{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:12:48Z","timestamp":1750219968157,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":25,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,5,30]],"date-time":"2023-05-30T00:00:00Z","timestamp":1685404800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-sa\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,5,30]]},"DOI":"10.1145\/3588015.3589203","type":"proceedings-article","created":{"date-parts":[[2023,5,24]],"date-time":"2023-05-24T10:20:27Z","timestamp":1684923627000},"page":"1-4","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["ZERO: A Generic Open-Source Extended Reality Eye-Tracking Controller Interface for Scientists"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8259-5463","authenticated-orcid":false,"given":"Benedikt W.","family":"Hosp","sequence":"first","affiliation":[{"name":"ZEISS Vision Science Lab, Institute for Ophthalmic Research, University of T\u00fcbingen, Germany"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3437-6711","authenticated-orcid":false,"given":"Siegfried","family":"Wahl","sequence":"additional","affiliation":[{"name":"Institute for Ophthalmic Research, University of T\u00fcbingen, Germany and Carl Zeiss Vision International GmbH, Germany"}]}],"member":"320","published-online":{"date-parts":[[2023,5,30]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality","author":"Adhanom Isayas\u00a0Berhe","year":"2023","unstructured":"Isayas\u00a0Berhe Adhanom , Paul MacNeilage , and Eelke Folmer . 2023. Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality ( 2023 ), 1\u201324. Isayas\u00a0Berhe Adhanom, Paul MacNeilage, and Eelke Folmer. 2023. Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. Virtual Reality (2023), 1\u201324."},{"volume-title":"Eye tracking in virtual reality","author":"Anderson C","unstructured":"Nicola\u00a0 C Anderson , Walter\u00a0 F Bischof , and Alan Kingstone . 2023. Eye tracking in virtual reality . Springer . Nicola\u00a0C Anderson, Walter\u00a0F Bischof, and Alan Kingstone. 2023. Eye tracking in virtual reality. Springer.","key":"e_1_3_2_1_2_1"},{"key":"e_1_3_2_1_3_1","volume-title":"Improving the accuracy of video-based eye tracking in real time through post-calibration regression. Current Trends in Eye Tracking Research","author":"Blignaut Pieter","year":"2014","unstructured":"Pieter Blignaut , Kenneth Holmqvist , Marcus Nystr\u00f6m , and Richard Dewhurst . 2014. Improving the accuracy of video-based eye tracking in real time through post-calibration regression. Current Trends in Eye Tracking Research ( 2014 ), 77\u2013100. Pieter Blignaut, Kenneth Holmqvist, Marcus Nystr\u00f6m, and Richard Dewhurst. 2014. Improving the accuracy of video-based eye tracking in real time through post-calibration regression. Current Trends in Eye Tracking Research (2014), 77\u2013100."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_4_1","DOI":"10.16910\/jemr.12.1.3"},{"key":"e_1_3_2_1_5_1","volume-title":"A review paper on oculus rift-a virtual reality headset. arXiv preprint arXiv:1408.1173","author":"Desai Parth\u00a0Rajesh","year":"2014","unstructured":"Parth\u00a0Rajesh Desai , Pooja\u00a0Nikhil Desai , Komal\u00a0Deepak Ajmera , and Khushbu Mehta . 2014. A review paper on oculus rift-a virtual reality headset. arXiv preprint arXiv:1408.1173 ( 2014 ). Parth\u00a0Rajesh Desai, Pooja\u00a0Nikhil Desai, Komal\u00a0Deepak Ajmera, and Khushbu Mehta. 2014. A review paper on oculus rift-a virtual reality headset. arXiv preprint arXiv:1408.1173 (2014)."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_6_1","DOI":"10.1145\/355017.355031"},{"key":"e_1_3_2_1_7_1","volume-title":"Retrieved","author":"Games Epic","year":"2023","unstructured":"Epic Games . 