{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,21]],"date-time":"2026-03-21T19:34:53Z","timestamp":1774121693599,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":33,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,9,5]],"date-time":"2022-09-05T00:00:00Z","timestamp":1662336000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,9,5]]},"DOI":"10.1145\/3555858.3563273","type":"proceedings-article","created":{"date-parts":[[2022,11,4]],"date-time":"2022-11-04T15:48:39Z","timestamp":1667576919000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":23,"title":["Learning Controllable 3D Level Generators"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1807-7826","authenticated-orcid":false,"given":"Zehua","family":"Jiang","sequence":"first","affiliation":[{"name":"New York University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3783-9486","authenticated-orcid":false,"given":"Sam","family":"Earle","sequence":"additional","affiliation":[{"name":"New York University, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3366-8165","authenticated-orcid":false,"given":"Michael","family":"Green","sequence":"additional","affiliation":[{"name":"New York University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3128-4598","authenticated-orcid":false,"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[{"name":"New York University, United States"}]}],"member":"320","published-online":{"date-parts":[[2022,11,4]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2138707"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v16i1.7403"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619131"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2041928"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2018.8490446"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2676467.2676506"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-72914-1_27"},{"key":"e_1_3_2_1_8_1","first-page":"13049","article-title":"Emergent complexity and zero-shot transfer via unsupervised environment design","volume":"33","author":"Dennis Michael","year":"2020","unstructured":"Michael Dennis , Natasha Jaques , Eugene Vinitsky , Alexandre Bayen , Stuart Russell , Andrew Critch , and Sergey Levine . 2020 . Emergent complexity and zero-shot transfer via unsupervised environment design . Advances in Neural Information Processing Systems 33 (2020), 13049 \u2013 13061 . Michael Dennis, Natasha Jaques, Eugene Vinitsky, Alexandre Bayen, Stuart Russell, Andrew Critch, and Sergey Levine. 2020. Emergent complexity and zero-shot transfer via unsupervised environment design. Advances in Neural Information Processing Systems 33 (2020), 13049\u201313061.","journal-title":"Advances in Neural Information Processing Systems"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619159"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","unstructured":"Sam Earle Justin Snider Matthew\u00a0C Fontaine Stefanos Nikolaidis and Julian Togelius. 2021. Illuminating Diverse Neural Cellular Automata for Level Generation. arXiv preprint arXiv:2109.05489(2021).  Sam Earle Justin Snider Matthew\u00a0C Fontaine Stefanos Nikolaidis and Julian Togelius. 2021. Illuminating Diverse Neural Cellular Automata for Level Generation. arXiv preprint arXiv:2109.05489(2021).","DOI":"10.1145\/3512290.3528754"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/3321707.3321794"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3377930.3390232"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-72699-7_21"},{"key":"e_1_3_2_1_14_1","unstructured":"Jason Grinblat. 2016. Markov by candlelight. https:\/\/www.youtube.com\/watch?v=3AjlsTtrfVY(2016).  Jason Grinblat. 2016. Markov by candlelight. https:\/\/www.youtube.com\/watch?v=3AjlsTtrfVY(2016)."},{"key":"e_1_3_2_1_15_1","unstructured":"Matthew Guzdial Nicholas Liao and Mark Riedl. 2018. Co-creative level design via machine learning. arXiv preprint arXiv:1809.09420(2018).  Matthew Guzdial Nicholas Liao and Mark Riedl. 2018. Co-creative level design via machine learning. arXiv preprint arXiv:1809.09420(2018)."},{"key":"e_1_3_2_1_16_1","volume-title":"Proceedings of the ICCC workshop on computational creativity and games, Vol.\u00a09.","author":"Jain Rishabh","year":"2016","unstructured":"Rishabh Jain , Aaron Isaksen , Christoffer Holmg\u00e5rd , and Julian Togelius . 2016 . Autoencoders for level generation, repair, and recognition . In Proceedings of the ICCC workshop on computational creativity and games, Vol.\u00a09. Rishabh Jain, Aaron Isaksen, Christoffer Holmg\u00e5rd, and Julian Togelius. 2016. Autoencoders for level generation, repair, and recognition. In Proceedings of the ICCC workshop on computational creativity and games, Vol.\u00a09."},{"key":"e_1_3_2_1_17_1","first-page":"1884","article-title":"Replay-guided adversarial environment design","volume":"34","author":"Jiang Minqi","year":"2021","unstructured":"Minqi Jiang , Michael Dennis , Jack Parker-Holder , Jakob Foerster , Edward Grefenstette , and Tim Rockt\u00e4schel . 2021 . Replay-guided adversarial environment design . Advances in Neural Information Processing Systems 34 (2021), 1884 \u2013 1897 . Minqi Jiang, Michael Dennis, Jack Parker-Holder, Jakob Foerster, Edward Grefenstette, and Tim Rockt\u00e4schel. 