{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,27]],"date-time":"2025-08-27T16:06:40Z","timestamp":1756310800003,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":32,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,5,29]],"date-time":"2023-05-29T00:00:00Z","timestamp":1685318400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,5,29]]},"DOI":"10.1145\/3593743.3593760","type":"proceedings-article","created":{"date-parts":[[2023,5,25]],"date-time":"2023-05-25T16:14:03Z","timestamp":1685031243000},"page":"75-84","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":6,"title":["Accessibility of Kahoot! And Quizizz"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9262-7684","authenticated-orcid":false,"given":"Mirkka","family":"Forssell","sequence":"first","affiliation":[{"name":"Faculty of Information Technology and Communication Sciences\/Computing Sciences, Tampere University, Finland"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6201-9159","authenticated-orcid":false,"given":"Lobna","family":"Hassan","sequence":"additional","affiliation":[{"name":"LUT School of Engineering\/Lahti, LUT University, Finland"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7395-0769","authenticated-orcid":false,"given":"Markku","family":"Turunen","sequence":"additional","affiliation":[{"name":"Faculty of Information Technology and Communication Sciences\/Computing Sciences, Tampere University, Finland"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9540-710X","authenticated-orcid":false,"given":"Isabella","family":"Aura","sequence":"additional","affiliation":[{"name":"Faculty of Information Technology and Communication Sciences\/Computing Sciences, Tampere University, Finland"}]}],"member":"320","published-online":{"date-parts":[[2023,5,29]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek ConferenceNovember 2022 Pages 359\u2013363https:\/\/doi.org\/10","author":"Baltzar P.","year":"2022","unstructured":"Baltzar , P. , Turunen , M. , Hassan , L. , ( 2022 ). Popular Accessibility Settings in Digital Games: What Accessibility settings do players with disabilities use and need? Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek ConferenceNovember 2022 Pages 359\u2013363https:\/\/doi.org\/10 .1145\/3569219.3569335 10.1145\/3569219.3569335 Baltzar, P., Turunen, M., Hassan, L., (2022). Popular Accessibility Settings in Digital Games: What Accessibility settings do players with disabilities use and need? Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek ConferenceNovember 2022 Pages 359\u2013363https:\/\/doi.org\/10.1145\/3569219.3569335"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412020971500"},{"key":"e_1_3_2_1_3_1","first-page":"1","article-title":"Accessibility in video games: a systematic review","volume":"19","author":"Aguado-Delgado J.","year":"2018","unstructured":"Aguado-Delgado , J. , Guti\u00e9rrez-Mart\u00ednez , J.-M. , Hilera , J.R. , de- Marcos , L. , and Ot\u00f3n , S. 2018 . Accessibility in video games: a systematic review . Universal Access in the Information Society , 19 , 1 . (Aug. 2018), 169-193. DOI= https:\/\/doi.org\/10.1007\/S10209-018-0628-2.\u202f 10.1007\/S10209-018-0628-2 Aguado-Delgado, J., Guti\u00e9rrez-Mart\u00ednez, J.-M., Hilera, J.R., de-Marcos, L., and Ot\u00f3n, S. 2018. Accessibility in video games: a systematic review. Universal Access in the Information Society, 19, 1. (Aug. 2018), 169-193. DOI= https:\/\/doi.org\/10.1007\/S10209-018-0628-2.\u202f","journal-title":"Universal Access in the Information Society"},{"key":"e_1_3_2_1_4_1","volume-title":"L.","author":"Aguado-Delgado J.","year":"2020","unstructured":"Aguado-Delgado , J. , Gutierrez-Martinez , J. M. , Hilera , J. R. , de-Marcos , L. , & Ot\u00f3n, S. ( 2020 ). Accessibility in video games: a systematic review.\u202fUniversal Access in the Information Society ,\u202f19(1), 169-193.