{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T15:15:58Z","timestamp":1776093358276,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":170,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,5,11]],"date-time":"2024-05-11T00:00:00Z","timestamp":1715385600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,5,11]]},"DOI":"10.1145\/3613904.3642679","type":"proceedings-article","created":{"date-parts":[[2024,5,11]],"date-time":"2024-05-11T08:38:25Z","timestamp":1715416705000},"page":"1-18","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-1677-8071","authenticated-orcid":false,"given":"Bjarke Alexander","family":"Larsen","sequence":"first","affiliation":[{"name":"Interaction Dynamics Lab, Computational Media, UC Santa Cruz, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5583-389X","authenticated-orcid":false,"given":"Elin","family":"Carstensdottir","sequence":"additional","affiliation":[{"name":"Interaction Dynamics Lab, Computational Media, University of California, Santa Cruz, United States"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,5,11]]},"reference":[{"key":"e_1_3_3_3_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445363"},{"key":"e_1_3_3_3_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3271545"},{"key":"e_1_3_3_3_3_1","volume-title":"The Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implications. European Journal on Criminal Policy and Research","author":"Aguerri C","year":"2023","unstructured":"Jes\u00fas\u00a0C Aguerri, Mario Santisteban, and Fernando Mir\u00f3-Llinares. 2023. The Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implications. European Journal on Criminal Policy and Research (2023), 1\u201320."},{"key":"e_1_3_3_3_4_1","unstructured":"Zuhaad Ali. 2022. Bungie Comments On Why Destiny 2 Isn\u2019t Getting More The Whisper-like Secret Missions. The Game Post article describing the situation. https:\/\/thegamepost.com\/bungie-destiny-2-secret-missions\/ Accessed September 8th 2023. See this Reddit AMA for the original developer response https:\/\/www.reddit.com\/r\/IAmA\/comments\/yrsffo\/comment\/ivvikem\/."},{"key":"e_1_3_3_3_5_1","volume-title":"Spiritual play: Encountering the sacred in World of Warcraft. Playful identities","author":"Aupers Stef","year":"2015","unstructured":"Stef Aupers. 2015. Spiritual play: Encountering the sacred in World of Warcraft. Playful identities (2015), 75."},{"key":"e_1_3_3_3_6_1","volume-title":"Studying Religious Meaning-Making in MMOs. Methods for studying Video games and religion","author":"Aupers Stef","year":"2017","unstructured":"Stef Aupers, Julian Schaap, and Lars De\u00a0Wildt. 2017. Studying Religious Meaning-Making in MMOs. Methods for studying Video games and religion (2017)."},{"key":"e_1_3_3_3_7_1","volume-title":"The Warcraft civilization: Social science in a virtual world","author":"Bainbridge William\u00a0Sims","unstructured":"William\u00a0Sims Bainbridge. 2012. The Warcraft civilization: Social science in a virtual world. MIT Press, Cambridge, MA."},{"key":"e_1_3_3_3_8_1","doi-asserted-by":"publisher","DOI":"10.1386\/jgvw.11.3.231_1"},{"key":"e_1_3_3_3_9_1","unstructured":"Richard\u00a0A Bartle. 2004. Designing virtual worlds. New Riders 201 West 103rd Street Indianapolis."},{"key":"e_1_3_3_3_10_1","unstructured":"Richard\u00a0A Bartle. 2022. How to Be a God. NotByUs."},{"key":"e_1_3_3_3_11_1","doi-asserted-by":"publisher","DOI":"10.1177\/1049732316654870"},{"key":"e_1_3_3_3_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-47655-6_29"},{"key":"e_1_3_3_3_13_1","unstructured":"Joe Blackburn. 2023. Trying something different yall have 15 minutes to chat?Twitter video. https:\/\/twitter.com\/joegoroth\/status\/1691512349398822914. Also see this video from FalloutPlays to get a sense of the community reaction https:\/\/www.youtube.com\/watch?v=b5qafJtkVTQ&ab_channel=FalloutPlays or this Reddit post https:\/\/www.reddit.com\/r\/DestinyTheGame\/comments\/15s03yc\/new_video_from_joe_blackburn_game_director_on_the\/ All links accessed December 11th 2023.."},{"key":"e_1_3_3_3_14_1","unstructured":"Blizzard Entertainment Ltd.2004. World of Warcraft."},{"key":"e_1_3_3_3_15_1","volume-title":"Coming of age in Second Life","author":"Boellstorff Tom","unstructured":"Tom Boellstorff. 2015. Coming of age in Second Life. Princeton University Press, Princeton."},{"key":"e_1_3_3_3_16_1","volume-title":"Ethnography and virtual worlds","author":"Boellstorff Tom","unstructured":"Tom Boellstorff, Bonnie Nardi, Celia Pearce, and Tina\u00a0L Taylor. 2012. Ethnography and virtual worlds. Princeton university press, Princeton."},{"key":"e_1_3_3_3_17_1","volume-title":"Doing without data. Qualitative inquiry 20, 6","author":"Brinkmann Svend","year":"2014","unstructured":"Svend Brinkmann. 2014. Doing without data. Qualitative inquiry 20, 6 (2014), 720\u2013725."},{"key":"e_1_3_3_3_18_1","unstructured":"Bungie. 2017. Lore Tab of the Electronica Ghost Shell. Lore entry on Ishtar https:\/\/www.ishtar-collective.net\/entries\/electronica-shell as well as in Destiny 2. It describes Guardians (players) and how frequently they dance. A collection of similar entries has been collected on reddit at the following link: https:\/\/www.reddit.com\/r\/DestinyTheGame\/comments\/swe8ix\/comment\/hxlrgoj\/."},{"key":"e_1_3_3_3_19_1","volume-title":"Dialogue from Destiny 2 Strike: The Hollowed Lair (Added in the Forsaken Expansion","year":"2018","unstructured":"Bungie. 2018. Dialogue from Destiny 2 Strike: The Hollowed Lair (Added in the Forsaken Expansion, 2018). Replayable Strike Mission in Destiny 2. Dialogue Transcripts available at https:\/\/commons.ishtar-collective.net\/t\/the-hollowed-lair-strike\/2106, by Isthar Commons. Youtube video of relevant dialogue at https:\/\/www.youtube.com\/watch?v=rShQFTvPeBw&list=PLS2hBTtCDufSzVXI2EJMcP4\u2013BCSACYuy&index=17, posted by Destiny Lore Vault. Both urls accessed 16th of June, 2021.."