{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:12:40Z","timestamp":1750219960222,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":8,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,11,29]],"date-time":"2022-11-29T00:00:00Z","timestamp":1669680000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"?Interregional Digital Transformation for Culture and Tourism in Aegean Archipelagos","award":["MIS 5047046"],"award-info":[{"award-number":["MIS 5047046"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,11,29]]},"DOI":"10.1145\/3562939.3565654","type":"proceedings-article","created":{"date-parts":[[2022,11,22]],"date-time":"2022-11-22T00:07:16Z","timestamp":1669075636000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Experience Variations Between Immersive and Non-Immersive RPGs"],"prefix":"10.1145","author":[{"given":"Ioannidis","family":"Marios","sequence":"first","affiliation":[{"name":"Department of Cultural Technology and Communication, University of the Aegean, Greece"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Vlasios","family":"Kasapakis","sequence":"additional","affiliation":[{"name":"Department of Cultural Technology and Communication, University of the Aegean, Greece"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,11,29]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793117"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242677"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/3341215.3355736"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1177\/1541931218621334"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878119831420"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/3034780"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3359996.3364800"},{"key":"e_1_3_2_1_8_1","volume-title":"The game experience questionnaire","author":"Jsselsteijn W.A.","year":"2013","unstructured":"I Jsselsteijn , W.A. , Y.A. De Kort , and K. Poels , The game experience questionnaire , 2013 IJsselsteijn, W.A., Y.A. De Kort, and K. Poels, The game experience questionnaire, 2013"}],"event":{"name":"VRST '22: 28th ACM Symposium on Virtual Reality Software and Technology","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Tsukuba Japan","acronym":"VRST '22"},"container-title":["Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3562939.3565654","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3562939.3565654","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:49:09Z","timestamp":1750182549000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3562939.3565654"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,11,29]]},"references-count":8,"alternative-id":["10.1145\/3562939.3565654","10.1145\/3562939"],"URL":"https:\/\/doi.org\/10.1145\/3562939.3565654","relation":{},"subject":[],"published":{"date-parts":[[2022,11,29]]},"assertion":[{"value":"2022-11-29","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}