{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:16:36Z","timestamp":1750220196917,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":61,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,9,5]],"date-time":"2022-09-05T00:00:00Z","timestamp":1662336000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,9,5]]},"DOI":"10.1145\/3555858.3555907","type":"proceedings-article","created":{"date-parts":[[2022,11,4]],"date-time":"2022-11-04T15:48:39Z","timestamp":1667576919000},"page":"1-5","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["An Exploratory Study on the Purchase Intentions of Modern Board Games"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1564-2666","authenticated-orcid":false,"given":"Mehmet","family":"Kosa","sequence":"first","affiliation":[{"name":"Department of Psychology, Arizona State University, United States and \rDepartment of Cognitive Science and Artificial Intelligence, Tilburg University, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pieter","family":"Spronck","sequence":"additional","affiliation":[{"name":"Department of Cognitive Science and Artificial Intelligence, Tilburg University, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,11,4]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0167-4870(02)00171-X"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1093\/geronb\/gbz149"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.2307\/23042809"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jretconser.2010.09.009"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1108\/JCM-04-2014-0945"},{"key":"e_1_3_2_1_6_1","unstructured":"Booth P. (2020 March 9). Who's at the table? Board game players and communities. Meeple Mountain. https:\/\/www.meeplemountain.com\/articles\/whos-at-the-table-board-game-players-and-communities\/  Booth P. (2020 March 9). Who's at the table? Board game players and communities. Meeple Mountain. https:\/\/www.meeplemountain.com\/articles\/whos-at-the-table-board-game-players-and-communities\/"},{"key":"e_1_3_2_1_7_1","volume-title":"Understanding channel purchase intentions: measuring online and offline shopping value perceptions","author":"Broekhuizen T. L.","year":"2006","unstructured":"Broekhuizen , T. L. ( 2006 ). Understanding channel purchase intentions: measuring online and offline shopping value perceptions . Ridderkerk : Labyrinth Publications . Broekhuizen, T. L. (2006). Understanding channel purchase intentions: measuring online and offline shopping value perceptions. Ridderkerk: Labyrinth Publications."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1086\/209031"},{"key":"e_1_3_2_1_9_1","first-page":"7384","article-title":"Structural equation modeling with AMOS: basic concepts, applications, and programming (multivariate applications series)","volume":"396","author":"Byrne B. M.","year":"2010","unstructured":"Byrne , B. M. ( 2010 ). Structural equation modeling with AMOS: basic concepts, applications, and programming (multivariate applications series) . New York: Taylor & Francis Group , 396 , 7384 . Byrne, B. M. (2010). Structural equation modeling with AMOS: basic concepts, applications, and programming (multivariate applications series). New York: Taylor & Francis Group, 396, 7384.","journal-title":"New York: Taylor & Francis Group"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1080\/16184740701511110"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-04754-1_51"},{"key":"e_1_3_2_1_12_1","volume-title":"Gender issues and consumer behavior","author":"Costa J. A.","year":"1994","unstructured":"Costa , J. A. (Ed.). ( 1994 ). Gender issues and consumer behavior . Sage Publications, Inc. Costa, J. A. (Ed.). (1994). Gender issues and consumer behavior. Sage Publications, Inc."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1002\/cb.1450"},{"key":"e_1_3_2_1_14_1","volume-title":"Board Games on Emotional Competences for School-Age Children. Games for Health Journal","author":"Dell'Angela L.","year":"2020","unstructured":"Dell'Angela , L. , Zaharia , A. , Lobel , A. , Vico Begara , O. , Sander , D. , & Samson , A. C. ( 2020 ). Board Games on Emotional Competences for School-Age Children. Games for Health Journal . Dell'Angela, L., Zaharia, A., Lobel, A., Vico Begara, O., Sander, D., & Samson, A. C. (2020). Board Games on Emotional Competences for School-Age Children. Games for Health Journal."