{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T20:18:55Z","timestamp":1776111535950,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":7,"publisher":"ACM","license":[{"start":{"date-parts":[[2022,11,16]],"date-time":"2022-11-16T00:00:00Z","timestamp":1668556800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2022,11,16]]},"DOI":"10.1145\/3569219.3569335","type":"proceedings-article","created":{"date-parts":[[2022,11,9]],"date-time":"2022-11-09T18:43:57Z","timestamp":1668019437000},"page":"359-363","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":11,"title":["Popular Accessibility Settings in Digital Games"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1662-813X","authenticated-orcid":false,"given":"Pauliina","family":"Baltzar","sequence":"first","affiliation":[{"name":"Tampere University, Finland"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7395-0769","authenticated-orcid":false,"given":"Markku","family":"Turunen","sequence":"additional","affiliation":[{"name":"Tampere University, Finland"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6201-9159","authenticated-orcid":false,"given":"Lobna","family":"Hassan","sequence":"additional","affiliation":[{"name":"LUT University, Finland and \rTampere University, Finland"}]}],"member":"320","published-online":{"date-parts":[[2022,11,16]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Accessibility in gaming report. Retrieved","author":"Disability UK.","year":"2022","unstructured":"Disability charity Scope UK. (n.d.). Scope . Accessibility in gaming report. Retrieved September 3, 2022 , from https:\/\/www.scope.org.uk\/campaigns\/research-policy\/accessibility-in-gaming\/ Disability charity Scope UK. (n.d.). Scope. Accessibility in gaming report. Retrieved September 3, 2022, from https:\/\/www.scope.org.uk\/campaigns\/research-policy\/accessibility-in-gaming\/"},{"key":"e_1_3_2_1_2_1","volume-title":"gamesradar - Uncharted 4 five-year anniversary player stats prove we love playing with lemurs. 05 10. Accessed 10 12","author":"Gerblick J.","year":"2021","unstructured":"Gerblick , J. 2021. gamesradar - Uncharted 4 five-year anniversary player stats prove we love playing with lemurs. 05 10. Accessed 10 12 , 2021 . https:\/\/www.gamesradar.com\/uncharted-4-five-year-anniversary-player-stats-prove-we-love-playing-with-lemurs\/. Gerblick, J. 2021. gamesradar - Uncharted 4 five-year anniversary player stats prove we love playing with lemurs. 05 10. Accessed 10 12, 2021. https:\/\/www.gamesradar.com\/uncharted-4-five-year-anniversary-player-stats-prove-we-love-playing-with-lemurs\/."},{"key":"e_1_3_2_1_3_1","volume-title":"Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments. The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1\u201312","author":"Gon\u00e7alves D.","year":"2020","unstructured":"Gon\u00e7alves , D. , Rodrigues , A. , & Guerreiro , T. ( 2020 ). Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments. The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1\u201312 . Gon\u00e7alves, D., Rodrigues, A., & Guerreiro, T. (2020). Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments. The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1\u201312."},{"key":"e_1_3_2_1_4_1","volume-title":"Game accessibility for the blind: Current overview and the potential application of audio description as the way forward. Researching Audio Description, 75\u201395","author":"Mangiron C.","year":"2016","unstructured":"Mangiron , C. , & Zhang , X. ( 2016 ). Game accessibility for the blind: Current overview and the potential application of audio description as the way forward. Researching Audio Description, 75\u201395 . Mangiron, C., & Zhang, X. (2016). Game accessibility for the blind: Current overview and the potential application of audio description as the way forward. Researching Audio Description, 75\u201395."},{"key":"e_1_3_2_1_5_1","unstructured":"Moss R. (2014 August 6). Why game accessibility matters. Polygon. https:\/\/www.polygon.com\/features\/2014\/8\/6\/5886035\/disabled-gamers-accessibility  Moss R. (2014 August 6). Why game accessibility matters. Polygon. https:\/\/www.polygon.com\/features\/2014\/8\/6\/5886035\/disabled-gamers-accessibility"},{"key":"e_1_3_2_1_6_1","volume-title":"Wired UK. Retrieved","author":"Nast C.","year":"2022","unstructured":"Nast , C. (n.d.). A billion new players are set to transform the gaming industry . Wired UK. Retrieved August 29, 2022 , from https:\/\/www.wired.co.uk\/article\/worldwide-gamers-billion-players Nast, C. (n.d.). A billion new players are set to transform the gaming industry. Wired UK. Retrieved August 29, 2022, from https:\/\/www.wired.co.uk\/article\/worldwide-gamers-billion-players"},{"key":"e_1_3_2_1_7_1","volume-title":"Disability and Health https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/disability-and-health. (accessed","author":"World Health Organization","year":"2022","unstructured":"World Health Organization . 2020. Disability and Health https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/disability-and-health. (accessed 16 March 2022 ) World Health Organization. 2020. Disability and Health https:\/\/www.who.int\/news-room\/fact-sheets\/detail\/disability-and-health. (accessed 16 March 2022)"}],"event":{"name":"Academic Mindtrek 2022: 25th International Academic Mindtrek conference","location":"Tampere Finland","acronym":"Academic Mindtrek 2022"},"container-title":["Proceedings of the 25th International Academic Mindtrek Conference"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3569219.3569335","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3569219.3569335","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:51:42Z","timestamp":1750182702000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3569219.3569335"}},"subtitle":["What accessibility settings do players with disabilities use and need?"],"short-title":[],"issued":{"date-parts":[[2022,11,16]]},"references-count":7,"alternative-id":["10.1145\/3569219.3569335","10.1145\/3569219"],"URL":"https:\/\/doi.org\/10.1145\/3569219.3569335","relation":{},"subject":[],"published":{"date-parts":[[2022,11,16]]},"assertion":[{"value":"2022-11-16","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}