{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,14]],"date-time":"2026-07-14T04:15:31Z","timestamp":1784002531231,"version":"3.55.0"},"reference-count":96,"publisher":"Association for Computing Machinery (ACM)","issue":"4","license":[{"start":{"date-parts":[[2023,8,31]],"date-time":"2023-08-31T00:00:00Z","timestamp":1693440000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["ACM Trans. Comput.-Hum. Interact."],"published-print":{"date-parts":[[2023,8,31]]},"abstract":"<jats:p>\n            Since its creation, the Location-Based Game (LBG),\n            <jats:italic>Pok\u00e9mon GO<\/jats:italic>\n            , has been embraced by a community of fans across the world. Due to its recency, the impact of COVID-19 on the community of\n            <jats:italic>Pok\u00e9mon GO<\/jats:italic>\n            players is underexplored. We address how COVID-19 has impacted the players of\n            <jats:italic>Pok\u00e9mon GO<\/jats:italic>\n            by building upon existing work focusing on player gratifications and impacts in\n            <jats:italic>Pok\u00e9mon GO<\/jats:italic>\n            . Through semi-structured interviews, we provide a snapshot of the state of LBG play during unprecedented times. These player interviews demonstrate (1) the importance of in-person socialization to LBG, (2) additional ways players use the game as a coping mechanism, and (3) how intentionality mediates player perceptions of people-place relationships. Furthermore, we explore how Niantic influenced these behaviors through changes to how players interact with points of interest and engage with elder game mechanics such as raiding.\n          <\/jats:p>","DOI":"10.1145\/3569896","type":"journal-article","created":{"date-parts":[[2022,10,27]],"date-time":"2022-10-27T12:27:56Z","timestamp":1666873676000},"page":"1-31","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":9,"title":["The Impacts of Covid-19 on Players of\n            <i>Pok\u00e9mon GO<\/i>"],"prefix":"10.1145","volume":"30","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9348-6983","authenticated-orcid":false,"given":"John","family":"Dunham","sequence":"first","affiliation":[{"name":"Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5094-9837","authenticated-orcid":false,"given":"Konstantinos","family":"Papangelis","sequence":"additional","affiliation":[{"name":"Niantic x RIT Geo Games and Media Research Lab, Rochester Institute of Technology"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4285-0073","authenticated-orcid":false,"given":"Samuli","family":"Laato","sequence":"additional","affiliation":[{"name":"Gamification Group, Tampere University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2254-2831","authenticated-orcid":false,"given":"Nicolas","family":"Lalone","sequence":"additional","affiliation":[{"name":"University of Nebraska at Omaha"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9007-514X","authenticated-orcid":false,"given":"Jin","family":"Lee","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7414-2840","authenticated-orcid":false,"given":"Michael","family":"Saker","sequence":"additional","affiliation":[{"name":"City, University of London"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2023,9,11]]},"reference":[{"key":"e_1_3_3_2_2","doi-asserted-by":"publisher","DOI":"10.18420\/ECSCW2019_EP04"},{"key":"e_1_3_3_3_2","doi-asserted-by":"publisher","DOI":"10.1186\/s12889-018-5446-1"},{"key":"e_1_3_3_4_2","doi-asserted-by":"publisher","DOI":"10.1080\/0144929X.2020.1825810"},{"key":"e_1_3_3_5_2","doi-asserted-by":"publisher","DOI":"10.2196\/jmir.6759"},{"key":"e_1_3_3_6_2","doi-asserted-by":"crossref","DOI":"10.4135\/9781452204666","volume-title":"Small Groups as Complex Systems: Formation, Coordination, Development and Adaptation","author":"Arrow Holly","year":"2000","unstructured":"Holly Arrow, Joseph Edward McGrath, and Jennifer L. Berdahl. 