{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,24]],"date-time":"2025-08-24T01:30:36Z","timestamp":1755999036826,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":36,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,9,28]],"date-time":"2022-09-28T00:00:00Z","timestamp":1664323200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,9,28]]},"DOI":"10.1145\/3568364.3568367","type":"proceedings-article","created":{"date-parts":[[2022,12,23]],"date-time":"2022-12-23T16:44:55Z","timestamp":1671813895000},"page":"15-19","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["AnimalDraw: Drawing Animal Cardboard Toys Design for Children\u2019s Art Education and Entertainment"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9425-2633","authenticated-orcid":false,"given":"Wanwan","family":"Li","sequence":"first","affiliation":[{"name":"Department of Computer Science, University of South Florida, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2022,12,23]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2010.12.129"},{"key":"e_1_3_2_2_2_1","unstructured":"Khaled Batiha Safwan Al\u00a0Salaimeh and Khaldoun Besoul. 2007. Digital art and design. (2007). Khaled Batiha Safwan Al\u00a0Salaimeh and Khaldoun Besoul. 2007. Digital art and design. (2007)."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1177\/0193841X8400800502"},{"volume-title":"The fundamentals of digital art","author":"Colson Richard","key":"e_1_3_2_2_4_1","unstructured":"Richard Colson . 2007. The fundamentals of digital art . Bloomsbury Publishing . Richard Colson. 2007. The fundamentals of digital art. Bloomsbury Publishing."},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-65849-0_33"},{"key":"e_1_3_2_2_6_1","volume-title":"International Conference on E-Learning and Games. Springer, 255\u2013262","author":"Deng Xiaozhou","year":"2018","unstructured":"Xiaozhou Deng , Danli Wang , and Qiao Jin . 2018 . TLogic: A tangible programming tool to help children solve problems . In International Conference on E-Learning and Games. Springer, 255\u2013262 . Xiaozhou Deng, Danli Wang, and Qiao Jin. 2018. TLogic: A tangible programming tool to help children solve problems. In International Conference on E-Learning and Games. Springer, 255\u2013262."},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"crossref","unstructured":"Roisin Donnelly and Fiona McSweeney. 2008. Applied e-learning and e-teaching in higher education. IGI Global. Roisin Donnelly and Fiona McSweeney. 2008. Applied e-learning and e-teaching in higher education. IGI Global.","DOI":"10.4018\/978-1-59904-814-7"},{"volume-title":"Game art complete: all-in-one: Learn Maya, 3ds Max, ZBrush, and photoshop winning techniques","author":"Gahan Andrew","key":"e_1_3_2_2_8_1","unstructured":"Andrew Gahan . 2008. Game art complete: all-in-one: Learn Maya, 3ds Max, ZBrush, and photoshop winning techniques . Routledge . Andrew Gahan. 2008. Game art complete: all-in-one: Learn Maya, 3ds Max, ZBrush, and photoshop winning techniques. Routledge."},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"crossref","DOI":"10.1920\/re.ifs.2024.0849","volume-title":"Early education and children\u2019s outcomes: how long do the impacts last?Fiscal Studies 26, 4","author":"Goodman Alissa","year":"2005","unstructured":"Alissa Goodman and Barbara Sianesi . 2005. Early education and children\u2019s outcomes: how long do the impacts last?Fiscal Studies 26, 4 ( 2005 ), 513\u2013548. Alissa Goodman and Barbara Sianesi. 2005. Early education and children\u2019s outcomes: how long do the impacts last?Fiscal Studies 26, 4 (2005), 513\u2013548."},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-65849-0_30"},{"volume-title":"Evaluating e-learning","author":"Horton William","key":"e_1_3_2_2_11_1","unstructured":"William Horton . 2001. Evaluating e-learning . American Society for Training and Development . William Horton. 2001. Evaluating e-learning. American Society for Training and Development."},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1080\/07377360903524641"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1144\/jgs2020-187"},{"key":"e_1_3_2_2_14_1","unstructured":"Eric Keller. 2011. Introducing ZBrush. John Wiley & Sons. Eric Keller. 2011. Introducing ZBrush. John Wiley & Sons."},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.destud.2016.02.001"},{"key":"e_1_3_2_2_16_1","volume-title":"The Research on Serious Games in Social Skills Training for Children with Autism. In International Conference on E-Learning and Games. Springer, 327\u2013330","author":"Liu Tingting","year":"2018","unstructured":"Tingting Liu , Zhen Liu , Yanjie Chai , and Jin Wang . 2018 . The Research on Serious Games in Social Skills Training for Children with Autism. In International Conference on E-Learning and Games. Springer, 327\u2013330 . Tingting Liu, Zhen Liu, Yanjie Chai, and Jin Wang. 2018. The Research on Serious Games in Social Skills Training for Children with Autism. In International Conference on E-Learning and Games. Springer, 327\u2013330."