},{"key":"e_1_3_3_3_20_1","volume-title":"Destiny 2 weapon database. https:\/\/www.light.gg\/db\/items\/2588048270\/spoiler-alert\/ Accessed September 8th","author":"Alert Spoiler","year":"2023","unstructured":"Bungie. 2021. Spoiler Alert. Seen on light.gg, Destiny 2 weapon database. https:\/\/www.light.gg\/db\/items\/2588048270\/spoiler-alert\/ Accessed September 8th 2023."},{"key":"e_1_3_3_3_21_1","volume-title":"Destiny 2 Patch notes. https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/51828 Accessed September 8th","author":"Destiny","year":"2023","unstructured":"Bungie. 2022. Destiny 2 Hotfix 6.2.0.8. Destiny 2 Patch notes. https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/51828 Accessed September 8th 2023."},{"key":"e_1_3_3_3_22_1","volume-title":"Telesto Press Brief","year":"2023","unstructured":"Bungie. 2022. Telesto Press Brief. Press Release on the official Bungie website. Done as a part of the Telesto event. https:\/\/press.bungie.com\/TELESTO-TELESTO-TELESTO-TEL- Accessed 7th September 2023."},{"key":"e_1_3_3_3_23_1","volume-title":"Destiny","year":"2023","unstructured":"Bungie. 2023. Destiny Summer 2023 reactions. Throughout the summer a series of situations led to the community being angry this YouTube video from Fallout https:\/\/www.youtube.com\/watch?v=SxeQp26U7Ys&ab_channel=FalloutPlays and these Forbes article from Paul Tassi https:\/\/www.forbes.com\/sites\/paultassi\/2023\/08\/04\/destiny-2-players-are-furious-about-bungies-new-state-of-the-game-post\/, https:\/\/www.forbes.com\/sites\/paultassi\/2023\/06\/23\/how-serious-is-the-current-destiny-2-is-in-danger-panic-this-time\/?sh=4d692b7075d8. The quote \"boiling point\" is from a tweet by @LUCKYY10P https:\/\/twitter.com\/LUCKYY10P\/status\/1671182250023460866. All links accessed December 11th 2023.."},{"key":"e_1_3_3_3_24_1","unstructured":"Bungie and Activision. 2014. Destiny."},{"key":"e_1_3_3_3_25_1","volume-title":"As of","author":"Activision Bungie","year":"2019","unstructured":"Bungie and Activision. 2017. Destiny 2. As of 2019, Activision is no longer affiliated with Destiny (https:\/\/kotaku.com\/bungie-splits-with-activision-1831651740)."},{"key":"e_1_3_3_3_26_1","volume-title":"Where TWAB T Shirt. Store page on the official Bungie store. https:\/\/bungiestore.com\/rip-twab-t-shirt. Accessed September 7th","author":"Store Bungie","year":"2023","unstructured":"Bungie Store. 2022. Where TWAB T Shirt. Store page on the official Bungie store. https:\/\/bungiestore.com\/rip-twab-t-shirt. Accessed September 7th 2023."},{"key":"e_1_3_3_3_27_1","volume-title":"A networked self and birth, life, death","author":"Burgess Jean","unstructured":"Jean Burgess, Peta Mitchell, and Felix\u00a0Victor M\u00fcnch. 2018. Social media rituals: The uses of celebrity death in digital culture. In A networked self and birth, life, death. Routledge, 224\u2013239."},{"key":"e_1_3_3_3_28_1","volume-title":"Video game policy","author":"Busch Thorsten","unstructured":"Thorsten Busch, Kelly Boudreau, and Mia Consalvo. 2015. Toxic gamer culture, corporate regulation, and standards of behavior among players of online games. In Video game policy. Routledge, 176\u2013190."},{"key":"e_1_3_3_3_29_1","doi-asserted-by":"crossref","unstructured":"James\u00a0W Carey and G\u00a0Stuart Adam. 2008. Communication as culture revised edition: Essays on media and society. routledge.","DOI":"10.4324\/9780203928912"},{"key":"e_1_3_3_3_31_1","volume-title":"Computer Games and New Media Cultures","author":"Carr Diane","unstructured":"Diane Carr. 2012. Interpretation, conflict and instruction in online multiplayer games: Lessons from Warsong Gulch. In Computer Games and New Media Cultures. Springer, 411\u2013424."},{"key":"e_1_3_3_3_32_1","volume-title":"Identity within destiny: Virtual selves in virtual worlds. Master\u2019s thesis","author":"Carroll Anne\u00a0Elizabeth","unstructured":"Anne\u00a0Elizabeth Carroll. 2016. Identity within destiny: Virtual selves in virtual worlds. Master\u2019s thesis. University of Colorado Denver."},{"key":"e_1_3_3_3_33_1","volume-title":"Community Marketing and Management at Your Best and Worst Times. GDC Talk https:\/\/www.youtube.com\/watch?v=ZV32bnOYGqY Accessed September 7th","author":"Castegren Malin","year":"2023","unstructured":"Malin Castegren. 2018. Community Marketing and Management at Your Best and Worst Times. GDC Talk https:\/\/www.youtube.com\/watch?v=ZV32bnOYGqY Accessed September 7th 2023."},{"key":"e_1_3_3_3_34_1","volume-title":"Constructing grounded theory: A practical guide through qualitative analysis. sage","author":"Charmaz Kathy","unstructured":"Kathy Charmaz. 2006. Constructing grounded theory: A practical guide through qualitative analysis. sage, London."},{"key":"e_1_3_3_3_35_1","volume-title":"Leet noobs","author":"Chen Mark","unstructured":"Mark Chen. 2011. Leet noobs. Peter Lang Publishing, New York."},{"key":"e_1_3_3_3_36_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1365-2575.2009.00330.x"},{"key":"e_1_3_3_3_37_1","unstructured":"Tim Clark. 2023. Joe Blackburn on Destiny 2 conspiracy theories what happened to the PvP team and The Witness being able to 1v1 anyone in the universe. PC Game article https:\/\/www.pcgamer.com\/joe-blackburn-on-destiny-2-conspiracy-theories-what-happened-to-the-pvp-team-and-the-witness-being-able-to-1v1-anyone-in-the-universe\/ Accessed September 8th 2023."