{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,9]],"date-time":"2026-06-09T18:03:27Z","timestamp":1781028207103,"version":"3.54.1"},"reference-count":71,"publisher":"Association for Computing Machinery (ACM)","issue":"2","license":[{"start":{"date-parts":[[2023,4,20]],"date-time":"2023-04-20T00:00:00Z","timestamp":1681948800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100016218","name":"ARDITI","doi-asserted-by":"crossref","award":["M1420-09-5369-FSE-000002"],"award-info":[{"award-number":["M1420-09-5369-FSE-000002"]}],"id":[{"id":"10.13039\/100016218","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["J. Comput. Cult. Herit."],"published-print":{"date-parts":[[2023,6,30]]},"abstract":"<jats:p>\n            While museums are designed to engage and interest various audiences, teenagers are often a neglected segment. Without digital interactivity, it is challenging for a museum to remain exciting and relevant to a young, tech-savvy audience. Games can benefit museums by fostering positive attitudes towards museum spaces and creating more joyful destinations to promote meaningful informal learning combined with entertainment. We developed a dual-gamified mobile experience targeted at teenagers, for the Natural History Museum of Funchal, Portugal: a story-based strategy (\n            <jats:italic>Memories of Carvalhal's Palace<\/jats:italic>\n            \u2014\n            <jats:italic>Turning Point)<\/jats:italic>\n            and a game-based strategy (\n            <jats:italic>Memories of Carvalhal's Palace<\/jats:italic>\n            \u2014\n            <jats:italic>Haunted Encounters<\/jats:italic>\n            ). These strategies were studied in depth with 159 teenagers (15\u201319 years old) to understand how gamified strategies might enhance their user experience in a museum. On one hand, game-based strategies, in which game mechanics predominate, can catch a visitor's attention by displaying challenging questions that promote\u00a0competition. On the other hand, story-based strategies, in which storytelling is prominent, can promote an emotional connection with the museum and exhibits and facilitate awareness of historical facts by including an\u00a0engaging plot\u00a0with high-quality media and tightly edited stories. This article reports on lessons learned that museum experience designers and curators can use in designing enjoyable, interactive experiences for teenage visitors.\n          <\/jats:p>","DOI":"10.1145\/3575867","type":"journal-article","created":{"date-parts":[[2023,2,4]],"date-time":"2023-02-04T11:18:50Z","timestamp":1675509530000},"page":"1-20","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":25,"title":["Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies"],"prefix":"10.1145","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0938-9476","authenticated-orcid":false,"given":"Vanessa","family":"Ces\u00e1rio","sequence":"first","affiliation":[{"name":"Interactive Technologies Institute\u2014ITI\/LARSyS, IST University of Lisbon, Lisboa, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8051-3230","authenticated-orcid":false,"given":"Valentina","family":"Nisi","sequence":"additional","affiliation":[{"name":"Interactive Technologies Institute\u2014ITI\/LARSyS, IST University of Lisbon, Lisboa, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2023,4,20]]},"reference":[{"key":"e_1_3_1_2_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.lcsi.2014.12.001"},{"key":"e_1_3_1_3_2","doi-asserted-by":"publisher","DOI":"10.1016\/j.culher.2017.02.005"},{"key":"e_1_3_1_4_2","volume-title":"The Cooltown User Experience","author":"Barton John","year":"2001","unstructured":"John Barton and Tim Kindberg. 2001. 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