{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T15:50:09Z","timestamp":1776095409693,"version":"3.50.1"},"reference-count":166,"publisher":"Association for Computing Machinery (ACM)","issue":"CSCW2","license":[{"start":{"date-parts":[[2022,11,7]],"date-time":"2022-11-07T00:00:00Z","timestamp":1667779200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"HKUST-WeBank Joint Laboratory Project","award":["WEB19EG01-d"],"award-info":[{"award-number":["WEB19EG01-d"]}]},{"name":"Research Grants Council of Hong Kong","award":["16214817"],"award-info":[{"award-number":["16214817"]}]},{"name":"5GEAR and FIT projects from Academy of Finland"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2022,11,7]]},"abstract":"<jats:p>In recent years, studies on the user experience have emerged as an indispensable part of any gamification research. The study of user experience enables gamification designers and practitioners to design or adapt their gamification schemes in a more knowledgeable and efficacious manner. However, one popular gamification scheme that has largely remained under-researched in terms of user experience is promotional gamification, which refers to an optional and time-limited gamification program that usually mounts an already gamified platform to increase user incentive and engagement for a short span of time (e.g., during the holiday season). The current study undertakes the first steps necessary to explore users' experiences of working with a promotional gamification scheme in a large-scale online community. To this end, we conduct an extensive qualitative case study of users' experiences with a promotional gamification scheme on the Community Question Answering Website (CQA) of Stack Exchange, called Winter Bash (WB). Notably, the purpose of WB is to operate as a makeshift solution that prevents the decline in user contributions during the holiday season. However, like many other gamification schemes, WB is not devoid of issues, and our research helps identify those issues without overlooking the WB's strengths. Our study denotes not only the first (empirical) typology of users' affective responses to promotional gamification schemes but also the first classification of (de)motivational factors involved in user engagement. At its core, this study comprises two salient parts: (1) a content analysis of user-generated data regarding WB (from the past eight years), and (2) a series of semi-structured interviews with 17 international users who are familiar with WB. We triangulate our findings from (1) and (2) by performing a similar content analysis for two other promotional gamification schemes, namely \"Answerathon\" (from Travel Meta) and \"Discussion Tournament\" (from Reddit). Based on the findings of this study, we present certain guidelines for gamification designers and practitioners, enabling them to deploy or adapt their promotional gamification schemes in a more knowledgeable and effective manner. Finally, our work is concluded by highlighting a few novel research opportunities for researchers invested in the fields of Human-Computer Interaction (HCI) and Computer-Supported Cooperative Work (CSCW).<\/jats:p>","DOI":"10.1145\/3555124","type":"journal-article","created":{"date-parts":[[2022,11,11]],"date-time":"2022-11-11T22:59:06Z","timestamp":1668207546000},"page":"1-34","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":16,"title":["What Do Users Think of Promotional Gamification Schemes? A Qualitative Case Study in a Question Answering Website"],"prefix":"10.1145","volume":"6","author":[{"given":"Reza","family":"Hadi Mogavi","sequence":"first","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong, Hong Kong"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yuanhao","family":"Zhang","sequence":"additional","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ehsan-Ul","family":"Haq","sequence":"additional","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong, Hong Kong"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yongjin","family":"Wu","sequence":"additional","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong SAR, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pan","family":"Hui","sequence":"additional","affiliation":[{"name":"Hong Kong University of Science and Technology &amp; University of Helsinki, Hong Kong, Hong Kong"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Xiaojuan","family":"Ma","sequence":"additional","affiliation":[{"name":"Hong Kong University of Science and Technology, Hong Kong, Hong Kong"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,11,11]]},"reference":[{"key":"e_1_2_2_1_1","volume-title":"Proceedings of the 17th International Conference on World Wide Web","author":"Adamic Lada A.","unstructured":"Lada A. Adamic , Jun Zhang , Eytan Bakshy , and Mark S. Ackerman . 2008. Knowledge Sharing and Yahoo Answers: Everyone Knows Something . In Proceedings of the 17th International Conference on World Wide Web ( Beijing, China) (WWW '08). Association for Computing Machinery, New York, NY, USA, 665--674. https:\/\/doi.org\/10.1145\/1367497.1367587 10.1145\/1367497.1367587 Lada A. Adamic, Jun Zhang, Eytan Bakshy, and Mark S. Ackerman. 2008. Knowledge Sharing and Yahoo Answers: Everyone Knows Something. In Proceedings of the 17th International Conference on World Wide Web (Beijing, China) (WWW '08). Association for Computing Machinery, New York, NY, USA, 665--674. https:\/\/doi.org\/10.1145\/1367497.1367587"},{"key":"e_1_2_2_2_1","volume-title":"Gamification","author":"AlMarshedi Alaa","unstructured":"Alaa AlMarshedi , Vanissa Wanick , Gary B Wills , and Ashok Ranchhod . 2017. Gamification and behaviour . In Gamification . Springer , 19--29. Alaa AlMarshedi, Vanissa Wanick, Gary B Wills, and Ashok Ranchhod. 2017. Gamification and behaviour. In Gamification. Springer, 19--29."},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2488388.2488398"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.4018\/IJCINI.2017070101"},{"key":"e_1_2_2_6_1","first-page":"1","article-title":"Qualitative case study guidelines. Bavs karada, S.(2014). Qualitative case studies guidelines","volume":"19","author":"Baskarada Sasa","year":"2014","unstructured":"Sasa Baskarada . 2014 . Qualitative case study guidelines. Bavs karada, S.(2014). Qualitative case studies guidelines . The Qualitative Report , Vol. 19 , 40 (2014), 1 -- 25 . Sasa Baskarada. 2014. Qualitative case study guidelines. Bavs karada, S.(2014). Qualitative case studies guidelines. The Qualitative Report, Vol. 19, 40 (2014), 1--25.","journal-title":"The Qualitative Report"},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-02217-3"},{"key":"e_1_2_2_8_1","volume-title":"https:\/\/psychologydictionary.org\/ Retrieved","author":"Scientific Board Psychology Dictionary's","year":"2020","unstructured":"Psychology Dictionary's Scientific Board . 2020. Psychology Dictionary . https:\/\/psychologydictionary.org\/ Retrieved December 5, 2020 from Psychology Dictionary's Scientific Board. 2020. Psychology Dictionary. https:\/\/psychologydictionary.org\/ Retrieved December 5, 2020 from"},{"key":"e_1_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414259"},{"key":"e_1_2_2_10_1","volume-title":"Ways of Knowing in HCI","author":"Bruckman Amy","unstructured":"Amy Bruckman . 2014. Research Ethics and HCI . In Ways of Knowing in HCI . Springer New York , 449--468. https:\/\/doi.org\/10.1007\/978--1--4939-0378--8_18 10.1007\/978--1--4939-0378--8_18 Amy Bruckman. 2014. Research Ethics and HCI. In Ways of Knowing in HCI. Springer New York, 449--468. https:\/\/doi.org\/10.1007\/978--1--4939-0378--8_18"},{"key":"e_1_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.5555\/3163583.3163673"},{"key":"e_1_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173868"},{"key":"e_1_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2685553.2698999"},{"key":"e_1_2_2_14_1","first-page":"10","volume-title":"Practices and Challenges. Proc. ACM Hum.-Comput. Interact.","volume":"4","author":"Cheng Ruijia","year":"2020","unstructured":"Ruijia Cheng and Mark Zachry . 2020 . Building Community Knowledge In Online Competitions: Motivation , Practices and Challenges. Proc. ACM Hum.