{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,30]],"date-time":"2026-04-30T17:25:14Z","timestamp":1777569914998,"version":"3.51.4"},"reference-count":27,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2023,5,12]],"date-time":"2023-05-12T00:00:00Z","timestamp":1683849600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Comput. Graph. Interact. Tech."],"published-print":{"date-parts":[[2023,5,12]]},"abstract":"<jats:p>A standard paradigm when rendering for parallax-based light field displays is to render multiple, slightly offset views first and to interweave these afterwards. In practice, more than 40 views of preferably high resolution need to be rendered per frame to achieve acceptable visual quality. The total amount of rendered pixels may consequently exceed the native resolution of the display by far. Increased memory consumption and sub-optimal render times are direct consequences.<\/jats:p>\n          <jats:p>In this paper, we examine where pixels are \"wasted\" and present novel projective mappings for the virtual camera system that are custom tailored to such displays. Thus, we alleviate the aforementioned issues and show significant performance improvements regarding render time and memory consumption, while having only minor impact on visual quality. As we mainly touch the projective mapping of the virtual camera, our method is lean and can easily be integrated in existing rendering pipelines with minimal side effects.<\/jats:p>","DOI":"10.1145\/3585498","type":"journal-article","created":{"date-parts":[[2023,5,16]],"date-time":"2023-05-16T17:05:34Z","timestamp":1684256734000},"page":"1-17","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Efficient Rendering for Light Field Displays using Tailored Projective Mappings"],"prefix":"10.1145","volume":"6","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-8950-1790","authenticated-orcid":false,"given":"Laura","family":"Fink","sequence":"first","affiliation":[{"name":"Friedrich-Alexander-Universit\u00e4t Erlangen-N\u00fcrnberg, Erlangen, BY, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-3527-1691","authenticated-orcid":false,"given":"Svenja","family":"Strobel","sequence":"additional","affiliation":[{"name":"Friedrich-Alexander-Universit\u00e4t Erlangen-N\u00fcrnberg, Erlangen, BY, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8180-0963","authenticated-orcid":false,"given":"Linus","family":"Franke","sequence":"additional","affiliation":[{"name":"Friedrich-Alexander-Universit\u00e4t Erlangen-N\u00fcrnberg, Erlangen, BY, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8699-3442","authenticated-orcid":false,"given":"Marc","family":"Stamminger","sequence":"additional","affiliation":[{"name":"Friedrich-Alexander-Universit\u00e4t Erlangen-N\u00fcrnberg, Erlangen, BY, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2023,5,16]]},"reference":[{"key":"e_1_2_1_1_1","unstructured":"Basit Ali et al. 2022. Microsoft ClearType - Typography. https:\/\/learn.microsoft.com\/en-us\/typography\/cleartype\/."},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3414685.3417827"},{"key":"e_1_2_1_3_1","volume-title":"The Plenoptic Function and the Elements of Early Vision. Computational models of visual processing 1","author":"Bergen James R","year":"1991","unstructured":"James R Bergen and Edward H Adelson. 1991. The Plenoptic Function and the Elements of Early Vision. Computational models of visual processing 1 (1991), 8."},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2007.11.002"},{"key":"e_1_2_1_5_1","volume-title":"Jie Ying Wu, Xingtong Liu, Tianyu Song, Yordanka Velikova, Marc Stamminger, Nassir Navab, and Mathias Unberath.","author":"Fink Laura","year":"2019","unstructured":"Laura Fink, Sing Chun Lee, Jie Ying Wu, Xingtong Liu, Tianyu Song, Yordanka Velikova, Marc Stamminger, Nassir Navab, and Mathias Unberath. 2019. Lumipath--towards real-time physically-based rendering on embedded devices. In Medical Image Computing and Computer Assisted Intervention--MICCAI 2019: 22nd International Conference, Shenzhen, China, October 13--17, 2019, Proceedings, Part V 22. Springer, 673--681."},{"key":"e_1_2_1_6_1","doi-asserted-by":"publisher","unstructured":"John Flynn Michael Broxton Paul Debevec Matthew DuVall Graham Fyffe Ryan Overbeck Noah Snavely and Richard Tucker. 