{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,9]],"date-time":"2026-01-09T00:43:51Z","timestamp":1767919431862,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":66,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,9,5]],"date-time":"2022-09-05T00:00:00Z","timestamp":1662336000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,9,5]]},"DOI":"10.1145\/3555858.3555926","type":"proceedings-article","created":{"date-parts":[[2022,11,4]],"date-time":"2022-11-04T15:48:39Z","timestamp":1667576919000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["Academic Games - Mapping the Use of Video Games in Research Contexts"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-4522-6228","authenticated-orcid":false,"given":"Marcello A.","family":"G\u00f3mez-Maureira","sequence":"first","affiliation":[{"name":"Leiden Institute of Advanced Computer Science, Leiden University, Netherlands"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0798-9598","authenticated-orcid":false,"given":"Max","family":"van Duijn","sequence":"additional","affiliation":[{"name":"Leiden Institute of Advanced Computer Science, Leiden University, Netherlands"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7584-6698","authenticated-orcid":false,"given":"Carolien","family":"Rieffe","sequence":"additional","affiliation":[{"name":"EEMCS Faculty, University of Twente, Netherlands and Developmental Psychology, Leiden University, Netherlands"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7202-3322","authenticated-orcid":false,"given":"Aske","family":"Plaat","sequence":"additional","affiliation":[{"name":"Leiden Institute of Advanced Computer Science, Leiden University, Netherlands"}]}],"member":"320","published-online":{"date-parts":[[2022,11,4]]},"reference":[{"key":"e_1_3_2_1_1_1","first-page":"1","article-title":"Game Definitions: A Wittgensteinian Approach","volume":"14","author":"Arjoranta Jonne","year":"2014","unstructured":"Jonne Arjoranta . 2014 . Game Definitions: A Wittgensteinian Approach . Game Studies 14 , 1 (Aug. 2014). http:\/\/gamestudies.org\/1401\/articles\/arjoranta Jonne Arjoranta. 2014. Game Definitions: A Wittgensteinian Approach. Game Studies 14, 1 (Aug. 2014). http:\/\/gamestudies.org\/1401\/articles\/arjoranta","journal-title":"Game Studies"},{"key":"e_1_3_2_1_2_1","unstructured":"Atari. 1972. Pong. [Arcade].  Atari. 1972. Pong. [Arcade]."},{"key":"e_1_3_2_1_3_1","volume-title":"The Study of Games","author":"Avedon Elliott\u00a0Morton","unstructured":"Elliott\u00a0Morton Avedon and Brian Sutton-Smith . 2015. The Study of Games . Ishi Press , New York, N.Y. Elliott\u00a0Morton Avedon and Brian Sutton-Smith. 2015. The Study of Games. Ishi Press, New York, N.Y."},{"key":"e_1_3_2_1_4_1","article-title":"Approaches for Serious Game Design: A Systematic Literature Review","volume":"8","author":"\u00c1vila-Pes\u00e1ntez Diego","year":"2017","unstructured":"Diego \u00c1vila-Pes\u00e1ntez , Luis\u00a0 A. Rivera , and Mayra\u00a0 S. Alban . 2017 . Approaches for Serious Game Design: A Systematic Literature Review . The ASEE Computers in Education (CoED) Journal 8 , 3 (2017). Diego \u00c1vila-Pes\u00e1ntez, Luis\u00a0A. Rivera, and Mayra\u00a0S. Alban. 2017. Approaches for Serious Game Design: A Systematic Literature Review. The ASEE Computers in Education (CoED) Journal 8, 3 (2017).","journal-title":"The ASEE Computers in Education (CoED) Journal"},{"key":"e_1_3_2_1_5_1","volume-title":"Philosophy of Computer Games Conference. Madrid, 14","author":"Bj\u00f6rk Staffan","year":"2012","unstructured":"Staffan Bj\u00f6rk and Jesper Juul . 