{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T18:22:07Z","timestamp":1776104527749,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":24,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,5,11]],"date-time":"2024-05-11T00:00:00Z","timestamp":1715385600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"German Federal Ministry of Education and Research"},{"name":"European Union"},{"name":"German Research Foundation"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,5,11]]},"DOI":"10.1145\/3613905.3648107","type":"proceedings-article","created":{"date-parts":[[2024,5,11]],"date-time":"2024-05-11T08:15:21Z","timestamp":1715415321000},"page":"1-5","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":9,"title":["Language of Zelda: Facilitating Language Learning Practices Using ChatGPT"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9624-4258","authenticated-orcid":false,"given":"Sukran","family":"Karaosmanoglu","sequence":"first","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-3702-671X","authenticated-orcid":false,"given":"Elisabeth L","family":"Fittschen","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0000-4262-1401","authenticated-orcid":false,"given":"Hande","family":"Eyicalis","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-7287-3391","authenticated-orcid":false,"given":"David","family":"Kraus","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-2914-4008","authenticated-orcid":false,"given":"Henrik","family":"Nickelmann","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-1993-2648","authenticated-orcid":false,"given":"Anna","family":"Tomko","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9879-7414","authenticated-orcid":false,"given":"Frank","family":"Steinicke","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction, Universit\u00e4t Hamburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,5,11]]},"reference":[{"key":"e_1_3_3_2_1_1","unstructured":"1991. The Legend of Zelda: A Link to the Past. Game [SNES]. Release date: 21.11.1991."},{"key":"e_1_3_3_2_2_1","unstructured":"2012. Duolingo. Game [Mobile]. https:\/\/www.duolingo.com Accessed: 15.12.2023."},{"key":"e_1_3_3_2_3_1","unstructured":"2023. Duolingo Max. Game [Mobile]. https:\/\/blog.duolingo.com\/duolingo-max\/ Accessed: 15.12.2023."},{"key":"e_1_3_3_2_4_1","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2023.2253858"},{"key":"e_1_3_3_2_5_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1944-9720.2003.tb02120.x"},{"key":"e_1_3_3_2_6_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-95938-0"},{"key":"e_1_3_3_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658708"},{"key":"e_1_3_3_2_8_1","volume-title":"The Effect of Computer Game-Based Learning on FL Vocabulary Transferability","author":"Franciosi Stephan","year":"2017","unstructured":"Stephan Franciosi. 2017. The Effect of Computer Game-Based Learning on FL Vocabulary Transferability. Educational Technology & Society 20 (01 2017), 123\u2013133. https:\/\/www.jstor.org\/stable\/jeductechsoci.20.1.123"},{"key":"e_1_3_3_2_9_1","volume-title":"Cognitive Neuroscience: The Biology of the Mind (2 ed.)","author":"Gazzaniga Michael","year":"2002","unstructured":"Michael Gazzaniga, Richard\u00a0B. Ivry, and George\u00a0R. Mangun. 2002. Cognitive Neuroscience: The Biology of the Mind (2 ed.). W.W. Norton & Company, Inc., New York."},{"key":"e_1_3_3_2_10_1","doi-asserted-by":"publisher","DOI":"10.1177\/13621688211001289"},{"key":"e_1_3_3_2_11_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2018.07.001"},{"key":"e_1_3_3_2_12_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1944-9720.2011.01143.x"},{"key":"e_1_3_3_2_13_1","volume-title":"Language teaching and skill learning","author":"Johnson Keith","unstructured":"Keith Johnson. 1997. Language teaching and skill learning. Blackwell Oxford, England. https:\/\/api.semanticscholar.org\/CorpusID:60322212"},{"key":"e_1_3_3_2_14_1","volume-title":"Johnson and Andre Valente","author":"W.","year":"2008","unstructured":"Lewis\u00a0W. Johnson and Andre Valente. 2008. Tactical Language and Culture Training Systems: Using Artificial Intelligence to Teach Foreign Languages and Cultures. 1632\u20131639."},{"key":"e_1_3_3_2_15_1","volume-title":"The Tactical Language Training System. (01","author":"Johnson W.","year":"2005","unstructured":"Lewis\u00a0W. Johnson, Hannes Vilhjalmsson, and Prasan Samtani. 2005. The Tactical Language Training System. (01 2005)."},{"key":"e_1_3_3_2_16_1","volume-title":"Teaching speaking: Activities to promote speaking in a second language. The internet TESL journal 12, 11","author":"Kayi Hayriye","year":"2006","unstructured":"Hayriye Kayi. 2006. Teaching speaking: Activities to promote speaking in a second language. The internet TESL journal 12, 11 (2006), 1\u20136."},{"key":"e_1_3_3_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/985921.986068"},{"key":"e_1_3_3_2_18_1","doi-asserted-by":"publisher","DOI":"10.3390\/su13042247"},{"key":"e_1_3_3_2_19_1","first-page":"12","article-title":"ChatGPT. https:\/\/www.openai.com","volume":"15","author":"AI.","year":"2022","unstructured":"OpenAI. 2022. ChatGPT. https:\/\/www.openai.com. Accessed: 15.12.2023. Released: 30.11.2022.","journal-title":"Accessed"},{"key":"e_1_3_3_2_20_1","doi-asserted-by":"publisher","unstructured":"Mark Peterson Jeremy White Maryam Mirzaei and Qiao Wang. 2022. A Review of Research on the Application of Digital Games in Foreign Language Education. 1948\u20131971. https:\/\/doi.org\/10.4018\/978-1-6684-3710-0.ch094","DOI":"10.4018\/978-1-6684-3710-0.ch094"},{"key":"e_1_3_3_2_21_1","doi-asserted-by":"publisher","DOI":"10.14483\/calj.v18n2.9204"},{"key":"e_1_3_3_2_22_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006-9051-8"},{"key":"e_1_3_3_2_23_1","volume-title":"Unity Real-Time Development Platform. https:\/\/unity.com\/ LTS Release","author":"Technologies Unity","year":"2021","unstructured":"Unity Technologies. 2023. Unity Real-Time Development Platform. https:\/\/unity.com\/ LTS Release 2021.3.19f1.."},{"key":"e_1_3_3_2_24_1","first-page":"55","article-title":"Practice makes perfect? A review of second language teaching methods","volume":"22","author":"Thompson Colin","year":"2019","unstructured":"Colin Thompson. 2019. Practice makes perfect? A review of second language teaching methods. The Bulletin of the Graduate School of Josai International University 22 (2019), 55\u201369.","journal-title":"The Bulletin of the Graduate School of Josai International University"}],"event":{"name":"CHI '24: CHI Conference on Human Factors in Computing Systems","location":"Honolulu HI USA","acronym":"CHI '24","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction","SIGACCESS ACM Special Interest Group on Accessible Computing"]},"container-title":["Extended Abstracts of the CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3613905.3648107","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3613905.3648107","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T23:44:34Z","timestamp":1750290274000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3613905.3648107"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,11]]},"references-count":24,"alternative-id":["10.1145\/3613905.3648107","10.1145\/3613905"],"URL":"https:\/\/doi.org\/10.1145\/3613905.3648107","relation":{},"subject":[],"published":{"date-parts":[[2024,5,11]]},"assertion":[{"value":"2024-05-11","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}