},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950585"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1281500.1281542"},{"key":"e_1_3_2_2_19_1","unstructured":"Richard Mayer. 1982. E-learning. In The Oxford Handbook of Lifelong Learning. Richard Mayer. 1982. E-learning. In The Oxford Handbook of Lifelong Learning."},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2642918.2647388"},{"key":"e_1_3_2_2_21_1","first-page":"588","article-title":"A literature review of E-learning and E-teaching in the era of Covid-19 pandemic","volume":"57","author":"Mseleku Zethembe","year":"2020","unstructured":"Zethembe Mseleku . 2020 . A literature review of E-learning and E-teaching in the era of Covid-19 pandemic . SAGE 57 , 52 (2020), 588 \u2013 597 . Zethembe Mseleku. 2020. A literature review of E-learning and E-teaching in the era of Covid-19 pandemic. SAGE 57, 52 (2020), 588\u2013597.","journal-title":"SAGE"},{"volume-title":"E-Content","author":"Nagy Attila","key":"e_1_3_2_2_22_1","unstructured":"Attila Nagy . 2005. The impact of e-learning . In E-Content . Springer , 79\u201396. Attila Nagy. 2005. The impact of e-learning. In E-Content. Springer, 79\u201396."},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1186822.1073324"},{"volume-title":"Computers and education","author":"Nicholson Paul","key":"e_1_3_2_2_24_1","unstructured":"Paul Nicholson . 2007. A history of e-learning . In Computers and education . Springer , 1\u201311. Paul Nicholson. 2007. A history of e-learning. In Computers and education. Springer, 1\u201311."},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1080\/11745398.2004.10600939"},{"key":"e_1_3_2_2_26_1","unstructured":"Christiane Paul. 2003. Digital art. Vol.\u00a014. Thames & Hudson London. Christiane Paul. 2003. Digital art. Vol.\u00a014. Thames & Hudson London."},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00371-007-0160-5"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1582\/LEUKOS.2009.06.01001"},{"volume-title":"Computer graphics forum, Vol.\u00a032","author":"Shtof Alex","key":"e_1_3_2_2_29_1","unstructured":"Alex Shtof , Alexander Agathos , Yotam Gingold , Ariel Shamir , and Daniel Cohen-Or . 2013. Geosemantic snapping for sketch-based modeling . In Computer graphics forum, Vol.\u00a032 . Wiley Online Library , 245\u2013253. Alex Shtof, Alexander Agathos, Yotam Gingold, Ariel Shamir, and Daniel Cohen-Or. 2013. Geosemantic snapping for sketch-based modeling. In Computer graphics forum, Vol.\u00a032. Wiley Online Library, 245\u2013253."},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.4324\/9781410607119"},{"key":"e_1_3_2_2_31_1","volume-title":"A theoretical agenda for entertainment\u2014education. Communication theory 12, 2","author":"Singhal Arvind","year":"2002","unstructured":"Arvind Singhal and Everett\u00a0 M Rogers . 2002. A theoretical agenda for entertainment\u2014education. Communication theory 12, 2 ( 2002 ), 117\u2013135. Arvind Singhal and Everett\u00a0M Rogers. 2002. A theoretical agenda for entertainment\u2014education. Communication theory 12, 2 (2002), 117\u2013135."},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2007.1"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2601097.2601128"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/3072959.3054740"},{"volume-title":"Transactions on","author":"Zhang Sujing","key":"e_1_3_2_2_35_1","unstructured":"Sujing Zhang and Feng Li. 2012. Behavioral traits of the online parent-child game players: a case study and its inspirations . In Transactions on Edutainment VIII. Springer , 56\u201368. Sujing Zhang and Feng Li. 2012. Behavioral traits of the online parent-child game players: a case study and its inspirations. In Transactions on Edutainment VIII. Springer, 56\u201368."},{"volume-title":"Computer Graphics Forum, Vol.\u00a035","author":"Zheng Youyi","key":"e_1_3_2_2_36_1","unstructured":"Youyi Zheng , Han Liu , Julie Dorsey , and Niloy\u00a0 J Mitra . 2016. SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies . In Computer Graphics Forum, Vol.\u00a035 . Wiley Online Library , 37\u201348. Youyi Zheng, Han Liu, Julie Dorsey, and Niloy\u00a0J Mitra. 2016. SmartCanvas: Context-inferred Interpretation of Sketches for Preparatory Design Studies. In Computer Graphics Forum, Vol.\u00a035. Wiley Online Library, 37\u201348."}],"event":{"name":"WSSE 2022: 2022 The 4th World Symposium on Software Engineering","acronym":"WSSE 2022","location":"Xiamen China"},"container-title":["Proceedings of the 4th World Symposium on Software Engineering"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3568364.3568367","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3568364.3568367","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:51:33Z","timestamp":1750182693000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3568364.3568367"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2022,9,28]]},"references-count":36,"alternative-id":["10.1145\/3568364.3568367","10.1145\/3568364"],"URL":"https:\/\/doi.org\/10.1145\/3568364.3568367","relation":{},"subject":[],"published":{"date-parts":[[2022,9,28]]},"assertion":[{"value":"2022-12-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}