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This comes along with multiple recycling containers, each relevant for one specific type of waste. Ensuring a correct recycling process therefore not only requires specific infrastructure, but also a respective attitude and knowledge of the population. Stressing the need for an accessible educational opportunity addressing waste separation, we present a mobile Augmented Reality (AR) application that guides a user through a recycling process and hence scaffolds the learning of proper recycling of each type of waste. The app further provides a prototypical implementation of a product scanner, that identifies the waste type based on a marker and assists the recycling on a case-by-case decision. Using self-determination theory as a framework, we integrated gamification elements, aiming for enhanced need satisfaction, motivation and user experience. In a user study, we compared the gamified version to a control version, with both app versions yielding a high acceptance, user experience, and waste separation behavior. This indicates the importance of providing easy-to-use mobile apps allowing for a learning and assistance of proper recycling.<\/jats:p>","DOI":"10.1145\/3546740","type":"journal-article","created":{"date-parts":[[2022,9,20]],"date-time":"2022-09-20T23:14:30Z","timestamp":1663715670000},"page":"1-16","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":12,"title":["Addressing Waste Separation With a Persuasive Augmented Reality App"],"prefix":"10.1145","volume":"6","author":[{"given":"Philipp","family":"Schaper","sequence":"first","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Anna","family":"Riedmann","sequence":"additional","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Sebastian","family":"Oberd\u00f6rfer","sequence":"additional","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Maileen","family":"Kr\u00e4he","sequence":"additional","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Birgit","family":"Lugrin","sequence":"additional","affiliation":[{"name":"Julius-Maximilians-University W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2022,9,20]]},"reference":[{"key":"e_1_2_1_1_1","volume-title":"Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers' Achievement (Artificial Intelligence in Education)","author":"Agapito Jenilyn L.","unstructured":"Jenilyn L. 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