2012 . Zero-Player Games Or: What We Talk about When We Talk about Players . In Philosophy of Computer Games Conference. Madrid, 14 . Staffan Bj\u00f6rk and Jesper Juul. 2012. Zero-Player Games Or: What We Talk about When We Talk about Players. In Philosophy of Computer Games Conference. Madrid, 14."},{"key":"e_1_3_2_1_6_1","volume-title":"Starcraft II: Wings of Liberty. [Windows, macOS].","author":"Entertainment Blizzard","year":"2010","unstructured":"Blizzard Entertainment . 2010 . Starcraft II: Wings of Liberty. [Windows, macOS]. Blizzard Entertainment. 2010. Starcraft II: Wings of Liberty. [Windows, macOS]."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3329189.3329237"},{"key":"e_1_3_2_1_8_1","volume-title":"Reinforced Evolutionary Algorithms for Game Difficulty Control. In 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence(ACAI","author":"Cui Guangwu","year":"2020","unstructured":"Guangwu Cui , Ruimin Shen , Yingfeng Chen , Juan Zou , Shengxiang Yang , Changjie Fan , and Jinghua Zheng . 2020 . Reinforced Evolutionary Algorithms for Game Difficulty Control. In 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence(ACAI 2020). Association for Computing Machinery, New York, NY, USA, 1\u20137. https:\/\/doi.org\/10.1145\/3446132.3446165 10.1145\/3446132.3446165 Guangwu Cui, Ruimin Shen, Yingfeng Chen, Juan Zou, Shengxiang Yang, Changjie Fan, and Jinghua Zheng. 2020. Reinforced Evolutionary Algorithms for Game Difficulty Control. In 2020 3rd International Conference on Algorithms, Computing and Artificial Intelligence(ACAI 2020). Association for Computing Machinery, New York, NY, USA, 1\u20137. https:\/\/doi.org\/10.1145\/3446132.3446165"},{"key":"e_1_3_2_1_9_1","volume-title":"The Transformational Framework: A process tool for the development of Transformational games","author":"Culyba Sabrina","unstructured":"Sabrina Culyba . 2018. The Transformational Framework: A process tool for the development of Transformational games . Carnegie Mellon University . Sabrina Culyba. 2018. The Transformational Framework: A process tool for the development of Transformational games. Carnegie Mellon University."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.3758\/BF03204735"},{"key":"e_1_3_2_1_12_1","volume-title":"Herbopolis \u2013 A Mobile Serious Game to Educate Players on Herbal Medicines. Complementary Therapies in Medicine 39 (Aug","author":"Wei\u00a0Xuan Ee Ryan","year":"2018","unstructured":"Ryan Wei\u00a0Xuan Ee , Kai\u00a0Zhen Yap , and Kevin Yi-Lwern Yap . 2018. Herbopolis \u2013 A Mobile Serious Game to Educate Players on Herbal Medicines. Complementary Therapies in Medicine 39 (Aug . 2018 ), 68\u201379. https:\/\/doi.org\/10.1016\/j.ctim.2018.05.004 10.1016\/j.ctim.2018.05.004 Ryan Wei\u00a0Xuan Ee, Kai\u00a0Zhen Yap, and Kevin Yi-Lwern Yap. 2018. Herbopolis \u2013 A Mobile Serious Game to Educate Players on Herbal Medicines. Complementary Therapies in Medicine 39 (Aug. 2018), 68\u201379. https:\/\/doi.org\/10.1016\/j.ctim.2018.05.004"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3402942.3403003"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474698"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1111\/tops.12260"},{"key":"e_1_3_2_1_16_1","unstructured":"Stefano Gualeni. 2017. Something Something Soup Something. https:\/\/soup.gua-le-ni.com\/  Stefano Gualeni. 2017. Something Something Soup Something. https:\/\/soup.gua-le-ni.com\/"},{"key":"e_1_3_2_1_17_1","volume-title":"\u201cDoing","author":"Gualeni Stefano","unstructured":"Stefano Gualeni . 2018. A Philosophy of \u201cDoing \u201d in the Digital. In Towards a Philosophy of Digital Media, Alberto Romele and Enrico Terrone (Eds.). Springer International Publishing , Cham, 225\u2013255. https:\/\/doi.org\/10.1007\/978-3-319-75759-9_12 10.1007\/978-3-319-75759-9_12 Stefano Gualeni. 