3_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/3505270.3558356"},{"key":"e_1_3_3_1_38_1","doi-asserted-by":"publisher","unstructured":"Samantha Stahlke and Pejman Mirza-Babaei. 2022. The Game Designer\u2019s Playbook: An Introduction to Game Interaction Design. https:\/\/doi.org\/10.1093\/oso\/9780198845911.001.0001","DOI":"10.1093\/oso"},{"key":"e_1_3_3_1_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3334480.3381063"},{"key":"e_1_3_3_1_40_1","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2011.400"}],"event":{"name":"CHI '23: CHI Conference on Human Factors in Computing Systems","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Hamburg Germany","acronym":"CHI '23"},"container-title":["Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3544549.3583176","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3544549.3583176","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T16:47:44Z","timestamp":1750178864000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3544549.3583176"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,4,19]]},"references-count":39,"alternative-id":["10.1145\/3544549.3583176","10.1145\/3544549"],"URL":"https:\/\/doi.org\/10.1145\/3544549.3583176","relation":{},"subject":[],"published":{"date-parts":[[2023,4,19]]},"assertion":[{"value":"2023-04-19","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}