},{"key":"e_1_3_3_3_38_1","volume-title":"Social interactions in massively multiplayer online role-playing gamers. Cyberpsychology & behavior 10, 4","author":"Cole Helena","year":"2007","unstructured":"Helena Cole and Mark\u00a0D Griffiths. 2007. Social interactions in massively multiplayer online role-playing gamers. Cyberpsychology & behavior 10, 4 (2007), 575\u2013583."},{"key":"e_1_3_3_3_39_1","unstructured":"Kate Compton Jason Grinblat Nina Kim Emily Short and Tanya\u00a0X. Short. 2023. A Toolkit for Encouraging Player Stories. https:\/\/polarisgamedesign.com\/2022\/a-toolkit-for-encouraging-player-stories\/."},{"key":"e_1_3_3_3_40_1","volume-title":"Digital culture, play, and identity: A World of Warcraft reader","author":"Corneliussen Hilde","unstructured":"Hilde Corneliussen and Jill\u00a0Walker Rettberg. 2008. Digital culture, play, and identity: A World of Warcraft reader. MIT Press."},{"key":"e_1_3_3_3_41_1","volume-title":"Media rituals: A critical approach","author":"Couldry Nick","unstructured":"Nick Couldry. 2005. Media rituals: A critical approach. Routledge."},{"key":"e_1_3_3_3_42_1","unstructured":"Peter Dahler-Larsen. 2015. Displaying Qualitative Data. In Qualitative methods for Consumer Research Thomas Bj\u00f8rner (Ed.). Hans Reitzels Forlag 225\u2013237."},{"key":"e_1_3_3_3_43_1","doi-asserted-by":"crossref","unstructured":"Daniel Dayan and Elihu Katz. 1992. Media events: The live broadcasting of history. harvard university press.","DOI":"10.4159\/9780674030305"},{"key":"e_1_3_3_3_44_1","first-page":"9","article-title":"Keyword Essay","volume":"8","author":"deWinter Jennifer","year":"2014","unstructured":"Jennifer deWinter. 2014. Keyword Essay:\" Community Management\". Community Literacy Journal 8, 2 (2014), 9.","journal-title":"Community Management\". Community Literacy Journal"},{"key":"e_1_3_3_3_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3071088.3071092"},{"key":"e_1_3_3_3_46_1","doi-asserted-by":"crossref","unstructured":"Julian Dibbell. 1993. A Rape in Cyberspace: How an Evil Clown a Haitian Trickster Spirit Two Wizards and a Cast of Dozens Turned a Database Into a Society. http:\/\/www.juliandibbell.com\/texts\/bungle_vv.html. The Village Voice (1993).","DOI":"10.1215\/9780822396765-012"},{"key":"e_1_3_3_3_47_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2016.7860423"},{"key":"e_1_3_3_3_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174134"},{"key":"e_1_3_3_3_49_1","doi-asserted-by":"publisher","DOI":"10.1177\/1461444821995815"},{"key":"e_1_3_3_3_50_1","unstructured":"Scott Duwe. 2023. Destiny 2 skyrockets to top of Twitch viewership for Root of Nightmares World First raid race. https:\/\/dotesports.com\/destiny\/news\/destiny-2-skyrockets-to-top-of-twitch-viewership-for-root-of-nightmares-world-first-raid-race."},{"key":"e_1_3_3_3_51_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-04028-4_5"},{"key":"e_1_3_3_3_52_1","volume-title":"Creating second lives: Community, identity and spatiality as constructions of the virtual","author":"Ensslin Astrid","unstructured":"Astrid Ensslin and Eben Muse. 2011. Creating second lives: Community, identity and spatiality as constructions of the virtual. Routledge."},{"key":"e_1_3_3_3_53_1","volume-title":"Accessed 15th of","year":"2021","unstructured":"Evan1997f. 2021. Every Single Time Telesto BROKE Destiny. Youtube video, explaining the recorded bugs of Telesto, as of 21st of September, 2021. https:\/\/www.youtube.com\/watch?v=9frFJPzAvE. Accessed 15th of February, 2023.."},{"key":"e_1_3_3_3_54_1","volume-title":"DiGRA conference. 4\u20136.","author":"Frasca Gonzalo","year":"2003","unstructured":"Gonzalo Frasca. 2003. Ludologists love stories, too: notes from a debate that never took place. In DiGRA conference. 4\u20136."},{"key":"e_1_3_3_3_55_1","volume-title":"Accessed June 22nd","author":"Gach Ethan","year":"2020","unstructured":"Ethan Gach. 2020. Destiny 2\u2019s Wild Corridors Of Time Puzzle Ends With Lackluster Reward. Kotaku article, https:\/\/kotaku.com\/destiny-2s-wild-corridors-of-time-puzzle-ends-with-lack-1841112237. Accessed June 22nd, 2023."},{"key":"e_1_3_3_3_56_1","volume-title":"But Not The Loot. Kotaku article. https:\/\/kotaku.com\/they-brought-back-the-loot-cave-but-not-the-loot-1845638914. Accessed on 30th of","author":"Gach Ethan","year":"2021","unstructured":"Ethan Gach. 2020. They Brought Back Destiny\u2019s Loot Cave, But Not The Loot. Kotaku article. https:\/\/kotaku.com\/they-brought-back-the-loot-cave-but-not-the-loot-1845638914. Accessed on 30th of April 2021."},{"key":"e_1_3_3_3_57_1","volume-title":"Destiny 2 Taps Keith David As Zavala To Replace The Late Lance Reddick. Kotaku Article https:\/\/kotaku.com\/destiny-2-lance-reddick-keith-david-zavala-final-shape-1850725305 Accessed September 8th","author":"Gach Ethan","year":"2023","unstructured":"Ethan Gach. 2023. Destiny 2 Taps Keith David As Zavala To Replace The Late Lance Reddick. Kotaku Article https:\/\/kotaku.com\/destiny-2-lance-reddick-keith-david-zavala-final-shape-1850725305 Accessed September 8th 2023."},{"key":"e_1_3_3_3_58_1","volume-title":"Virtually sacred: Myth and meaning in world of warcraft and second life","author":"Geraci M","unstructured":"Robert\u00a0M Geraci. 2014. Virtually sacred: Myth and meaning in world of warcraft and second life. Oxford University Press, USA."},{"key":"e_1_3_3_3_59_1","volume-title":"Death, social media, and platform vernacular. Information, communication & society 18, 3","author":"Gibbs Martin","year":"2015","unstructured":"Martin Gibbs, James Meese, Michael Arnold, Bjorn Nansen, and Marcus Carter. 2015. # Funeral and Instagram: Death, social media, and platform vernacular. Information, communication & society 18, 3 (2015), 255\u2013268."