{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T22:18:57Z","timestamp":1776118737677,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":54,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,9,6]],"date-time":"2023-09-06T00:00:00Z","timestamp":1693958400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,9,6]]},"DOI":"10.1145\/3582515.3609512","type":"proceedings-article","created":{"date-parts":[[2023,8,15]],"date-time":"2023-08-15T15:02:36Z","timestamp":1692111756000},"page":"6-15","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in the oceans"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9071-7168","authenticated-orcid":false,"given":"Thomas","family":"Bj\u00f8rner","sequence":"first","affiliation":[{"name":"Architecture, Design &amp; Media Technology, Aalborg University, Denmark"}]}],"member":"320","published-online":{"date-parts":[[2023,9,6]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/tg.2018.2791019"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1155\/2018"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178477.1178573"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","unstructured":"J. Nakamura and M. Csikszentmihalyi. 2009. Flow Theory and Research. The Oxford Handbook of Positive Psychology 194\u2013206. https:\/\/doi.org\/10.1093\/oxfordhb\/9780195187243.013.0018","DOI":"10.1093\/oxfordhb"},{"key":"e_1_3_2_1_5_1","volume-title":"Flow: The psychology of optimal experience","author":"Csikszentmihalyi M.","year":"1991","unstructured":"M. Csikszentmihalyi. 1991. Flow: The psychology of optimal experience. Harper Perennial, New York, NY, USA."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2022.104694"},{"key":"e_1_3_2_1_7_1","volume-title":"The gamification of learning and instruction: game-based methods and strategies for training and education","author":"Kapp K. M.","unstructured":"K. M. Kapp. 2012. The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons, San Francisco, CA, USA."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1080\/15391523.2007.10782494"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-51645-5_1"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/3242671.3242682"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/segah.2018.8401360"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","unstructured":"J. C. Lopes and R. P. Lopes. 2022. A Review of Dynamic Difficulty Adjustment Methods for Serious Games. Optimization Learning Algorithms and Applications 144\u2013159. https:\/\/doi.org\/10.1007\/978-3-031-23236-7_11","DOI":"10.1007\/978-3-031-23236-7_11"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","unstructured":"P. Wouters and H. van Oostendorp. 2016. Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games. Instructional Techniques to Facilitate Learning and Motivation of Serious Games 1\u201316. https:\/\/doi.org\/10.1007\/978-3-319-39298-1_1","DOI":"10.1007\/978-3-319-39298-1_1"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1111\/jcal.12473"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1111\/jcal.12416"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cedpsych.2020.101865"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-7998-7271-9.ch018"},{"key":"e_1_3_2_1_18_1","volume-title":"Well-being: The Foundations of Hedonic Psychology","author":"Kahneman D.","year":"1999","unstructured":"D. Kahneman. 1999. Well-being: The Foundations of Hedonic Psychology. Russell Sage Foundation. New York, NY, USA."},{"key":"e_1_3_2_1_19_1","volume-title":"The Emotional Brain","author":"LeDoux J.","unstructured":"J. LeDoux, J. 1996. The Emotional Brain. Simon and Schuster. New York, NY, USA."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878120902502"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","unstructured":"F. Babiloni. 2019. Mental Workload Monitoring: New Perspectives from Neuroscience. Human Mental Workload: Models and Applications 3\u201319. https:\/\/doi.org\/10.1007\/978-3-030-32423-0_1","DOI":"10.1007\/978-3-030-32423-0_1"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","unstructured":"P. Gerjets C. Walter W. Rosenstiel M. Bogdan and T. O. Zander. 2014. Cognitive state monitoring and the design of adaptive instruction in digital environments: lessons learned from cognitive workload assessment using a passive brain-computer interface approach. Frontiers in Neuroscience 8. https:\/\/doi.org\/10.3389\/fnins.2014.00385","DOI":"10.3389\/fnins.2014.00385"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/tciaig.2011.2152841"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1109\/tciaig.2009.2032416"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3549519"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jbi.2016.08.006"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","unstructured":"F. Bellotti R. Berta A. De Gloria. 