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Interact."],"published-print":{"date-parts":[[2022,10,25]]},"abstract":"<jats:p>Team cohesion is a widely known predictor of performance and collaborative satisfaction. However, how it develops and can be assessed, especially in fast-paced ad hoc dynamic teams, remains unclear. An unobtrusive and objective behavioural measure of cohesion would help identify determinants of cohesion in these teams. We investigated team communication as a potential measure in a mixed-methods study with 48 teams (n=135) in the digital game League of Legends. We first established that cohesion shows similar performance and satisfaction in League of Legends. teams as in non-game teams and confirmed a positive relationship between communication word frequency and cohesion. Further, we conducted an in-depth exploratory qualitative analysis of the communication sequences in a high-cohesion and a low-cohesion team. High cohesion is associated with sequences of apology-&gt;encouragement, suggestion-&gt;agree\/acknowledge, answer-&gt;answer, and answer-&gt;question, while low-cohesion is associated with sequences of opinion\/analysis-&gt;opinion\/analysis, disagree-&gt;disagree, command-&gt;disagree, and frustration-&gt;frustration. Our findings also show that cohesion is important to team satisfaction independently of the match outcomes. 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