},{"key":"e_1_3_3_3_60_1","volume-title":"Being in the World (of Warcraft): Raiding, realism, and knowledge production in a massively multiplayer online game. Anthropological Quarterly","author":"Golub Alex","year":"2010","unstructured":"Alex Golub. 2010. Being in the World (of Warcraft): Raiding, realism, and knowledge production in a massively multiplayer online game. Anthropological Quarterly (2010), 17\u201345."},{"key":"e_1_3_3_3_61_1","volume-title":"Here\u2019s how to find Destiny\u2019s \u2019Loot Cave","author":"Good S.","year":"2014","unstructured":"Owen\u00a0S. Good. 2014. Here\u2019s how to find Destiny\u2019s \u2019Loot Cave\u2019 and plunder it for endless riches. Polygon article. https:\/\/www.polygon.com\/2014\/9\/21\/6760715\/destiny-loot-cave-engrams-farming. Accessed on the 30th of April 2021.."},{"key":"e_1_3_3_3_62_1","volume-title":"Unconventional Wisdom on Creating a Passionate Community. GDC Talk https:\/\/www.youtube.com\/watch?v=nTga5dhVT7E Accessed September 7th","author":"Graziani Gabe","year":"2023","unstructured":"Gabe Graziani. 2015. Unconventional Wisdom on Creating a Passionate Community. GDC Talk https:\/\/www.youtube.com\/watch?v=nTga5dhVT7E Accessed September 7th 2023."},{"key":"e_1_3_3_3_63_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-22298-6_16"},{"key":"e_1_3_3_3_64_1","unstructured":"Andrew Groen. 2015. Empires of EVE: a history of the great wars of EVE Online. Lightburn Industries."},{"key":"e_1_3_3_3_65_1","volume-title":"Proceedings of DiGRA.","author":"Gursoy Ayse","year":"2020","unstructured":"Ayse Gursoy. 2020. \"We\u2019re excited to chart this unknown territory together\u201d: storytelling strategies in patch notes documents. In Proceedings of DiGRA."},{"key":"e_1_3_3_3_66_1","doi-asserted-by":"publisher","DOI":"10.1145\/3474700"},{"key":"e_1_3_3_3_67_1","doi-asserted-by":"publisher","DOI":"10.1145\/3402942.3403015"},{"key":"e_1_3_3_3_68_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445357"},{"key":"e_1_3_3_3_69_1","volume-title":"Third person: Authoring and exploring vast narratives","author":"Harrigan Pat","unstructured":"Pat Harrigan and Noah Wardrip-Fruin. 2009. Third person: Authoring and exploring vast narratives. The MIT Press."},{"key":"e_1_3_3_3_70_1","unstructured":"Johnathan Harrington. 2016. 4x Gamer as Myth: Understanding through Player Mythologies. In DiGRA\/FDG."},{"key":"e_1_3_3_3_71_1","volume-title":"The fan fiction studies reader","author":"Hellekson Karen","unstructured":"Karen Hellekson and Kristina Busse. 2014. The fan fiction studies reader. University of Iowa Press."},{"key":"e_1_3_3_3_72_1","unstructured":"Phil Hornshaw. 2021. Destiny 2 Grasp Of Avarice Dungeon Is Hilariously Salty About A 7-Year-Old Exploit. Gamespot Article about the Grasp of Avarice Dungoen and how it ties to the Loot Cave. https:\/\/www.gamespot.com\/articles\/destiny-2-grasp-of-avarice-dungeon-is-hilariously-salty-about-a-7-year-old-exploit\/1100-6499082\/ Accessed 6th of June 2022."},{"key":"e_1_3_3_3_73_1","unstructured":"Johan Huizinga. 1956. Homo Ludens. Random House."},{"key":"e_1_3_3_3_74_1","volume-title":"Community Managers: The Unsung Heroes of Video Games. Gamedeveloper.com article https:\/\/www.gamedeveloper.com\/business\/community-managers-the-unsung-heroes-of-video-games.","author":"Humphries Blane","year":"2013","unstructured":"Blane Humphries. 2013. Community Managers: The Unsung Heroes of Video Games. Gamedeveloper.com article https:\/\/www.gamedeveloper.com\/business\/community-managers-the-unsung-heroes-of-video-games."},{"key":"e_1_3_3_3_75_1","volume-title":"Performative identity and the embodied avatar: an online ethnography of Final Fantasy XIV. Ph.\u00a0D. Dissertation","author":"Hutchinson Emma\u00a0Jane","unstructured":"Emma\u00a0Jane Hutchinson. 2013. Performative identity and the embodied avatar: an online ethnography of Final Fantasy XIV. Ph.\u00a0D. Dissertation. University of Warwick."},{"key":"e_1_3_3_3_76_1","volume-title":"Identity Creation and World-Building Through Discourse in Video Game Narratives. Master\u2019s thesis","author":"Jedruszczak Barbara","unstructured":"Barbara Jedruszczak. 2016. Identity Creation and World-Building Through Discourse in Video Game Narratives. Master\u2019s thesis. Syracuse University."},{"key":"e_1_3_3_3_77_1","first-page":"118","article-title":"Game design as narrative architecture","volume":"44","author":"Jenkins Henry","year":"2004","unstructured":"Henry Jenkins. 2004. Game design as narrative architecture. Computer 44, 3 (2004), 118\u2013130.","journal-title":"Computer"},{"key":"e_1_3_3_3_78_1","volume-title":"Textual poachers: Television fans and participatory culture","author":"Jenkins Henry","unstructured":"Henry Jenkins. 2012. Textual poachers: Television fans and participatory culture. Routledge."},{"key":"e_1_3_3_3_79_1","volume-title":"Convergence culture","author":"Jenkins Henry","unstructured":"Henry Jenkins and Mark Deuze. 2008. Convergence culture. Sage Publications."},{"key":"e_1_3_3_3_80_1","volume-title":"Half-real: Video games between real rules and fictional worlds","author":"Juul Jesper","year":"2005","unstructured":"Jesper Juul. 2005. Half-real: Video games between real rules and fictional worlds. MIT press."},{"key":"e_1_3_3_3_81_1","volume-title":"WHAT IS YOUR DPS, HERO?\u201d: Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.Master\u2019s thesis","author":"Karavatos Athanasios","unstructured":"Athanasios Karavatos. 2017. \u201cWHAT IS YOUR DPS, HERO?\u201d: Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.Master\u2019s thesis. University of Sk\u00f6vde."