-Comput. Interact. , Vol. 4 , CSCW2, Article 179 (Oct. 2020), 22 pages. https:\/\/doi.org\/ 10 .1145\/3415250 10.1145\/3415250 Ruijia Cheng and Mark Zachry. 2020. Building Community Knowledge In Online Competitions: Motivation, Practices and Challenges. Proc. ACM Hum.-Comput. Interact., Vol. 4, CSCW2, Article 179 (Oct. 2020), 22 pages. https:\/\/doi.org\/10.1145\/3415250"},{"key":"e_1_2_2_15_1","volume-title":"Bastin Tony Roy Savarimuthu, and Stephen Cranefield","author":"Cheriyan Jithin","year":"2021","unstructured":"Jithin Cheriyan , Bastin Tony Roy Savarimuthu, and Stephen Cranefield . 2021 . Towards Offensive Language Detection and Reduction in Four Software Engineering Communities. In Evaluation and Assessment in Software Engineering (Trondheim, Norway) (EASE 2021). Association for Computing Machinery , New York, NY, USA, 254--259. https:\/\/doi.org\/10.1145\/3463274.3463805 10.1145\/3463274.3463805 Jithin Cheriyan, Bastin Tony Roy Savarimuthu, and Stephen Cranefield. 2021. Towards Offensive Language Detection and Reduction in Four Software Engineering Communities. In Evaluation and Assessment in Software Engineering (Trondheim, Norway) (EASE 2021). Association for Computing Machinery, New York, NY, USA, 254--259. https:\/\/doi.org\/10.1145\/3463274.3463805"},{"key":"e_1_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658540"},{"key":"e_1_2_2_17_1","volume-title":"Traffic and Age of Different Stack Exchange Communities. https:\/\/stackexchange.com\/sites#traffic Retrieved","author":"Communities Stack Exchange","year":"2021","unstructured":"Stack Exchange Communities . 2021. Traffic and Age of Different Stack Exchange Communities. https:\/\/stackexchange.com\/sites#traffic Retrieved March 28, 2021 from Stack Exchange Communities. 2021. Traffic and Age of Different Stack Exchange Communities. https:\/\/stackexchange.com\/sites#traffic Retrieved March 28, 2021 from"},{"key":"e_1_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10964-013-9948-y"},{"key":"e_1_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/3282665.3282674"},{"key":"e_1_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858395"},{"key":"e_1_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"e_1_2_2_22_1","volume-title":"CHI '11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA '11)","author":"Deterding Sebastian","year":"1979","unstructured":"Sebastian Deterding , Miguel Sicart , Lennart Nacke , Kenton O'Hara , and Dan Dixon . 2011b. Gamification. Using Game-Design Elements in Non-Gaming Contexts . In CHI '11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA '11) . Association for Computing Machinery , New York, NY, USA , 2425--2428. https:\/\/doi.org\/10.1145\/ 1979 742.1979575 10.1145\/1979742.1979575 Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, and Dan Dixon. 2011b. Gamification. Using Game-Design Elements in Non-Gaming Contexts. In CHI '11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA '11). Association for Computing Machinery, New York, NY, USA, 2425--2428. https:\/\/doi.org\/10.1145\/1979742.1979575"},{"key":"e_1_2_2_23_1","volume-title":"A theory of co-operation and competition. Human relations","author":"Deutsch Morton","year":"1949","unstructured":"Morton Deutsch . 1949. A theory of co-operation and competition. Human relations , Vol. 2 , 2 ( 1949 ), 129--152. Morton Deutsch. 1949. A theory of co-operation and competition. Human relations, Vol. 2, 2 (1949), 129--152."},{"key":"e_1_2_2_24_1","volume-title":"American Psychological Association. https:\/\/dictionary.apa.org\/ Retrieved","author":"APA","year":"2021","unstructured":"APA dictionary. 2021. American Psychological Association. https:\/\/dictionary.apa.org\/ Retrieved February 10, 2021 from APA dictionary. 2021. American Psychological Association. https:\/\/dictionary.apa.org\/ Retrieved February 10, 2021 from"},{"key":"e_1_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376717"},{"key":"e_1_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3359259"},{"key":"e_1_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376699"},{"key":"e_1_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-40994-3_32"},{"key":"e_1_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/2187980.2188207"},{"key":"e_1_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2856822"},{"key":"e_1_2_2_31_1","unstructured":"Natasha Duarte Emma Llanso and Anna C Loup. 2018. Mixed Messages? The Limits of Automated Social Media Content Analysis.. In FAT. 106.  Natasha Duarte Emma Llanso and Anna C Loup. 2018. Mixed Messages? The Limits of Automated Social Media Content Analysis.. In FAT. 106."},{"key":"e_1_2_2_32_1","first-page":"10","volume-title":"Proc. ACM Hum.-Comput. Interact.","volume":"4","author":"Joseph Dubois Patrick Marcel","year":"2020","unstructured":"Patrick Marcel Joseph Dubois , Mahya Maftouni , Parmit K. Chilana , Joanna McGrenere , and Andrea Bunt . 2020 . Gender Differences in Graphic Design Q&As: How Community and Site Characteristics Contribute to Gender Gaps in Answering Questions . Proc. ACM Hum.-Comput. Interact. , Vol. 4 , CSCW2, Article 113 (Oct. 2020), 26 pages. https:\/\/doi.org\/ 10 .1145\/3415184 10.1145\/3415184 Patrick Marcel Joseph Dubois, Mahya Maftouni, Parmit K. Chilana, Joanna McGrenere, and Andrea Bunt. 2020. Gender Differences in Graphic Design Q&As: How Community and Site Characteristics Contribute to Gender Gaps in Answering Questions. Proc. ACM Hum.-Comput. Interact., Vol. 4, CSCW2, Article 113 (Oct. 2020), 26 pages. https:\/\/doi.org\/10.1145\/3415184"},{"key":"e_1_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2998181.2998342"},{"key":"e_1_2_2_34_1","volume-title":"Meta Stack Exchange live chat. https:\/\/chat.meta.stackexchange.com\/ Retrieved","author":"Exchange Stack","year":"2020","unstructured":"Stack Exchange . 2020a. Meta Stack Exchange live chat. https:\/\/chat.meta.stackexchange.com\/ Retrieved September 20, 2020 from Stack Exchange. 2020a. Meta Stack Exchange live chat. https:\/\/chat.meta.stackexchange.com\/ Retrieved September 20, 2020 from"},{"key":"e_1_2_2_35_1","volume-title":"Stack Overflow live chat. https:\/\/chat.stackoverflow.com\/ Retrieved","author":"Exchange Stack","year":"2020","unstructured":"Stack Exchange . 2020b. Stack Overflow live chat. https:\/\/chat.stackoverflow.com\/ Retrieved September 20, 2020 from Stack Exchange. 2020b. Stack Overflow live chat. https:\/\/chat.stackoverflow.com\/ Retrieved September 20, 2020 from"},{"key":"e_1_2_2_36_1","volume-title":"https:\/\/stackexchange.com\/tour Retrieved","author":"Exchange Stack","year":"2020","unstructured":"Stack Exchange . 2020c. Tour. https:\/\/stackexchange.com\/tour Retrieved November 10, 2020 from Stack Exchange. 2020c. Tour. https:\/\/stackexchange.com\/tour Retrieved November 10, 2020 from"},{"key":"e_1_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300690"},{"key":"e_1_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2006.536"},{"key":"e_1_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1109\/TSE.2018.2842201"},{"key":"e_1_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ipm.2018.08.007"},{"key":"e_1_2_2_41_1","volume-title":"Their Dynamics, and Their Importance in Five Q&a Sites","author":"Furtado Adabriand","year":"1916","unstructured":"Adabriand Furtado , Nazareno Andrade , Nigini Oliveira , and Francisco Brasileiro . 2013. Contributor Profiles , Their Dynamics, and Their Importance in Five Q&a Sites . Association for Computing Machinery , New York, NY, USA , 1237--1252. https:\/\/doi.org\/10.1145\/2441776.244 1916 10.1145\/2441776.2441916 Adabriand Furtado, Nazareno Andrade, Nigini Oliveira, and Francisco Brasileiro. 2013. Contributor Profiles, Their Dynamics, and Their Importance in Five Q&a Sites. Association for Computing Machinery, New York, NY, USA, 1237--1252. https:\/\/doi.org\/10.1145\/2441776.2441916"},{"key":"e_1_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/3450613.3456828"},{"key":"e_1_2_2_43_1","volume-title":"Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing","author":"Gao Ge","unstructured":"Ge Gao , Yuling Sun , and Yongle Zhang . 2020. Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing . Association for Computing Machinery , New York, NY, USA , 1--14. https:\/\/doi.org\/10.1145\/3313831.3376439 10.1145\/3313831.3376439 Ge Gao, Yuling Sun, and Yongle Zhang. 