2019. DeepView: View Synthesis With Learned Gradient Descent. In 2019 IEEE\/CVF Conference on Computer Vision and Pattern Recognition (CVPR). Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition IEEE Long Beach CA USA 2362--2371. https:\/\/doi.org\/10.1109\/CVPR.2019.00247","DOI":"10.1109\/CVPR.2019.00247"},{"key":"e_1_2_1_7_1","volume-title":"The Lumigraph. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '96)","author":"Gortler Steven J.","unstructured":"Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen. 1996. The Lumigraph. In Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '96). Association for Computing Machinery, New York, NY, USA, 43--54. https:\/\/doi.org\/10\/dkzg3q"},{"key":"e_1_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1364\/OE.408857"},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/ACCESS.2019.2956102"},{"key":"e_1_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1364\/OE.461789"},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/MC.2006.270"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1109\/JDT.2015.2405065"},{"key":"e_1_2_1_13_1","unstructured":"Documentation Looking Glass. 2022a. Light Fields. https:\/\/docs.lookingglassfactory.com\/keyconcepts\/capturing-a-lightfield."},{"key":"e_1_2_1_14_1","unstructured":"Documentation Looking Glass. 2022b. Looking Glass Portrait. https:\/\/docs.lookingglassfactory.com\/getting-started\/portrait."},{"key":"e_1_2_1_15_1","unstructured":"Documentation Looking Glass. 2022c. Quilts. https:\/\/docs.lookingglassfactory.com\/keyconcepts\/quilts."},{"key":"e_1_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.3788\/COL201917.111001"},{"key":"e_1_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/218380.218398"},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DV50981.2020.00055"},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.optcom.2017.08.013"},{"key":"e_1_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.displa.2022.102320"},{"key":"e_1_2_1_21_1","volume-title":"Game Graphics Programming. Course Technology\/Charles River Media\/Cengage Learning","author":"Sherrod Allen","unstructured":"Allen Sherrod. 2008. Game Graphics Programming. Course Technology\/Charles River Media\/Cengage Learning, Boston, MA."},{"key":"e_1_2_1_22_1","volume-title":"Nintendo 3DS Draws Gamers Looking for 'glasses-Free' 3D Console. The Guardian (March","author":"Stuart Keith","year":"2011","unstructured":"Keith Stuart. 2011. Nintendo 3DS Draws Gamers Looking for 'glasses-Free' 3D Console. The Guardian (March 2011), 1."},{"key":"e_1_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.00809"},{"key":"e_1_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2008.01191.x"},{"key":"e_1_2_1_25_1","doi-asserted-by":"crossref","unstructured":"Gordon Wetzstein Douglas Lanman Wolfgang Heidrich and Ramesh Raskar. 2011. Layered 3D: Tomographic Image Synthesis for Attenuation-based Light Field and High Dynamic Range Displays. (2011) 1--12.","DOI":"10.1145\/1964921.1964990"},{"key":"e_1_2_1_26_1","volume-title":"Real-Time Image Generation for Compressive Light Field Displays. Journal of Physics","author":"Wetzstein Gordon","year":"2012","unstructured":"Gordon Wetzstein, Douglas Lanman, M Hirsch, and Ramesh Raskar. 2012. Real-Time Image Generation for Compressive Light Field Displays. Journal of Physics (2012)."},{"key":"e_1_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR46437.2021.00843"}],"container-title":["Proceedings of the ACM on Computer Graphics and Interactive Techniques"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3585498","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3585498","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T16:37:56Z","timestamp":1750178276000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3585498"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,5,12]]},"references-count":27,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2023,5,12]]}},"alternative-id":["10.1145\/3585498"],"URL":"https:\/\/doi.org\/10.1145\/3585498","relation":{},"ISSN":["2577-6193"],"issn-type":[{"value":"2577-6193","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,5,12]]},"assertion":[{"value":"2023-05-16","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}