},{"key":"e_1_3_2_1_15_1","volume-title":"What Drives In-App Purchase Intention in Video Games? An Examination of Patience and the Enjoyment of Routine Tasks. Advances in Management Information Systems Research","author":"Ernst C. P. H.","year":"2018","unstructured":"Ernst , C. P. H. ( 2018 ). What Drives In-App Purchase Intention in Video Games? An Examination of Patience and the Enjoyment of Routine Tasks. Advances in Management Information Systems Research . Ernst, C. P. H. (2018). What Drives In-App Purchase Intention in Video Games? An Examination of Patience and the Enjoyment of Routine Tasks. Advances in Management Information Systems Research."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1080\/15022250.2015.1137784"},{"issue":"3","key":"e_1_3_2_1_17_1","first-page":"175","article-title":"Effect of electronic word-of-mouth on consumer purchase intention: The perspective of gender differences","volume":"10","author":"Fan Y. W.","year":"2012","unstructured":"Fan , Y. W. , & Miao , Y. F. ( 2012 ). Effect of electronic word-of-mouth on consumer purchase intention: The perspective of gender differences . International Journal of Electronic Business Management , 10 ( 3 ), 175 . Fan, Y. W., & Miao, Y. F. (2012). Effect of electronic word-of-mouth on consumer purchase intention: The perspective of gender differences. International Journal of Electronic Business Management, 10(3), 175.","journal-title":"International Journal of Electronic Business Management"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414224"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1080\/02614367.2018.1539866"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2011.07.004"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijinfomgt.2015.01.007"},{"key":"e_1_3_2_1_22_1","volume-title":"What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic commerce research and applications, 16, 18-29","author":"Hsiao K. L.","year":"2016","unstructured":"Hsiao , K. L. , & Chen , C. C. ( 2016 ). What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic commerce research and applications, 16, 18-29 . Hsiao, K. L., & Chen, C. C. (2016). What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic commerce research and applications, 16, 18-29."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1080\/02614368700390061"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235782"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-37983-4_5"},{"key":"e_1_3_2_1_26_1","volume-title":"The role of need satisfaction in explaining intentions to purchase and play in Pok\u00e9mon Go and the moderating role of prior experience. Psychology of Popular Media","author":"Kosa M.","year":"2020","unstructured":"Kosa , M. , & Uysal , A. ( 2020 ). The role of need satisfaction in explaining intentions to purchase and play in Pok\u00e9mon Go and the moderating role of prior experience. Psychology of Popular Media . Kosa, M., & Uysal, A. (2020). The role of need satisfaction in explaining intentions to purchase and play in Pok\u00e9mon Go and the moderating role of prior experience. Psychology of Popular Media."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1037\/ppm0000285"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.4018\/IJGCMS.2020010103"},{"key":"e_1_3_2_1_29_1","article-title":"A multi-attribute analysis of preferences for online and offline shopping: Differences across products, consumers, and shopping stages","author":"Levin A. M.","year":"2005","unstructured":"Levin , A. M. , Levin , I. P. , & Weller , J. A. ( 2005 ). A multi-attribute analysis of preferences for online and offline shopping: Differences across products, consumers, and shopping stages . Journal of Electronic Commerce Research, 6(4). Levin, A. M., Levin, I. P., & Weller, J. A. (2005). A multi-attribute analysis of preferences for online and offline shopping: Differences across products, consumers, and shopping stages. Journal of Electronic Commerce Research, 6(4).","journal-title":"Journal of Electronic Commerce Research, 6(4)."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2014.04.028"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.5539\/ibr.v3n3p63"},{"key":"e_1_3_2_1_32_1","article-title":"At the heart of it all: The concept of presence","author":"Lombard M.","year":"1997","unstructured":"Lombard , M. , & Ditton , T. ( 1997 ). At the heart of it all: The concept of presence . Journal of computer-mediated communication, 3(2), JCMC321. Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of computer-mediated communication, 3(2), JCMC321.","journal-title":"Journal of computer-mediated communication, 3(2), JCMC321."