{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:09:04Z","timestamp":1750219744030,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":6,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,10,29]],"date-time":"2023-10-29T00:00:00Z","timestamp":1698537600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,10,29]]},"DOI":"10.1145\/3586182.3616627","type":"proceedings-article","created":{"date-parts":[[2023,10,27]],"date-time":"2023-10-27T19:50:32Z","timestamp":1698436232000},"page":"1-3","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0008-6432-1766","authenticated-orcid":false,"given":"Eduard","family":"De Vidal Flores","sequence":"first","affiliation":[{"name":"Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-1943-6129","authenticated-orcid":false,"given":"Caglar","family":"Yildirim","sequence":"additional","affiliation":[{"name":"Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"D. Fox","family":"Harrell","sequence":"additional","affiliation":[{"name":"Computer Science and Artificial Intelligence Laboratory, Massachusetts Institute of Technology, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2023,10,29]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1186\/s40537-020-00401-x"},{"key":"e_1_3_2_1_2_1","unstructured":"Arne Herdick. 2020. Native Code expects \u201cdidUpdateOnWristStatus\u201d in \u201cEmpaDataDelegate\u201d. https:\/\/github.com\/empatica\/e4link-sample-project-android\/issues\/2."},{"key":"e_1_3_2_1_3_1","volume-title":"An introduction to physiological player metrics for evaluating games. Game Analytics: Maximizing the value of player data","author":"Nacke E","year":"2013","unstructured":"Lennart\u00a0E Nacke. 2013. An introduction to physiological player metrics for evaluating games. Game Analytics: Maximizing the value of player data (2013), 585\u2013619."},{"key":"e_1_3_2_1_4_1","volume-title":"Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021","author":"Polman Helena","year":"2022","unstructured":"Helena Polman. 2022. The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. In Gaming, Simulation and Innovations: Challenges and Opportunities: 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6\u201310, 2021, Revised Selected Papers. Springer, 171\u2013181."},{"key":"e_1_3_2_1_5_1","volume-title":"An automated approach to estimate player experience in game events from psychophysiological data. Multimedia Tools and Applications","author":"Siqueira Elton\u00a0Sarmanho","year":"2022","unstructured":"Elton\u00a0Sarmanho Siqueira, Marcos\u00a0Cordeiro Fleury, Marcus\u00a0Vinicius Lamar, Anders Drachen, Carla\u00a0Denise Castanho, and Ricardo\u00a0Pezzuol Jacobi. 2022. An automated approach to estimate player experience in game events from psychophysiological data. Multimedia Tools and Applications (2022), 1\u201332."},{"key":"e_1_3_2_1_6_1","unstructured":"Caglar Yildirim. 2023. An Android Plugin for E4 Wristband Integration in Unity. https:\/\/osf.io\/v9whk\/?view_only=dc43354770044134a45c0a74c312514f."}],"event":{"name":"UIST '23: The 36th Annual ACM Symposium on User Interface Software and Technology","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"San Francisco CA USA","acronym":"UIST '23"},"container-title":["Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3586182.3616627","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3586182.3616627","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T16:36:41Z","timestamp":1750178201000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3586182.3616627"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,10,29]]},"references-count":6,"alternative-id":["10.1145\/3586182.3616627","10.1145\/3586182"],"URL":"https:\/\/doi.org\/10.1145\/3586182.3616627","relation":{},"subject":[],"published":{"date-parts":[[2023,10,29]]},"assertion":[{"value":"2023-10-29","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}