{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T15:39:08Z","timestamp":1775230748818,"version":"3.50.1"},"reference-count":107,"publisher":"Association for Computing Machinery (ACM)","issue":"CHI PLAY","license":[{"start":{"date-parts":[[2022,10,25]],"date-time":"2022-10-25T00:00:00Z","timestamp":1666656000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2022,10,25]]},"abstract":"<jats:p>The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase in visual flow can easily cause cybersickness. Therefore, we present a novel augmented-walking approach for virtual reality games. Our core concept is a virtual tunnel that spans the entire travel distance when viewed from the outside. However, its interior is only a fraction as long, allowing users to cover the distance by real walking. Whereas the tunnel hides the visual flow from the applied movement acceleration, windows on the tunnel's walls still reveal the actual expedited motion. Our evaluation reveals that our approach avoids cybersickness while enhancing physical activity and preserving presence. We finish our paper with a discussion of the design considerations and limitations of our proposed locomotion technique.<\/jats:p>","DOI":"10.1145\/3549509","type":"journal-article","created":{"date-parts":[[2022,10,31]],"date-time":"2022-10-31T14:42:43Z","timestamp":1667227363000},"page":"1-24","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games"],"prefix":"10.1145","volume":"6","author":[{"given":"Sebastian","family":"Cmentowski","sequence":"first","affiliation":[{"name":"University of Duisburg-Essen, Duisburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fabian","family":"Kievelitz","sequence":"additional","affiliation":[{"name":"University of Duisburg-Essen, Duisburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jens Harald","family":"Krueger","sequence":"additional","affiliation":[{"name":"University of Duisburg-Essen, Duisburg, NRW, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,10,31]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2019.102370"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300752"},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2018.2887379"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1518\/hfes.45.1.160.27234"},{"key":"e_1_2_2_5_1","volume-title":"Pedometer-measured physical activity and health behaviors in United States adults. Medicine and science in sports and exercise 42, 10","author":"Bassett David R","year":"2010","unstructured":"David R Bassett Jr , Holly R Wyatt , Helen Thompson , John C Peters , and James O Hill . 2010. Pedometer-measured physical activity and health behaviors in United States adults. Medicine and science in sports and exercise 42, 10 ( 2010 ), 1819. David R Bassett Jr, Holly R Wyatt, Helen Thompson, John C Peters, and James O Hill. 2010. Pedometer-measured physical activity and health behaviors in United States adults. Medicine and science in sports and exercise 42, 10 (2010), 1819."},{"key":"e_1_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3139131.3139133"},{"key":"e_1_2_2_7_1","volume-title":"Immersive Virtual Reality Technology","author":"Biocca Frank","unstructured":"Frank Biocca and Ben Delaney . 1995. Immersive Virtual Reality Technology . L. Erlbaum Associates Inc ., USA, 57--124. Frank Biocca and Ben Delaney. 1995. Immersive Virtual Reality Technology. L. Erlbaum Associates Inc., USA, 57--124."},{"key":"e_1_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.3390\/mti1040024"},{"key":"e_1_2_2_9_1","volume-title":"VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction 2019 (April","author":"Boletsis Costas","year":"2019","unstructured":"Costas Boletsis and Jarl Erik Cedergren . 