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Interact."],"published-print":{"date-parts":[[2023,9,29]]},"abstract":"<jats:p>Many trans people experience gender dysphoria -- distress caused by mismatches in internal and external experiences of gender.  \nVideo games engage intimately with the self, creating intense experiences involving identities, bodies, and social interaction.  \nThis combination of factors renders trans players vulnerable to gender dysphoria triggers: failures of interaction design that result in gender dysphoria.  \nThe present research undertakes a thematic analysis of four popular games, drawn from an initial corpus of 31.  \nIt contributes a definition of gender dysphoria triggers, case studies of triggering games, an initial gender dysphoria categorization to provide a useful design language, and examples of alternative designs for extant triggers.  \nThe analysis combines the authors' positionality as trans gamers; critical cultural studies methodologies, including textual analysis; a critical discourse analysis of production-side statements and interviews and player-side comments about diversity in those games; and close readings of the games themselves.  \nThe paper concludes with a call for trans inclusivity in game design, which we structure around the necropolitical concept of the relation of care.<\/jats:p>","DOI":"10.1145\/3611034","type":"journal-article","created":{"date-parts":[[2023,10,4]],"date-time":"2023-10-04T15:28:28Z","timestamp":1696433308000},"page":"369-401","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":16,"title":["Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers"],"prefix":"10.1145","volume":"7","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1976-9680","authenticated-orcid":false,"given":"Shano","family":"Liang","sequence":"first","affiliation":[{"name":"Worcester Polytechnic Institute, Worcester, USA"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-8239-4136","authenticated-orcid":false,"given":"Michelle V.","family":"Cormier","sequence":"additional","affiliation":[{"name":"Monash University, Melbourne, Australia"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6192-2004","authenticated-orcid":false,"given":"Phoebe O.","family":"Toups Dugas","sequence":"additional","affiliation":[{"name":"Monash University, Melbourne, Australia"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5201-9895","authenticated-orcid":false,"given":"Rose","family":"Bohrer","sequence":"additional","affiliation":[{"name":"Worcester Polytechnic Institute, Worcester, USA"}]}],"member":"320","published-online":{"date-parts":[[2023,10,4]]},"reference":[{"key":"e_1_2_1_1_1","volume-title":"Game Mechanics: Advanced Game Design","author":"Adams Ernest","year":"2012","unstructured":"Ernest Adams and Joris Dormans. 2012. 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