2020. Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing. Association for Computing Machinery, New York, NY, USA, 1--14. https:\/\/doi.org\/10.1145\/3313831.3376439"},{"key":"e_1_2_2_44_1","volume-title":"The European Union's General Data Protection Regulation. https:\/\/gdpr-info.eu\/ Retrieved","author":"GDPR.","year":"2020","unstructured":"GDPR. 2018. The European Union's General Data Protection Regulation. https:\/\/gdpr-info.eu\/ Retrieved April 1, 2020 from GDPR. 2018. The European Union's General Data Protection Regulation. https:\/\/gdpr-info.eu\/ Retrieved April 1, 2020 from"},{"key":"e_1_2_2_45_1","doi-asserted-by":"crossref","unstructured":"Ole Goethe. 2019. Gamification Mindset. Springer.  Ole Goethe. 2019. Gamification Mindset. Springer.","DOI":"10.1007\/978-3-030-11078-9"},{"key":"e_1_2_2_46_1","volume-title":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19)","author":"G\u00f3mez-Zar\u00e1 Diego","unstructured":"Diego G\u00f3mez-Zar\u00e1 , Matthew Paras , Marlon Twyman , Jacqueline N. Lane , Leslie A. DeChurch , and Noshir S. Contractor . 2019. Who Would You Like to Work With? . In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19) . Association for Computing Machinery, New York, NY, USA, 1--15. https:\/\/doi.org\/10.1145\/3290605.3300889 10.1145\/3290605.3300889 Diego G\u00f3mez-Zar\u00e1, Matthew Paras, Marlon Twyman, Jacqueline N. Lane, Leslie A. DeChurch, and Noshir S. Contractor. 2019. Who Would You Like to Work With?. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI '19). Association for Computing Machinery, New York, NY, USA, 1--15. https:\/\/doi.org\/10.1145\/3290605.3300889"},{"key":"e_1_2_2_47_1","volume-title":"Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing","author":"Guha Shion","unstructured":"Shion Guha and Stephen B. Wicker . 2015. Spatial Subterfuge: An Experience Sampling Study to Predict Deceptive Location Disclosures . In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing ( Osaka, Japan) (UbiComp '15). Association for Computing Machinery, New York, NY, USA, 1131--1135. https:\/\/doi.org\/10.1145\/2750858.2804281 10.1145\/2750858.2804281 Shion Guha and Stephen B. Wicker. 2015. Spatial Subterfuge: An Experience Sampling Study to Predict Deceptive Location Disclosures. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (Osaka, Japan) (UbiComp '15). Association for Computing Machinery, New York, NY, USA, 1131--1135. https:\/\/doi.org\/10.1145\/2750858.2804281"},{"key":"#cr-split#-e_1_2_2_48_1.1","doi-asserted-by":"crossref","unstructured":"Reza Hadi Mogavi Bingcan Guo Yuanhao Zhang Ehsan-Ul Haq Pan Hui and Xiaojuan Ma. 2022a. When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App. (2022) 175--188. https:\/\/doi.org\/10.1145\/3491140.3528274 10.1145\/3491140.3528274","DOI":"10.1145\/3491140.3528274"},{"key":"#cr-split#-e_1_2_2_48_1.2","doi-asserted-by":"crossref","unstructured":"Reza Hadi Mogavi Bingcan Guo Yuanhao Zhang Ehsan-Ul Haq Pan Hui and Xiaojuan Ma. 2022a. When Gamification Spoils Your Learning: A Qualitative Case Study of Gamification Misuse in a Language-Learning App. (2022) 175--188. https:\/\/doi.org\/10.1145\/3491140.3528274","DOI":"10.1145\/3491140.3528274"},{"key":"e_1_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/3555553"},{"key":"e_1_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/3449086"},{"key":"e_1_2_2_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/3430895.3460126"},{"key":"e_1_2_2_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347167"},{"key":"e_1_2_2_53_1","doi-asserted-by":"publisher","DOI":"10.1109\/hicss.2014.377"},{"key":"e_1_2_2_54_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery","author":"He Helen Ai","unstructured":"Helen Ai He , Saul Greenberg , and Elaine M. Huang . 2010. One Size Does Not Fit All: Applying the Transtheoretical Model to Energy Feedback Technology Design . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery , New York, NY, USA, 927--936. https:\/\/doi.org\/10.1145\/1753326.1753464 10.1145\/1753326.1753464 Helen Ai He, Saul Greenberg, and Elaine M. Huang. 2010. One Size Does Not Fit All: Applying the Transtheoretical Model to Energy Feedback Technology Design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 927--936. https:\/\/doi.org\/10.1145\/1753326.1753464"},{"key":"e_1_2_2_55_1","first-page":"3","article-title":"Impacts of Forced Serious Game Play on Vulnerable","volume":"3","author":"Heeter Carrie","year":"2011","unstructured":"Carrie Heeter , Brian Magerko , Ben Medler , and Yu-Hao Lee . 2011 . Impacts of Forced Serious Game Play on Vulnerable Subgroups. Int. J. Gaming Comput. Mediat. Simul. , Vol. 3 , 3 (July 2011), 34--53. https:\/\/doi.org\/10.4018\/jgcms.2011070103 10.4018\/jgcms.2011070103 Carrie Heeter, Brian Magerko, Ben Medler, and Yu-Hao Lee. 2011. Impacts of Forced Serious Game Play on Vulnerable Subgroups. Int. J. Gaming Comput. Mediat. Simul., Vol. 3, 3 (July 2011), 34--53. https:\/\/doi.org\/10.4018\/jgcms.2011070103","journal-title":"Subgroups. Int. J. Gaming Comput. Mediat. Simul."},{"key":"e_1_2_2_56_1","first-page":"885","article-title":"Gamification as a Disruptive Factor in Software Process Improvement Initiatives","volume":"20","author":"Herranz Eduardo","year":"2014","unstructured":"Eduardo Herranz , Ricardo Colomo Palacios , Antonio de Amescua Seco , and Murat Yilmaz . 2014 . Gamification as a Disruptive Factor in Software Process Improvement Initiatives . J. Univers. Comput. Sci. , Vol. 20 , 6 (2014), 885 -- 906 . Eduardo Herranz, Ricardo Colomo Palacios, Antonio de Amescua Seco, and Murat Yilmaz. 2014. Gamification as a Disruptive Factor in Software Process Improvement Initiatives. J. Univers. Comput. Sci., Vol. 20, 6 (2014), 885--906.","journal-title":"J. Univers. Comput. Sci."},{"key":"e_1_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.techfore.2018.01.023"},{"key":"e_1_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2018.06.037"},{"key":"e_1_2_2_59_1","article-title":"Personalized Review Recommendation Based on Users","volume":"20","author":"Huang Chunli","year":"2020","unstructured":"Chunli Huang , Wenjun Jiang , Jie Wu , and Guojun Wang . 2020 . Personalized Review Recommendation Based on Users ' Aspect Sentiment. ACM Trans. Internet Technol. , Vol. 20 , 4, Article 42 (Oct. 2020), 26 pages. https:\/\/doi.org\/10.1145\/3414841 10.1145\/3414841 Chunli Huang, Wenjun Jiang, Jie Wu, and Guojun Wang. 2020. Personalized Review Recommendation Based on Users' Aspect Sentiment. ACM Trans. Internet Technol., Vol. 20, 4, Article 42 (Oct. 2020), 26 pages. https:\/\/doi.org\/10.1145\/3414841","journal-title":"Aspect Sentiment. ACM Trans. Internet Technol."},{"key":"e_1_2_2_60_1","volume-title":"Proceedings of the AAAI Workshop on Challenges in Game AI","volume":"4","author":"Hunicke Robin","year":"2004","unstructured":"Robin Hunicke , Marc LeBlanc , and Robert Zubek . 2004 . MDA: A formal approach to game design and game research . In Proceedings of the AAAI Workshop on Challenges in Game AI , Vol. 4 . San Jose, CA, 1722. Robin Hunicke, Marc LeBlanc, and Robert Zubek. 2004. MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI, Vol. 4. San Jose, CA, 1722."},{"key":"e_1_2_2_61_1","volume-title":"Rangeet Pan, and Hridesh Rajan.","author":"Islam Md Johirul","year":"2019","unstructured":"Md Johirul Islam , Hoan Anh Nguyen , Rangeet Pan, and Hridesh Rajan. 2019 . What do developers ask about ML libraries? a large-scale study using stack overflow. arXiv preprint arXiv:1906.11940 (2019). Md Johirul Islam, Hoan Anh Nguyen, Rangeet Pan, and Hridesh Rajan. 2019. What do developers ask about ML libraries? a large-scale study using stack overflow. arXiv preprint arXiv:1906.11940 (2019)."},{"key":"e_1_2_2_62_1","volume-title":"The principles of psychology","author":"James William","unstructured":"William James . 2007. The principles of psychology . Vol. 1 . Cosimo, Inc. William James. 2007. The principles of psychology. Vol. 1. Cosimo, Inc."},{"key":"e_1_2_2_63_1","volume-title":"A companion to qualitative research","author":"Jenner Bryan","unstructured":"Bryan Jenner , Uwe Flick , Ernst von Kardoff , and Ines Steinke . 