{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,14]],"date-time":"2026-07-14T04:29:26Z","timestamp":1784003366049,"version":"3.55.0"},"publisher-location":"New York, NY, USA","reference-count":73,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,6,23]],"date-time":"2024-06-23T00:00:00Z","timestamp":1719100800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,6,23]]},"DOI":"10.1145\/3635636.3656197","type":"proceedings-article","created":{"date-parts":[[2024,6,22]],"date-time":"2024-06-22T06:24:22Z","timestamp":1719037462000},"page":"347-357","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["How Example-Based Authoring of Motion Graphics Impacts Creative Expression: Differences in Perceptions of Professional and Casual Motion Designers"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0003-3365-9020","authenticated-orcid":false,"given":"Amir","family":"Jahanlou","sequence":"first","affiliation":[{"name":"Interactive Art and Technology, Simon Fraser University, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-0173-1752","authenticated-orcid":false,"given":"Parmit K","family":"Chilana","sequence":"additional","affiliation":[{"name":"Computing Science, Simon Fraser University, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2024,6,23]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"[n. d.]. How Much Does Animated Video Cost?https:\/\/www.wyzowl.com\/how-much-does-animated-video-cost\/"},{"key":"e_1_3_2_1_2_1","unstructured":"2019. The 2019 Motion Design Survey. https:\/\/www.schoolofmotion.com\/blog\/2019-motion-design-survey"},{"key":"e_1_3_2_1_3_1","unstructured":"Adobe After\u00a0Effects. 2021. Adobe After Effects. https:\/\/www.adobe.com\/ca\/products\/aftereffects.html"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.37905\/jji.v2i1.4640"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300233"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2016.2598647"},{"key":"e_1_3_2_1_7_1","unstructured":"Animaker. 2021. Animaker. https:\/\/www.animaker.com\/"},{"key":"e_1_3_2_1_8_1","volume-title":"Media Study: Motion Graphics.","author":"Babic Niksa","year":"2008","unstructured":"Niksa Babic, Jesenka Pibernik, and Nikola Mrvac. 2008. Media Study: Motion Graphics. (2008), 4."},{"key":"e_1_3_2_1_9_1","volume-title":"Animation as a Problem Solving Technique in Mechanical Engineering Education. 4, 5","author":"Badi Hana\u00a0Jamal","year":"2013","unstructured":"Hana\u00a0Jamal Badi, Akram\u00a0M Zeki, Waleed\u00a0F Faris, and Roslina\u00a0Bt Othman. 2013. Animation as a Problem Solving Technique in Mechanical Engineering Education. 4, 5 (2013), 4."},{"key":"e_1_3_2_1_10_1","volume-title":"Automatic rigging and animation of 3d characters. ACM Transactions on graphics (TOG) 26, 3","author":"Baran Ilya","year":"2007","unstructured":"Ilya Baran and Jovan Popovi\u0107. 2007. Automatic rigging and animation of 3d characters. ACM Transactions on graphics (TOG) 26, 3 (2007), 72\u2013es."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518944"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979185"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/3591196.3593515"},{"key":"e_1_3_2_1_14_1","unstructured":"Cinema4D. [n. d.]. Cinema4D. https:\/\/www.maxon.net\/en\/"},{"key":"e_1_3_2_1_15_1","unstructured":"Jon Draper. 2019. Live action vs Animation: A Comparison."},{"key":"e_1_3_2_1_16_1","volume-title":"Memo Akten, Hany Farid, Jessica Fjeld, Morgan\u00a0R Frank, Matthew Groh","author":"Epstein Ziv","year":"2023","unstructured":"Ziv Epstein, Aaron Hertzmann, Investigators of Human\u00a0Creativity, Memo Akten, Hany Farid, Jessica Fjeld, Morgan\u00a0R Frank, Matthew Groh, Laura Herman, Neil Leach, 2023. Art and the science of generative AI. Science 380, 6650 (2023), 1110\u20131111."},{"key":"e_1_3_2_1_17_1","unstructured":"Sarah Flanagan. 2015. How does storytelling within higher education contribute to the learning experience of early years students?Journal of Practice Teaching and Learning (2015) 23."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1097\/PRS.0b013e3182910aa9"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.2991\/icadce-16.2016.183"},{"key":"e_1_3_2_1_20_1","volume-title":"Home Video Editing Made Easy \u2014 Balancing Automation and User Control. INTERACT","author":"Girgensohn Andreas","year":"2001","unstructured":"Andreas Girgensohn, Sara Bly, Frank Shipman, John Boreczky, and Lynn Wilcox. 2001. Home Video Editing Made Easy \u2014 Balancing Automation and User Control. INTERACT (2001), 8."},{"key":"e_1_3_2_1_21_1","volume-title":"Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 1\u201312","author":"Gramazio Connor","year":"2018","unstructured":"Connor Gramazio, Rundolph Linder, James Farrow, Jeffrey Heer, and Steven Dow. 2018. Learning from examples in the wild: The role of optional metadata. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 1\u201312."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/1166253.1166300"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858266"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3544549.3585657"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3491102.3517741"},{"key":"e_1_3_2_1_26_1","first-page":"11","article-title":"Challenges in Getting Started in Motion Graphic Design: Perspectives from Casual and Professional Motion Designers","volume":"2021","author":"Jahanlou Amir","year":"2021","unstructured":"Amir Jahanlou, William Odom, and Parmit Chilana. 2021. Challenges in Getting Started in Motion Graphic Design: Perspectives from Casual and Professional Motion Designers. Graphics Interface 2021 (2021), 11.","journal-title":"Graphics Interface"},{"key":"e_1_3_2_1_27_1","volume-title":"Graphics Interface","author":"Jahanlou Amir","year":"2023","unstructured":"Amir Jahanlou, Jo Vermeulen, Tovi Grossman, Parmit Chilana, George Fitzmaurice, and Justin Matejka. [n. d.]. Task-Centric Application Switching: How and Why Knowledge Workers Switch Software Applications for a Single Task. In Graphics Interface 2023."},{"key":"e_1_3_2_1_28_1","unstructured":"jitter.video. 2023. Jitter App. https:\/\/jitter.video\/"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3527927.3532801"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"crossref","unstructured":"Evangelos Karapanos Jhilmil Jain and Marc Hassenzahl. 2012. Theories methods and case studies of longitudinal HCI research. In CHI\u201912 Extended Abstracts on Human Factors in Computing Systems. 2727\u20132730.","DOI":"10.1145\/2212776.2212706"},{"key":"e_1_3_2_1_31_1","unstructured":"Katika. 2021. Katika App. https:\/\/github.com\/AmirJahan\/Katika"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1002\/ase.1619"},{"key":"e_1_3_2_1_33_1","unstructured":"Topaz Labs. 2021. Topazlabs. https:\/\/www.topazlabs.com"},{"key":"e_1_3_2_1_34_1","unstructured":"Jonathan Lazar Jinjuan\u00a0Heidi Feng and Harry Hochheiser. 2017. Research methods in human-computer interaction. Morgan Kaufmann."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376519"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/3450741.3465264"},{"key":"e_1_3_2_1_37_1","unstructured":"Lumen. [n. d.]. Lumen 5. https:\/\/lumen5.com\/"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"crossref","unstructured":"Stephen MacNeil Zijian Ding Kexin Quan Thomas\u00a0j Parashos Yajie Sun and Steven\u00a0P Dow. 2021. Framing Creative Work: Helping Novices Frame Better Problems through Interactive Scaffolding. In Creativity and Cognition. 1\u201310.","DOI":"10.1145\/3450741.3465261"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3527927.3535201"},{"key":"e_1_3_2_1_40_1","unstructured":"Autodesk Maya. 2021. Autodesk Maya. https:\/\/www.autodesk.ca\/en\/products\/maya\/overview"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1017\/S1355771819000451"},{"key":"e_1_3_2_1_42_1","first-page":"502","article-title":"Field evaluation of the continuous zoom: revisiting zoom and pick rate","volume":"18","author":"McGrenere Joanna","year":"2007","unstructured":"Joanna McGrenere and Maria Klawe. 2007. Field evaluation of the continuous zoom: revisiting zoom and pick rate. Journal of Visual Languages & Computing 18, 5 (2007), 502\u2013525.","journal-title":"Journal of Visual Languages & Computing"},{"key":"e_1_3_2_1_43_1","first-page":"56","article-title":"Learning in context: using situated cognition and connectionism for 3D modeling","volume":"14","author":"Mercea Valeriu","year":"2011","unstructured":"Valeriu Mercea, Florica Moldoveanu, and Anca Moldoveanu. 2011. Learning in context: using situated cognition and connectionism for 3D modeling. Educational Technology & Society 14, 1 (2011), 56\u201366.","journal-title":"Educational Technology & Society"},{"key":"e_1_3_2_1_44_1","unstructured":"midjourney.com. 2023. MidJourney. https:\/\/midjourney.com\/"},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3491101.3503719"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/3527927.3532870"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICME.2011.6012080"},{"key":"e_1_3_2_1_48_1","unstructured":"OpenAI. 2022. Chat GPT. chat.openai.com\/"},{"key":"e_1_3_2_1_49_1","volume-title":"Artificial Intelligence for Business Creativity","author":"Pagani Margherita","unstructured":"Margherita Pagani and Renaud Champion. 2023. Artificial Intelligence for Business Creativity. Taylor & Francis."},{"key":"e_1_3_2_1_50_1","unstructured":"Lucia Pechersky. 