2000. Small Groups as Complex Systems: Formation, Coordination, Development and Adaptation. Sage, Thousand Oaks, Calif.OCLC: 247821508."},{"key":"e_1_3_3_7_2","doi-asserted-by":"publisher","DOI":"10.1108\/QRJ-D-18-00035"},{"issue":"1","key":"e_1_3_3_8_2","first-page":"19","article-title":"Hearts, clubs, diamonds, spades: Players who suit MUDs","volume":"1","author":"Bartle Richard","year":"1996","unstructured":"Richard Bartle. 1996. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research 1, 1 (1996), 19.","journal-title":"Journal of MUD Research"},{"key":"e_1_3_3_9_2","doi-asserted-by":"crossref","first-page":"417","DOI":"10.1145\/1124772.1124835","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201906)","author":"Bell Marek","year":"2006","unstructured":"Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown, Duncan Rowland, Steve Benford, Mauricio Capra, and Alastair Hampshire. 2006. Interweaving mobile games with everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201906). Association for Computing Machinery, New York, NY, 417\u2013426. DOI:10.1145\/1124772.1124835"},{"key":"e_1_3_3_10_2","doi-asserted-by":"publisher","DOI":"10.1109\/MPRV.2003.1228525"},{"key":"e_1_3_3_11_2","doi-asserted-by":"crossref","first-page":"427","DOI":"10.1145\/1124772.1124836","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201906)","author":"Benford Steve","year":"2006","unstructured":"Steve Benford, Andy Crabtree, Stuart Reeves, Jennifer Sheridan, Alan Dix, Martin Flintham, and Adam Drozd. 2006. The frame of the game: Blurring the boundary between fiction and reality in mobile experiences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201906). Association for Computing Machinery, New York, NY, 427\u2013436. DOI:10.1145\/1124772.1124836"},{"key":"e_1_3_3_12_2","first-page":"11","article-title":"Uncle roy all around you: Implicating the city in a location-based performance","volume":"2","author":"Benford Steve","year":"2004","unstructured":"Steve Benford, Adam Drozd, Duncan Rowland, Nick Tandavanitj, Matt Adams, Ju Row-Farr, Amanda Oldroyd, Jon Sutton, and Adastral Park. 2004. Uncle roy all around you: Implicating the city in a location-based performance. DiGRA &#3903 - Proceedings of the 2003 DiGRA International Conference: Level Up 2 (2004), 11. Retrieved fromhttp:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/05163.14092.pdf.","journal-title":"DiGRA &#3903 - Proceedings of the 2003 DiGRA International Conference: Level Up"},{"key":"e_1_3_3_13_2","doi-asserted-by":"publisher","DOI":"10.1145\/3495267"},{"key":"e_1_3_3_14_2","first-page":"1","volume-title":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI\u201919","author":"Bhattacharya Arpita","year":"2019","unstructured":"Arpita Bhattacharya, Travis W. Windleharth, Rio Anthony Ishii, Ivy M. Acevedo, Cecilia R. Aragon, Julie A. Kientz, Jason C. Yip, and Jin Ha Lee. 2019. Group interactions in location-based gaming: A case study of raiding in Pok\u00e9mon GO. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI\u201919. ACM Press,1\u201312. DOI:10.1145\/3290605.3300817"},{"key":"e_1_3_3_15_2","volume-title":"Proceedings of the Interactions","author":"Bj\u00f6rk Staffan","year":"2001","unstructured":"Staffan Bj\u00f6rk, Jennica Falk, Rebecca Hansson, and Peter Ljungstrand. 2001. Pirates! using the physical world as a game board. In Proceedings of the Interactions. Association for Computing Machinery."},{"key":"e_1_3_3_16_2","first-page":"135","volume-title":"Proceedings of the Social, Casual and Mobile Games","author":"Blasiola Stacy","year":"2016","unstructured":"Stacy Blasiola, Miao Feng, and Adrienne Massanari. 2016. Riding in cars with strangers: A cross-cultural comparison of privacy and safety in Ingress. In Proceedings of the Social, Casual and Mobile Games. Bloomsbury Publishing, 135\u2013148. DOI:10.5040\/9781501310591.ch-010"},{"key":"e_1_3_3_17_2","article-title":"Your year in maps","author":"Bliss Laura","year":"2020","unstructured":"Laura Bliss and Jessica Martin. 