2004. A companion to qualitative research . Sage . Bryan Jenner, Uwe Flick, Ernst von Kardoff, and Ines Steinke. 2004. A companion to qualitative research. Sage."},{"key":"e_1_2_2_64_1","volume-title":"Social interdependence: interrelationships among theory, research, and practice. American psychologist","author":"Johnson David W","year":"2003","unstructured":"David W Johnson . 2003. Social interdependence: interrelationships among theory, research, and practice. American psychologist , Vol. 58 , 11 ( 2003 ), 934. David W Johnson. 2003. Social interdependence: interrelationships among theory, research, and practice. American psychologist, Vol. 58, 11 (2003), 934."},{"key":"e_1_2_2_65_1","volume-title":"Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing","author":"Karumur Raghav Pavan","year":"1804","unstructured":"Raghav Pavan Karumur , Tien T. Nguyen , and Joseph A. Konstan . 2016. Early Activity Diversity: Assessing Newcomer Retention from First-Session Activity . In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing ( San Francisco, California, USA) (CSCW '16). Association for Computing Machinery, New York, NY, USA, 595--608. https:\/\/doi.org\/10.1145\/28 1804 8.2820009 10.1145\/2818048.2820009 Raghav Pavan Karumur, Tien T. Nguyen, and Joseph A. Konstan. 2016. Early Activity Diversity: Assessing Newcomer Retention from First-Session Activity. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, California, USA) (CSCW '16). Association for Computing Machinery, New York, NY, USA, 595--608. https:\/\/doi.org\/10.1145\/2818048.2820009"},{"key":"e_1_2_2_66_1","volume-title":"Thematic analysis of qualitative data: AMEE Guide No. 131. Medical Teacher","author":"Kiger Michelle E","year":"2020","unstructured":"Michelle E Kiger and Lara Varpio . 2020. Thematic analysis of qualitative data: AMEE Guide No. 131. Medical Teacher ( 2020 ), 1--9. Michelle E Kiger and Lara Varpio. 2020. Thematic analysis of qualitative data: AMEE Guide No. 131. Medical Teacher (2020), 1--9."},{"key":"e_1_2_2_67_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376830"},{"key":"e_1_2_2_68_1","doi-asserted-by":"publisher","DOI":"10.1145\/3343031.3350589"},{"key":"e_1_2_2_69_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235782"},{"key":"e_1_2_2_70_1","doi-asserted-by":"publisher","DOI":"10.1145\/3178876.3186147"},{"key":"e_1_2_2_71_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.smr.2015.06.002"},{"key":"e_1_2_2_72_1","volume-title":"Motivations to Participate in Online Communities","author":"Lampe Cliff","year":"1927","unstructured":"Cliff Lampe , Rick Wash , Alcides Velasquez , and Elif Ozkaya . 2010. Motivations to Participate in Online Communities . Association for Computing Machinery , New York, NY, USA , 1927 --1936. https:\/\/doi.org\/10.1145\/1753326.1753616 10.1145\/1753326.1753616 Cliff Lampe, Rick Wash, Alcides Velasquez, and Elif Ozkaya. 2010. Motivations to Participate in Online Communities. Association for Computing Machinery, New York, NY, USA, 1927--1936. https:\/\/doi.org\/10.1145\/1753326.1753616"},{"key":"e_1_2_2_73_1","doi-asserted-by":"publisher","DOI":"10.1145\/3409251.3411713"},{"key":"e_1_2_2_74_1","doi-asserted-by":"publisher","DOI":"10.1145\/3020165.3020181"},{"key":"e_1_2_2_75_1","volume-title":"The Oxford handbook of qualitative research","author":"Leavy Patricia","unstructured":"Patricia Leavy . 2014. The Oxford handbook of qualitative research . Oxford University Press , USA. Patricia Leavy. 2014. The Oxford handbook of qualitative research. Oxford University Press, USA."},{"key":"e_1_2_2_76_1","doi-asserted-by":"publisher","DOI":"10.3390\/info11040176"},{"key":"e_1_2_2_77_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0035519"},{"key":"e_1_2_2_78_1","volume-title":"Investigating \"Bottom-Up\" Gamification","author":"Lessel Pascal","year":"2026","unstructured":"Pascal Lessel , Maximilian Altmeyer , Marc M\u00fcller , Christian Wolff , and Antonio Kr\u00fcger . 2016. \" Don't Whip Me With Your Games\" : Investigating \"Bottom-Up\" Gamification . Association for Computing Machinery , New York, NY, USA , 2026 --2037. https:\/\/doi.org\/10.1145\/2858036.2858463 10.1145\/2858036.2858463 Pascal Lessel, Maximilian Altmeyer, Marc M\u00fcller, Christian Wolff, and Antonio Kr\u00fcger. 2016. \"Don't Whip Me With Your Games\": Investigating \"Bottom-Up\" Gamification. Association for Computing Machinery, New York, NY, USA, 2026--2037. https:\/\/doi.org\/10.1145\/2858036.2858463"},{"key":"e_1_2_2_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300380"},{"key":"e_1_2_2_80_1","doi-asserted-by":"publisher","DOI":"10.1145\/3148330.3148336"},{"key":"e_1_2_2_81_1","volume-title":"Design Science","volume":"6","author":"Liao Ting","year":"2020","unstructured":"Ting Liao , Kesler Tanner , and Erin Faith MacDonald . 2020 . Revealing insights of users' perception: an approach to evaluate wearable products based on emotions . Design Science , Vol. 6 (2020). Ting Liao, Kesler Tanner, and Erin Faith MacDonald. 2020. Revealing insights of users' perception: an approach to evaluate wearable products based on emotions. Design Science, Vol. 6 (2020)."},{"key":"e_1_2_2_82_1","doi-asserted-by":"publisher","DOI":"10.1145\/3078714.3078720"},{"key":"e_1_2_2_83_1","doi-asserted-by":"publisher","DOI":"10.1145\/3187011"},{"key":"e_1_2_2_84_1","volume-title":"Tucker","author":"Lopez Christian E.","year":"2019","unstructured":"Christian E. Lopez and Conrad S . Tucker . 2019 . The effects of player type on performance: A gamification case study. Computers in Human Behavior , Vol. 91 (Feb. 2019), 333--345. https:\/\/doi.org\/10.1016\/j.chb.2018.10.005 10.1016\/j.chb.2018.10.005 Christian E. Lopez and Conrad S. Tucker. 2019. The effects of player type on performance: A gamification case study. Computers in Human Behavior, Vol. 91 (Feb. 2019), 333--345. https:\/\/doi.org\/10.1016\/j.chb.2018.10.005"},{"key":"e_1_2_2_85_1","volume-title":"An Anatomy of Security Conversations in Stack Overflow. In 2019 IEEE\/ACM 41st International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS). IEEE. https:\/\/doi.org\/10","author":"Lopez Tamara","year":"2019","unstructured":"Tamara Lopez , Thein Tun , Arosha Bandara , Levine Mark , Bashar Nuseibeh , and Helen Sharp . 2019 . An Anatomy of Security Conversations in Stack Overflow. In 2019 IEEE\/ACM 41st International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS). IEEE. https:\/\/doi.org\/10 .1109\/icse-seis.2019.00012 10.1109\/icse-seis.2019.00012 Tamara Lopez, Thein Tun, Arosha Bandara, Levine Mark, Bashar Nuseibeh, and Helen Sharp. 2019. An Anatomy of Security Conversations in Stack Overflow. In 2019 IEEE\/ACM 41st International Conference on Software Engineering: Software Engineering in Society (ICSE-SEIS). IEEE. https:\/\/doi.org\/10.1109\/icse-seis.2019.00012"},{"key":"e_1_2_2_86_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474670"},{"key":"e_1_2_2_87_1","doi-asserted-by":"publisher","DOI":"10.1108\/IJRDM-05-2014-0061"},{"key":"e_1_2_2_88_1","doi-asserted-by":"crossref","unstructured":"Aaron R Lyon Sean A Munson Brenna N Renn David C Atkins Michael D Pullmann Emily Friedman and Patricia A Are\u00e1n. 2019. Use of human-centered design to improve implementation of evidence-based psychotherapies in low-resource communities: Protocol for studies applying a framework to assess usability. JMIR research protocols Vol. 8 10 (2019) e14990.  Aaron R Lyon Sean A Munson Brenna N Renn David C Atkins Michael D Pullmann Emily Friedman and Patricia A Are\u00e1n. 2019. Use of human-centered design to improve implementation of evidence-based psychotherapies in low-resource communities: Protocol for studies applying a framework to assess usability. JMIR research protocols Vol. 8 10 (2019) e14990.","DOI":"10.2196\/14990"},{"key":"e_1_2_2_89_1","doi-asserted-by":"publisher","DOI":"10.1145\/3308558.3313510"},{"key":"e_1_2_2_90_1","doi-asserted-by":"publisher","DOI":"10.1145\/3274385"},{"key":"e_1_2_2_91_1","volume-title":"Dagstuhl Seminar Proceedings. Schloss Dagstuhl-Leibniz-Zentrum f\u00fcr Informatik.","author":"Mahlke Sascha","year":"2008","unstructured":"Sascha Mahlke . 2008 . Visual aesthetics and the user experience . In Dagstuhl Seminar Proceedings. Schloss Dagstuhl-Leibniz-Zentrum f\u00fcr Informatik. Sascha Mahlke. 