2019. VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction 2019 (April 2019 ), 1--15. https:\/\/doi.org\/10.1155\/2019\/7420781 10.1155\/2019 Costas Boletsis and Jarl Erik Cedergren. 2019. VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques. Advances in Human-Computer Interaction 2019 (April 2019), 1--15. https:\/\/doi.org\/10.1155\/2019\/7420781"},{"key":"e_1_2_2_10_1","volume-title":"Proceedings of the Virtual Reality International Conference (VRIC). 1--7. http:\/\/basilic.informatik.uni-hamburg.de\/Publications\/2011\/BBS11a","author":"Bolte Benjamin","year":"2011","unstructured":"Benjamin Bolte , Gerd Bruder , and Frank Steinicke . 2011 . The Jumper Metaphor: An Effective Navigation Technique for Immersive Display Setups . In Proceedings of the Virtual Reality International Conference (VRIC). 1--7. http:\/\/basilic.informatik.uni-hamburg.de\/Publications\/2011\/BBS11a Benjamin Bolte, Gerd Bruder, and Frank Steinicke. 2011. The Jumper Metaphor: An Effective Navigation Technique for Immersive Display Setups. In Proceedings of the Virtual Reality International Conference (VRIC). 1--7. http:\/\/basilic.informatik.uni-hamburg.de\/Publications\/2011\/BBS11a"},{"key":"e_1_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/VRAIS.1997.583043"},{"key":"e_1_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF01417673"},{"key":"e_1_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2967934.2968105"},{"key":"e_1_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2009.4811208"},{"key":"e_1_2_2_15_1","volume-title":"Immersion in digital games: review of gaming experience research. Handbook of digital games 1 (03","author":"Cairns Paul","year":"2014","unstructured":"Paul Cairns , Anna Cox , and A Imran Nordin . 2014. Immersion in digital games: review of gaming experience research. Handbook of digital games 1 (03 2014 ), 337--361. https:\/\/doi.org\/10.1002\/9781118796443.ch12 10.1002\/9781118796443.ch12 Paul Cairns, Anna Cox, and A Imran Nordin. 2014. Immersion in digital games: review of gaming experience research. Handbook of digital games 1 (03 2014), 337--361. https:\/\/doi.org\/10.1002\/9781118796443.ch12"},{"key":"e_1_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2019.09.005"},{"key":"e_1_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/2807442.2807463"},{"key":"e_1_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-60928-7_37"},{"key":"e_1_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1643928.1643965"},{"key":"e_1_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347183"},{"key":"e_1_2_2_21_1","volume-title":"Towards Sneaking as a Playful Input Modality for Virtual Environments. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR)","author":"Cmentowski Sebastian","year":"2021","unstructured":"Sebastian Cmentowski , Andrey Krekhov , Andre Zenner , Daniel Kucharski , and Jens Kruger . 2021. Towards Sneaking as a Playful Input Modality for Virtual Environments. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) . IEEE , Lisboa, Portugal , 473--482. https:\/\/doi.org\/10.1109\/VR50410. 2021 .00071 10.1109\/VR50410.2021.00071 Sebastian Cmentowski, Andrey Krekhov, Andre Zenner, Daniel Kucharski, and Jens Kruger. 2021. Towards Sneaking as a Playful Input Modality for Virtual Environments. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, Lisboa, Portugal, 473--482. https:\/\/doi.org\/10.1109\/VR50410.2021.00071"},{"key":"e_1_2_2_22_1","volume-title":"Presence Questionnaire: Revised by the UQO Cyberpsychology Lab","author":"Cyberpsychology Lab U. Q.O.","year":"2004","unstructured":"U. Q.O. Cyberpsychology Lab . 