2020. Your year in maps. Bloomberg.com (Dec.2020). Retrieved from https:\/\/www.bloomberg.com\/news\/features\/2020-12-21\/maps-depict-how-2020-transformed-landscapes.","journal-title":"Bloomberg.com"},{"key":"e_1_3_3_18_2","volume-title":"Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games","author":"Bogost Ian","year":"2016","unstructured":"Ian Bogost. 2016. Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. Basic Books, New York, NY."},{"key":"e_1_3_3_19_2","volume-title":"Human Space","author":"Bollnow Otto Friedrich","year":"2011","unstructured":"Otto Friedrich Bollnow. 2011. Human Space. Hyphen, London, England."},{"key":"e_1_3_3_20_2","unstructured":"Craig Chapple. 2020. Pok\u00e9mon GO Has Best Year Ever in 2019 Catching Nearly $900 Million in Player Spending. Retrieved from https:\/\/sensortower.com\/blog\/pokemon-go-has-best-year-ever-in-2019-catching-nearly-900m-usd-in-player-spending."},{"key":"e_1_3_3_21_2","unstructured":"Craig Chapple. 2020. Pok\u00e9mon GO Hits $1 Billion in 2020 as Lifetime Revenue Surpasses $4 Billion. Retrieved from https:\/\/sensortower.com\/blog\/pokemon-go-one-billion-revenue-2020."},{"key":"e_1_3_3_22_2","doi-asserted-by":"publisher","DOI":"10.21037\/atm.2017.03.38"},{"key":"e_1_3_3_23_2","doi-asserted-by":"crossref","first-page":"1179","DOI":"10.1145\/3025453.3025495","volume-title":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","author":"Colley Ashley","year":"2017","unstructured":"Ashley Colley, Jacob Thebault-Spieker, Allen Lin, Donald Degraen, Benjamin Fischman, Jonna H\u00e4kkil\u00e4, Kate Kuehl, Valentina Nisi, Nuno Nunes, Nina Wenig, Dirk Wenig, Brent Hecht, and Johannes Sch\u00f6ning. 2017. The geography of Pok\u00e9mon GO: Beneficial and problematic effects on places and movement. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, 1179\u20131192. DOI:10.1145\/3025453.3025495"},{"key":"e_1_3_3_24_2","doi-asserted-by":"crossref","unstructured":"Yvonne A. W. De Kort and Wijnand A. Ijsselsteijn. 2008. People places and play: Player experience in a socio-spatial context. Computers in Entertainment 6 2 (July 2008) 1\u201311. DOI:10.1145\/1371216.1371221","DOI":"10.1145\/1371216.1371221"},{"issue":"2","key":"e_1_3_3_25_2","article-title":"Otto Friedrich Bollnow\u2019s concept of human space. A critical discussion on the fundamentals of the concepts of space","volume":"7","author":"Silva Wasana De","year":"2010","unstructured":"Wasana De Silva. 2010. Otto Friedrich Bollnow\u2019s concept of human space. A critical discussion on the fundamentals of the concepts of space. Built-Environment Sri Lanka 7, 2 (2010).","journal-title":"Built-Environment Sri Lanka"},{"key":"e_1_3_3_26_2","doi-asserted-by":"publisher","DOI":"10.1177\/1046878108314643"},{"key":"e_1_3_3_27_2","unstructured":"John Dunham Konstantinos Papangelis Nicolas Lalone and Yihong Wang. 2021. Casual and Hardcore Player Traits and Gratifications of Pok\u00e9mon GO Harry Potter: Wizards Unite Ingress."},{"key":"e_1_3_3_28_2","unstructured":"Stine Ejsing-Duun. 2011. Location-based Games: From Screen to Street. Retrieved from https:\/\/vbn.aau.dk\/en\/publications\/location-based-games-from-screen-to-street."},{"key":"e_1_3_3_29_2","doi-asserted-by":"publisher","DOI":"10.2196\/25117"},{"key":"e_1_3_3_30_2","article-title":"World of Warcraft","author":"Entertainment Blizzard","year":"2004","unstructured":"Blizzard Entertainment. 2004. World of Warcraft. Game [PC].","journal-title":"Game [PC]"},{"key":"e_1_3_3_31_2","doi-asserted-by":"publisher","DOI":"10.1001\/jamanetworkopen.2020.19686"},{"key":"e_1_3_3_32_2","doi-asserted-by":"publisher","DOI":"10.1111\/ssqu.12880"},{"key":"e_1_3_3_33_2","doi-asserted-by":"publisher","DOI":"10.1177\/2050157918798866"},{"key":"e_1_3_3_34_2","doi-asserted-by":"publisher","DOI":"10.1080\/00224545.2019.1629867"},{"key":"e_1_3_3_35_2","doi-asserted-by":"publisher","DOI":"10.1038\/s41586-020-2405-7"},{"key":"e_1_3_3_36_2","doi-asserted-by":"crossref","first-page":"233","DOI":"10.1145\/642611.642653","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201903)","author":"Gaver William W.","year":"2003","unstructured":"William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201903). Association for Computing Machinery, New York, NY, 233\u2013240. DOI:10.1145\/642611.642653"},{"key":"e_1_3_3_37_2","doi-asserted-by":"crossref","unstructured":"Hong Guo Hallvard Tr\u00e6tteberg Alf I. Wang and Meng Zhu. 2010. TeMPS: A conceptual framework for pervasive and social games. 