2008. Visual aesthetics and the user experience. In Dagstuhl Seminar Proceedings. Schloss Dagstuhl-Leibniz-Zentrum f\u00fcr Informatik."},{"key":"e_1_2_2_92_1","volume-title":"Reality is broken: Why games make us better and how they can change the world","author":"McGonigal Jane","unstructured":"Jane McGonigal . 2011. Reality is broken: Why games make us better and how they can change the world . Penguin . Jane McGonigal. 2011. Reality is broken: Why games make us better and how they can change the world. Penguin."},{"key":"e_1_2_2_93_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-29908-8_29"},{"key":"e_1_2_2_95_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.infsof.2017.10.015"},{"key":"e_1_2_2_96_1","doi-asserted-by":"publisher","DOI":"10.1145\/2998181.2998272"},{"key":"e_1_2_2_97_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","author":"Nam Kevin Kyung","year":"1870","unstructured":"Kevin Kyung Nam , Mark S. Ackerman , and Lada A. Adamic . 2009. Questions in, Knowledge in? A Study of Naver's Question Answering Community . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ( Boston, MA, USA) (CHI '09). Association for Computing Machinery, New York, NY, USA, 779--788. https:\/\/doi.org\/10.1145\/15 1870 1.1518821 10.1145\/1518701.1518821 Kevin Kyung Nam, Mark S. Ackerman, and Lada A. Adamic. 2009. Questions in, Knowledge in? A Study of Naver's Question Answering Community. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Boston, MA, USA) (CHI '09). Association for Computing Machinery, New York, NY, USA, 779--788. https:\/\/doi.org\/10.1145\/1518701.1518821"},{"key":"e_1_2_2_98_1","doi-asserted-by":"publisher","DOI":"10.2196\/jmir.7273"},{"key":"e_1_2_2_99_1","volume-title":"Gamification in Education and Business","author":"Nicholson Scott","unstructured":"Scott Nicholson . 2014. A RECIPE for Meaningful Gamification . In Gamification in Education and Business . Springer International Publishing , 1--20. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_1 10.1007\/978--3--319--10208--5_1 Scott Nicholson. 2014. A RECIPE for Meaningful Gamification. In Gamification in Education and Business. Springer International Publishing, 1--20. https:\/\/doi.org\/10.1007\/978--3--319--10208--5_1"},{"key":"e_1_2_2_100_1","volume-title":"Bennett","author":"Nikolaev Boris","year":"2016","unstructured":"Boris Nikolaev and Daniel L . Bennett . 2016 . Give me liberty and give me control: Economic freedom, control perceptions and the paradox of choice. European Journal of Political Economy , Vol. 45 (Dec. 2016), 39--52. https:\/\/doi.org\/10.1016\/j.ejpoleco.2015.12.002 10.1016\/j.ejpoleco.2015.12.002 Boris Nikolaev and Daniel L. Bennett. 2016. Give me liberty and give me control: Economic freedom, control perceptions and the paradox of choice. European Journal of Political Economy, Vol. 45 (Dec. 2016), 39--52. https:\/\/doi.org\/10.1016\/j.ejpoleco.2015.12.002"},{"key":"e_1_2_2_101_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300698"},{"key":"e_1_2_2_102_1","doi-asserted-by":"publisher","DOI":"10.1145\/332040.332409"},{"key":"e_1_2_2_103_1","volume-title":"Internet Research: Ethical Guidelines 3.0. https:\/\/aoir.org\/ethics\/ Retrieved","author":"Association of Internet Researchers (AoIR).","year":"2019","unstructured":"Association of Internet Researchers (AoIR). 2019 . Internet Research: Ethical Guidelines 3.0. https:\/\/aoir.org\/ethics\/ Retrieved April 1, 2020 from Association of Internet Researchers (AoIR). 2019. Internet Research: Ethical Guidelines 3.0. https:\/\/aoir.org\/ethics\/ Retrieved April 1, 2020 from"},{"key":"e_1_2_2_104_1","volume-title":"Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery","author":"Oleson Alannah","unstructured":"Alannah Oleson , Meron Solomon , and Amy J. Ko . 2020. Computing Students' Learning Difficulties in HCI Education . In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery , New York, NY, USA, 1--14. https:\/\/doi.org\/10.1145\/3313831.3376149 10.1145\/3313831.3376149 Alannah Oleson, Meron Solomon, and Amy J. Ko. 2020. Computing Students' Learning Difficulties in HCI Education. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1--14. https:\/\/doi.org\/10.1145\/3313831.3376149"},{"key":"e_1_2_2_105_1","doi-asserted-by":"publisher","DOI":"10.1145\/3274399"},{"key":"e_1_2_2_106_1","volume-title":"Tailored Gamification to Educational Technologies","author":"Oliveira Wilk","unstructured":"Wilk Oliveira and Ig Ibert Bittencourt . 2019. Tailored Gamification to Educational Technologies . Springer Singapore . https:\/\/doi.org\/10.1007\/978--981--32--9812--5 10.1007\/978--981--32--9812--5 Wilk Oliveira and Ig Ibert Bittencourt. 2019. Tailored Gamification to Educational Technologies. Springer Singapore. https:\/\/doi.org\/10.1007\/978--981--32--9812--5"},{"key":"e_1_2_2_107_1","volume-title":"Emotion Annotation and Representation Language. https:\/\/socialselves.files.wordpress.com\/2013\/03\/earl.pdf Retrieved","author":"Interaction Human-Machine","year":"2020","unstructured":"Human-Machine Interaction Network on Emotion (HUMAINE). 2020. Emotion Annotation and Representation Language. https:\/\/socialselves.files.wordpress.com\/2013\/03\/earl.pdf Retrieved November 4, 2020 from Human-Machine Interaction Network on Emotion (HUMAINE). 2020. Emotion Annotation and Representation Language. https:\/\/socialselves.files.wordpress.com\/2013\/03\/earl.pdf Retrieved November 4, 2020 from"},{"key":"e_1_2_2_108_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174009"},{"key":"e_1_2_2_109_1","volume-title":"A Promotional Gamification Scheme in the CQA of Stack Exchange. https:\/\/winterbash2020.stackexchange.com\/ Retrieved","author":"Home Page Winter Bash","year":"2021","unstructured":"Winter Bash 2020 Home Page . 2021. A Promotional Gamification Scheme in the CQA of Stack Exchange. https:\/\/winterbash2020.stackexchange.com\/ Retrieved January 1, 2021 from Winter Bash 2020 Home Page. 2021. A Promotional Gamification Scheme in the CQA of Stack Exchange. https:\/\/winterbash2020.stackexchange.com\/ Retrieved January 1, 2021 from"},{"key":"e_1_2_2_110_1","volume-title":"Proceedings of the International AAAI Conference on Web and Social Media","volume":"6","author":"Pal Aditya","year":"2012","unstructured":"Aditya Pal , Shuo Chang , and Joseph Konstan . 2012 . Evolution of experts in question answering communities . In Proceedings of the International AAAI Conference on Web and Social Media , Vol. 6 . Aditya Pal, Shuo Chang, and Joseph Konstan. 2012. Evolution of experts in question answering communities. In Proceedings of the International AAAI Conference on Web and Social Media, Vol. 6."},{"key":"e_1_2_2_111_1","volume-title":"Winter Bash Records. https:\/\/winterba.sh\/ Retrieved","year":"2021","unstructured":"Panda. 2021. Winter Bash Records. https:\/\/winterba.sh\/ Retrieved March 28, 2021 from Panda. 2021. Winter Bash Records. https:\/\/winterba.sh\/ Retrieved March 28, 2021 from"},{"key":"e_1_2_2_112_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.simpat.2020.102157"},{"key":"e_1_2_2_113_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376221"},{"key":"e_1_2_2_114_1","doi-asserted-by":"publisher","DOI":"10.1145\/3272973.3274055"},{"key":"e_1_2_2_115_1","doi-asserted-by":"publisher","DOI":"10.1145\/2818052.2869115"},{"key":"e_1_2_2_116_1","doi-asserted-by":"publisher","DOI":"10.1145\/2567948.2576965"},{"key":"e_1_2_2_117_1","volume-title":"Does activity on stack exchange increase during the Winter Bash? https:\/\/meta.stackexchange.com\/questions\/271093\/does-activity-on-stack-exchange-increase-during-the-winter-bash Retrieved","author":"Exchange Question A Meta Stack","year":"2021","unstructured":"A Meta Stack Exchange Question . 2021. Does activity on stack exchange increase during the Winter Bash? https:\/\/meta.stackexchange.com\/questions\/271093\/does-activity-on-stack-exchange-increase-during-the-winter-bash Retrieved March 28, 2021 from A Meta Stack Exchange Question. 