{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,28]],"date-time":"2026-02-28T09:19:34Z","timestamp":1772270374206,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":47,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,4,12]],"date-time":"2023-04-12T00:00:00Z","timestamp":1681257600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,4,12]]},"DOI":"10.1145\/3582437.3582440","type":"proceedings-article","created":{"date-parts":[[2023,4,11]],"date-time":"2023-04-11T04:13:33Z","timestamp":1681186413000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Multiplayer Tension In the Wild: A Hearthstone Case"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1431-3628","authenticated-orcid":false,"given":"Paris","family":"Mavromoustakos-Blom","sequence":"first","affiliation":[{"name":"Tilburg University, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2692-7061","authenticated-orcid":false,"given":"D\u00e1vid","family":"Melh\u00e1rt","sequence":"additional","affiliation":[{"name":"Institute of Digital Games University of Malta, Malta"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5554-1961","authenticated-orcid":false,"given":"Antonios","family":"Liapis","sequence":"additional","affiliation":[{"name":"Institute of Digital Games University of Malta, Malta"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7793-1450","authenticated-orcid":false,"given":"Georgios N.","family":"Yannakakis","sequence":"additional","affiliation":[{"name":"Institute of Digital Games University of Malta, Malta"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7267-4501","authenticated-orcid":false,"given":"Sander","family":"Bakkes","sequence":"additional","affiliation":[{"name":"Utrecht University, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4437-6611","authenticated-orcid":false,"given":"Pieter","family":"Spronck","sequence":"additional","affiliation":[{"name":"Tilburg University, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2023,4,12]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00138-018-0960-9"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/TIPTEKNO.2016.7863130"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/FG.2018.00019"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCVW.2011.6130508"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/MMUL.2012.26"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-33712-3_38"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1007\/s12193-021-00364-0"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/3340555.3353760"},{"key":"e_1_3_2_1_9_1","volume-title":"Manual for the facial action coding system","author":"Ekman Paul","unstructured":"Paul Ekman and Wallace\u00a0V Friesen. 1978. Manual for the facial action coding system. Consulting Psychologists Press."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG51982.2022.9893599"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/3555858.3555864"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/s12193-014-0160-5"},{"key":"e_1_3_2_1_13_1","volume-title":"Proc. of the North American Conf. on Intelligent Games & Simulation. 5\u201312","author":"Hudlicka Eva","year":"2008","unstructured":"Eva Hudlicka. 2008. Affective computing for game design. In Proc. of the North American Conf. on Intelligent Games & Simulation. 5\u201312."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0960-9822(01)00133-6"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1080\/00222216.2002.11949972"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.15"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPRW.2017.247"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/TPAMI.2019.2944808"},{"key":"e_1_3_2_1_19_1","volume-title":"Proc. of the Hungarian Conf. on Computer Graphics and Geometry. 182\u2013188","author":"Kov\u00e1cs Gy","year":"2007","unstructured":"Gy Kov\u00e1cs, Zs Ruttkay, and A Fazekas. 2007. Virtual chess player with emotions. In Proc. of the Hungarian Conf. on Computer Graphics and Geometry. 182\u2013188."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3001773.3001774"},{"key":"e_1_3_2_1_21_1","volume-title":"Why we play: affect and the fun of games. Human-computer interaction: Designing for diverse users and domains 155","author":"Lazzaro Nicole","year":"2009","unstructured":"Nicole Lazzaro. 2009. Why we play: affect and the fun of games. Human-computer interaction: Designing for diverse users and domains 155 (2009), 679\u2013700."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1109\/TIFS.2020.3007327"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/ACII.2017.8273594"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1109\/ACII.2019.8925493"},{"key":"e_1_3_2_1_25_1","volume-title":"The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games","author":"Makantasis Konstantinos","year":"2021","unstructured":"Konstantinos Makantasis, Antonios Liapis, and Georgios\u00a0N. Yannakakis. 