2004 . Presence Questionnaire: Revised by the UQO Cyberpsychology Lab . http:\/\/w3.uqo.ca\/cyberpsy\/docs\/qaires\/pres\/PQ_va.pdf U. Q.O. Cyberpsychology Lab. 2004. Presence Questionnaire: Revised by the UQO Cyberpsychology Lab. http:\/\/w3.uqo.ca\/cyberpsy\/docs\/qaires\/pres\/PQ_va.pdf"},{"key":"e_1_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445098"},{"key":"e_1_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/263407.263550"},{"key":"e_1_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445319"},{"key":"e_1_2_2_26_1","volume-title":"Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08. ACM Press","author":"Engel David","unstructured":"David Engel , Crist\u00f3bal Curio , Lili Tcheang , Betty Mohler , and Heinrich H. B\u00fclthoff . 2008. A psychophysically calibrated controller for navigating through large environments in a limited free-walking space . In Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08. ACM Press , Bordeaux, France, 157. https:\/\/doi.org\/10.1145\/1450579.1450612 10.1145\/1450579.1450612 David Engel, Crist\u00f3bal Curio, Lili Tcheang, Betty Mohler, and Heinrich H. B\u00fclthoff. 2008. A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. In Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08. ACM Press, Bordeaux, France, 157. https:\/\/doi.org\/10.1145\/1450579.1450612"},{"key":"e_1_2_2_27_1","volume-title":"Continuous-Motion Walking-in-Place. In 2008 IEEE Symposium on 3D User Interfaces. IEEE","author":"Feasel Jeff","year":"2008","unstructured":"Jeff Feasel , Mary C. Whitton , and Jeremy D. Wendt . 2008. LLCM-WIP: Low-Latency , Continuous-Motion Walking-in-Place. In 2008 IEEE Symposium on 3D User Interfaces. IEEE , Reno, NV, USA, 97--104. https:\/\/doi.org\/10.1109\/3DUI. 2008 .4476598 10.1109\/3DUI.2008.4476598 Jeff Feasel, Mary C. Whitton, and Jeremy D. Wendt. 2008. LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place. In 2008 IEEE Symposium on 3D User Interfaces. IEEE, Reno, NV, USA, 97--104. https:\/\/doi.org\/10.1109\/3DUI.2008.4476598"},{"key":"e_1_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2016.7460053"},{"key":"e_1_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2014.6798852"},{"key":"e_1_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3102082"},{"key":"e_1_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/2931002.2931018"},{"key":"e_1_2_2_32_1","volume-title":"HCI Lessons From PlayStation VR. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM, Amsterdam The Netherlands, 125--135","author":"Jacob Habgood M.P.","year":"2017","unstructured":"M.P. Jacob Habgood , David Wilson , David Moore , and Sergio Alapont . 2017 . HCI Lessons From PlayStation VR. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM, Amsterdam The Netherlands, 125--135 . https:\/\/doi.org\/10.1145\/3130859.3131437 10.1145\/3130859.3131437 M.P. Jacob Habgood, David Wilson, David Moore, and Sergio Alapont. 2017. HCI Lessons From PlayStation VR. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM, Amsterdam The Netherlands, 125--135. https:\/\/doi.org\/10.1145\/3130859.3131437"},{"key":"e_1_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1992.1.2.262"},{"key":"e_1_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327876mp0203_4"},{"key":"e_1_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.1992.1.3.306"},{"key":"e_1_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300776"},{"key":"e_1_2_2_37_1","volume-title":"HTC Vive Pro. Website. Retrieved","author":"HTC Corporation","year":"2021","unstructured":"HTC Corporation . 2021. HTC Vive Pro. Website. Retrieved September 7, 2021 from https:\/\/www.vive.com\/eu\/product\/vive-pro\/. HTC Corporation. 2021. HTC Vive Pro. Website. Retrieved September 7, 2021 from https:\/\/www.vive.com\/eu\/product\/vive-pro\/."},{"key":"e_1_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/3340764.3340779"},{"key":"e_1_2_2_39_1","volume-title":"Version 27.0.","author":"IBM Corp. 2020.","unstructured":"IBM Corp. 2020. IBM SPSS Statistics for Windows , Version 27.0. Armonk, NY : IBM Corp . IBM Corp. 2020. IBM SPSS Statistics for Windows, Version 27.0. Armonk, NY: IBM Corp."