2021. Does activity on stack exchange increase during the Winter Bash? https:\/\/meta.stackexchange.com\/questions\/271093\/does-activity-on-stack-exchange-increase-during-the-winter-bash Retrieved March 28, 2021 from"},{"key":"e_1_2_2_118_1","volume-title":"Generalized expectancies for internal versus external control of reinforcement. Psychological monographs: General and applied","author":"Rotter Julian B","year":"1966","unstructured":"Julian B Rotter . 1966. Generalized expectancies for internal versus external control of reinforcement. Psychological monographs: General and applied , Vol. 80 , 1 ( 1966 ), 1. Julian B Rotter. 1966. Generalized expectancies for internal versus external control of reinforcement. Psychological monographs: General and applied, Vol. 80, 1 (1966), 1."},{"key":"e_1_2_2_119_1","volume-title":"Conley","author":"Rubin Jennifer D.","year":"2020","unstructured":"Jennifer D. Rubin , Lindsay Blackwell , and Terri D . Conley . 2020 . Fragile Masculinity : Men, Gender, and Online Harassment. Association for Computing Machinery , New York, NY, USA, 1--14. 'https:\/\/doi.org\/10.1145\/3313831.3376645 10.1145\/3313831.3376645 Jennifer D. Rubin, Lindsay Blackwell, and Terri D. Conley. 2020. Fragile Masculinity: Men, Gender, and Online Harassment. Association for Computing Machinery, New York, NY, USA, 1--14. 'https:\/\/doi.org\/10.1145\/3313831.3376645"},{"key":"e_1_2_2_120_1","volume-title":"Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems","author":"Jessup Schneider Adrian L.","unstructured":"Adrian L. Jessup Schneider , Kathy Keiver , Alison Pritchard Orr , James N. Reynolds , Neven Golubovich , and T.C. Nicholas Graham . 2020. Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder . In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ( Honolulu, HI, USA) (CHI '20). Association for Computing Machinery, New York, NY, USA, 1--13. https:\/\/doi.org\/10.1145\/3313831.3376480 10.1145\/3313831.3376480 Adrian L. Jessup Schneider, Kathy Keiver, Alison Pritchard Orr, James N. Reynolds, Neven Golubovich, and T.C. Nicholas Graham. 2020. Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI '20). Association for Computing Machinery, New York, NY, USA, 1--13. https:\/\/doi.org\/10.1145\/3313831.3376480"},{"key":"e_1_2_2_121_1","doi-asserted-by":"publisher","DOI":"10.1145\/2901790.2901814"},{"key":"e_1_2_2_122_1","first-page":"88","article-title":"First suggestions for an emotion annotation and representation language","volume":"6","author":"Schr\u00f6der Marc","year":"2006","unstructured":"Marc Schr\u00f6der , Hannes Pirker , and Myriam Lamolle . 2006 . First suggestions for an emotion annotation and representation language . In Proceedings of LREC , Vol. 6. 88 -- 92 . Marc Schr\u00f6der, Hannes Pirker, and Myriam Lamolle. 2006. First suggestions for an emotion annotation and representation language. In Proceedings of LREC, Vol. 6. 88--92.","journal-title":"Proceedings of LREC"},{"key":"e_1_2_2_123_1","volume-title":"Investigating User-Created Gamification in an Image Tagging Task","author":"Schubhan Marc","unstructured":"Marc Schubhan , Maximilian Altmeyer , Dominic Buchheit , and Pascal Lessel . 2020. Investigating User-Created Gamification in an Image Tagging Task . Association for Computing Machinery , New York, NY, USA , 1--12. https:\/\/doi.org\/10.1145\/3313831.3376360 10.1145\/3313831.3376360 Marc Schubhan, Maximilian Altmeyer, Dominic Buchheit, and Pascal Lessel. 2020. Investigating User-Created Gamification in an Image Tagging Task. Association for Computing Machinery, New York, NY, USA, 1--12. https:\/\/doi.org\/10.1145\/3313831.3376360"},{"key":"e_1_2_2_124_1","volume-title":"Removing Gamification: A Research Agenda: Removing Gamification","author":"Seaborn Katie","year":"2021","unstructured":"Katie Seaborn . 2021 . Removing Gamification: A Research Agenda: Removing Gamification . Association for Computing Machinery, New York, NY , USA. 'https:\/\/doi.org\/10.1145\/3411763.3451695 10.1145\/3411763.3451695 Katie Seaborn. 2021. Removing Gamification: A Research Agenda: Removing Gamification. Association for Computing Machinery, New York, NY, USA. 'https:\/\/doi.org\/10.1145\/3411763.3451695"},{"key":"e_1_2_2_125_1","volume-title":"Fels","author":"Seaborn Katie","year":"2015","unstructured":"Katie Seaborn and Deborah I . Fels . 2015 a. Gamification in theory and action: A survey. International Journal of Human-Computer Studies , Vol. 74 (Feb. 2015), 14--31. https:\/\/doi.org\/10.1016\/j.ijhcs.2014.09.006 10.1016\/j.ijhcs.2014.09.006 Katie Seaborn and Deborah I. Fels. 2015a. Gamification in theory and action: A survey. International Journal of Human-Computer Studies, Vol. 74 (Feb. 2015), 14--31. https:\/\/doi.org\/10.1016\/j.ijhcs.2014.09.006"},{"key":"e_1_2_2_126_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2014.09.006"},{"key":"e_1_2_2_127_1","doi-asserted-by":"publisher","DOI":"10.24251\/HICSS.2020.354"},{"key":"e_1_2_2_128_1","series-title":"Lecture Notes in Computer Science","volume-title":"Who Stays Longer in Community QA Media? - User Behavior Analysis in cQA -","author":"Shoji Yoshiyuki","unstructured":"Yoshiyuki Shoji , Sumio Fujita , Akira Tajima , and Katsumi Tanaka . 2015. Who Stays Longer in Community QA Media? - User Behavior Analysis in cQA - . In Lecture Notes in Computer Science . Springer International Publishing , 33--48. https:\/\/doi.org\/10.1007\/978--3--319--27433--1_3 10.1007\/978--3--319--27433--1_3 Yoshiyuki Shoji, Sumio Fujita, Akira Tajima, and Katsumi Tanaka. 2015. Who Stays Longer in Community QA Media? - User Behavior Analysis in cQA -. In Lecture Notes in Computer Science. Springer International Publishing, 33--48. https:\/\/doi.org\/10.1007\/978--3--319--27433--1_3"},{"key":"e_1_2_2_129_1","volume-title":"David Clarence McClelland, Joseph Veroff, et al.","author":"Smith Charles P","year":"1992","unstructured":"Charles P Smith , John William Atkinson , David Clarence McClelland, Joseph Veroff, et al. 1992 . Motivation and personality: Handbook of thematic content analysis. Cambridge University Press . Charles P Smith, John William Atkinson, David Clarence McClelland, Joseph Veroff, et al. 1992. Motivation and personality: Handbook of thematic content analysis. Cambridge University Press."},{"key":"e_1_2_2_130_1","unstructured":"Tiffany Watt Smith. 2015. The book of human emotions: An encyclopedia of feeling from anger to wanderlust. Profile books.  Tiffany Watt Smith. 2015. The book of human emotions: An encyclopedia of feeling from anger to wanderlust. Profile books."},{"key":"e_1_2_2_131_1","volume-title":"Juan Jos\u00e9 L\u00f3pez-Jim\u00e9nez, Joaqu\u00edn Nicol\u00e1s, and Jos\u00e9 Luis Fern\u00e1ndez-Alem\u00e1n.","author":"Sobrino-Duque Raimel","year":"2022","unstructured":"Raimel Sobrino-Duque , Noelia Mart\u00ednez-Rojo , Juan Manuel Carrillo de Gea , Juan Jos\u00e9 L\u00f3pez-Jim\u00e9nez, Joaqu\u00edn Nicol\u00e1s, and Jos\u00e9 Luis Fern\u00e1ndez-Alem\u00e1n. 2022 . Evaluating a gamification proposal for learning usability heuristics: Heureka. International Journal of Human-Computer Studies ( 2022), 102774. https:\/\/doi.org\/10.1016\/j.ijhcs.2022.102774 10.1016\/j.ijhcs.2022.102774 Raimel Sobrino-Duque, Noelia Mart\u00ednez-Rojo, Juan Manuel Carrillo de Gea, Juan Jos\u00e9 L\u00f3pez-Jim\u00e9nez, Joaqu\u00edn Nicol\u00e1s, and Jos\u00e9 Luis Fern\u00e1ndez-Alem\u00e1n. 2022. Evaluating a gamification proposal for learning usability heuristics: Heureka. International Journal of Human-Computer Studies (2022), 102774. https:\/\/doi.org\/10.1016\/j.ijhcs.2022.102774"},{"key":"e_1_2_2_132_1","doi-asserted-by":"publisher","DOI":"10.1145\/2934687"},{"key":"e_1_2_2_133_1","volume-title":"Designing Gamified Applications That Make Safe Driving More Engaging","author":"Steinberger Fabius","unstructured":"Fabius Steinberger , Ronald Schroeter , Marcus Foth , and Daniel Johnson . 2017. Designing Gamified Applications That Make Safe Driving More Engaging . Association for Computing Machinery , New York, NY, USA , 2826--2839. https:\/\/doi.org\/10.1145\/3025453.3025511 10.1145\/3025453.3025511 Fabius Steinberger, Ronald Schroeter, Marcus Foth, and Daniel Johnson. 2017. Designing Gamified Applications That Make Safe Driving More Engaging. Association for Computing Machinery, New York, NY, USA, 2826--2839. https:\/\/doi.org\/10.1145\/3025453.3025511"},{"key":"e_1_2_2_134_1","volume-title":"British journal of sports medicine","author":"Sullivan S John","year":"2012","unstructured":"S John Sullivan , Anthony G Schneiders , Choon-Wi Cheang , Emma Kitto , Hopin Lee , Jason Redhead , Sarah Ward , Osman H Ahmed , and Paul R McCrory . 