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning 31\u201337. DOI:10.1109\/DIGITEL.2010.40","DOI":"10.1109\/DIGITEL.2010.40"},{"key":"e_1_3_3_38_2","volume-title":"Homo Ludens: A Study of the Play-element in Culture (30. print ed.)","author":"Huizinga Johan","year":"2009","unstructured":"Johan Huizinga. 2009. Homo Ludens: A Study of the Play-element in Culture (30. print ed.). The Beacon Press, Boston. OCLC: 837203829."},{"key":"e_1_3_3_39_2","doi-asserted-by":"publisher","DOI":"10.24908\/ss.v12i3.4957"},{"key":"e_1_3_3_40_2","volume-title":"Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (tenth anniversary edition ed.)","author":"It\u014d Mizuko","year":"2019","unstructured":"Mizuko It\u014d, Sonja Baumer, and Matteo Bittanti. 2019. Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (tenth anniversary edition ed.). The MIT Press, Cambridge, MA."},{"key":"e_1_3_3_41_2","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0097297"},{"key":"e_1_3_3_42_2","doi-asserted-by":"publisher","DOI":"10.5194\/ica-proc-2-54-2019"},{"key":"e_1_3_3_43_2","unstructured":"Kenny Johnston Sarah Ross and Dana Whitney. 2020. Games Industry Unites to Promote World Health Organization Messages Against COVID-19; Launch #PlayApartTogether Campaign. Retrieved from https:\/\/www.bloomberg.com\/press-releases\/2020-04-10\/games-industry-unites-to-promote-world-health-organization-messages-against-covid-19-launch-playaparttogether-campaign."},{"key":"e_1_3_3_44_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.05.031"},{"key":"e_1_3_3_45_2","doi-asserted-by":"crossref","first-page":"217","DOI":"10.1145\/3012709.3012716","volume-title":"Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM\u201916)","author":"Karpashevich Pavel","year":"2016","unstructured":"Pavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy, and Julian Fietkau. 2016. Blurring boundaries between everyday life and pervasive gaming: An interview study of ingress. In Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (MUM\u201916). Association for Computing Machinery, New York, NY, 217\u2013228. DOI:10.1145\/3012709.3012716"},{"key":"e_1_3_3_46_2","doi-asserted-by":"publisher","DOI":"10.1111\/pcn.12481"},{"key":"e_1_3_3_47_2","volume-title":"Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research,","author":"Kiefer Peter","year":"2007","unstructured":"Peter Kiefer, Sebastian Matyas, and Christoph Schlieder. 2007. Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research, Vol. 1. Shaker, Aachen, 127\u2013152."},{"key":"e_1_3_3_48_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.soscij.2018.11.005"},{"key":"e_1_3_3_49_2","first-page":"1","volume-title":"Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI\u201920)","author":"Kim Yoojung","year":"2020","unstructured":"Yoojung Kim, Arpita Bhattacharya, Julie A. Kientz, and Jin Ha Lee. 2020. \u201cIt should be a game for fun, not exercise\u201d: Tensions in designing health-related features for Pok\u00e9mon GO. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI\u201920). Association for Computing Machinery, New York, NY, 1\u201313. DOI:10.1145\/3313831.3376830"},{"key":"e_1_3_3_50_2","doi-asserted-by":"publisher","DOI":"10.1108\/INTR-03-2020-0158"},{"key":"e_1_3_3_51_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2020.101458"},{"key":"e_1_3_3_52_2","volume-title":"Proceedings of the Hawaii International Conference on System Sciences 2021 (HICSS54)","author":"Laato Samuli","year":"2021","unstructured":"Samuli Laato, Bastian Kordyaka, A. K. M. Najmul Islam, and Konstantinos Papangelis. 