2023 . Unreal Engine . Retrieved February 02, 2023 from https:\/\/www.unrealengine.com Epic Games. 2023. Unreal Engine. Retrieved February 02, 2023 from https:\/\/www.unrealengine.com"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_8_1","DOI":"10.3390\/s21155109"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_9_1","DOI":"10.1016\/j.procs.2014.08.194"},{"key":"e_1_3_2_1_10_1","volume-title":"Eye tracking methodology. Eye movement research: An introduction to its scientific foundations and applications","author":"Hutton SB","year":"2019","unstructured":"SB Hutton . 2019. Eye tracking methodology. Eye movement research: An introduction to its scientific foundations and applications ( 2019 ), 277\u2013308. SB Hutton. 2019. Eye tracking methodology. Eye movement research: An introduction to its scientific foundations and applications (2019), 277\u2013308."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_11_1","DOI":"10.1145\/3317956.3318153"},{"doi-asserted-by":"crossref","unstructured":"Ann McNamara and Eakta Jain. 2019. Eye tracking and virtual reality. In SIGGRAPH Asia 2019 Courses. 1\u201333.  Ann McNamara and Eakta Jain. 2019. Eye tracking and virtual reality. In SIGGRAPH Asia 2019 Courses. 1\u201333.","key":"e_1_3_2_1_12_1","DOI":"10.1145\/3355047.3359424"},{"key":"e_1_3_2_1_13_1","first-page":"65","article-title":"Calibration of video-oculographical eye-tracking system","volume":"72","author":"Ramanauskas Nerijus","year":"2006","unstructured":"Nerijus Ramanauskas . 2006 . Calibration of video-oculographical eye-tracking system . Elektronika Ir Elektrotechnika 72 , 8 (2006), 65 \u2013 68 . Nerijus Ramanauskas. 2006. Calibration of video-oculographical eye-tracking system. Elektronika Ir Elektrotechnika 72, 8 (2006), 65\u201368.","journal-title":"Elektronika Ir Elektrotechnika"},{"key":"e_1_3_2_1_14_1","volume-title":"Eye-tracking for low vision with virtual reality (VR): testing status quo usability of the HTC Vive Pro Eye. bioRxiv","author":"Sipatchin Alexandra","year":"2020","unstructured":"Alexandra Sipatchin , Siegfried Wahl , and Katharina Rifai . 2020. Eye-tracking for low vision with virtual reality (VR): testing status quo usability of the HTC Vive Pro Eye. bioRxiv ( 2020 ), 2020\u201307. Alexandra Sipatchin, Siegfried Wahl, and Katharina Rifai. 2020. Eye-tracking for low vision with virtual reality (VR): testing status quo usability of the HTC Vive Pro Eye. bioRxiv (2020), 2020\u201307."},{"key":"e_1_3_2_1_15_1","volume-title":"A comparison of eye tracking latencies among several commercial head-mounted displays. i-Perception 12, 1","author":"Stein Niklas","year":"2021","unstructured":"Niklas Stein , Diederick\u00a0 C Niehorster , Tamara Watson , Frank Steinicke , Katharina Rifai , Siegfried Wahl , and Markus Lappe . 2021. A comparison of eye tracking latencies among several commercial head-mounted displays. i-Perception 12, 1 ( 2021 ), 2041669520983338. Niklas Stein, Diederick\u00a0C Niehorster, Tamara Watson, Frank Steinicke, Katharina Rifai, Siegfried Wahl, and Markus Lappe. 2021. A comparison of eye tracking latencies among several commercial head-mounted displays. i-Perception 12, 1 (2021), 2041669520983338."},{"key":"e_1_3_2_1_16_1","volume-title":"Retrieved","author":"The Khronos Group","year":"2023","unstructured":"The Khronos Group . 2023 . OpenXR . Retrieved February 02, 2023 from https:\/\/www.khronos.org\/openxr\/ The Khronos Group. 