{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T04:12:05Z","timestamp":1772770325881,"version":"3.50.1"},"reference-count":25,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2023,1,10]],"date-time":"2023-01-10T00:00:00Z","timestamp":1673308800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["SIGSOFT Softw. Eng. Notes"],"published-print":{"date-parts":[[2023,1,10]]},"abstract":"<jats:p>Games are a popular form of entertainment and, due to their nature (i.e., interactive, immersive, etc.), strongly lend themselves for use beyond this original intent. Serious games, or games with a purpose, have been introduced to integrate the entertainment value games with domain specific objectives on important topics within education, health, and the environment to mention a few. In addition, gamification has been used to enhance nonentertainment applications with game elements; it aspires to foster behavioral changes, engagement, motivation, and participation in activities. In this context, the actions performed have meaning\/value in the game experience in order to improve workplace performance or learn something in real life.<\/jats:p>\n          <jats:p>The growing adoption of gameful experiences in all of the previous contexts make their design and development increasingly complex due to, for example, the number and variety of users, and their potential mission criticality. This complexity is nurtured, among the other factors, by a lack of theoretical grounding and adequate frameworks to engineer the intended solutions. In this paper, we report the outcomes of the 6th International Workshop on Games and Software Engineering: Engineering fun, inspiration, and motivation (GAS 2023 ) 1, which was held as part of the 44th International Conference on Software Engineering (ICSE 2022) in Pittsburgh, PA, USA on May 20, 2022.<\/jats:p>\n          <jats:p>The workshop program includes two exciting keynotes discussing topics related to training and learning, and fulfilling the promise and potential of gamification. The two paper sessions examined gamification from the perspectives of software project, testing, and, design. The conclusion of the workshop is anchored by a panel of four highly qualified researchers and practitioners discussing lessons learned and the future of gamification.<\/jats:p>","DOI":"10.1145\/3573074.3573096","type":"journal-article","created":{"date-parts":[[2023,1,18]],"date-time":"2023-01-18T03:38:24Z","timestamp":1674013104000},"page":"85-89","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":11,"title":["Games and Software Engineering"],"prefix":"10.1145","volume":"48","author":[{"given":"Antonio","family":"Bucchiarone","sequence":"first","affiliation":[{"name":"Fondazione Bruno Kessler (FBK), Trento, Italy"}]},{"given":"Kendra M. L.","family":"Cooper","sequence":"additional","affiliation":[{"name":"Independent Scholar, Canada"}]},{"given":"Dayi","family":"Lin","sequence":"additional","affiliation":[{"name":"Centre for Software Excellence, Huawei, Canada"}]},{"given":"Edward F.","family":"Melcer","sequence":"additional","affiliation":[{"name":"University of California, Santa Cruz, CA, USA"}]},{"given":"Kelvin","family":"Sung","sequence":"additional","affiliation":[{"name":"University of Washington, Bothell, WA, USA"}]}],"member":"320","published-online":{"date-parts":[[2023,1,17]]},"reference":[{"key":"e_1_2_1_1_1","volume-title":"IEEE\/ACM International Workshop on Games and Software Engineering, GAS@ICSE","year":"2022","unstructured":"6th IEEE\/ACM International Workshop on Games and Software Engineering, GAS@ICSE , Pittsburgh, PA, USA , May 20, 2022 . ACM, 2022. 6th IEEE\/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022. ACM, 2022."},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3524494.3527626"},{"key":"e_1_2_1_3_1","first-page":"2012","volume-title":"2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)","author":"Bell Jonathan","unstructured":"Jonathan Bell , Kendra M. L. Cooper , Gail E. Kaiser , and Sheth Swapneel . Welcome to the 2nd international games and software engineering workshop (gas 2012) . In 2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS) , pages iii--iv, 2012 . Jonathan Bell, Kendra M. L. Cooper, Gail E. Kaiser, and Sheth Swapneel. Welcome to the 2nd international games and software engineering workshop (gas 2012). In 2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS), pages iii--iv, 2012."},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICSE.2015.314"},{"key":"e_1_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3377816.3381725"},{"key":"e_1_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICSE-SEET.2017.1"},{"key":"e_1_2_1_7_1","volume-title":"GAS '16: Proceedings of the 5th International Workshop on Games and Software Engineering","author":"Cooper Kendra M. L.","year":"2016","unstructured":"Kendra M. L. Cooper . Message from the chair of the 5th international workshop on games and software engineering . In GAS '16: Proceedings of the 5th International Workshop on Games and Software Engineering , New York, NY, USA , 2016 . Association for Computing Machinery. Kendra M. L. Cooper. Message from the chair of the 5th international workshop on games and software engineering. In GAS '16: Proceedings of the 5th International Workshop on Games and Software Engineering, New York, NY, USA, 2016. Association for Computing Machinery."},{"key":"e_1_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1201\/b22404"},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.5555\/2804439"},{"key":"e_1_2_1_10_1","first-page":"2013","volume-title":"2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)","author":"Cooper Kendra M. L.","unstructured":"Kendra M. L. Cooper , Walt Scacchi , and Alf Inge Wang . Welcome to the 3rd international workshop on games and software engineering: Engineering computer games to enable positive, progressive change (gas 2013) . In 2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS) , pages iii--iii, 2013 . Kendra M. L. Cooper, Walt Scacchi, and Alf Inge Wang. Welcome to the 3rd international workshop on games and software engineering: Engineering computer games to enable positive, progressive change (gas 2013). In 2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS), pages iii--iii, 2013."},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/MS.2018.227105450"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jss.2017.08.009"},{"key":"e_1_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3524494.3527625"},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10664-019-09783-w"},{"key":"e_1_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3106355"},{"key":"e_1_2_1_16_1","volume-title":"10th International Conference on the Foundations of Digital Games","author":"Melcer Edward","year":"2015","unstructured":"Edward Melcer , Truong-Huy Dinh Nguyen , Zhengxing Chen , Alessandro Canossa , Magy Seif El-Nasr , and Katherine Isbister . Games research today: Analyzing the academic landscape 2000--2014 . 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In 10th International Conference on the Foundations of Digital Games, 2015."},{"key":"e_1_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICSA47634.2020.00014"},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2018.02.002"},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/3524494.3527624"},{"key":"e_1_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3524494.3527627"},{"key":"e_1_2_1_21_1","first-page":"192","volume-title":"2019 IEEE\/ACM 41st International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET)","author":"Prasetya Wishnu","year":"2019","unstructured":"Wishnu Prasetya , Craig Leek , Orestis Melkonian , Joris ten Tusscher , Jan van Bergen , Jasper Everink , Thomas van der Klis, Rick Meijerink, Roan Oosenbrug, Jelle Oostveen, Tijmen van den Pol, and Wink van Zon. Having fun in learning formal specifications . 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