},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1111\/evo.13924"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1177\/1094670504271156"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF02894351"},{"key":"e_1_3_2_1_36_1","unstructured":"Pittwire. (2020 April 10). The rise of board games in today's tech-dominated culture. https:\/\/www.pittwire.pitt.edu\/news\/rise-board-games-today-s-tech-dominated-culture  Pittwire. (2020 April 10). The rise of board games in today's tech-dominated culture. https:\/\/www.pittwire.pitt.edu\/news\/rise-board-games-today-s-tech-dominated-culture"},{"key":"e_1_3_2_1_37_1","volume-title":"Assessing gender and racial representation in the board game industry. Analog Game Studies, 5(4)","author":"Pobuda T.","year":"2018","unstructured":"Pobuda , T. ( 2018 ). Assessing gender and racial representation in the board game industry. Analog Game Studies, 5(4) . Pobuda, T. (2018). Assessing gender and racial representation in the board game industry. Analog Game Studies, 5(4)."},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.2501\/S0265048710201427"},{"key":"e_1_3_2_1_39_1","unstructured":"PrintNinja. (2020 March 19). Board game industry statistics. https:\/\/printninja.com\/blog\/board-game-industry-statistics  PrintNinja. (2020 March 19). Board game industry statistics. https:\/\/printninja.com\/blog\/board-game-industry-statistics"},{"issue":"3","key":"e_1_3_2_1_40_1","first-page":"36","article-title":"Impact of perceived usefulness, perceived ease of use and perceived enjoyment on intention to shop online","volume":"3","author":"Ramayah T.","year":"2005","unstructured":"Ramayah , T. , & Ignatius , J. ( 2005 ). Impact of perceived usefulness, perceived ease of use and perceived enjoyment on intention to shop online . ICFAI Journal of Systems Management (IJSM) , 3 ( 3 ), 36 - 51 . Ramayah, T., & Ignatius, J. (2005). Impact of perceived usefulness, perceived ease of use and perceived enjoyment on intention to shop online. ICFAI Journal of Systems Management (IJSM), 3(3), 36-51.","journal-title":"ICFAI Journal of Systems Management (IJSM)"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412016656324"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445077"},{"key":"e_1_3_2_1_43_1","volume-title":"The motivational pull of video games: A self-determination theory approach. Motivation and emotion, 30(4), 344-360","author":"Ryan R. M.","year":"2006","unstructured":"Ryan , R. M. , Rigby , C. S. , & Przybylski , A. ( 2006 ). The motivational pull of video games: A self-determination theory approach. Motivation and emotion, 30(4), 344-360 . Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006). The motivational pull of video games: A self-determination theory approach. Motivation and emotion, 30(4), 344-360."},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jretconser.2014.11.001"},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.10.013"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2016.02.090"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1504\/IJISCM.2018.094602"},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/3134301"},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1080\/02614367.2018.1519031"},{"key":"e_1_3_2_1_50_1","unstructured":"Stonemaier Games. (2017 September 7). 5 surprises from our demographic survey. https:\/\/stonemaiergames.com\/5-surprises-from-our-demographic-survey\/  Stonemaier Games. (2017 September 7). 5 surprises from our demographic survey. https:\/\/stonemaiergames.com\/5-surprises-from-our-demographic-survey\/"},{"key":"e_1_3_2_1_51_1","unstructured":"Stonemaier Games. (2018 November 29). 5 curiosities from our 2018 demographic survey. https:\/\/stonemaiergames.com\/5-curiosities-from-our-2018-demographic-survey\/  Stonemaier Games. (2018 November 29). 5 curiosities from our 2018 demographic survey. https:\/\/stonemaiergames.com\/5-curiosities-from-our-2018-demographic-survey\/"},{"key":"e_1_3_2_1_52_1","unstructured":"Swatterix. (2019 January 17). Why do we keep buying board games but might not play them?. [Online forum post]. Reddit. https:\/\/www.reddit.com\/r\/boardgames\/comments\/agykcx\/why_do_we_keep_buying_board_games_but_might_not\/  Swatterix. (2019 January 17). Why do we keep buying board games but might not play them?. [Online forum post]. Reddit. https:\/\/www.reddit.com\/r\/boardgames\/comments\/agykcx\/why_do_we_keep_buying_board_games_but_might_not\/"},{"key":"e_1_3_2_1_53_1","volume-title":"Presence in video games. Immersed in media: Telepresence in everyday life, 87-109","author":"Tamborini R.","year":"2010","unstructured":"Tamborini , R. , & Bowman , N. D. ( 2010 ). Presence in video games. Immersed in media: Telepresence in everyday life, 87-109 . Tamborini, R., & Bowman, N. D. (2010). Presence in video games. Immersed in media: Telepresence in everyday life, 87-109."