2012. ? What's happening?'A content analysis of concussion-related traffic on Twitter . British journal of sports medicine , Vol. 46 , 4 ( 2012 ), 258--263. S John Sullivan, Anthony G Schneiders, Choon-Wi Cheang, Emma Kitto, Hopin Lee, Jason Redhead, Sarah Ward, Osman H Ahmed, and Paul R McCrory. 2012. ?What's happening?'A content analysis of concussion-related traffic on Twitter. British journal of sports medicine, Vol. 46, 4 (2012), 258--263."},{"key":"e_1_2_2_135_1","unstructured":"J. Sun S. Moosavi R. Ramnath and S. Parthasarathy. [n.d.]. QDEE: Question Difficulty and Expertise Estimation in Community Question Answering Sites. Twelfth International AAAI Conference on Web and Social Media (ICWSM) ( [n. d.]). https:\/\/par.nsf.gov\/biblio\/10064837  J. Sun S. Moosavi R. Ramnath and S. Parthasarathy. [n.d.]. QDEE: Question Difficulty and Expertise Estimation in Community Question Answering Sites. Twelfth International AAAI Conference on Web and Social Media (ICWSM) ( [n. d.]). https:\/\/par.nsf.gov\/biblio\/10064837"},{"key":"e_1_2_2_136_1","volume-title":"Patrick Pei-Luen Rau, and Liang Ma","author":"Sun Na","year":"2014","unstructured":"Na Sun , Patrick Pei-Luen Rau, and Liang Ma . 2014 . Understanding lurkers in online communities: A literature review. Computers in Human Behavior , Vol. 38 (Sept. 2014), 110--117. https:\/\/doi.org\/10.1016\/j.chb.2014.05.022 10.1016\/j.chb.2014.05.022 Na Sun, Patrick Pei-Luen Rau, and Liang Ma. 2014. Understanding lurkers in online communities: A literature review. Computers in Human Behavior, Vol. 38 (Sept. 2014), 110--117. https:\/\/doi.org\/10.1016\/j.chb.2014.05.022"},{"key":"e_1_2_2_137_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376768"},{"key":"e_1_2_2_138_1","volume-title":"Nacke","author":"Tondello Gustavo F.","year":"2019","unstructured":"Gustavo F. Tondello , Dennis L. Kappen , Marim Ganaba , and Lennart E . Nacke . 2019 . Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Springer International Publishing , 224--244. https:\/\/doi.org\/10.1007\/978--3-030--22646--6_16 10.1007\/978--3-030--22646--6_16 Gustavo F. Tondello, Dennis L. Kappen, Marim Ganaba, and Lennart E. Nacke. 2019. Gameful Design Heuristics: A Gamification Inspection Tool. In Human-Computer Interaction. Perspectives on Design. Springer International Publishing, 224--244. https:\/\/doi.org\/10.1007\/978--3-030--22646--6_16"},{"key":"e_1_2_2_139_1","volume-title":"Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (Austin, Texas, USA) (CHI PLAY '16). Association for Computing Machinery","author":"Tondello Gustavo F.","unstructured":"Gustavo F. Tondello , Rina R. Wehbe , Lisa Diamond , Marc Busch , Andrzej Marczewski , and Lennart E. Nacke . 2016. The Gamification User Types Hexad Scale . In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (Austin, Texas, USA) (CHI PLAY '16). Association for Computing Machinery , New York, NY, USA, 229--243. https:\/\/doi.org\/10.1145\/2967934.2968082 10.1145\/2967934.2968082 Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. 2016. The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (Austin, Texas, USA) (CHI PLAY '16). Association for Computing Machinery, New York, NY, USA, 229--243. https:\/\/doi.org\/10.1145\/2967934.2968082"},{"key":"e_1_2_2_140_1","volume-title":"Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems","author":"Tyack April","unstructured":"April Tyack and Elisa D. Mekler . 2020. Self-Determination Theory in HCI Games Research: Current Uses and Open Questions . In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems ( Honolulu, HI, USA) (CHI '20). Association for Computing Machinery, New York, NY, USA, 1--22. https:\/\/doi.org\/10.1145\/3313831.3376723 10.1145\/3313831.3376723 April Tyack and Elisa D. Mekler. 2020. Self-Determination Theory in HCI Games Research: Current Uses and Open Questions. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (Honolulu, HI, USA) (CHI '20). Association for Computing Machinery, New York, NY, USA, 1--22. https:\/\/doi.org\/10.1145\/3313831.3376723"},{"key":"e_1_2_2_141_1","volume-title":"Economides","author":"Tzafilkou Katerina","year":"2021","unstructured":"Katerina Tzafilkou and Anastasios A . Economides . 2021 . Mobile Game-Based Learning in Distance Education : A Mixed Analysis of Learners' Emotions and Gaming Features. In Learning and Collaboration Technologies: Games and Virtual Environments for Learning. Springer International Publishing , 115--132. https:\/\/doi.org\/10.1007\/978--3-030--77943--6_8 10.1007\/978--3-030--77943--6_8 Katerina Tzafilkou and Anastasios A. Economides. 2021. Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features. In Learning and Collaboration Technologies: Games and Virtual Environments for Learning. Springer International Publishing, 115--132. https:\/\/doi.org\/10.1007\/978--3-030--77943--6_8"},{"key":"e_1_2_2_142_1","doi-asserted-by":"publisher","DOI":"10.1145\/3387940.3392245"},{"key":"e_1_2_2_143_1","volume-title":"Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental Behaviour","author":"Houdt Leen Van","unstructured":"Leen Van Houdt , Martijn Millecamp , Katrien Verbert , and Vero Vanden Abeele . 2020. Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental Behaviour . Association for Computing Machinery , New York, NY, USA , 241--253. https:\/\/doi.org\/10.1145\/3410404.3414244 10.1145\/3410404.3414244 Leen Van Houdt, Martijn Millecamp, Katrien Verbert, and Vero Vanden Abeele. 2020. Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental Behaviour. Association for Computing Machinery, New York, NY, USA, 241--253. https:\/\/doi.org\/10.1145\/3410404.3414244"},{"key":"e_1_2_2_144_1","doi-asserted-by":"publisher","DOI":"10.1145\/2675133.2675148"},{"key":"e_1_2_2_145_1","doi-asserted-by":"publisher","DOI":"10.1145\/1378704.1378719"},{"key":"e_1_2_2_146_1","volume-title":"A Community Question Answering (CQA) Website. https:\/\/askubuntu.com\/ Retrieved","author":"Website Ask Ubuntu","year":"2022","unstructured":"Ask Ubuntu Website . 2022a. A Community Question Answering (CQA) Website. https:\/\/askubuntu.com\/ Retrieved January 1, 2022 from Ask Ubuntu Website. 2022a. A Community Question Answering (CQA) Website. https:\/\/askubuntu.com\/ Retrieved January 1, 2022 from"},{"key":"e_1_2_2_147_1","volume-title":"The Meta Website of Stack Overflow Community. https:\/\/meta.stackoverflow.com\/ Retrieved","author":"Overflow Website Meta Stack","year":"2022","unstructured":"Meta Stack Overflow Website . 2022b. The Meta Website of Stack Overflow Community. https:\/\/meta.stackoverflow.com\/ Retrieved January 1, 2022 from Meta Stack Overflow Website. 2022b. The Meta Website of Stack Overflow Community. https:\/\/meta.stackoverflow.com\/ Retrieved January 1, 2022 from"},{"key":"e_1_2_2_148_1","volume-title":"A Community Question Answering (CQA) Website. https:\/\/www.quora.com\/ Retrieved","author":"Website Quora","year":"2021","unstructured":"Quora Website . 2021a. A Community Question Answering (CQA) Website. https:\/\/www.quora.com\/ Retrieved July 1, 2021 from Quora Website. 2021a. A Community Question Answering (CQA) Website. https:\/\/www.quora.com\/ Retrieved July 1, 2021 from"},{"key":"e_1_2_2_149_1","volume-title":"An Discussion Website. https:\/\/www.reddit.com\/ Retrieved","author":"Website Reddit","year":"2021","unstructured":"Reddit Website . 2021b. An Discussion Website. https:\/\/www.reddit.com\/ Retrieved December 18, 2021 from Reddit Website. 2021b. An Discussion Website. https:\/\/www.reddit.com\/ Retrieved December 18, 2021 from"},{"key":"e_1_2_2_150_1","volume-title":"Winter Bash Leaderboard. https:\/\/winterbash2020.stackexchange.com\/leaderboard\/ Retrieved","author":"Website Stack Exchange","year":"2019","unstructured":"Stack Exchange Website . 2019. Winter Bash Leaderboard. https:\/\/winterbash2020.stackexchange.com\/leaderboard\/ Retrieved December 28, 2019 from Stack Exchange Website. 