2023. OpenXR. Retrieved February 02, 2023 from https:\/\/www.khronos.org\/openxr\/"},{"key":"e_1_3_2_1_17_1","volume-title":"Retrieved","author":"Tobii","year":"2023","unstructured":"Tobii AB. 2023 a. Tobii Ocumen SDK . Retrieved February 02, 2023 from https:\/\/developer.tobii.com\/xr\/solutions\/tobii-ocumen\/ Tobii AB. 2023a. Tobii Ocumen SDK. Retrieved February 02, 2023 from https:\/\/developer.tobii.com\/xr\/solutions\/tobii-ocumen\/"},{"key":"e_1_3_2_1_18_1","volume-title":"Retrieved","author":"Tobii","year":"2023","unstructured":"Tobii AB. 2023 b. Tobii Pro SDK . Retrieved February 02, 2023 from https:\/\/developer.tobiipro.com\/unity\/unity-getting-started.html Tobii AB. 2023b. Tobii Pro SDK. Retrieved February 02, 2023 from https:\/\/developer.tobiipro.com\/unity\/unity-getting-started.html"},{"key":"e_1_3_2_1_19_1","volume-title":"Retrieved","author":"Tobii","year":"2023","unstructured":"Tobii AB. 2023 c. Tobii XR SDK . Retrieved February 02, 2023 from https:\/\/developer.tobii.com\/xr\/ Tobii AB. 2023c. Tobii XR SDK. Retrieved February 02, 2023 from https:\/\/developer.tobii.com\/xr\/"},{"key":"e_1_3_2_1_20_1","volume-title":"Retrieved","author":"Technologies Unity","year":"2023","unstructured":"Unity Technologies . 2023 . Unity Real-Time Development Plattform . Retrieved February 02, 2023 from https:\/\/unity.com\/ Unity Technologies. 2023. Unity Real-Time Development Plattform. Retrieved February 02, 2023 from https:\/\/unity.com\/"},{"key":"e_1_3_2_1_21_1","volume-title":"Retrieved","author":"Valve Corporation","year":"2023","unstructured":"Valve Corporation . 2023 . SteamVR . Retrieved February 02, 2023 from https:\/\/www.steamvr.com Valve Corporation. 2023. SteamVR. Retrieved February 02, 2023 from https:\/\/www.steamvr.com"},{"volume-title":"Retrieved","year":"2023","unstructured":"VRgineers. 2023 . XTAL VR Plattform & VR System . Retrieved February 02, 2023 from https:\/\/www.xtal.pro\/ VRgineers. 2023. XTAL VR Plattform & VR System. Retrieved February 02, 2023 from https:\/\/www.xtal.pro\/","key":"e_1_3_2_1_22_1"},{"key":"e_1_3_2_1_23_1","volume-title":"Proceedings of the 2016 ACM International Symposium on Wearable Computers. 184\u2013191","author":"Whitmire Eric","year":"2016","unstructured":"Eric Whitmire , Laura Trutoiu , Robert Cavin , David Perek , Brian Scally , James Phillips , and Shwetak Patel . 2016 . EyeContact: scleral coil eye tracking for virtual reality . In Proceedings of the 2016 ACM International Symposium on Wearable Computers. 184\u2013191 . Eric Whitmire, Laura Trutoiu, Robert Cavin, David Perek, Brian Scally, James Phillips, and Shwetak Patel. 2016. EyeContact: scleral coil eye tracking for virtual reality. In Proceedings of the 2016 ACM International Symposium on Wearable Computers. 184\u2013191."},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_24_1","DOI":"10.1038\/s41377-021-00658-8"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_25_1","DOI":"10.1016\/j.isci.2020.101397"}],"event":{"sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"ETRA '23","name":"ETRA '23: 2023 Symposium on Eye Tracking Research and Applications","location":"Tubingen Germany"},"container-title":["2023 Symposium on Eye Tracking Research and Applications"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3588015.3589203","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T17:49:14Z","timestamp":1750182554000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3588015.3589203"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,5,30]]},"references-count":25,"alternative-id":["10.1145\/3588015.3589203","10.1145\/3588015"],"URL":"https:\/\/doi.org\/10.1145\/3588015.3589203","relation":{},"subject":[],"published":{"date-parts":[[2023,5,30]]},"assertion":[{"value":"2023-05-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}