},{"key":"e_1_3_3_3_82_1","volume-title":"The recruitment of passion and community in the service of capital: Community managers in the digital games industry. Critical studies in media communication 32, 3","author":"Kerr Aphra","year":"2015","unstructured":"Aphra Kerr and John\u00a0D Kelleher. 2015. The recruitment of passion and community in the service of capital: Community managers in the digital games industry. Critical studies in media communication 32, 3 (2015), 177\u2013192."},{"key":"e_1_3_3_3_83_1","volume-title":"Digital Arts and Culture","author":"Klastrup Lisbeth","unstructured":"Lisbeth Klastrup. 2003. A poetics of virtual worlds. In Digital Arts and Culture. RMIT University."},{"key":"e_1_3_3_3_84_1","doi-asserted-by":"crossref","unstructured":"Hartmut Koenitz. 2018. What game narrative are we talking about? An ontological mapping of the foundational canon of interactive narrative forms. In Arts Vol.\u00a07. MDPI 51.","DOI":"10.3390\/arts7040051"},{"key":"e_1_3_3_3_85_1","volume-title":"Postmortems: Selected Essays","author":"Koster Raph","year":"2018","unstructured":"Raph Koster. 2018. Postmortems: Selected Essays Volume One. Altered Tuning Press."},{"key":"e_1_3_3_3_86_1","unstructured":"Raph Koster Richard\u00a0Garriott de Cayeux and Rich Vogel. 2018. Classic Game Postmortem: Ultima Online. GDC Talk."},{"key":"e_1_3_3_3_87_1","unstructured":"Raph Koster and Richard Vogel. 2021. Classic Game Postmortem: \u2019Star Wars Galaxies\u2019. GDC Talk: https:\/\/www.youtube.com\/watch?v=djJO1XSOwuI&ab_channel=GDC."},{"key":"e_1_3_3_3_88_1","volume-title":"Netnography: redefined","author":"Kozinets V","unstructured":"Robert\u00a0V Kozinets. 2015. Netnography: redefined. Sage."},{"key":"e_1_3_3_3_89_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-92300-6_21"},{"key":"e_1_3_3_3_90_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412006292618"},{"key":"e_1_3_3_3_91_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-91983-2_15"},{"key":"e_1_3_3_3_92_1","doi-asserted-by":"publisher","DOI":"10.1145\/3611029"},{"key":"e_1_3_3_3_93_1","volume-title":"Wrestling with Destiny: Storytelling in Perennial Games. In International Conference on Interactive Digital Storytelling. Springer, 236\u2013254","author":"Larsen Bjarke\u00a0Alexander","year":"2021","unstructured":"Bjarke\u00a0Alexander Larsen and Elin Carstensdottir. 2021. Wrestling with Destiny: Storytelling in Perennial Games. In International Conference on Interactive Digital Storytelling. Springer, 236\u2013254."},{"key":"e_1_3_3_3_94_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-22298-6_41"},{"key":"e_1_3_3_3_95_1","volume-title":"Global Media Studies","author":"Larsen Bent\u00a0Steeg","unstructured":"Bent\u00a0Steeg Larsen and Thomas Tufte. 2004. Rituals in the modern world: Applying the concept of ritual in media ethnography. In Global Media Studies. Routledge, 90\u2013106."},{"key":"e_1_3_3_3_96_1","volume-title":"Planes of power: EverQuest as text, game and community. Game Studies 9, 1","author":"Lastowka Greg","year":"2009","unstructured":"Greg Lastowka. 2009. Planes of power: EverQuest as text, game and community. Game Studies 9, 1 (2009)."},{"key":"e_1_3_3_3_97_1","volume-title":"Storytelling in Massively Multiplayer Online Games. Master\u2019s thesis","author":"Lohmann Boris","unstructured":"Boris Lohmann. 2008. Storytelling in Massively Multiplayer Online Games. Master\u2019s thesis. IT University of Copenhagen."},{"key":"e_1_3_3_3_98_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG47356.2020.9231957"},{"key":"e_1_3_3_3_99_1","doi-asserted-by":"publisher","DOI":"10.1145\/3196709.3196731"},{"key":"e_1_3_3_3_100_1","doi-asserted-by":"publisher","DOI":"10.1145\/3301019.3319996"},{"key":"e_1_3_3_3_101_1","doi-asserted-by":"publisher","DOI":"10.1145\/3582437.3582471"},{"key":"e_1_3_3_3_102_1","volume-title":"\u2018What sort of Fish was it?\u2019How Players Understand their Narrative in Online Games. How Players Understand their Narrative in Online Games.\u2019Breaking New Ground: Innovation in Games","author":"MacCallum-Stewart Esther","year":"2009","unstructured":"Esther MacCallum-Stewart. 2009. \u2018What sort of Fish was it?\u2019How Players Understand their Narrative in Online Games. How Players Understand their Narrative in Online Games.\u2019Breaking New Ground: Innovation in Games (2009)."},{"key":"e_1_3_3_3_103_1","doi-asserted-by":"crossref","unstructured":"Esther MacCallum-Stewart. 2014. Online Games Social Narratives. Routledge.","DOI":"10.4324\/9781315763750"},{"key":"e_1_3_3_3_104_1","doi-asserted-by":"publisher","DOI":"10.1525\/tph.2021.43.1.62"},{"key":"e_1_3_3_3_105_1","unstructured":"Cat Manning. 2020. I Am All Love Blaseball (And You Can Too). Personal blog on Cat Manning\u2019s website a prominent Blaseball community member. I Am All Love Blaseball (And You Can Too)."},{"key":"e_1_3_3_3_106_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.langcom.2019.01.002"},{"key":"e_1_3_3_3_107_1","unstructured":"Massive Monster. 2022. Cult of the Lamb."},{"key":"e_1_3_3_3_108_1","doi-asserted-by":"crossref","unstructured":"Victoria McArthur Tamara Peyton Jennifer Jenson Nicholas Taylor and Suzanne de Castell. 2012. Knowing not doing: Modalities of gameplay expertise in World of Warcraft addons. In CHI\u201912 Extended Abstracts on Human Factors in Computing Systems. ACM 101\u2013110.","DOI":"10.1145\/2212776.2212788"},{"key":"e_1_3_3_3_109_1","doi-asserted-by":"publisher","DOI":"10.1177\/15554120221101310"},{"key":"e_1_3_3_3_110_1","unstructured":"MiHoYo. 2020. Genshin Impact."},{"key":"e_1_3_3_3_111_1","volume-title":"The Role of Spontaneous Order and Choice in Video Games: A Case Study of Destiny. Available at SSRN 2953791","author":"Miller William","year":"2016","unstructured":"William Miller. 