2021. Landlords of the digital world: How territoriality and social identity predict playing intensity in location-based games. In Proceedings of the Hawaii International Conference on System Sciences 2021 (HICSS54). University of Hawaii, online. DOI:10.24251\/HICSS.2021.091"},{"key":"e_1_3_3_53_2","volume-title":"GamiFIN","author":"Laato Samuli","year":"2020","unstructured":"Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja M. Hyrynsalmi, M. Hoikkala, Tarja Pietarinen, Teemu Laajala, Mauri Paloheimo, N. Inaba, and S. Hyrynsalmi. 2020. Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. In GamiFIN."},{"key":"e_1_3_3_54_2","doi-asserted-by":"publisher","DOI":"10.3390\/mti4020029"},{"key":"e_1_3_3_55_2","first-page":"293","volume-title":"Proceedings of the International Conference on Human-Computer Interaction","author":"LaLone Nicolas","year":"2021","unstructured":"Nicolas LaLone. 2021. Gameplay as network: Understanding the consequences of automation on play and use. In Proceedings of the International Conference on Human-Computer Interaction. Springer, New York City, New York, 293\u2013313."},{"key":"e_1_3_3_56_2","volume-title":"Association Mapping: Social Network Analysis with Humans and Non-Humans","author":"Lalone Nicolas James","year":"2018","unstructured":"Nicolas James Lalone. 2018. Association Mapping: Social Network Analysis with Humans and Non-Humans. Ph.D. Dissertation. Pennsylvania State University, State College, PA 16801."},{"key":"e_1_3_3_57_2","doi-asserted-by":"crossref","unstructured":"Tal Laor Hananel Rosenberg and Nili Steinfeld. 2021. Oh no Pok\u00e9mon GO! Media panic and fear of mobility in news coverage of an augmented reality phenomenon. Mobile Media & Communication 10 3 (Nov. 2021) 20501579211052227.","DOI":"10.1177\/20501579211052227"},{"key":"e_1_3_3_58_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.ypmed.2016.11.012"},{"key":"e_1_3_3_59_2","doi-asserted-by":"publisher","DOI":"10.3390\/jcm10091860"},{"key":"e_1_3_3_60_2","doi-asserted-by":"publisher","DOI":"10.2196\/games.8979"},{"key":"e_1_3_3_61_2","doi-asserted-by":"crossref","first-page":"2409","DOI":"10.1145\/1978942.1979295","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201911)","author":"Lindqvist Janne","year":"2011","unstructured":"Janne Lindqvist, Justin Cranshaw, Jason Wiese, Jason Hong, and John Zimmerman. 2011. I\u2019m the mayor of my house: examining why people use foursquare - a social-driven location sharing application. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201911). Association for Computing Machinery, New York, NY, 2409\u20132418. DOI:10.1145\/1978942.1979295"},{"key":"e_1_3_3_62_2","doi-asserted-by":"publisher","DOI":"10.1037\/amp0000690"},{"key":"e_1_3_3_63_2","volume-title":"The Image of the City","author":"Lynch Kevin","year":"1960","unstructured":"Kevin Lynch. 1960. The Image of the City. MIT Press, Cambridge, MA."},{"key":"e_1_3_3_64_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.12.028"},{"key":"e_1_3_3_65_2","doi-asserted-by":"publisher","DOI":"10.2196\/10679"},{"key":"e_1_3_3_66_2","doi-asserted-by":"publisher","DOI":"10.1080\/13574809808724418"},{"key":"e_1_3_3_67_2","doi-asserted-by":"publisher","DOI":"10.15585\/mmwr.mm6935a2"},{"key":"e_1_3_3_68_2","doi-asserted-by":"crossref","first-page":"149","DOI":"10.1145\/1180875.1180898","volume-title":"Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (CSCW\u201906)","author":"Nardi Bonnie","year":"2006","unstructured":"Bonnie Nardi and Justin Harris. 2006. Strangers and friends: Collaborative play in world of warcraft. In Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work (CSCW\u201906). Association for Computing Machinery, New York, NY, 149\u2013158. DOI:10.1145\/1180875.1180898"},{"key":"e_1_3_3_69_2","doi-asserted-by":"crossref","first-page":"1757","DOI":"10.1145\/1753326.1753590","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201910)","author":"Neustaedter Carman","year":"2010","unstructured":"Carman Neustaedter, Anthony Tang, and Judge K. Tejinder. 