2021. Replay-guided adversarial environment design. Advances in Neural Information Processing Systems 34 (2021), 1884\u20131897.","journal-title":"Advances in Neural Information Processing Systems"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2012.6374174"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v16i1.7416"},{"key":"e_1_3_2_1_20_1","volume-title":"Automatic puzzle level generation: A general approach using a description language","author":"Khalifa Ahmed","unstructured":"Ahmed Khalifa and Magda Fayek . 2015. Automatic puzzle level generation: A general approach using a description language . Institute of Electrical and Electronics Engineers. Ahmed Khalifa and Magda Fayek. 2015. Automatic puzzle level generation: A general approach using a description language. Institute of Electrical and Electronics Engineers."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/3402942.3409606"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v17i1.18904"},{"key":"e_1_3_2_1_23_1","unstructured":"Jack Parker-Holder Minqi Jiang Michael Dennis Mikayel Samvelyan Jakob Foerster Edward Grefenstette and Tim Rockt\u00e4schel. 2022. Evolving Curricula with Regret-Based Environment Design. arXiv preprint arXiv:2203.01302(2022).  Jack Parker-Holder Minqi Jiang Michael Dennis Mikayel Samvelyan Jakob Foerster Edward Grefenstette and Tim Rockt\u00e4schel. 2022. Evolving Curricula with Regret-Based Environment Design. arXiv preprint arXiv:2203.01302(2022)."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1609\/aaai.v30i1.9869"},{"key":"e_1_3_2_1_25_1","unstructured":"John Schulman Filip Wolski Prafulla Dhariwal Alec Radford and Oleg Klimov. 2017. Proximal policy optimization algorithms. arXiv preprint arXiv:1707.06347(2017).  John Schulman Filip Wolski Prafulla Dhariwal Alec Radford and Oleg Klimov. 2017. Proximal policy optimization algorithms. arXiv preprint arXiv:1707.06347(2017)."},{"key":"e_1_3_2_1_26_1","volume-title":"Ninth Artificial Intelligence and Interactive Digital Entertainment Conference.","author":"Shaker Noor","year":"2013","unstructured":"Noor Shaker , Mohammad Shaker , and Julian Togelius . 2013 . Evolving playable content for cut the rope through a simulation-based approach . In Ninth Artificial Intelligence and Interactive Digital Entertainment Conference. Noor Shaker, Mohammad Shaker, and Julian Togelius. 2013. Evolving playable content for cut the rope through a simulation-based approach. In Ninth Artificial Intelligence and Interactive Digital Entertainment Conference."},{"key":"e_1_3_2_1_27_1","volume-title":"Procedural content generation in games","author":"Shaker Noor","unstructured":"Noor Shaker , Julian Togelius , and Mark\u00a0 J Nelson . 2016. Procedural content generation in games . Springer . Noor Shaker, Julian Togelius, and Mark\u00a0J Nelson. 2016. Procedural content generation in games. Springer."},{"key":"e_1_3_2_1_28_1","volume-title":"Learning to generate video game maps using markov models","author":"Snodgrass Sam","year":"2016","unstructured":"Sam Snodgrass and Santiago Ontan\u00f3n . 2016. Learning to generate video game maps using markov models . IEEE transactions on computational intelligence and AI in games 9, 4( 2016 ), 410\u2013422. Sam Snodgrass and Santiago Ontan\u00f3n. 2016. Learning to generate video game maps using markov models. IEEE transactions on computational intelligence and AI in games 9, 4(2016), 410\u2013422."},{"key":"e_1_3_2_1_29_1","unstructured":"Adam Summerville Matthew Guzdial Michael Mateas and Mark\u00a0O Riedl. 2016. Learning player tailored content from observation: Platformer level generation from video traces using lstms. In Twelfth artificial intelligence and interactive digital entertainment conference.  Adam Summerville Matthew Guzdial Michael Mateas and Mark\u00a0O Riedl. 2016. Learning player tailored content from observation: Platformer level generation from video traces using lstms. In Twelfth artificial intelligence and interactive digital entertainment conference."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2846639"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2148116"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG47356.2020.9231576"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/3205455.3205517"}],"event":{"name":"FDG22: 17th International Conference on the Foundations of Digital Games","location":"Athens Greece","acronym":"FDG22"},"container-title":["Proceedings of the 17th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555858.3563273","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3555858.3563273","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T19:02:40Z","timestamp":1750186960000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3555858.3563273"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,9,5]]},"references-count":33,"alternative-id":["10.1145\/3555858.3563273","10.1145\/3555858"],"URL":"https:\/\/doi.org\/10.1145\/3555858.3563273","relation":{},"subject":[],"published":{"date-parts":[[2022,9,5]]},"assertion":[{"value":"2022-11-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}