2018. A Philosophy of \u201cDoing\u201d in the Digital. In Towards a Philosophy of Digital Media, Alberto Romele and Enrico Terrone (Eds.). Springer International Publishing, Cham, 225\u2013255. https:\/\/doi.org\/10.1007\/978-3-319-75759-9_12"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.3758\/s13428-012-0264-3"},{"key":"e_1_3_2_1_19_1","volume-title":"Homo Ludens: A Study of the Play-Element in Culture (thirtieth ed.)","author":"Huizinga Johan","year":"1971","unstructured":"Johan Huizinga . 1971 . Homo Ludens: A Study of the Play-Element in Culture (thirtieth ed.) . The Beacon Press , Boston . Johan Huizinga. 1971. Homo Ludens: A Study of the Play-Element in Culture (thirtieth ed.). The Beacon Press, Boston."},{"key":"e_1_3_2_1_20_1","unstructured":"Imangi Studios. 2011. Temple Run. [iOS Android Windows Phone Tizen Windows].  Imangi Studios. 2011. Temple Run. [iOS Android Windows Phone Tizen Windows]."},{"key":"e_1_3_2_1_21_1","volume-title":"End-to-End Game Development","author":"Iuppa Nick","unstructured":"Nick Iuppa and Terry Borst . 2012. End-to-End Game Development . Routledge . https:\/\/doi.org\/10.4324\/9780080952246 10.4324\/9780080952246 Nick Iuppa and Terry Borst. 2012. End-to-End Game Development. Routledge. https:\/\/doi.org\/10.4324\/9780080952246"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.12840\/issn.2255-4165_2013_01.01_002"},{"key":"e_1_3_2_1_23_1","unstructured":"Simo J\u00e4rvel\u00e4 Inger Ekman J.\u00a0Matias Kivikangas and Niklas Ravaja. 2015. Stimulus Games. In Game Research Methods. 193\u2013205.  Simo J\u00e4rvel\u00e4 Inger Ekman J.\u00a0Matias Kivikangas and Niklas Ravaja. 2015. Stimulus Games. In Game Research Methods. 193\u2013205."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0019441"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0031362"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235793"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412014559978"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1016\/0001-6918(89)90003-6"},{"key":"e_1_3_2_1_29_1","volume-title":"An Introduction to Game Studies: Games in Culture","author":"M\u00e4yr\u00e4 Frans","unstructured":"Frans M\u00e4yr\u00e4 . 2008. An Introduction to Game Studies: Games in Culture . SAGE , London . Frans M\u00e4yr\u00e4. 2008. An Introduction to Game Studies: Games in Culture. SAGE, London."},{"key":"e_1_3_2_1_30_1","volume-title":"edugaming, training. IDATE Consulting & Research","author":"Michaud Laurent","year":"2008","unstructured":"Laurent Michaud and Julian Alvarez . 2008. Serious Games . Advergaming , edugaming, training. IDATE Consulting & Research ( 2008 ). Laurent Michaud and Julian Alvarez. 2008. Serious Games. Advergaming, edugaming, training. IDATE Consulting & Research (2008)."},{"key":"e_1_3_2_1_31_1","volume-title":"Game Research Methods","author":"Mohseni Rohangis","unstructured":"M.\u00a0 Rohangis Mohseni , Benny Liebold , and Daniel Pietschmann . 2015. Extensive Modding for Experimental Game Research . In Game Research Methods . ETC Press , Pittsburgh, PA, USA , 323\u2013340. M.\u00a0Rohangis Mohseni, Benny Liebold, and Daniel Pietschmann. 2015. Extensive Modding for Experimental Game Research. In Game Research Methods. ETC Press, Pittsburgh, PA, USA, 323\u2013340."},{"key":"e_1_3_2_1_32_1","volume-title":"MacOS, Mobile, Consoles]. (Nov.","author":"Minecraft Mojang AB.","year":"2011","unstructured":"Mojang AB. 2011. Minecraft . Game [Windows , MacOS, Mobile, Consoles]. (Nov. 2011 ). Mojang AB. 2011. Minecraft. Game [Windows, MacOS, Mobile, Consoles]. (Nov. 2011)."