2010. The role of community and groupware in geocache creation and maintenance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201910). Association for Computing Machinery, New York, NY, 1757\u20131766. DOI:10.1145\/1753326.1753590"},{"key":"e_1_3_3_70_2","article-title":"Pok\u00e9mon GO","year":"2016","unstructured":"Niantic. 2016. Pok\u00e9mon GO. Game [Mobile].","journal-title":"Game [Mobile]"},{"key":"e_1_3_3_71_2","unstructured":"Niantic. 2021. Pok\u00e9mon GO Blog. Retrieved from https:\/\/pokemongolive.com\/post\/?hl=en."},{"key":"e_1_3_3_72_2","unstructured":"Nielsen. 2020. 3 2 1 Go! Video Gaming is at an All-Time High During COVID-19. https:\/\/www.nielsen.com\/us\/en\/insights\/article\/2020\/3-2-1-go-video-gaming-is-at-an-all-time-high-during-covid-19."},{"key":"e_1_3_3_73_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.jad.2020.06.036"},{"key":"e_1_3_3_74_2","doi-asserted-by":"publisher","DOI":"10.1145\/3364997"},{"key":"e_1_3_3_75_2","doi-asserted-by":"publisher","DOI":"10.1145\/3130955"},{"key":"e_1_3_3_76_2","first-page":"1955","volume-title":"Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA\u201917)","author":"Papangelis Konstantinos","year":"2017","unstructured":"Konstantinos Papangelis, Melvin Metzger, Yiyang Sheng, Hai-Ning Liang, Alan Chamberlain, and Vassilis-Javed Khan. 2017. \u201cGet off my lawn!\u201d: Starting to understand territoriality in location based mobile games. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA\u201917). Association for Computing Machinery, New York, NY, 1955\u20131961. 10.1145\/3027063.3053154"},{"key":"e_1_3_3_77_2","doi-asserted-by":"publisher","DOI":"10.1037\/amp0000660"},{"key":"e_1_3_3_78_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.07.030"},{"key":"e_1_3_3_79_2","first-page":"10","volume-title":"Proceedings of the 15th European Conference on Technology Enhanced Learning","author":"Rauti Sampsa","year":"2020","unstructured":"Sampsa Rauti, Samuli Laato, and Tarja Pietarinen. 2020. Learning social skills and accruing social capital through pervasive gaming. In Proceedings of the 15th European Conference on Technology Enhanced Learning. Springer International Publishing, 10."},{"key":"e_1_3_3_80_2","doi-asserted-by":"crossref","DOI":"10.1108\/9781839091391","volume-title":"Intergenerational Locative Play","author":"Saker Michael","year":"2021","unstructured":"Michael Saker and Leighton Evans. 2021. Intergenerational Locative Play. Emerald Publishing Limited, Howard House, Wagon Lane, Bingley BD16 1WA, UK. Retrieved fromhttps:\/\/books.emeraldinsight.com\/page\/detail\/Intergenerational-Locative-Play\/?k=9781839091407."},{"key":"e_1_3_3_81_2","doi-asserted-by":"publisher","DOI":"10.1080\/15295030802468081"},{"key":"e_1_3_3_82_2","series-title":"Digital formations","volume-title":"Digital Cityscapes: Merging Digital and Urban Playspaces","author":"Silva Adriana de Souza e","year":"2009","unstructured":"Adriana de Souza e Silva and Daniel M. Sutko (Eds.). 2009. Digital Cityscapes: Merging Digital and Urban Playspaces. Number v. 57 in Digital formations. Peter Lang, New York. OCLC: ocn313365398."},{"key":"e_1_3_3_83_2","first-page":"1483","volume-title":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI\u201917)","author":"Sobel Kiley","year":"2017","unstructured":"Kiley Sobel, Arpita Bhattacharya, Alexis Hiniker, Jin Ha Lee, Julie A. Kientz, and Jason C. Yip. 2017. It wasn\u2019t really about the Pok\u00e9mon: Parents\u2019 perspectives on a location-based mobile game. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI\u201917). Association for Computing Machinery, New York, NY, 1483\u20131496. DOI:10.1145\/3025453.3025761"},{"key":"e_1_3_3_84_2","doi-asserted-by":"crossref","unstructured":"Maria Spinelli Francesca Lionetti Massimiliano Pastore and Mirco Fasolo. 