2016. The Role of Spontaneous Order and Choice in Video Games: A Case Study of Destiny. Available at SSRN 2953791 (2016)."},{"key":"e_1_3_3_3_112_1","article-title":"The lessons of Lucasfilm\u2019s Habitat","volume":"1","author":"Morningstar Chip","year":"2008","unstructured":"Chip Morningstar and F\u00a0Randall Farmer. 2008. The lessons of Lucasfilm\u2019s Habitat. Journal For Virtual Worlds Research 1, 1 (2008).","journal-title":"Journal For Virtual Worlds Research"},{"key":"e_1_3_3_3_113_1","volume-title":"The Witch Queen Is Roasting Players In Destiny 2 Twitter Takeover. Article on thegamer.com. https:\/\/www.thegamer.com\/the-witch-queen-savathun-roasting-destiny-2-twitter\/ Accessed 16th of","author":"Murray Sean","year":"2022","unstructured":"Sean Murray. 2022. The Witch Queen Is Roasting Players In Destiny 2 Twitter Takeover. Article on thegamer.com. https:\/\/www.thegamer.com\/the-witch-queen-savathun-roasting-destiny-2-twitter\/ Accessed 16th of July 2022."},{"key":"e_1_3_3_3_114_1","unstructured":"N\/A. 2013. The Great Goobbue Wall. Player-organised activity in Final Fantasy XIV 1.0. Forum posts discussing this seen here: https:\/\/forum.square-enix.com\/ffxiv\/threads\/57048-Goobbue-Wall. Another discussing the developer response: https:\/\/na.finalfantasyxiv.com\/lodestone\/character\/1622628\/blog\/82424\/."},{"key":"e_1_3_3_3_115_1","volume-title":"Greek mythology and poetics. Vol.\u00a02","author":"Nagy Gregory","unstructured":"Gregory Nagy. 1992. Greek mythology and poetics. Vol.\u00a02. Cornell University Press."},{"key":"e_1_3_3_3_116_1","volume-title":"My life as a night elf priest: An anthropological account of World of Warcraft","author":"Nardi Bonnie","unstructured":"Bonnie Nardi. 2010. My life as a night elf priest: An anthropological account of World of Warcraft. University of Michigan Press."},{"key":"e_1_3_3_3_117_1","volume-title":"Accessed 15th of","author":"Nichols Derek","year":"2022","unstructured":"Derek Nichols. 2022. Destiny 2\u2019s Telesto Takes Over Twitter, Confirming Community Upcoming Event. Gamerant article. https:\/\/gamerant.com\/destiny-2-telesto-community-event-takeover\/. Accessed 15th of February, 2023."},{"key":"e_1_3_3_3_118_1","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/9780262141017.001.0001"},{"key":"e_1_3_3_3_119_1","volume-title":"Ludotopia. Spaces, places and territories in computer games","author":"Nitsche Michael","unstructured":"Michael Nitsche. 2019. No end of worlds. In Ludotopia. Spaces, places and territories in computer games. Transcript Verlag Bielefeld, 201\u2013212."},{"key":"e_1_3_3_3_120_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412013512420"},{"key":"e_1_3_3_3_121_1","unstructured":"Akshay Patel. 2023. Bungie Pulling Back on Destiny 2 Reddit Responses Until \u2019Everyone Can Feel Safe Again\u2019. Gamerant Article https:\/\/gamerant.com\/bungie-destiny-2-reddit-responses-decrease-explanation\/ Accessed September 8th.."},{"key":"e_1_3_3_3_122_1","volume-title":"Communities of play: Emergent cultures in multiplayer games and virtual worlds","author":"Pearce Celia","unstructured":"Celia Pearce and Artemesia. 2009. Communities of play: Emergent cultures in multiplayer games and virtual worlds. MIT press, Cambridge, MA."},{"key":"e_1_3_3_3_123_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.10.032"},{"key":"e_1_3_3_3_124_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2017.12.001"},{"key":"e_1_3_3_3_125_1","volume-title":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Vol.\u00a013","author":"Ravari Yaser\u00a0Norouzzadeh","year":"2017","unstructured":"Yaser\u00a0Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, and Anders Drachen. 2017. Predicting victory in a hybrid online competitive game: The case of destiny. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Vol.\u00a013."},{"key":"e_1_3_3_3_126_1","volume-title":"Quests in World of Warcraft: Deferral and repetition","author":"Rettberg Jill\u00a0Walker","unstructured":"Jill\u00a0Walker Rettberg. 2008. Quests in World of Warcraft: Deferral and repetition. MIT Press, Chapter\u00a08, 167\u2013184."},{"key":"e_1_3_3_3_127_1","volume-title":"CEUR Workshop Proceedings, Vol.\u00a01628","author":"Rimington Elzabi","year":"2016","unstructured":"Elzabi Rimington and Tom Blount. 2016. Lore v. representation: narrative communication of power with regard to gender in League of Legends. In CEUR Workshop Proceedings, Vol.\u00a01628. 1\u20135."},{"key":"e_1_3_3_3_128_1","volume-title":"ARMY\u2019s Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities. In CHI Conference on Human Factors in Computing Systems. ACM, 1\u201319","author":"Ringland E","year":"2022","unstructured":"Kathryn\u00a0E Ringland, Arpita Bhattacharya, Kevin Weatherwax, Tessa Eagle, and Christine\u00a0T Wolf. 2022. ARMY\u2019s Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities. In CHI Conference on Human Factors in Computing Systems. ACM, 1\u201319."},{"key":"e_1_3_3_3_129_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858038"},{"key":"e_1_3_3_3_130_1","unstructured":"Riot Games. 2009. League of Legends."},{"key":"e_1_3_3_3_131_1","unstructured":"Riot Games Christian Linke and Alex Yee. 2021. Arcane. Netflix TV Show."},{"key":"e_1_3_3_3_132_1","volume-title":"Ritual communication: From everyday conversation to mediated ceremony","author":"Rothenbuhler W","unstructured":"Eric\u00a0W Rothenbuhler. 1998. Ritual communication: From everyday conversation to mediated ceremony. SAGE Publications."},{"key":"e_1_3_3_3_133_1","doi-asserted-by":"publisher","DOI":"10.1007\/11558651_12"},{"key":"e_1_3_3_3_134_1","volume-title":"What does a Community Manager ACTUALLY do in games?YouTube Video https:\/\/www.youtube.com\/watch?v=4ZPZ9LvJiW8 Accessed February 16th","author":"Ruppert Liana","year":"2024","unstructured":"Liana Ruppert. 