2019. Winter Bash Leaderboard. https:\/\/winterbash2020.stackexchange.com\/leaderboard\/ Retrieved December 28, 2019 from"},{"key":"e_1_2_2_151_1","volume-title":"A Community Question Answering (CQA) Website. https:\/\/stackexchange.com Retrieved","author":"Website Stack Exchange","year":"2021","unstructured":"Stack Exchange Website . 2021c. A Community Question Answering (CQA) Website. https:\/\/stackexchange.com Retrieved January 1, 2021 from Stack Exchange Website. 2021c. A Community Question Answering (CQA) Website. https:\/\/stackexchange.com Retrieved January 1, 2021 from"},{"key":"e_1_2_2_152_1","volume-title":"https:\/\/meta.stackexchange.com\/site-analytics Retrieved","author":"Website Stack Exchange","year":"2021","unstructured":"Stack Exchange Website . 2021d. Site Analytics . https:\/\/meta.stackexchange.com\/site-analytics Retrieved January 19, 2021 from Stack Exchange Website. 2021d. Site Analytics. https:\/\/meta.stackexchange.com\/site-analytics Retrieved January 19, 2021 from"},{"key":"e_1_2_2_153_1","volume-title":"2021 e. Stack Exchange Data Explorer. https:\/\/data.stackexchange.com\/ Retrieved","author":"Website Stack Exchange","year":"2021","unstructured":"Stack Exchange Website . 2021 e. Stack Exchange Data Explorer. https:\/\/data.stackexchange.com\/ Retrieved January 19, 2021 from Stack Exchange Website. 2021 e. Stack Exchange Data Explorer. https:\/\/data.stackexchange.com\/ Retrieved January 19, 2021 from"},{"key":"e_1_2_2_154_1","volume-title":"A Community Question Answering (CQA) Website. https:\/\/stackoverflow.com Retrieved","author":"Website Stack Overflow","year":"2022","unstructured":"Stack Overflow Website . 2022c. A Community Question Answering (CQA) Website. https:\/\/stackoverflow.com Retrieved January 1, 2022 from Stack Overflow Website. 2022c. A Community Question Answering (CQA) Website. https:\/\/stackoverflow.com Retrieved January 1, 2022 from"},{"key":"e_1_2_2_155_1","volume-title":"A Community Question Answering (CQA) Website. https:\/\/superuser.com Retrieved","author":"Website Super User","year":"2022","unstructured":"Super User Website . 2022d. A Community Question Answering (CQA) Website. https:\/\/superuser.com Retrieved January 1, 2022 from Super User Website. 2022d. A Community Question Answering (CQA) Website. https:\/\/superuser.com Retrieved January 1, 2022 from"},{"key":"e_1_2_2_156_1","volume-title":"2021 f. A Community Question Answering (CQA) Website. https:\/\/travel.meta.stackexchange.com\/ Retrieved","author":"Website Travel Meta","year":"2021","unstructured":"Travel Meta Website . 2021 f. A Community Question Answering (CQA) Website. https:\/\/travel.meta.stackexchange.com\/ Retrieved December 15, 2021 from Travel Meta Website. 2021 f. A Community Question Answering (CQA) Website. https:\/\/travel.meta.stackexchange.com\/ Retrieved December 15, 2021 from"},{"key":"e_1_2_2_157_1","volume-title":"2021 g. A Community Question Answering (CQA) Website. https:\/\/www.zhihu.com\/ Retrieved","author":"Website Zhihu","year":"2021","unstructured":"Zhihu Website . 2021 g. A Community Question Answering (CQA) Website. https:\/\/www.zhihu.com\/ Retrieved July 1, 2021 from Zhihu Website. 2021 g. A Community Question Answering (CQA) Website. https:\/\/www.zhihu.com\/ Retrieved July 1, 2021 from"},{"key":"e_1_2_2_158_1","first-page":"1","article-title":"Visualizing the signatures of social roles in online discussion groups","volume":"8","author":"Welser Howard T","year":"2007","unstructured":"Howard T Welser , Eric Gleave , Danyel Fisher , and Marc Smith . 2007 . Visualizing the signatures of social roles in online discussion groups . Journal of social structure , Vol. 8 , 2 (2007), 1 -- 32 . Howard T Welser, Eric Gleave, Danyel Fisher, and Marc Smith. 2007. Visualizing the signatures of social roles in online discussion groups. Journal of social structure, Vol. 8, 2 (2007), 1--32.","journal-title":"Journal of social structure"},{"key":"e_1_2_2_159_1","volume-title":"The gamification toolkit: dynamics, mechanics, and components for the win","author":"Werbach Kevin","unstructured":"Kevin Werbach and Dan Hunter . 2015. The gamification toolkit: dynamics, mechanics, and components for the win . Wharton School Press . Kevin Werbach and Dan Hunter. 2015. The gamification toolkit: dynamics, mechanics, and components for the win. Wharton School Press."},{"key":"e_1_2_2_160_1","unstructured":"A. Woolfolk and A.W. Hoy. 2010. Educational Psychology. Pearson Education. 2008047556 https:\/\/books.google.com\/books?id=3xUPPAAACAAJ  A. Woolfolk and A.W. Hoy. 2010. Educational Psychology. Pearson Education. 2008047556 https:\/\/books.google.com\/books?id=3xUPPAAACAAJ"},{"key":"e_1_2_2_161_1","doi-asserted-by":"publisher","DOI":"10.1145\/2531602.2531604"},{"key":"e_1_2_2_162_1","volume-title":"User Modeling, Adaptation, and Personalization","author":"Yang Jie","unstructured":"Jie Yang , Ke Tao , Alessandro Bozzon , and Geert-Jan Houben . 2014. Sparrows and Owls: Characterisation of Expert Behaviour in StackOverflow . In User Modeling, Adaptation, and Personalization . Springer International Publishing , 266--277. https:\/\/doi.org\/10.1007\/978--3--319-08786--3_23 10.1007\/978--3--319-08786--3_23 Jie Yang, Ke Tao, Alessandro Bozzon, and Geert-Jan Houben. 2014. Sparrows and Owls: Characterisation of Expert Behaviour in StackOverflow. In User Modeling, Adaptation, and Personalization. Springer International Publishing, 266--277. https:\/\/doi.org\/10.1007\/978--3--319-08786--3_23"},{"key":"e_1_2_2_163_1","doi-asserted-by":"publisher","DOI":"10.1145\/3320435.3320438"},{"key":"e_1_2_2_164_1","doi-asserted-by":"publisher","DOI":"10.1145\/3320435.3320438"},{"key":"e_1_2_2_165_1","volume-title":"One size does not fit all: A study of badge behavior in stack overflow. Journal of the Association for Information Science and Technology","author":"Yanovsky Stav","year":"2020","unstructured":"Stav Yanovsky , Nicholas Hoernle , Omer Lev , and Kobi Gal . 2020. One size does not fit all: A study of badge behavior in stack overflow. Journal of the Association for Information Science and Technology ( 2020 ). Stav Yanovsky, Nicholas Hoernle, Omer Lev, and Kobi Gal. 2020. One size does not fit all: A study of badge behavior in stack overflow. Journal of the Association for Information Science and Technology (2020)."},{"key":"e_1_2_2_166_1","volume-title":"Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing","author":"Zhang Hui","year":"2014","unstructured":"Hui Zhang , Munmun De Choudhury , and Jonathan Grudin . 2014 . Creepy but Inevitable? The Evolution of Social Networking . In Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing ( Baltimore, Maryland, USA) (CSCW '14). Association for Computing Machinery, New York, NY, USA, 368--378. https:\/\/doi.org\/10.1145\/2531602.2531685 10.1145\/2531602.2531685 Hui Zhang, Munmun De Choudhury, and Jonathan Grudin. 2014. Creepy but Inevitable? The Evolution of Social Networking. In Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing (Baltimore, Maryland, USA) (CSCW '14). Association for Computing Machinery, New York, NY, USA, 368--378. https:\/\/doi.org\/10.1145\/2531602.2531685"},{"key":"e_1_2_2_167_1","volume-title":"Gamification by design: Implementing game mechanics in web and mobile apps. \"O'Reilly Media","author":"Zichermann Gabe","unstructured":"Gabe Zichermann and Christopher Cunningham . 2011. Gamification by design: Implementing game mechanics in web and mobile apps. \"O'Reilly Media , Inc .\". Gabe Zichermann and Christopher Cunningham. 2011. Gamification by design: Implementing game mechanics in web and mobile apps. \"O'Reilly Media, Inc.\"."}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555124","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3555124","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:49:12Z","timestamp":1750182552000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555124"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,7]]},"references-count":166,"journal-issue":{"issue":"CSCW2","published-print":{"date-parts":[[2022,11,7]]}},"alternative-id":["10.1145\/3555124"],"URL":"https:\/\/doi.org\/10.1145\/3555124","relation":{},"ISSN":["2573-0142"],"issn-type":[{"value":"2573-0142","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,11,7]]},"assertion":[{"value":"2022-11-11","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}