2010. Designing Effective Serious Games: Opportunities and Challenges for Research. International Journal of Emerging Technologies in Learning (IJET) 5(SI3) 22. https:\/\/doi.org\/10.3991\/ijet.v5s3.1500","DOI":"10.3991\/ijet.v5s3.1500"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-018-6518-z"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2015.03.001"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2018.01.012"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","unstructured":"A. Streicher and J. D. Smeddinck. 2016. Personalized and Adaptive Serious Games. Lecture Notes in Computer Science 332\u2013377. https:\/\/doi.org\/10.1007\/978-3-319-46152-6_14","DOI":"10.1007\/978-3-319-46152-6_14"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.3390\/app11167725"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1109\/sbgames51465.2020.00019"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-05637-6_5"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","unstructured":"N. Sevcenko M. Ninaus F. Wortha K. Moeller and P. Gerjets. 2021. Measuring Cognitive Load Using In-Game Metrics of a Serious Simulation Game. Frontiers in Psychology 12. https:\/\/doi.org\/10.3389\/fpsyg.2021.572437","DOI":"10.3389\/fpsyg.2021.572437"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.3390\/su12051789"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1515\/9789048535200-006"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.4324\/9780203891650"},{"key":"e_1_3_2_1_39_1","volume-title":"Sustainable Development Goals. Retrieved","author":"United Nations.","year":"2023","unstructured":"United Nations. Sustainable Development Goals. Retrieved February 8, 2023 from https:\/\/www.un.org\/sustainabledevelopment\/"},{"key":"e_1_3_2_1_40_1","unstructured":"Ocean literacy UNESCO. Retrieved February 8 2023 from https:\/\/oceanliteracy.unesco.org\/plastic-pollution-ocean\/"},{"key":"e_1_3_2_1_41_1","unstructured":"https:\/\/neurosky.com\/biosensors\/eeg-sensor\/algorithms\/"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1177\/0018720816669646"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2018.01.004"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1177\/1468794115577012"},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474653"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1080\/08838159909364504"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","unstructured":"A. Stein A. Y. Yotam R. Puzis G. Shani and M. Taieb-Maimon. 2018. EEG-triggered dynamic difficulty adjustment for multiplayer games. Entertainment computing 25 14-25. https:\/\/doi.org\/10.1016\/j.entcom.2017.11.003","DOI":"10.1016\/j.entcom.2017.11.003"},{"key":"e_1_3_2_1_48_1","volume-title":"Well-being: The Foundations of Hedonic Psychology","author":"Kahneman D.","unstructured":"D. Kahneman. 1999. Well-being: The Foundations of Hedonic Psychology. New York: Russell Sage Foundation."},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","unstructured":"J. M. Kivikangas G. Chanel B. Cowley I. Ekman M. Salminen S. J\u00e4rvel\u00e4 and N. Ravaja. 2011. A review of the use of psychophysiological methods in game research. journal of gaming & virtual worlds 3(3) 181-199. https:\/\/doi.org\/10.1386\/jgvw.3.3.181_1","DOI":"10.1386\/jgvw.3.3.181_1"},{"key":"e_1_3_2_1_50_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11036-021-01743-3"},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/3462203.3475887"},{"key":"e_1_3_2_1_52_1","volume-title":"Qualitative Methods for Consumer Research: The Value of the Qualitative Approach in Theory and Practice. Hans Reitzel.","author":"Bj\u00f8rner T.","unstructured":"T. Bj\u00f8rner. 2015. Data analysis and findings. In: Bj\u00f8rner, Thomas (ed.) Qualitative Methods for Consumer Research: The Value of the Qualitative Approach in Theory and Practice. Hans Reitzel. Copenhagen."},{"key":"e_1_3_2_1_53_1","doi-asserted-by":"publisher","DOI":"10.1080\/0144929X.2018.1505953"},{"key":"e_1_3_2_1_54_1","doi-asserted-by":"publisher","DOI":"10.17083\/ijsg.v10i1.578"}],"event":{"name":"GoodIT '23: ACM International Conference on Information Technology for Social Good","location":"Lisbon Portugal","acronym":"GoodIT '23","sponsor":["SIGCAS ACM Special Interest Group on Computers and Society"]},"container-title":["Proceedings of the 2023 ACM Conference on Information Technology for Social Good"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3582515.3609512","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3582515.3609512","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T16:47:14Z","timestamp":1750178834000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3582515.3609512"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,9,6]]},"references-count":54,"alternative-id":["10.1145\/3582515.3609512","10.1145\/3582515"],"URL":"https:\/\/doi.org\/10.1145\/3582515.3609512","relation":{},"subject":[],"published":{"date-parts":[[2023,9,6]]},"assertion":[{"value":"2023-09-06","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}