2021. The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games. IEEE Trans. of Affective Computing(2021). accepted."},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/TAFFC.2014.2334294"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1080\/1369118X.2013.874493"},{"key":"e_1_3_2_1_28_1","volume-title":"Modeling and adjusting in-game difficulty based on facial expression analysis. Entertainment Computing 33","author":"Mavromoustakos\u00a0Blom Paris","year":"2020","unstructured":"Paris Mavromoustakos\u00a0Blom, Stefan Methorst, Sander Bakkes, and Pieter Spronck. 2020. Modeling and adjusting in-game difficulty based on facial expression analysis. Entertainment Computing 33 (2020)."},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3402942.3402958"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1109\/ACII.2019.8925434"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9618902"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1109\/TAFFC.2017.2740923"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1109\/TAFFC.2018.2874986"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.5555\/1953048.2078195"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.5555\/265013"},{"key":"e_1_3_2_1_36_1","volume-title":"Proc. of GAME-ON. 51\u201356","author":"Piton Agner","year":"2020","unstructured":"Agner Piton, Paris\u00a0Mavromoustakos Blom, and Pieter Spronck. 2020. Exploring Peak-End Effects in Player Affect through Hearthstone. In Proc. of GAME-ON. 51\u201356."},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1109\/MSP.2017.2738401"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1109\/FG.2013.6553805"},{"key":"e_1_3_2_1_39_1","volume-title":"Dynamic facial expression of emotion and observer inference. Frontiers in psychology 10","author":"Scherer R","year":"2019","unstructured":"Klaus\u00a0R Scherer, Heiner Ellgring, Anja Dieckmann, Matthias Unfried, and Marcello Mortillaro. 2019. Dynamic facial expression of emotion and observer inference. Frontiers in psychology 10 (2019), 508."},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/3341163.3347741"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","unstructured":"Vidhyasaharan Sethu Emily\u00a0Mower Provost Julien Epps Carlos Busso Nicholas Cummins and Shrikanth Narayanan. 2019. The Ambiguous World of Emotion Representation. https:\/\/doi.org\/10.48550\/ARXIV.1909.00360","DOI":"10.48550\/ARXIV.1909.00360"},{"key":"e_1_3_2_1_42_1","volume-title":"Quality of professional players","author":"Slepian L","year":"2013","unstructured":"Michael\u00a0L Slepian, Steven\u00a0G Young, Abraham\u00a0M Rutchick, and Nalini Ambady. 2013. Quality of professional players\u2019 poker hands is perceived accurately from arm motions. Psychological science 24, 11 (2013), 2335\u20132338."},{"key":"e_1_3_2_1_43_1","volume-title":"A novel 2D and 3D multimodal approach for in-the-wild facial expression recognition. Image and Vision Computing 92","author":"Ly Thai Son","year":"2019","unstructured":"Thai Son Ly, Nhu-Tai Do, Soo-Hyung Kim, Hyung-Jeong Yang, and Guee-Sang Lee. 2019. A novel 2D and 3D multimodal approach for in-the-wild facial expression recognition. Image and Vision Computing 92 (2019)."},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1109\/FG.2018.00081"},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1109\/TAFFC.2018.2879512"},{"key":"e_1_3_2_1_46_1","volume-title":"Emotion in games. Handbook on affective computing 1, 1","author":"Yannakakis N","year":"2014","unstructured":"Georgios\u00a0N Yannakakis and Ana Paiva. 2014. Emotion in games. Handbook on affective computing 1, 1 (2014), 459\u2013471."},{"key":"e_1_3_2_1_47_1","volume-title":"Proc. of the ICML Workshop on Language in Reinforcement Learning.","author":"Yoneda Takuma","year":"2020","unstructured":"Takuma Yoneda, Matthew\u00a0R Walter, and Jason Naradowsky. 2020. Pow-Wow: A Dataset and Study on Collaborative Communication in Pommerman. In Proc. of the ICML Workshop on Language in Reinforcement Learning."}],"event":{"name":"FDG 2023: Foundations of Digital Games 2023","location":"Lisbon Portugal","acronym":"FDG 2023"},"container-title":["Proceedings of the 18th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3582437.3582440","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3582437.3582440","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T18:08:48Z","timestamp":1750183728000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3582437.3582440"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,4,12]]},"references-count":47,"alternative-id":["10.1145\/3582437.3582440","10.1145\/3582437"],"URL":"https:\/\/doi.org\/10.1145\/3582437.3582440","relation":{},"subject":[],"published":{"date-parts":[[2023,4,12]]},"assertion":[{"value":"2023-04-12","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}