\u202f Aguado-Delgado, J., Gutierrez-Martinez, J. M., Hilera, J. R., de-Marcos, L., & Ot\u00f3n, S. (2020). Accessibility in video games: a systematic review.\u202fUniversal Access in the Information Society,\u202f19(1), 169-193.\u202f"},{"key":"e_1_3_2_1_5_1","volume-title":"The Curb-Cut Effect and its Interplay with Video Games","author":"Heydarian C. H.","year":"2020","unstructured":"Heydarian , C. H. ( 2020 ). The Curb-Cut Effect and its Interplay with Video Games . Arizona State University . Heydarian, C. H. (2020). The Curb-Cut Effect and its Interplay with Video Games. Arizona State University."},{"key":"e_1_3_2_1_6_1","volume-title":"The benefits of playing video games. American psychologist, 69(1), 66","author":"Granic I.","year":"2014","unstructured":"Granic , I. , Lobel , A. , & Engels , R. C. ( 2014 ). The benefits of playing video games. American psychologist, 69(1), 66 . Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American psychologist, 69(1), 66."},{"key":"e_1_3_2_1_7_1","volume-title":"Proceedings of the 2nd International GamiFIN Conference.\u202f","author":"Majuri J.","year":"2018","unstructured":"Majuri , J. , Koivisto , J. , & Hamari , J. ( 2018 ). Gamification of Education and Learning: A Review of Empirical Literature . Proceedings of the 2nd International GamiFIN Conference.\u202f Majuri, J., Koivisto, J., & Hamari, J. (2018). Gamification of Education and Learning: A Review of Empirical Literature. Proceedings of the 2nd International GamiFIN Conference.\u202f"},{"key":"e_1_3_2_1_8_1","volume-title":"Proceedings of CHI '19: CHI Conference on Human Factors in Computing Systems (CHI '19)","author":"Da Rocha Tom\u00e9 Filho F.","year":"2019","unstructured":"Da Rocha Tom\u00e9 Filho , F. , Kapralos , B. , Mirza-Babaei , P. , Moreira Mendon\u00e7a Junior , G. , 2019 . Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment . In Proceedings of CHI '19: CHI Conference on Human Factors in Computing Systems (CHI '19) , May 04, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA, https:\/\/doi.org\/10.1145\/3290605.3300861 10.1145\/3290605.3300861 Da Rocha Tom\u00e9 Filho, F., Kapralos, B., Mirza-Babaei, P., Moreira Mendon\u00e7a Junior, G., 2019. Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment. In Proceedings of CHI '19: CHI Conference on Human Factors in Computing Systems (CHI '19), May 04, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA, https:\/\/doi.org\/10.1145\/3290605.3300861"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1093\/geront\/gnaa047"},{"issue":"12","key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","first-page":"e0187779","DOI":"10.1371\/journal.pone.0187779","article-title":"Playing Super Mario 64 increases grey matter in older adults","volume":"12","author":"Grey L.","year":"2017","unstructured":"Grey L. West , Benjamin Rich Zendel, Kyoko Konishi , Jessica Benady-Chorney, Veronique D. Bohbot , Isabelle Peretz, Sylvie Belleville 2017 . Playing Super Mario 64 increases grey matter in older adults . PLoS ONE 12 ( 12 ): e0187779 .\u202f Saatavana (30.1.2020): https:\/\/doi.org\/10.1371\/journal.pone.0187779\u202f 10.1371\/journal.pone.0187779 Grey L. West, Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, Sylvie Belleville 2017. Playing Super Mario 64 increases grey matter in older adults. PLoS ONE 12(12): e0187779.\u202f Saatavana (30.1.2020): https:\/\/doi.org\/10.1371\/journal.pone.0187779\u202f","journal-title":"PLoS ONE"},{"key":"e_1_3_2_1_11_1","volume-title":"Article 21. https:\/\/doi.org\/10.3390\/app10217859\u202f","author":"Salvador-Ullauri L.","year":"2020","unstructured":"Salvador-Ullauri , L. , Acosta-Vargas , P. , & Luj\u00e1n-Mora , S. ( 2020 ). Web-Based Serious Games and Accessibility: A Systematic Literature Review. Applied Sciences, 10(21) , Article 21. https:\/\/doi.org\/10.3390\/app10217859\u202f 10.3390\/app10217859 Salvador-Ullauri, L., Acosta-Vargas, P., & Luj\u00e1n-Mora, S. (2020). Web-Based Serious Games and Accessibility: A Systematic Literature Review. Applied Sciences, 10(21), Article 21. https:\/\/doi.org\/10.3390\/app10217859\u202f"},{"key":"e_1_3_2_1_12_1","volume-title":"Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY \u201916","author":"M\u00e1rquez Segura E.","year":"2016","unstructured":"M\u00e1rquez Segura , E. , Waern , A. , M\u00e1rquez Segura , L. , & L\u00f3pez Recio , D. ( 2016 ). Playification: The PhySeEar case . Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY \u201916 , 376\u2013388. https:\/\/doi.org\/10.1145\/2967934.296809\u202f 10.1145\/2967934.296809 M\u00e1rquez Segura, E., Waern, A., M\u00e1rquez Segura, L., & L\u00f3pez Recio, D. (2016). Playification: The PhySeEar case. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY \u201916, 376\u2013388. https:\/\/doi.org\/10.1145\/2967934.296809\u202f"},{"issue":"7","key":"e_1_3_2_1_13_1","first-page":"360","article-title":"Gamification for Older Adults","volume":"61","author":"Koivisto J.","year":"2021","unstructured":"Koivisto , J. , and Malik , A. 2021 . Gamification for Older Adults : A Systematic Literature Review. The Gerontologist. 61 , 7 , 360 - 372 . DOI= https:\/\/doi.org\/10.1093\/geront\/gnaa047\u202f 10.1093\/geront Koivisto, J., and Malik, A. 2021. Gamification for Older Adults: A Systematic Literature Review. The Gerontologist. 61, 7, 360-372. DOI= https:\/\/doi.org\/10.1093\/geront\/gnaa047\u202f","journal-title":"A Systematic Literature Review. The Gerontologist."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"crossref","first-page":"270","DOI":"10.1007\/978-3-319-94277-3_43","article-title":"Game Accessibility Guidelines and WCAG 2.0 \u2013 A Gap Analysis","author":"Westin T., J. J.","year":"2018","unstructured":"Westin , T., J. J. Ku , J. Dupire , and I. and Hamilton . 2018 . \" Game Accessibility Guidelines and WCAG 2.0 \u2013 A Gap Analysis .\" International Conference on Computers Helping People with Special Needs. Linz Austria. 270 - 279 .\u202f Westin, T., J. J. Ku, J. Dupire, and I. and Hamilton. 2018. \"Game Accessibility Guidelines and WCAG 2.0 \u2013 A Gap Analysis.\" International Conference on Computers Helping People with Special Needs. Linz Austria. 270-279.\u202f","journal-title":"International Conference on Computers Helping People with Special Needs. Linz Austria."},{"key":"e_1_3_2_1_15_1","first-page":"1","article-title":"Game accessibility: a survey","volume":"10","author":"Yuan B.","year":"2010","unstructured":"Yuan , B. , Folmer , E. , and Harris , F.C. 2010 . Game accessibility: a survey . Universal Access in the Information Society , 10 , 1 (Jun. 2010), 81-100. DOI= https:\/\/doi.org\/10.1007\/S10209-010-0189-5. Retrieved November 12, 2022, from https:\/\/www.proquest.com\/docview\/853503572\/fulltext\/2A49D87DF0494244PQ\/1?accountid=14242\u202f\u202f 10.1007\/S10209-010-0189-5 Yuan, B., Folmer, E., and Harris, F.C. 2010. Game accessibility: a survey. Universal Access in the Information Society, 10, 1 (Jun. 2010), 81-100. DOI= https:\/\/doi.org\/10.1007\/S10209-010-0189-5. Retrieved November 12, 2022, from https:\/\/www.proquest.com\/docview\/853503572\/fulltext\/2A49D87DF0494244PQ\/1?accountid=14242\u202f\u202f","journal-title":"Universal Access in the Information Society"},{"key":"e_1_3_2_1_16_1","unstructured":"United Nations. 2017. World Population Ageing 2017 (ST\/ESA\/SER.A\/408). Department of Economic and Social Affairs Population Division.  United Nations. 2017. World Population Ageing 2017 (ST\/ESA\/SER.A\/408). Department of Economic and Social Affairs Population Division."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"crossref","first-page":"253","DOI":"10.4018\/978-1-5225-0513-6.ch012","article-title":"Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning. In R. Zheng, & M. Gardner (Ed.)","author":"Ge X.","year":"2017","unstructured":"Ge , X. , and Ifenthaler , D. 2017 . Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning. In R. Zheng, & M. Gardner (Ed.) , Handbook of Research on Serious Games for Educational Applications , 253 - 270 . IGI Global. DOI= http:\/\/doi:10.4018\/978-1-5225-0513-6.ch012 10.4018\/978-1-5225-0513-6.ch012 Ge, X., and Ifenthaler, D. 2017. Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning. In R. Zheng, & M. Gardner (Ed.), Handbook of Research on Serious Games for Educational Applications, 253-270. IGI Global. DOI= http:\/\/doi:10.4018\/978-1-5225-0513-6.ch012","journal-title":"Handbook of Research on Serious Games for Educational Applications"},{"issue":"4","key":"e_1_3_2_1_18_1","doi-asserted-by":"crossref","first-page":"258","DOI":"10.1080\/00461520.2015.1122533","article-title":"Foundations of gamebased learning","volume":"50","author":"Plass Jan L.","year":"2015","unstructured":"Plass Jan L. , Homer Bruce D. , Kinzer Charles K. 2015 . Foundations of gamebased learning . Educational Psychologist 50 ( 4 ) 258 - 283 . Routledge, Taylor&Francis Group. Psychological Association.\u202f Plass Jan L., Homer Bruce D., Kinzer Charles K. 2015. Foundations of gamebased learning. Educational Psychologist 50(4) 258-283. Routledge, Taylor&Francis Group. Psychological Association.\u202f","journal-title":"Educational Psychologist"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2018.08.187"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2015.07.045"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.12.020"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.08.019"},{"key":"e_1_3_2_1_23_1","first-page":"7","article-title":"Ik\u00e4ihmiset, asuminen ja teknologia. K\u00c4K\u00c4TE-raportteja 2\/2011. Vanhusty\u00f6n keskusliitto ry. Kopio Niini Oy","author":"Verma I.","year":"2011","unstructured":"Verma , I. , and H\u00e4t\u00f6nen , J. 2011 . Ik\u00e4ihmiset, asuminen ja teknologia. K\u00c4K\u00c4TE-raportteja 2\/2011. Vanhusty\u00f6n keskusliitto ry. Kopio Niini Oy . Helsinki , 7 - 9 . Retrieved October 18, 2021, from www.ikateknologia.fi\u202f Verma, I., and H\u00e4t\u00f6nen, J. 2011. Ik\u00e4ihmiset, asuminen ja teknologia. K\u00c4K\u00c4TE-raportteja 2\/2011. Vanhusty\u00f6n keskusliitto ry. Kopio Niini Oy. Helsinki, 7-9. Retrieved October 18, 2021, from www.ikateknologia.fi\u202f","journal-title":"Helsinki"},{"key":"e_1_3_2_1_24_1","article-title":"Palvelut siirtyv\u00e4t nettiin- miten k\u00e4y syrj\u00e4kylien ihmisille. Interview with lead researcher at the Technical Research Centre of Finland (VTT) Leikas","author":"S\u00e4\u00e4v\u00e4l\u00e4 H.","year":"2016","unstructured":"S\u00e4\u00e4v\u00e4l\u00e4 , H. 2016 . Palvelut siirtyv\u00e4t nettiin- miten k\u00e4y syrj\u00e4kylien ihmisille. Interview with lead researcher at the Technical Research Centre of Finland (VTT) Leikas , J. Retrieved October 18, 2021, from https:\/\/yle.fi\/uutiset\/3-9229142\u202f S\u00e4\u00e4v\u00e4l\u00e4, H. 2016. Palvelut siirtyv\u00e4t nettiin- miten k\u00e4y syrj\u00e4kylien ihmisille. Interview with lead researcher at the Technical Research Centre of Finland (VTT) Leikas, J. Retrieved October 18, 2021, from https:\/\/yle.fi\/uutiset\/3-9229142\u202f","journal-title":"J. Retrieved"},{"key":"e_1_3_2_1_25_1","volume-title":"VTT Oy. Retrieved","author":"Leikas J.","year":"2018","unstructured":"Leikas , J. 2018 . Koppurasormin ja suurennuslasin avulla verkkopankkiin . VTT Oy. Retrieved October 18, 2021, from https:\/\/www.vttresearch.com\/fi\/uutiset-ja-tarinat\/koppurasormin-ja-suurennuslasin-avulla-verkkopankkiin\u202f Leikas, J. 2018. Koppurasormin ja suurennuslasin avulla verkkopankkiin. VTT Oy. Retrieved October 18, 2021, from https:\/\/www.vttresearch.com\/fi\/uutiset-ja-tarinat\/koppurasormin-ja-suurennuslasin-avulla-verkkopankkiin\u202f"},{"key":"e_1_3_2_1_26_1","volume-title":"Experiential Learning: Experience as the Source of Learning and Development","author":"Kolb D.","year":"2014","unstructured":"Kolb D. , 2014 . Experiential Learning: Experience as the Source of Learning and Development . Second Edition. Pearson Publishing . Retrieved August 5, 2022, from Experiential Learning : Experience as the Source of Learning and Development, Second Edition (oreilly.com)\u202f Kolb D., 2014. Experiential Learning: Experience as the Source of Learning and Development. Second Edition. Pearson Publishing. Retrieved August 5, 2022, from Experiential Learning: Experience as the Source of Learning and Development, Second Edition (oreilly.com)\u202f"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2020.103818"},{"key":"e_1_3_2_1_28_1","volume-title":"PS-kustannus. Jyv\u00e4skyl\u00e4 Retrieved","author":"Vilkka H.","year":"2021","unstructured":"Vilkka , H. , 2021 . Tutki ja Kehit\u00e4 . PS-kustannus. Jyv\u00e4skyl\u00e4 Retrieved September 23, 2022, from https:\/\/www.ellibslibrary.com\/reader\/9789523701731\u202f Vilkka, H., 2021. Tutki ja Kehit\u00e4. PS-kustannus. Jyv\u00e4skyl\u00e4 Retrieved September 23, 2022, from https:\/\/www.ellibslibrary.com\/reader\/9789523701731\u202f"},{"volume-title":"Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces, 24","author":"Arrasvuori J.","key":"e_1_3_2_1_29_1","unstructured":"Arrasvuori , J. , Boberg , M. , Holopainen , J. , Korhonen , H. , Lucero , A. , and Montola , M . 2011. Applying the PLEX framework in designing for playfulness . In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces, 24 . ACM. DOI= https:\/\/doi.org\/10.1145\/2347504.2347531\u202f 10.1145\/2347504.2347531 Arrasvuori, J., Boberg, M., Holopainen, J., Korhonen, H., Lucero, A., and Montola, M. 2011. Applying the PLEX framework in designing for playfulness. In Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces, 24. ACM. DOI= https:\/\/doi.org\/10.1145\/2347504.2347531\u202f"},{"key":"e_1_3_2_1_30_1","volume-title":"International Conference on Designing Pleasurable Products and Interfaces, (Vol.","author":"Korhonen H.","year":"2009","unstructured":"Korhonen , H. , Montola , M. , and Arrasvuori , J . 2009. Understanding playful user experience through digital games . In International Conference on Designing Pleasurable Products and Interfaces, (Vol. 2009 ).\u202f Korhonen, H., Montola, M., and Arrasvuori, J. 2009. Understanding playful user experience through digital games. In International Conference on Designing Pleasurable Products and Interfaces, (Vol. 2009).\u202f"},{"key":"e_1_3_2_1_31_1","unstructured":"Kinnunen J. Taskinen K. and M\u00e4yr\u00e4 F. 2020. Pelaajabarometri 2020: Pelaamista koronan aikaan. (TRIM Research Reports). http:\/\/urn.fi\/URN:ISBN:978-952-03-1786-7\u202f  Kinnunen J. Taskinen K. and M\u00e4yr\u00e4 F. 2020. Pelaajabarometri 2020: Pelaamista koronan aikaan. (TRIM Research Reports). http:\/\/urn.fi\/URN:ISBN:978-952-03-1786-7\u202f"},{"key":"e_1_3_2_1_32_1","unstructured":"United Nations. 2017. World Population Ageing 2017 (ST\/ESA\/SER.A\/408). Department of Economic and Social Affairs Population Division.  United Nations. 2017. World Population Ageing 2017 (ST\/ESA\/SER.A\/408). Department of Economic and Social Affairs Population Division."}],"event":{"name":"C&T '23: The 11th International Conference on Communities and Technologies","acronym":"C&T '23","location":"Lahti Finland"},"container-title":["The 11th International Conference on Communities and Technologies (C&amp;T)"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3593743.3593760","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T16:47:49Z","timestamp":1750178869000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3593743.3593760"}},"subtitle":["Utilizing educational games with Elderly Students"],"short-title":[],"issued":{"date-parts":[[2023,5,29]]},"references-count":32,"alternative-id":["10.1145\/3593743.3593760","10.1145\/3593743"],"URL":"https:\/\/doi.org\/10.1145\/3593743.3593760","relation":{},"subject":[],"published":{"date-parts":[[2023,5,29]]},"assertion":[{"value":"2023-05-29","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}