2023. What does a Community Manager ACTUALLY do in games?YouTube Video https:\/\/www.youtube.com\/watch?v=4ZPZ9LvJiW8 Accessed February 16th 2024."},{"key":"e_1_3_3_3_135_1","volume-title":"21st Century soul guides: Leveraging myth and ritual for game design. DiGRA Nordic Subversion, Transgression, and Controversy in Play","author":"Rusch C","year":"2018","unstructured":"Doris\u00a0C Rusch. 2018. 21st Century soul guides: Leveraging myth and ritual for game design. DiGRA Nordic Subversion, Transgression, and Controversy in Play, University of Bergen, Norway (2018)."},{"key":"e_1_3_3_3_136_1","unstructured":"James Ryan. 2018. Curating Simulated Storyworlds. Ph.\u00a0D. Dissertation. UC Santa Cruz."},{"key":"e_1_3_3_3_137_1","volume-title":"Avatars of Story","author":"Ryan Marie-Laure","unstructured":"Marie-Laure Ryan. 2006. Avatars of Story. University of Minnesota Press, 111 Third Avenue South, Suite 290, Minneapolis."},{"key":"e_1_3_3_3_138_1","volume-title":"The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.gamevironments","author":"Sapach C","year":"2015","unstructured":"Sonja\u00a0C Sapach. 2015. The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.gamevironments (2015)."},{"key":"e_1_3_3_3_139_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116603"},{"key":"e_1_3_3_3_140_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2018.2858024"},{"key":"e_1_3_3_3_141_1","volume-title":"Didn\u2019t Think Anyone Would Believe It Was Real. Kotaku article describing the meme. https:\/\/kotaku.com\/the-makers-of-leeroy-jenkins-didnt-think-anyone-would-b-1821570730 Acessed 5th of","author":"Schreier Jason","year":"2022","unstructured":"Jason Schreier. 2017. The Makers Of \u2019Leeroy Jenkins\u2019 Didn\u2019t Think Anyone Would Believe It Was Real. Kotaku article describing the meme. https:\/\/kotaku.com\/the-makers-of-leeroy-jenkins-didnt-think-anyone-would-b-1821570730 Acessed 5th of June 2022. Upload of the original video can be seen at https:\/\/www.youtube.com\/watch?v=mLyOj_QD4a4."},{"key":"e_1_3_3_3_142_1","volume-title":"Bloomberg article https:\/\/www.bloomberg.com\/news\/articles\/2023-10-31\/sony-s-bungie-game-unit-cut-jobs-as-destiny-2-popularity-waned Accessed December 12th","author":"Schreier Jason","year":"2023","unstructured":"Jason Schreier. 2023. Sony\u2019s Bungie Game Unit Cut 8\u2018Destiny\u2019 Play Wilted. Bloomberg article https:\/\/www.bloomberg.com\/news\/articles\/2023-10-31\/sony-s-bungie-game-unit-cut-jobs-as-destiny-2-popularity-waned Accessed December 12th 2023."},{"key":"e_1_3_3_3_143_1","volume-title":"The Loner: Why Some People Play MMOs Alone. GDC Talk: https:\/\/www.youtube.com\/watch?v=b2l2ZxNhCSg&ab_channel=GDC.","author":"Schubert Damion","year":"2018","unstructured":"Damion Schubert. 2018. The Loner: Why Some People Play MMOs Alone. GDC Talk: https:\/\/www.youtube.com\/watch?v=b2l2ZxNhCSg&ab_channel=GDC."},{"key":"e_1_3_3_3_144_1","volume-title":"A monument to the player: Preserving a landscape of socio-cultural capital in the transitional MMORPG. New review of hypermedia and multimedia 18, 4","author":"Scott Michael\u00a0\u2018Adrir\u2019","year":"2012","unstructured":"Michael\u00a0\u2018Adrir\u2019 Scott. 2012. A monument to the player: Preserving a landscape of socio-cultural capital in the transitional MMORPG. New review of hypermedia and multimedia 18, 4 (2012), 295\u2013320."},{"key":"e_1_3_3_3_145_1","doi-asserted-by":"publisher","DOI":"10.1093\/actrade\/9780198724704.001.0001"},{"key":"e_1_3_3_3_146_1","doi-asserted-by":"publisher","DOI":"10.1145\/3167918.3167926"},{"key":"e_1_3_3_3_147_1","volume-title":"Television and everyday life","author":"Silverstone Roger","unstructured":"Roger Silverstone. 2003. Television and everyday life. Routledge."},{"key":"e_1_3_3_3_148_1","volume-title":"GDC Talk https:\/\/www.youtube.com\/watch?v=QkoLV09Q7Gw Accessed September 7th","author":"Siu Emma","year":"2023","unstructured":"Emma Siu. 2017. S***\u2019s on Fire! A Cautionary Tale in Community Crisis Management. GDC Talk https:\/\/www.youtube.com\/watch?v=QkoLV09Q7Gw Accessed September 7th 2023."},{"key":"e_1_3_3_3_149_1","volume-title":"The mangle of play. Games and culture 1, 3","author":"Steinkuehler Constance","year":"2006","unstructured":"Constance Steinkuehler. 2006. The mangle of play. Games and culture 1, 3 (2006), 199\u2013213."},{"key":"e_1_3_3_3_150_1","volume-title":"Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games. In CGDC Conf.DiGRA.","author":"Stern Eddo","year":"2002","unstructured":"Eddo Stern. 2002. A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games. In CGDC Conf.DiGRA."},{"key":"e_1_3_3_3_151_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2016.7860431"},{"key":"e_1_3_3_3_152_1","volume-title":"Social Strategy. GDC Talk. https:\/\/www.youtube.com\/watch?v=Bp0-lfjDDFk Accessed September 7th","author":"Tan J.","year":"2023","unstructured":"Jared\u00a0J. Tan. 2023. Growing an Internet Cult: \u2019Cult of the Lamb\u2019s\u2019 Social Strategy. GDC Talk. https:\/\/www.youtube.com\/watch?v=Bp0-lfjDDFk Accessed September 7th 2023."},{"key":"e_1_3_3_3_153_1","unstructured":"Paul Tassi. 2023. The Alleged \u2018Destiny 2\u2019 Leaker Is A Well-Known Streamer And He Denies It Was Him. Forbes article describing the situation https:\/\/www.forbes.com\/sites\/paultassi\/2023\/04\/15\/the-alleged-destiny-2-leaker-is-a-well-known-streamer-and-he-denies-it-was-him\/. See also https:\/\/gamerant.com\/destiny-2-leaker-ban-proof-summit\/ for followup.."