},{"key":"e_1_3_2_1_33_1","unstructured":"Mojang AB. 2021. Minecraft Education Edition. https:\/\/education.minecraft.net  Mojang AB. 2021. Minecraft Education Edition. https:\/\/education.minecraft.net"},{"key":"e_1_3_2_1_34_1","unstructured":"Nintendo EAD. 2015. Super Mario Maker. [Wii U Nintendo 3DS].  Nintendo EAD. 2015. Super Mario Maker. [Wii U Nintendo 3DS]."},{"key":"e_1_3_2_1_35_1","unstructured":"ovos realtime3D GmbH. 2013. Ludwig. [Windows]. https:\/\/www.playludwig.com\/en  ovos realtime3D GmbH. 2013. Ludwig. [Windows]. https:\/\/www.playludwig.com\/en"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.5334\/jcaa.35"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.3758\/BF03204737"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0219827"},{"key":"e_1_3_2_1_39_1","volume-title":"Proceedings of the Annual Meeting of the Cognitive Science Society 34","author":"Raffert Anna","year":"2012","unstructured":"Anna Raffert , Matei Zaharia , and Thomas Griffiths . 2012 . Optimally Designing Games for Cognitive Science Research . Proceedings of the Annual Meeting of the Cognitive Science Society 34 , 34(2012). https:\/\/escholarship.org\/uc\/item\/42r005ng Anna Raffert, Matei Zaharia, and Thomas Griffiths. 2012. Optimally Designing Games for Cognitive Science Research. Proceedings of the Annual Meeting of the Cognitive Science Society 34, 34(2012). https:\/\/escholarship.org\/uc\/item\/42r005ng"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-02315-6_23"},{"key":"e_1_3_2_1_41_1","volume-title":"Intrinsic Motivation and Flow","author":"Rheinberg Falko","unstructured":"Falko Rheinberg and Stefan Engeser . 2018. Intrinsic Motivation and Flow . In Motivation and Action, Jutta Heckhausen and Heinz Heckhausen (Eds.). Springer International Publishing , Cham , 579\u2013622. https:\/\/doi.org\/10.1007\/978-3-319-65094-4_14 10.1007\/978-3-319-65094-4_14 Falko Rheinberg and Stefan Engeser. 2018. Intrinsic Motivation and Flow. In Motivation and Action, Jutta Heckhausen and Heinz Heckhausen (Eds.). Springer International Publishing, Cham, 579\u2013622. https:\/\/doi.org\/10.1007\/978-3-319-65094-4_14"},{"key":"e_1_3_2_1_42_1","first-page":"1","article-title":"From Chess and Atari to StarCraft and Beyond: How Game AI Is Driving the World of AI","volume":"34","author":"Risi Sebastian","year":"2020","unstructured":"Sebastian Risi and Mike Preuss . 2020 . From Chess and Atari to StarCraft and Beyond: How Game AI Is Driving the World of AI . KI - K\u00fcnstliche Intelligenz 34 , 1 (March 2020), 7\u201317. https:\/\/doi.org\/10.1007\/s13218-020-00647-w 10.1007\/s13218-020-00647-w Sebastian Risi and Mike Preuss. 2020. From Chess and Atari to StarCraft and Beyond: How Game AI Is Driving the World of AI. KI - K\u00fcnstliche Intelligenz 34, 1 (March 2020), 7\u201317. https:\/\/doi.org\/10.1007\/s13218-020-00647-w","journal-title":"KI - K\u00fcnstliche Intelligenz"},{"key":"e_1_3_2_1_43_1","unstructured":"Roblox Corporation. 2006. Roblox. [Windows macOS iOS Android Xbox One]. https:\/\/www.roblox.com\/  Roblox Corporation. 2006. Roblox. [Windows macOS iOS Android Xbox One]. https:\/\/www.roblox.com\/"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445077"},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/2504335.2504373"},{"key":"e_1_3_2_1_46_1","volume-title":"Rules of Play: Game Design Fundamentals","author":"Salen\u00a0Tekinba\u015f Katie","unstructured":"Katie Salen\u00a0Tekinba\u015f and Eric Zimmerman . 2003. Rules of Play: Game Design Fundamentals . MIT Press , Cambridge, Mass . Katie Salen\u00a0Tekinba\u015f and Eric Zimmerman. 2003. Rules of Play: Game Design Fundamentals. MIT Press, Cambridge, Mass."