2020. Parents\u2019 stress and children\u2019s psychological problems in families facing the COVID-19 outbreak in Italy. Frontiers in Psychology 11 (2020) 1\u20137. Retrieved","DOI":"10.3389\/fpsyg.2020.01713"},{"key":"e_1_3_3_85_2","unstructured":"Statista. 2020. Global Pok\u00e9mon Go Users by Region 2020. Retrieved from https:\/\/www.statista.com\/statistics\/665640\/pokemon-go-global-android-apple-users\/."},{"key":"e_1_3_3_86_2","unstructured":"Niantic Support. 2021. Pok\u00e9mon GO. Retrieved from https:\/\/niantic.helpshift.com\/a\/pokemon-go\/."},{"key":"e_1_3_3_87_2","unstructured":"Lori Takeuchi and Reed Stevens. 2011. The New Coviewing: Designing for Learning through Joint Media Engagement . Retrieved from https:\/\/www.joanganzcooneycenter.org\/wp-content\/uploads\/2011\/12\/jgc_coviewing_desktop.pdf."},{"key":"e_1_3_3_88_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.psychres.2016.10.038"},{"issue":"5","key":"e_1_3_3_89_2","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/3336144","article-title":"Making maps available for play: Analyzing the design of game cartography interfaces","volume":"26","author":"Toups Z. O.","year":"2019","unstructured":"Z. O. Toups, Nicolas Lalone, Sultan A. Alharthi, Hitesh Nidhi Sharma, and Andrew M. Webb. 2019. Making maps available for play: Analyzing the design of game cartography interfaces. ACM Transactions on Computer-Human Interaction (TOCHI) 26, 5 (2019), 1\u201343.","journal-title":"ACM Transactions on Computer-Human Interaction (TOCHI)"},{"key":"e_1_3_3_90_2","doi-asserted-by":"crossref","first-page":"1433","DOI":"10.1145\/3357236.3395502","volume-title":"Proceedings of the 2020 ACM Designing Interactive Systems Conference","author":"Toups Z. O.","year":"2020","unstructured":"Z. O. Toups, Nicolas LaLone, Katta Spiel, and Bill Hamilton. 2020. Paper to pixels: A chronicle of map interfaces in games. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. ACM, New York, 1433\u20131451."},{"key":"e_1_3_3_91_2","doi-asserted-by":"publisher","DOI":"10.1177\/1555412017719973"},{"key":"e_1_3_3_92_2","doi-asserted-by":"crossref","first-page":"1559","DOI":"10.1145\/1518701.1518940","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201909)","author":"Voida Amy","year":"2009","unstructured":"Amy Voida and Saul Greenberg. 2009. Wii all play: The console game as a computational meeting place. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI\u201909). Association for Computing Machinery, New York, 1559\u20131568. DOI:10.1145\/1518701.1518940"},{"key":"e_1_3_3_93_2","doi-asserted-by":"publisher","DOI":"10.2105\/AJPH.2016.303548"},{"key":"e_1_3_3_94_2","doi-asserted-by":"publisher","DOI":"10.1080\/14626268.2011.603734"},{"key":"e_1_3_3_95_2","doi-asserted-by":"publisher","DOI":"10.1038\/s41598-017-11176-2"},{"key":"e_1_3_3_96_2","doi-asserted-by":"publisher","DOI":"10.4324\/9780203080788-21"},{"key":"e_1_3_3_97_2","doi-asserted-by":"publisher","DOI":"10.1177\/2050157920968867"}],"container-title":["ACM Transactions on Computer-Human Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3569896","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3569896","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:48:58Z","timestamp":1750182538000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3569896"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,8,31]]},"references-count":96,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2023,8,31]]}},"alternative-id":["10.1145\/3569896"],"URL":"https:\/\/doi.org\/10.1145\/3569896","relation":{},"ISSN":["1073-0516","1557-7325"],"issn-type":[{"value":"1073-0516","type":"print"},{"value":"1557-7325","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,8,31]]},"assertion":[{"value":"2022-02-10","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2022-09-02","order":1,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2023-09-11","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}