},{"key":"e_1_2_2_40_1","volume-title":"Avons","author":"Jsselsteijn Wijnand A.","year":"2000","unstructured":"Wijnand A. I Jsselsteijn , Huib de Ridder , Jonathan Freeman , and Steve E . Avons . 2000 . Presence: concept, determinants, and measurement, Bernice E. Rogowitz and Thrasyvoulos N. Pappas (Eds.). San Jose, CA , 520--529. https:\/\/doi.org\/10.1117\/12.387188 10.1117\/12.387188 Wijnand A. IJsselsteijn, Huib de Ridder, Jonathan Freeman, and Steve E. Avons. 2000. Presence: concept, determinants, and measurement, Bernice E. Rogowitz and Thrasyvoulos N. Pappas (Eds.). San Jose, CA, 520--529. https:\/\/doi.org\/10.1117\/12.387188"},{"key":"e_1_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2007.340791"},{"key":"e_1_2_2_42_1","volume-title":"Analyses of gait parameters of younger and older adults during (non-) isometric virtual walking","author":"Janeh Omar","year":"2017","unstructured":"Omar Janeh , Gerd Bruder , Frank Steinicke , Alessandro Gulberti , and Monika Poetter-Nerger . 2017. Analyses of gait parameters of younger and older adults during (non-) isometric virtual walking . IEEE transactions on visualization and computer graphics 24, 10 ( 2017 ), 2663--2674. Omar Janeh, Gerd Bruder, Frank Steinicke, Alessandro Gulberti, and Monika Poetter-Nerger. 2017. Analyses of gait parameters of younger and older adults during (non-) isometric virtual walking. IEEE transactions on visualization and computer graphics 24, 10 (2017), 2663--2674."},{"key":"e_1_2_2_43_1","volume-title":"Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3","author":"Kennedy Robert S","year":"1993","unstructured":"Robert S Kennedy , Norman E Lane , Kevin S Berbaum , and Michael G Lilienthal . 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3 ( 1993 ), 203--220. Robert S Kennedy, Norman E Lane, Kevin S Berbaum, and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3 (1993), 203--220."},{"key":"e_1_2_2_44_1","volume-title":"Simulator sickness in US Navy flight simulators. Aviation, space, and environmental medicine 60, 1","author":"Kennedy Robert S","year":"1989","unstructured":"Robert S Kennedy , Michael G Lilienthal , Kevin S Berbaum , DR Baltzley , and ME McCauley . 1989. Simulator sickness in US Navy flight simulators. Aviation, space, and environmental medicine 60, 1 ( 1989 ), 10--16. Robert S Kennedy, Michael G Lilienthal, Kevin S Berbaum, DR Baltzley, and ME McCauley. 1989. Simulator sickness in US Navy flight simulators. Aviation, space, and environmental medicine 60, 1 (1989), 10--16."},{"key":"e_1_2_2_45_1","volume-title":"Simulator sickness in virtual environments","author":"Kolasinski Eugenia M","unstructured":"Eugenia M Kolasinski . 1995. Simulator sickness in virtual environments . Vol. 1027 . US Army Research Institute for the Behavioral and Social Sciences. Eugenia M Kolasinski. 1995. Simulator sickness in virtual environments. Vol. 1027. US Army Research Institute for the Behavioral and Social Sciences."},{"key":"e_1_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242704"},{"key":"e_1_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2983310.2989204"},{"key":"e_1_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/3234253.3234291"},{"key":"e_1_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/333329.333344"},{"key":"e_1_2_2_50_1","volume-title":"3D user interfaces: theory and practice","author":"LaViola Joseph J.","unstructured":"Joseph J. LaViola , Ernst Kruijff , Ryan P. McMahan , Doug A. Bowman , and Ivan Poupyrev . 2017. 3D user interfaces: theory and practice ( second edition ed.). Addison-Wesley , Boston . OCLC: ocn935986831. Joseph J. LaViola, Ernst Kruijff, Ryan P. McMahan, Doug A. Bowman, and Ivan Poupyrev. 2017. 