{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T15:38:04Z","timestamp":1775230684305,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":19,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,4,12]],"date-time":"2023-04-12T00:00:00Z","timestamp":1681257600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,4,12]]},"DOI":"10.1145\/3582437.3587208","type":"proceedings-article","created":{"date-parts":[[2023,4,11]],"date-time":"2023-04-11T04:13:33Z","timestamp":1681186413000},"page":"1-8","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["Interactive Latent Variable Evolution for the Generation of Minecraft Structures"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0001-3278-0430","authenticated-orcid":false,"given":"Timothy","family":"Merino","sequence":"first","affiliation":[{"name":"Game Innovation Lab, New York University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8709-2782","authenticated-orcid":false,"given":"M","family":"Charity","sequence":"additional","affiliation":[{"name":"Game Innovation Lab, New York University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3128-4598","authenticated-orcid":false,"given":"Julian","family":"Togelius","sequence":"additional","affiliation":[{"name":"Game Innovation Lab, New York University, United States"}]}],"member":"320","published-online":{"date-parts":[[2023,4,12]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619133"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2022.3189426"},{"key":"e_1_3_2_1_3_1","first-page":"19","article-title":"Hearts, clubs, diamonds, spades: Players who suit MUDs","volume":"1","author":"Bartle Richard","year":"1996","unstructured":"Richard Bartle. 1996. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research 1, 1 (1996), 19.","journal-title":"Journal of MUD research"},{"key":"e_1_3_2_1_4_1","volume-title":"EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings(Lecture Notes in Computer Science, Vol.\u00a010783)","author":"Bontrager Philip","year":"2018","unstructured":"Philip Bontrager, Wending Lin, Julian Togelius, and Sebastian Risi. 2018. Deep Interactive Evolution. In Computational Intelligence in Music, Sound, Art and Design - 7th International Conference, EvoMUSART 2018, Parma, Italy, April 4-6, 2018, Proceedings(Lecture Notes in Computer Science, Vol.\u00a010783), Antonios Liapis, Juan Jes\u00fas\u00a0Romero Cardalda, and Anik\u00f3 Ek\u00e1rt (Eds.). Springer, 267\u2013282."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2001576.2001631"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v18i1.21943"},{"key":"e_1_3_2_1_7_1","volume-title":"Craftassist: A framework for dialogue-enabled interactive agents. arXiv preprint arXiv:1907.08584","author":"Gray Jonathan","year":"2019","unstructured":"Jonathan Gray, Kavya Srinet, Yacine Jernite, Haonan Yu, Zhuoyuan Chen, Demi Guo, Siddharth Goyal, C\u00a0Lawrence Zitnick, and Arthur Szlam. 2019. Craftassist: A framework for dialogue-enabled interactive agents. arXiv preprint arXiv:1907.08584 (2019)."},{"key":"e_1_3_2_1_8_1","volume-title":"EvoCraft: A New Challenge for Open-Endedness","author":"Grbic Djordje","unstructured":"Djordje Grbic, Rasmus\u00a0Berg Palm, Elias Najarro, Claire Glanois, and Sebastian Risi. 2021. EvoCraft: A New Challenge for Open-Endedness. Springer-Verlag, Berlin, Heidelberg."},{"key":"e_1_3_2_1_9_1","unstructured":"Ishaan Gulrajani Faruk Ahmed Martin Arjovsky Vincent Dumoulin and Aaron Courville. 2017. Improved Training of Wasserstein GANs."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/3555858.3563273"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","unstructured":"Alec Radford Luke Metz and Soumith Chintala. 2015. Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks. https:\/\/doi.org\/10.48550\/ARXIV.1511.06434","DOI":"10.48550\/ARXIV.1511.06434"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3235765.3235814"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3377930.3389821"},{"key":"e_1_3_2_1_14_1","volume-title":"Growing 3d artefacts and functional machines with neural cellular automata. arXiv preprint arXiv:2103.08737","author":"Sudhakaran Shyam","year":"2021","unstructured":"Shyam Sudhakaran, Djordje Grbic, Siyan Li, Adam Katona, Elias Najarro, Claire Glanois, and Sebastian Risi. 2021. Growing 3d artefacts and functional machines with neural cellular automata. arXiv preprint arXiv:2103.08737 (2021)."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/5.949485"},{"key":"e_1_3_2_1_16_1","volume-title":"Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. In 2019 IEEE Conference on Games (CoG). 1\u20134.","author":"Thakkar Sarjak","year":"2019","unstructured":"Sarjak Thakkar, Changxing Cao, Lifan Wang, Tae\u00a0Jong Choi, and Julian Togelius. 2019. Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. In 2019 IEEE Conference on Games (CoG). 1\u20134."},{"key":"e_1_3_2_1_17_1","volume-title":"Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network","author":"Volz Vanessa","unstructured":"Vanessa Volz, Jacob Schrum, Jialin Liu, Simon\u00a0M. Lucas, Adam Smith, and Sebastian Risi. 2018. Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network. Association for Computing Machinery, New York, NY, USA."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.5555\/3157096.3157106"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2013.10.036"}],"event":{"name":"FDG 2023: Foundations of Digital Games 2023","location":"Lisbon Portugal","acronym":"FDG 2023"},"container-title":["Proceedings of the 18th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3582437.3587208","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3582437.3587208","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T18:08:50Z","timestamp":1750183730000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3582437.3587208"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,4,12]]},"references-count":19,"alternative-id":["10.1145\/3582437.3587208","10.1145\/3582437"],"URL":"https:\/\/doi.org\/10.1145\/3582437.3587208","relation":{},"subject":[],"published":{"date-parts":[[2023,4,12]]},"assertion":[{"value":"2023-04-12","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}