},{"key":"e_1_3_2_1_47_1","volume-title":"The Art of Game Design: A Book of Lenses","author":"Schell Jesse","unstructured":"Jesse Schell . 2008. The Art of Game Design: A Book of Lenses . Elsevier\/Morgan Kaufmann , Amsterdam; Boston . Jesse Schell. 2008. The Art of Game Design: A Book of Lenses. Elsevier\/Morgan Kaufmann, Amsterdam; Boston."},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-24589-8_8"},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1017\/S0954579419001378"},{"key":"e_1_3_2_1_50_1","volume-title":"CHI \u201912 Extended Abstracts on Human Factors in Computing Systems(CHI EA \u201912)","author":"El-Nasr Magy Seif","unstructured":"Magy Seif El-Nasr , Heather Desurvire , Lennart Nacke , Anders Drachen , Licia Calvi , Katherine Isbister , and Regina Bernhaupt . 2012. Game User Research . In CHI \u201912 Extended Abstracts on Human Factors in Computing Systems(CHI EA \u201912) . Association for Computing Machinery , New York, NY, USA , 2679\u20132682. https:\/\/doi.org\/10.1145\/2212776.2212694 10.1145\/2212776.2212694 Magy Seif El-Nasr, Heather Desurvire, Lennart Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, and Regina Bernhaupt. 2012. Game User Research. In CHI \u201912 Extended Abstracts on Human Factors in Computing Systems(CHI EA \u201912). Association for Computing Machinery, New York, NY, USA, 2679\u20132682. https:\/\/doi.org\/10.1145\/2212776.2212694"},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1007\/s12108-015-9266-9"},{"key":"e_1_3_2_1_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/1321261.1321313"},{"key":"e_1_3_2_1_53_1","unstructured":"Six to Start. 2012. Zombies Run![iOS Android]. https:\/\/zombiesrungame.com\/  Six to Start. 2012. Zombies Run![iOS Android]. https:\/\/zombiesrungame.com\/"},{"key":"#cr-split#-e_1_3_2_1_54_1.1","doi-asserted-by":"crossref","unstructured":"Hugo\u00a0J. Spiers Antoine Coutrot and Michael Hornberger. 2021. Explaining World-Wide Variation in Navigation Ability from Millions of People: Citizen Science Project Sea Hero Quest. Topics in Cognitive Science(2021). https:\/\/doi.org\/10.1111\/tops.12590 10.1111\/tops.12590","DOI":"10.1111\/tops.12590"},{"key":"#cr-split#-e_1_3_2_1_54_1.2","doi-asserted-by":"crossref","unstructured":"Hugo\u00a0J. Spiers Antoine Coutrot and Michael Hornberger. 2021. Explaining World-Wide Variation in Navigation Ability from Millions of People: Citizen Science Project Sea Hero Quest. Topics in Cognitive Science(2021). https:\/\/doi.org\/10.1111\/tops.12590","DOI":"10.1111\/tops.12590"},{"key":"e_1_3_2_1_55_1","unstructured":"Square Off Inc. 2022. World\u2019s Smartest Chessboard | Square Off. http:\/\/squareoffnow.com  Square Off Inc. 2022. World\u2019s Smartest Chessboard | Square Off. http:\/\/squareoffnow.com"},{"key":"e_1_3_2_1_56_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0172395"},{"key":"e_1_3_2_1_57_1","doi-asserted-by":"publisher","DOI":"10.1080\/00913367.2013.774610"},{"key":"e_1_3_2_1_58_1","volume-title":"Handbook of Research on Educational Communications and Technology, J.\u00a0Michael Spector, M.\u00a0David Merrill, Jan Elen, and M.\u00a0J","author":"Tobias Sigmund","unstructured":"Sigmund Tobias , J.\u00a0 Dexter Fletcher , and Alexander\u00a0 P. Wind . 2014. Game-Based Learning . In Handbook of Research on Educational Communications and Technology, J.\u00a0Michael Spector, M.\u00a0David Merrill, Jan Elen, and M.\u00a0J . Bishop (Eds.). Springer , New York, NY , 485\u2013503. https:\/\/doi.org\/10.1007\/978-1-4614-3185-5_38 10.1007\/978-1-4614-3185-5_38 Sigmund Tobias, J.\u00a0Dexter Fletcher, and Alexander\u00a0P. Wind. 2014. Game-Based Learning. In Handbook of Research on Educational Communications and Technology, J.