3D user interfaces: theory and practice (second edition ed.). Addison-Wesley, Boston. OCLC: ocn935986831."},{"key":"#cr-split#-e_1_2_2_51_1.1","doi-asserted-by":"crossref","unstructured":"Jiun-Yu Lee Ping-Hsuan Han Ling Tsai Rih-Ding Peng Yang-Sheng Chen Kuan-Wen Chen and Yi-Ping Hung. 2017. Estimating the simulator sickness in immersive virtual reality with optical flow analysis. In SIGGRAPH Asia 2017 Posters. ACM Bangkok Thailand 1--2. https:\/\/doi.org\/10.1145\/3145690.3145697 10.1145\/3145690.3145697","DOI":"10.1145\/3145690.3145697"},{"key":"#cr-split#-e_1_2_2_51_1.2","doi-asserted-by":"crossref","unstructured":"Jiun-Yu Lee Ping-Hsuan Han Ling Tsai Rih-Ding Peng Yang-Sheng Chen Kuan-Wen Chen and Yi-Ping Hung. 2017. Estimating the simulator sickness in immersive virtual reality with optical flow analysis. In SIGGRAPH Asia 2017 Posters. ACM Bangkok Thailand 1--2. https:\/\/doi.org\/10.1145\/3145690.3145697","DOI":"10.1145\/3145690.3145697"},{"key":"e_1_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2002.996519"},{"key":"e_1_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242587.3242601"},{"key":"e_1_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1083-6101.1997.tb00072.x"},{"key":"e_1_2_2_55_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173815"},{"key":"e_1_2_2_56_1","volume-title":"Bowman","author":"McMahan Ryan P.","year":"2014","unstructured":"Ryan P. McMahan , Regis Kopper , and Doug A . Bowman . 2014 . Principles for Designing Effective 3D Interaction Techniques. In Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition, Kelly S. Hale and Kay M. Stanney (Eds.). CRC Press , 285--311. https:\/\/doi.org\/10.1201\/b17360--16 10.1201\/b17360--16 Ryan P. McMahan, Regis Kopper, and Doug A. Bowman. 2014. Principles for Designing Effective 3D Interaction Techniques. In Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition, Kelly S. Hale and Kay M. Stanney (Eds.). CRC Press, 285--311. https:\/\/doi.org\/10.1201\/b17360--16"},{"key":"e_1_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/2993369.2996348"},{"key":"e_1_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/3385956.3422109"},{"key":"e_1_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.1152\/physrev.1970.50.1.1"},{"key":"e_1_2_2_60_1","volume-title":"Computational Interaction Techniques for 3D Selection, Manipulation and Navigation in Immersive VR. Ph. D. Dissertation","author":"Montano Murillo Roberto A","unstructured":"Roberto A Montano Murillo . 2019. Computational Interaction Techniques for 3D Selection, Manipulation and Navigation in Immersive VR. Ph. D. Dissertation . University of Sussex. Roberto A Montano Murillo. 2019. Computational Interaction Techniques for 3D Selection, Manipulation and Navigation in Immersive VR. Ph. D. Dissertation. University of Sussex."},{"key":"e_1_2_2_61_1","doi-asserted-by":"publisher","DOI":"10.5555\/2852313.2852336"},{"key":"e_1_2_2_62_1","volume-title":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces. ACM, Niagara Falls Ontario Canada, 115--121","author":"Nabiyouni Mahdi","unstructured":"Mahdi Nabiyouni and Doug A. Bowman . 2016. A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality . In Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces. ACM, Niagara Falls Ontario Canada, 115--121 . https:\/\/doi.org\/10.1145\/3009939.3010076 10.1145\/3009939.3010076 Mahdi Nabiyouni and Doug A. Bowman. 2016. A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality. In Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces. ACM, Niagara Falls Ontario Canada, 115--121. https:\/\/doi.org\/10.1145\/3009939.3010076"},{"key":"e_1_2_2_63_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8797871"},{"key":"e_1_2_2_64_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2018.111125628"},{"key":"e_1_2_2_65_1","volume-title":"Game [Wii U]","author":"Mario Nintendo EAD.","unstructured":"Nintendo EAD. 2014. Mario Kart 8. Game [Wii U] . Nintendo Co., Ltd. . Nintendo EAD. 2014. Mario Kart 8. Game [Wii U]. Nintendo Co., Ltd.."