{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:12:48Z","timestamp":1750219968030,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":1,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,8,6]],"date-time":"2023-08-06T00:00:00Z","timestamp":1691280000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,8,6]]},"DOI":"10.1145\/3587421.3595459","type":"proceedings-article","created":{"date-parts":[[2023,8,7]],"date-time":"2023-08-07T23:39:48Z","timestamp":1691451588000},"page":"1-1","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-3802-883X","authenticated-orcid":false,"given":"Theodore","family":"Jones","sequence":"first","affiliation":[{"name":"Framestore, United Kingdom"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1839-459X","authenticated-orcid":false,"given":"Nestor","family":"Prado","sequence":"additional","affiliation":[{"name":"Framestore, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2023,8,7]]},"reference":[{"key":"e_1_3_2_2_1_1","volume-title":"Fortnite Trailer: Developing a Next Gen pipeline for a faster workflow.","author":"Pohl J.","year":"2018","unstructured":"Brian\u00a0 J. Pohl , Tim Brakensiek , and Simone Lombardo . 2018 . Fortnite Trailer: Developing a Next Gen pipeline for a faster workflow. (2018), 20\u201321. https:\/\/ue.unrealengine.com\/UE-Virtual-production-Whitepaper.html Brian\u00a0J. Pohl, Tim Brakensiek, and Simone Lombardo. 2018. Fortnite Trailer: Developing a Next Gen pipeline for a faster workflow. (2018), 20\u201321. https:\/\/ue.unrealengine.com\/UE-Virtual-production-Whitepaper.html"}],"event":{"name":"SIGGRAPH '23: Special Interest Group on Computer Graphics and Interactive Techniques Conference","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"],"location":"Los Angeles CA USA","acronym":"SIGGRAPH '23"},"container-title":["ACM SIGGRAPH 2023 Talks"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3587421.3595459","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3587421.3595459","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:49:15Z","timestamp":1750182555000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3587421.3595459"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,8,6]]},"references-count":1,"alternative-id":["10.1145\/3587421.3595459","10.1145\/3587421"],"URL":"https:\/\/doi.org\/10.1145\/3587421.3595459","relation":{},"subject":[],"published":{"date-parts":[[2023,8,6]]},"assertion":[{"value":"2023-08-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}