},{"key":"e_1_3_3_3_154_1","unstructured":"Paul Tassi. 2023. Thousands Of \u2018Destiny 2\u2019 Players Honor Lance Reddick\u2019s Zavala In The Tower. Forbes Article https:\/\/www.forbes.com\/sites\/paultassi\/2023\/03\/18\/thousands-of-destiny-2-players-honor-lance-reddicks-zavala-in-the-tower\/?sh=557791033f0c Accessed September 8th 2023."},{"key":"e_1_3_3_3_155_1","unstructured":"Paul Tassi. 2023. \u2018Destiny 2\u2019 Developer Bungie Hit With Unexpected Undue Layoffs. Forbes article https:\/\/www.forbes.com\/sites\/paultassi\/2023\/10\/30\/destiny-2-developer-bungie-hit-with-unexpected-undue-layoffs\/?sh=19ac806066ee Accessed December 12th 2023."},{"key":"e_1_3_3_3_156_1","unstructured":"Paul Tassi. 2023. \u2018Destiny 2\u2019 Player Who Terrorized Bungie Community Manager Must Pay Almost $500 000. Forbes Article https:\/\/www.forbes.com\/sites\/paultassi\/2023\/07\/13\/destiny-2-player-who-terrorized-bungie-community-manager-must-pay-almost-500000\/?sh=4677e54b5bbe Accessed September 8th."},{"key":"e_1_3_3_3_157_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412006292615"},{"key":"e_1_3_3_3_158_1","volume-title":"Play between worlds: Exploring online game culture","author":"Taylor L.","unstructured":"T.\u00a0L. Taylor. 2009. Play between worlds: Exploring online game culture. Mit Press, Cambridge, MA."},{"key":"e_1_3_3_3_159_1","unstructured":"The Game Band. 2020. Blaseball. https:\/\/www.blaseball.com\/."},{"key":"e_1_3_3_3_160_1","volume-title":"Designing Game Communities for Kindness. GDC Talk https:\/\/www.youtube.com\/watch?v=oWsIfgx0yps Accessed September 8th","author":"Tran Victoria","year":"2023","unstructured":"Victoria Tran. 2020. Designing Game Communities for Kindness. GDC Talk https:\/\/www.youtube.com\/watch?v=oWsIfgx0yps Accessed September 8th 2023."},{"key":"e_1_3_3_3_161_1","volume-title":"Charm Your Communities. GDC Talk https:\/\/www.youtube.com\/watch?v=o93BMHdde6Y Accessed September 7th","author":"Tran Victoria","year":"2023","unstructured":"Victoria Tran. 2021. Charm Your Communities. GDC Talk https:\/\/www.youtube.com\/watch?v=o93BMHdde6Y Accessed September 7th 2023."},{"key":"e_1_3_3_3_162_1","doi-asserted-by":"publisher","DOI":"10.1093\/jcmc"},{"key":"e_1_3_3_3_163_1","unstructured":"Justin Truman. 2023. From Box Products to Live Service: How \u2019Destiny 2\u2019 Transformed Bungie. GDC Talk: https:\/\/www.youtube.com\/watch?v=ZLbvMWEAoyY&ab_channel=GDC."},{"key":"e_1_3_3_3_164_1","unstructured":"Jenna Turpeinen. 2023. Perceived toxicity in gaming communities and their impact on brand image: A study of how the toxicity of a gaming community affects the brand image of the game League of Legends and its sponsors as well as how this phenomenon can be researched. (2023)."},{"key":"e_1_3_3_3_165_1","volume-title":"Facebook Taken Over by Villain Caiatl","author":"Grace\u00a0Del Valle Czarina","year":"2021","unstructured":"Czarina Grace\u00a0Del Valle. 2021. \u2018Destiny 2\u2019 Twitter, Facebook Taken Over by Villain Caiatl; Zavala Storyline Cutscene Leaked [VIDEO]. Techtimes article https:\/\/www.techtimes.com\/articles\/257864\/20210309\/destiny-2-twitter-facebook-taken-over-villain-caiatl-zavala-storyline.htm Article has images of tweets in question with corresponding avatar icon and name (the acconut has since been rebranded back to \"Destiny 2\" https:\/\/twitter.com\/DestinyTheGame. Also see Reddit thread from the time https:\/\/www.reddit.com\/r\/DestinyTheGame\/comments\/m0kggb\/destinythegames_twitter_profile_has_changed_his\/ and community conversation about it at https:\/\/twitter.com\/MyNameIsByf\/status\/1369991874539311104. ."},{"key":"e_1_3_3_3_166_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2019.8848079"},{"key":"e_1_3_3_3_167_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.entcom.2019.01.002"},{"key":"e_1_3_3_3_168_1","doi-asserted-by":"crossref","unstructured":"Mandy Wan and Emily Nordmann. 2023. \u201cIt\u2019s More than Just a Game\u201d: How a Sense of Belonging is Fostered and Maintained in Video Games. (2023).","DOI":"10.31234\/osf.io\/4zt9d"},{"key":"e_1_3_3_3_169_1","unstructured":"Julien Wera. 2008. Online Community Management: Communication Through Gamers. Gamedeveloper.com article https:\/\/www.gamedeveloper.com\/business\/online-community-management-communication-through-gamers."},{"key":"e_1_3_3_3_170_1","volume-title":"Debra Wilson For Big Money Bucks. Cameo video. https:\/\/v.cameo.com\/e\/2IiPl2wpInb Accessed September 8th","author":"Wilson Debra","year":"2023","unstructured":"Debra Wilson. 2022. Debra Wilson For Big Money Bucks. Cameo video. https:\/\/v.cameo.com\/e\/2IiPl2wpInb Accessed September 8th 2023."},{"key":"e_1_3_3_3_171_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412017742308"}],"event":{"name":"CHI '24: CHI Conference on Human Factors in Computing Systems","location":"Honolulu HI USA","acronym":"CHI '24","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction","SIGACCESS ACM Special Interest Group on Accessible Computing"]},"container-title":["Proceedings of the CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3613904.3642679","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3613904.3642679","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T23:56:56Z","timestamp":1750291016000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3613904.3642679"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,11]]},"references-count":170,"alternative-id":["10.1145\/3613904.3642679","10.1145\/3613904"],"URL":"https:\/\/doi.org\/10.1145\/3613904.3642679","relation":{},"subject":[],"published":{"date-parts":[[2024,5,11]]},"assertion":[{"value":"2024-05-11","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}