2018. How Long Does It Takes To Produce A Customized Explainer Video?https:\/\/www.yumyumvideos.com\/how-long-does-it-takes-to-produce-a-customized-explainer-video-wp\/"},{"key":"e_1_3_2_1_51_1","unstructured":"Point Power. 2021. Powerpoint. https:\/\/www.microsoft.com\/en-us\/microsoft-365\/powerpoint"},{"key":"e_1_3_2_1_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/3527927.3532789"},{"key":"e_1_3_2_1_53_1","unstructured":"rive.app. 2023. Rive App. https:\/\/rive.app\/"},{"key":"e_1_3_2_1_54_1","unstructured":"runwayml. 2020. Runway. https:\/\/runwayml.com\/"},{"key":"e_1_3_2_1_55_1","doi-asserted-by":"publisher","DOI":"10.1109\/ELECSYM.2016.7861037"},{"key":"e_1_3_2_1_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/3527927.3532808"},{"key":"e_1_3_2_1_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/3610217"},{"key":"e_1_3_2_1_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/1323688.1323689"},{"key":"e_1_3_2_1_59_1","volume-title":"Engineering the user interface: From research to practice","author":"Shneiderman Ben","unstructured":"Ben Shneiderman. 2008. Creativity support tools: A grand challenge for HCI researchers. In Engineering the user interface: From research to practice. Springer, 1\u20139."},{"key":"e_1_3_2_1_60_1","unstructured":"SideFX. 2023. Houdini. https:\/\/www.sidefx.com\/"},{"key":"e_1_3_2_1_61_1","unstructured":"Google Slides. 2021. Google Slides. https:\/\/www.google.ca\/slides\/about\/"},{"key":"e_1_3_2_1_62_1","unstructured":"stablediffusionweb.com. 2023. Stable Diffusion. https:\/\/stablediffusionweb.com"},{"key":"e_1_3_2_1_63_1","doi-asserted-by":"publisher","DOI":"10.1177\/1357034X11431845"},{"key":"e_1_3_2_1_64_1","volume-title":"Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems","author":"Stone Alex","year":"2018","unstructured":"Alex Stone, Phoebe Sengers, Daniela\u00a0K Merrill, and Mark Rouncefield. 2018. A Theory of Interaction: A Treatise on the Principles of Exchange, Cohesion, and General Intellect in the Age of HCI. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (2018)."},{"key":"e_1_3_2_1_65_1","unstructured":"Anselm Strauss and Juliet Corbin. 1998. Basics of qualitative research techniques. (1998)."},{"key":"e_1_3_2_1_66_1","unstructured":"synthesia video. 2020. Synthesia. https:\/\/www.synthesia.io\/"},{"key":"e_1_3_2_1_67_1","unstructured":"TedEd TedEd. 2018. Build a lesson around any TED-Ed Animation TED Talk or YouTube video."},{"key":"e_1_3_2_1_68_1","doi-asserted-by":"crossref","unstructured":"Dakuo Wang Elizabeth Churchill Pattie Maes Xiangmin Fan Ben Shneiderman Yuanchun Shi and Qianying Wang. 2020. From human-human collaboration to Human-AI collaboration: Designing AI systems that can work together with people. In Extended abstracts of the 2020 CHI conference on human factors in computing systems. 1\u20136.","DOI":"10.1145\/3334480.3381069"},{"key":"e_1_3_2_1_69_1","volume-title":"Re-imagining animation: The changing face of the moving image","author":"Wells Paul","unstructured":"Paul Wells and Johnny Hardstaff. 2008. Re-imagining animation: The changing face of the moving image. Bloomsbury Publishing."},{"key":"e_1_3_2_1_70_1","volume-title":"HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24\u201329, 2021, Proceedings, Part I 23","author":"Wu Zhuohao","year":"2021","unstructured":"Zhuohao Wu, Danwen Ji, Kaiwen Yu, Xianxu Zeng, Dingming Wu, and Mohammad Shidujaman. 2021. AI creativity and the human-AI co-creation model. In Human-Computer Interaction. Theory, Methods and Tools: Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24\u201329, 2021, Proceedings, Part I 23. Springer, 171\u2013190."},{"key":"e_1_3_2_1_71_1","unstructured":"Wyzowl. 2019. How Much Does Animated Video Cost. https:\/\/www.wyzowl.com\/how-much-does-animated-video-cost\/"},{"key":"e_1_3_2_1_72_1","doi-asserted-by":"publisher","DOI":"10.1145\/3591196.3596820"},{"key":"e_1_3_2_1_73_1","doi-asserted-by":"publisher","DOI":"10.5539\/jel.v5n1p154"}],"event":{"name":"C&C '24: Creativity and Cognition","location":"Chicago IL USA","acronym":"C&C '24","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Creativity and Cognition"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3635636.3656197","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3635636.3656197","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,8,22]],"date-time":"2025-08-22T17:59:41Z","timestamp":1755885581000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3635636.3656197"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,6,23]]},"references-count":73,"alternative-id":["10.1145\/3635636.3656197","10.1145\/3635636"],"URL":"https:\/\/doi.org\/10.1145\/3635636.3656197","relation":{},"subject":[],"published":{"date-parts":[[2024,6,23]]},"assertion":[{"value":"2024-06-23","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}