},{"key":"e_1_2_2_66_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.anl.2007.01.002"},{"key":"e_1_2_2_67_1","volume-title":"Redirected walking","author":"Razzaque Sharif","unstructured":"Sharif Razzaque . 2005. Redirected walking . The University of North Carolina at Chapel Hill. Sharif Razzaque. 2005. Redirected walking. The University of North Carolina at Chapel Hill."},{"key":"e_1_2_2_68_1","volume-title":"Whitton","author":"Razzaque Sharif","year":"2001","unstructured":"Sharif Razzaque , Zachariah Kohn , and Mary C . Whitton . 2001 . Redirected Walking. In Eurographics 2001 - Short Presentations. Eurographics Association . https:\/\/doi.org\/10.2312\/egs.20011036 10.2312\/egs.20011036 Sharif Razzaque, Zachariah Kohn, and Mary C. Whitton. 2001. Redirected Walking. In Eurographics 2001 - Short Presentations. Eurographics Association. https:\/\/doi.org\/10.2312\/egs.20011036"},{"key":"e_1_2_2_69_1","volume-title":"Motion sickness","author":"Reason James T","unstructured":"James T Reason and Joseph John Brand . 1975. Motion sickness . Academic press . James T Reason and Joseph John Brand. 1975. Motion sickness. Academic press."},{"key":"e_1_2_2_70_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376821"},{"key":"e_1_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.1145\/1502800.1502805"},{"key":"e_1_2_2_72_1","doi-asserted-by":"publisher","DOI":"10.1145\/1970378.1970384"},{"key":"e_1_2_2_73_1","volume-title":"Understanding virtual reality: interface, application, and design. Morgan Kaufmann","author":"Sherman William R","unstructured":"William R Sherman and Alan B Craig . 2003. Understanding virtual reality: interface, application, and design. Morgan Kaufmann , San Francisco, CA . https:\/\/search.ebscohost.com\/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=249304 OCLC : 162595477. William R Sherman and Alan B Craig. 2003. Understanding virtual reality: interface, application, and design. Morgan Kaufmann, San Francisco, CA. https:\/\/search.ebscohost.com\/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=249304 OCLC: 162595477."},{"key":"e_1_2_2_74_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR46266.2020.00082"},{"key":"e_1_2_2_75_1","volume-title":"A note on presence terminology. Presence connect 3, 3","author":"Slater Mel","year":"2003","unstructured":"Mel Slater . 2003. A note on presence terminology. Presence connect 3, 3 ( 2003 ), 1--5. Mel Slater. 2003. A note on presence terminology. Presence connect 3, 3 (2003), 1--5."},{"key":"e_1_2_2_76_1","doi-asserted-by":"publisher","DOI":"10.1145\/210079.210084"},{"key":"e_1_2_2_77_1","volume-title":"Stereoscopic First Person View System for Drone Navigation. Frontiers in Robotics and AI 4 (March","author":"Smolyanskiy Nikolai","year":"2017","unstructured":"Nikolai Smolyanskiy and Mar Gonzalez-Franco . 2017. Stereoscopic First Person View System for Drone Navigation. Frontiers in Robotics and AI 4 (March 2017 ). https:\/\/doi.org\/10.3389\/frobt.2017.00011 10.3389\/frobt.2017.00011 Nikolai Smolyanskiy and Mar Gonzalez-Franco. 2017. Stereoscopic First Person View System for Drone Navigation. Frontiers in Robotics and AI 4 (March 2017). https:\/\/doi.org\/10.3389\/frobt.2017.00011"},{"key":"e_1_2_2_78_1","volume-title":"Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41","author":"Stanney Kay M.","year":"1997","unstructured":"Kay M. Stanney , Robert S. Kennedy , and Julie M. Drexler . 1997. Cybersickness is Not Simulator Sickness . Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41 , 2 ( 1997 ), 1138--1142. https:\/\/doi.org\/10.1177\/107118139704100292 arXiv:https:\/\/doi.org\/10.1177\/107118139704100292 10.1177\/107118139704100292 Kay M. Stanney, Robert S. Kennedy, and Julie M. Drexler. 1997. Cybersickness is Not Simulator Sickness. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, 2 (1997), 1138--1142. https:\/\/doi.org\/10.1177\/107118139704100292 arXiv:https:\/\/doi.org\/10.1177\/107118139704100292"},{"key":"e_1_2_2_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/1620993.1620998"},{"key":"e_1_2_2_80_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2009.12.003"},{"key":"e_1_2_2_81_1","volume-title":"Estimation of detection thresholds for redirected walking techniques","author":"Steinicke Frank","year":"2009","unstructured":"Frank Steinicke , Gerd Bruder , Jason Jerald , Harald Frenz , and Markus Lappe . 2009. Estimation of detection thresholds for redirected walking techniques . IEEE transactions on visualization and computer graphics 16, 1 ( 2009 ), 17--27. Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, and Markus Lappe. 2009. Estimation of detection thresholds for redirected walking techniques. IEEE transactions on visualization and computer graphics 16, 1 (2009), 17--27."},{"key":"e_1_2_2_82_1","doi-asserted-by":"publisher","DOI":"10.1145\/223904.223938"},{"key":"e_1_2_2_83_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2009.93"},{"key":"e_1_2_2_84_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2012.6180877"},{"key":"e_1_2_2_85_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2012.47"},{"key":"e_1_2_2_86_1","doi-asserted-by":"publisher","DOI":"10.1145\/365024.365307"},{"key":"e_1_2_2_87_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474699566512"},{"key":"e_1_2_2_88_1","volume-title":"The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. ACM, Brisbane QLD Australia, 1--10. https:\/\/doi.org\/10.1145\/3359997.3365694","author":"Tirado Cortes Carlos A.","unstructured":"Carlos A. Tirado Cortes , Hsiang-Ting Chen , and Chin-Teng Lin . 2019. Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain . In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. ACM, Brisbane QLD Australia, 1--10. https:\/\/doi.org\/10.1145\/3359997.3365694 10.1145\/3359997.3365694 Carlos A. Tirado Cortes, Hsiang-Ting Chen, and Chin-Teng Lin. 2019. Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain. In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. ACM, Brisbane QLD Australia, 1--10. https:\/\/doi.org\/10.1145\/3359997.3365694"},{"key":"e_1_2_2_89_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858084"},{"key":"e_1_2_2_90_1","unstructured":"Unity Technologies. 2021. Unity. Website. Retrieved September 7 2021 from https:\/\/unity.com\/.  Unity Technologies. 2021. Unity. Website. Retrieved September 7 2021 from https:\/\/unity.com\/."},{"key":"e_1_2_2_91_1","volume-title":"Brooks","author":"Usoh Martin","year":"1999","unstructured":"Martin Usoh , Kevin Arthur , Mary C. Whitton , Rui Bastos , Anthony Steed , Mel Slater , and Frederick P . Brooks . 1999 . Walking &gt; walking-in-place &gt; flying, in virtual environments. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99. ACM Press , Not Known, 359--364. https:\/\/doi.org\/10.1145\/311535.311589 10.1145\/311535.311589 Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, and Frederick P. Brooks. 1999. Walking &gt; walking-in-place &gt; flying, in virtual environments. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99. ACM Press, Not Known, 359--364. https:\/\/doi.org\/10.1145\/311535.311589"},{"key":"e_1_2_2_92_1","volume-title":"Game [Windows]","author":"Valve Corporation","unstructured":"Valve Corporation . 2007. Portal. Game [Windows] . Valve Corporation . Valve Corporation. 2007. Portal. Game [Windows]. Valve Corporation."