{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,17]],"date-time":"2026-05-17T02:07:29Z","timestamp":1778983649483,"version":"3.51.4"},"publisher-location":"New York, NY, USA","reference-count":24,"publisher":"ACM","license":[{"start":{"date-parts":[[2023,10,24]],"date-time":"2023-10-24T00:00:00Z","timestamp":1698105600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2023,10,24]]},"DOI":"10.1145\/3626641.3626675","type":"proceedings-article","created":{"date-parts":[[2023,12,27]],"date-time":"2023-12-27T18:10:36Z","timestamp":1703700636000},"page":"370-376","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["The Effect of Gamification-Based Programming E-Learning Platform on Students' Achievement"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7730-3590","authenticated-orcid":false,"given":"Fajar","family":"Pradana","sequence":"first","affiliation":[{"name":"Universitas Brawijaya, Indonesia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0187-9785","authenticated-orcid":false,"given":"Punaji","family":"Setyosari","sequence":"additional","affiliation":[{"name":"State University of Malang, Indonesia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2302-7172","authenticated-orcid":false,"given":"Saida","family":"Ulfa","sequence":"additional","affiliation":[{"name":"State University of Malang, Indonesia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7941-4131","authenticated-orcid":false,"given":"Tsukasa","family":"Hirashima","sequence":"additional","affiliation":[{"name":"Hiroshima University, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9416-9338","authenticated-orcid":false,"given":"Faizatul","family":"Amalia","sequence":"additional","affiliation":[{"name":"Universitas Brawijaya, Indonesia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2023,12,27]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.heliyon.2022.e10249"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"crossref","unstructured":"Bachtiar F.A. 2018. CoMa: Development of Gamification-based E-learning. (2018) 266\u2013271.","DOI":"10.1109\/ICITEED.2018.8534875"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1083431.1083474"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2015.12.008"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2019.1588745"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1007\/s12525-015-0212-z"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/SysEng.2017.8088270"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","unstructured":"Jones B.D. 2020. Motivating and Engaging Students Using Educational Technologies. Handbook of Research in Educational Communications and Technology. (2020) 9\u201335. DOI:https:\/\/doi.org\/10.1007\/978-3-030-36119-8.","DOI":"10.1007\/978-3-030-36119-8"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","unstructured":"Kapp K.M. 2016. Gamification designs for instruction. Instructional-Design Theories and Models: The Learner-Centered Paradigm of Education. 4 (2016) 351\u2013383. DOI:https:\/\/doi.org\/10.4324\/9781315795478.","DOI":"10.4324\/9781315795478"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijinfomgt.2018.10.013"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","unstructured":"Kyewski E. and Kr\u00e4mer N.C. 2018. To gamify or not to gamify? An experimental field study of the influence of badges on motivation activity and performance in an online learning course. Computers and Education. 118 April 2017 (2018) 25\u201337. DOI:https:\/\/doi.org\/10.1016\/j.compedu.2017.11.006.","DOI":"10.1016\/j.compedu.2017.11.006"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1080\/08993408.2011.554722"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1080\/03043790701278607"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2019.02.015"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.3991\/ijim.v17i03.36957"},{"key":"e_1_3_2_1_16_1","unstructured":"Pradana F. 2018. Pengaruh Elemen Gamification Terhadap Hasil Belajar Siswa Pada E-Learning Pemrograman Java [The Effect of Gamification Elements on Student Learning Outcomes in Java Programming E-Learning]. Semnasteknomedia. February (2018) 7\u201312."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2014.09.006"},{"key":"e_1_3_2_1_18_1","unstructured":"Setyosari P. 2016. Metode Penelitian Pendidikan & Pengembangan. Kencana."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1186\/s40561-019-0098-x"},{"key":"e_1_3_2_1_20_1","volume-title":"Gamification: Toward a Definition","author":"Tan D.S.","year":"2011","unstructured":"Tan, D.S. 2011. Gamification: Toward a Definition. ACM Press."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijinfomgt.2018.10.001"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2018.01.011"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.iheduc.2017.02.002"},{"key":"e_1_3_2_1_24_1","unstructured":"Zichermann G. 2013. The gamification revolution: how leaders leverage game mechanics to crush the competition."}],"event":{"name":"SIET 2023: International Conference on Sustainable Information Engineering and Technology","location":"Badung, Bali Indonesia","acronym":"SIET 2023"},"container-title":["Proceedings of the 8th International Conference on Sustainable Information Engineering and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3626641.3626675","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3626641.3626675","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,5,17]],"date-time":"2026-05-17T01:49:21Z","timestamp":1778982561000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3626641.3626675"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,10,24]]},"references-count":24,"alternative-id":["10.1145\/3626641.3626675","10.1145\/3626641"],"URL":"https:\/\/doi.org\/10.1145\/3626641.3626675","relation":{},"subject":[],"published":{"date-parts":[[2023,10,24]]},"assertion":[{"value":"2023-12-27","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}