},{"key":"e_1_3_2_1_54_1","first-page":"358","volume-title":"International Journal of retail & distribution Management, 37(4)","author":"Tsiotsou R.","year":"2009","unstructured":"Tsiotsou , R. , & Alexandris , K. ( 2009 ). Delineating the outcomes of sponsorship: sponsor image, word of mouth, and purchase intentions . International Journal of retail & distribution Management, 37(4) , 358 - 369 . Tsiotsou, R., & Alexandris, K. (2009). Delineating the outcomes of sponsorship: sponsor image, word of mouth, and purchase intentions. International Journal of retail & distribution Management, 37(4), 358-369."},{"key":"e_1_3_2_1_55_1","volume-title":"User acceptance of hedonic digital artifacts: A theory of consumption values perspective. Information & management, 47(1), 53-59","author":"Turel O.","year":"2010","unstructured":"Turel , O. , Serenko , A. , & Bontis , N. ( 2010 ). User acceptance of hedonic digital artifacts: A theory of consumption values perspective. Information & management, 47(1), 53-59 . Turel, O., Serenko, A., & Bontis, N. (2010). User acceptance of hedonic digital artifacts: A theory of consumption values perspective. Information & management, 47(1), 53-59."},{"key":"e_1_3_2_1_56_1","volume-title":"User acceptance of hedonic information systems. MIS quarterly, 695-704","author":"Van der Heijden H.","year":"2004","unstructured":"Van der Heijden , H. ( 2004 ). User acceptance of hedonic information systems. MIS quarterly, 695-704 . Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS quarterly, 695-704."},{"key":"e_1_3_2_1_57_1","unstructured":"Verstraeten J. (2018 April 22). The rise of board games. Medium. https:\/\/medium.com\/@Juliev\/the-rise-of-board-games-a7074525a3ec  Verstraeten J. (2018 April 22). The rise of board games. Medium. https:\/\/medium.com\/@Juliev\/the-rise-of-board-games-a7074525a3ec"},{"key":"e_1_3_2_1_58_1","volume-title":"Token Gestures: Towards a Theory of Immersion in Analog Games. Analog Game Studies, 6(3)","author":"Wake P.","year":"2019","unstructured":"Wake , P. ( 2019 ). Token Gestures: Towards a Theory of Immersion in Analog Games. Analog Game Studies, 6(3) . Wake, P. (2019). Token Gestures: Towards a Theory of Immersion in Analog Games. Analog Game Studies, 6(3)."},{"issue":"1","key":"e_1_3_2_1_59_1","first-page":"17","article-title":"Understanding the intrinsic motivations of user acceptance of hedonic information systems: towards a unified research model","volume":"30","author":"Wang Z.","year":"2012","unstructured":"Wang , Z. , & Scheepers , H. ( 2012 ). Understanding the intrinsic motivations of user acceptance of hedonic information systems: towards a unified research model . Communications of the Association for Information Systems , 30 ( 1 ), 17 . Wang, Z., & Scheepers, H. (2012). Understanding the intrinsic motivations of user acceptance of hedonic information systems: towards a unified research model. Communications of the Association for Information Systems, 30(1), 17.","journal-title":"Communications of the Association for Information Systems"},{"issue":"2","key":"e_1_3_2_1_60_1","first-page":"378","article-title":"Consumers perception, purchase intention and actual purchase behavior of organic food products","volume":"3","author":"Wee C. S.","year":"2014","unstructured":"Wee , C. S. , Ariff , M. S. B. M. , Zakuan , N. , Tajudin , M. N. M. , Ismail , K. , & Ishak , N. ( 2014 ). Consumers perception, purchase intention and actual purchase behavior of organic food products . Review of Integrative Business and Economics Research , 3 ( 2 ), 378 . Wee, C. S., Ariff, M. S. B. M., Zakuan, N., Tajudin, M. N. M., Ismail, K., & Ishak, N. (2014). Consumers perception, purchase intention and actual purchase behavior of organic food products. Review of Integrative Business and Economics Research, 3(2), 378.","journal-title":"Review of Integrative Business and Economics Research"},{"key":"e_1_3_2_1_61_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557074"}],"event":{"name":"FDG22: 17th International Conference on the Foundations of Digital Games","acronym":"FDG22","location":"Athens Greece"},"container-title":["Proceedings of the 17th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555858.3555907","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3555858.3555907","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:02:40Z","timestamp":1750186960000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555858.3555907"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,9,5]]},"references-count":61,"alternative-id":["10.1145\/3555858.3555907","10.1145\/3555858"],"URL":"https:\/\/doi.org\/10.1145\/3555858.3555907","relation":{},"subject":[],"published":{"date-parts":[[2022,9,5]]},"assertion":[{"value":"2022-11-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}