},{"key":"e_1_2_2_93_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474602317473204"},{"key":"e_1_2_2_94_1","doi-asserted-by":"publisher","DOI":"10.1145\/2993369.2996349"},{"key":"e_1_2_2_95_1","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414229"},{"key":"e_1_2_2_96_1","volume-title":"GUD WIP: Gait-Understanding-Driven Walking-In-Place. In 2010 IEEE Virtual Reality Conference (VR). 51--58","author":"Wendt Jeremy D.","year":"2010","unstructured":"Jeremy D. Wendt , Mary C. Whitton , and Frederick P. Brooks . 2010 . GUD WIP: Gait-Understanding-Driven Walking-In-Place. In 2010 IEEE Virtual Reality Conference (VR). 51--58 . https:\/\/doi.org\/10.1109\/VR. 2010 .5444812 10.1109\/VR.2010.5444812 Jeremy D. Wendt, Mary C. Whitton, and Frederick P. Brooks. 2010. GUD WIP: Gait-Understanding-Driven Walking-In-Place. In 2010 IEEE Virtual Reality Conference (VR). 51--58. https:\/\/doi.org\/10.1109\/VR.2010.5444812"},{"key":"e_1_2_2_97_1","volume-title":"Design and evaluation of methods for motor exploration in large virtual environments with head-mounted display technology","author":"Williams Betsy","unstructured":"Betsy Williams . 2008. Design and evaluation of methods for motor exploration in large virtual environments with head-mounted display technology . Vanderbilt University . Betsy Williams. 2008. Design and evaluation of methods for motor exploration in large virtual environments with head-mounted display technology. Vanderbilt University."},{"key":"e_1_2_2_98_1","doi-asserted-by":"publisher","DOI":"10.1145\/1140491.1140495"},{"key":"e_1_2_2_99_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2021.3067781"},{"key":"e_1_2_2_100_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2019.2932213"},{"key":"e_1_2_2_101_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-21607-8_22"},{"key":"e_1_2_2_102_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173673"},{"key":"e_1_2_2_103_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474698565686"},{"key":"e_1_2_2_104_1","doi-asserted-by":"publisher","DOI":"10.1145\/1836248.1836260"},{"key":"e_1_2_2_105_1","volume-title":"Proceedings of the 8th Annual Immersive Projection Technology (IPT) Symposium (01","author":"Yan L","year":"2004","unstructured":"L Yan , Robert Allison , and Simon Rushton . 2004 . New simple virtual walking method-walking on the spot . Proceedings of the 8th Annual Immersive Projection Technology (IPT) Symposium (01 2004). L Yan, Robert Allison, and Simon Rushton. 2004. New simple virtual walking method-walking on the spot. Proceedings of the 8th Annual Immersive Projection Technology (IPT) Symposium (01 2004)."},{"key":"e_1_2_2_106_1","volume-title":"Oculus vr best practices guide. Oculus VR","author":"Yao Richard","year":"2014","unstructured":"Richard Yao , Tom Heath , Aaron Davies , Tom Forsyth , Nate Mitchell , and Perry Hoberman . 2014. Oculus vr best practices guide. Oculus VR ( 2014 ), 27--39. Richard Yao, Tom Heath, Aaron Davies, Tom Forsyth, Nate Mitchell, and Perry Hoberman. 2014. Oculus vr best practices guide. Oculus VR (2014), 27--39."}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3549509","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3549509","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:00:11Z","timestamp":1750186811000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3549509"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,10,25]]},"references-count":107,"journal-issue":{"issue":"CHI PLAY","published-print":{"date-parts":[[2022,10,25]]}},"alternative-id":["10.1145\/3549509"],"URL":"https:\/\/doi.org\/10.1145\/3549509","relation":{},"ISSN":["2573-0142"],"issn-type":[{"value":"2573-0142","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,10,25]]},"assertion":[{"value":"2022-10-31","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}