\u00a0Michael Spector, M.\u00a0David Merrill, Jan Elen, and M.\u00a0J. Bishop (Eds.). Springer, New York, NY, 485\u2013503. https:\/\/doi.org\/10.1007\/978-1-4614-3185-5_38"},{"key":"e_1_3_2_1_59_1","volume-title":"Conceptual Factors for the Design of Serious Games","author":"Tsita Christina","unstructured":"Christina Tsita and Maya Satratzemi . 2019. Conceptual Factors for the Design of Serious Games . In Games and Learning Alliance, Manuel Gentile, Mario Allegra, and Heinrich S\u00f6bke (Eds.). Vol.\u00a011385. Springer International Publishing , Cham, 232\u2013241. https:\/\/doi.org\/10.1007\/978-3-030-11548-7_22 10.1007\/978-3-030-11548-7_22 Christina Tsita and Maya Satratzemi. 2019. Conceptual Factors for the Design of Serious Games. In Games and Learning Alliance, Manuel Gentile, Mario Allegra, and Heinrich S\u00f6bke (Eds.). Vol.\u00a011385. Springer International Publishing, Cham, 232\u2013241. https:\/\/doi.org\/10.1007\/978-3-030-11548-7_22"},{"key":"e_1_3_2_1_60_1","unstructured":"UW Center for Game Science. 2008. Foldit. [Windows macOS Linux]. https:\/\/fold.it\/  UW Center for Game Science. 2008. Foldit. [Windows macOS Linux]. https:\/\/fold.it\/"},{"key":"e_1_3_2_1_61_1","unstructured":"Oriol Vinyals Igor Babuschkin Junyoung Chung Michael Mathieu Max Jaderberg Wojciech\u00a0M. Czarnecki Andrew Dudzik Aja Huang Petko Georgiev and Richard Powell. 2019. AlphaStar: Mastering the Real-Time Strategy Game StarCraft II. https:\/\/www.deepmind.com\/blog\/alphastar-mastering-the-real-time-strategy-game-starcraft-ii  Oriol Vinyals Igor Babuschkin Junyoung Chung Michael Mathieu Max Jaderberg Wojciech\u00a0M. Czarnecki Andrew Dudzik Aja Huang Petko Georgiev and Richard Powell. 2019. AlphaStar: Mastering the Real-Time Strategy Game StarCraft II. https:\/\/www.deepmind.com\/blog\/alphastar-mastering-the-real-time-strategy-game-starcraft-ii"},{"key":"e_1_3_2_1_62_1","volume-title":"Wagner and Thomas Wernbacher","author":"G.","year":"2013","unstructured":"Michael\u00a0 G. Wagner and Thomas Wernbacher . 2013 . Iterative Didactic Design of Serious Games.. In FDG. 346\u2013351. Michael\u00a0G. Wagner and Thomas Wernbacher. 2013. Iterative Didactic Design of Serious Games.. In FDG. 346\u2013351."},{"key":"e_1_3_2_1_63_1","doi-asserted-by":"publisher","DOI":"10.3758\/BF03202541"},{"key":"e_1_3_2_1_64_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2013.09.002"},{"key":"e_1_3_2_1_65_1","volume-title":"Emotion in games. Handbook on affective computing 2014","author":"Yannakakis N","year":"2014","unstructured":"Georgios\u00a0 N Yannakakis and Ana Paiva . 2014. Emotion in games. Handbook on affective computing 2014 ( 2014 ), 459\u2013471. Georgios\u00a0N Yannakakis and Ana Paiva. 2014. Emotion in games. Handbook on affective computing 2014 (2014), 459\u2013471."}],"event":{"name":"FDG22: 17th International Conference on the Foundations of Digital Games","location":"Athens Greece","acronym":"FDG22"},"container-title":["Proceedings of the 17th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555858.3555926","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3555858.3555926","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:02:40Z","timestamp":1750186960000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555858.3555926"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,9,5]]},"references-count":66,"alternative-id":["10.1145\/3555858.3555926","10.1145\/3555858"],"URL":"https:\/\/doi.org\/10.1145\/3555858.3555926","relation":{},"subject":[],"published":{"date-parts":[[2022,9,5]]},"assertion":[{"value":"2022-11-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}