{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:01:19Z","timestamp":1750309279603,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":50,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,10,9]],"date-time":"2024-10-09T00:00:00Z","timestamp":1728432000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"German Federal Ministry of Education and Research (BMBF)","award":["16SV8717"],"award-info":[{"award-number":["16SV8717"]}]},{"name":"German Research Foundation (DFG)","award":["390893796"],"award-info":[{"award-number":["390893796"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,10,9]]},"DOI":"10.1145\/3641825.3687712","type":"proceedings-article","created":{"date-parts":[[2024,9,22]],"date-time":"2024-09-22T04:26:46Z","timestamp":1726979206000},"page":"1-11","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0006-1191-9655","authenticated-orcid":false,"given":"Fabian","family":"R\u00e4thel","sequence":"first","affiliation":[{"name":"University of Hamburg, Germany and Viewlicity GmbH, Germany"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8162-7694","authenticated-orcid":false,"given":"Susanne","family":"Schmidt","sequence":"additional","affiliation":[{"name":"University of Hamburg, Germany"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0180-1830","authenticated-orcid":false,"given":"Jenny","family":"Gabel","sequence":"additional","affiliation":[{"name":"University of Hamburg, Germany"}]},{"ORCID":"https:\/\/orcid.org\/0009-0000-1977-7491","authenticated-orcid":false,"given":"Lukas","family":"Posniak","sequence":"additional","affiliation":[{"name":"Viewlicity GmbH, Germany"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9879-7414","authenticated-orcid":false,"given":"Frank","family":"Steinicke","sequence":"additional","affiliation":[{"name":"University of Hamburg, Germany"}]}],"member":"320","published-online":{"date-parts":[[2024,10,9]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2007.340781"},{"key":"e_1_3_2_2_2_1","volume-title":"Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.","author":"Arefin Mohammed\u00a0Safayet","year":"2022","unstructured":"Mohammed\u00a0Safayet Arefin, Nate Phillips, Alexander Plopski, Joseph\u00a0L Gabbard, and JE Swan. 2022. The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality. (2022)."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2012.12.003"},{"key":"e_1_3_2_2_4_1","volume-title":"The main sequence, a tool for studying human eye movements. Mathematical biosciences 24, 3-4","author":"Bahill A\u00a0Terry","year":"1975","unstructured":"A\u00a0Terry Bahill, Michael\u00a0R Clark, and Lawrence Stark. 1975. The main sequence, a tool for studying human eye movements. Mathematical biosciences 24, 3-4 (1975), 191\u2013204."},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300437"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8797975"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445193"},{"key":"e_1_3_2_2_8_1","unstructured":"Doug Bowman Chadwick Wingrave Joshua Campbell and Vinh Ly. 2001. Using pinch gloves (tm) for both natural and abstract interaction techniques in virtual environments. (2001)."},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/253284.253301"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474601750182333"},{"key":"e_1_3_2_2_11_1","volume-title":"SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194","author":"John Brooke","year":"1996","unstructured":"John Brooke 1996. SUS-A quick and dirty usability scale. Usability evaluation in industry 189, 194 (1996), 4\u20137."},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ergon.2013.05.005"},{"key":"e_1_3_2_2_13_1","first-page":"11","article-title":"https:\/\/www.vive.com\/us\/product\/vive-pro-eye\/overview\/","volume":"30","author":"HTC Corporation","year":"2021","unstructured":"[13] HTC Corporation. 2021. https:\/\/www.vive.com\/us\/product\/vive-pro-eye\/overview\/. Accessed: 30.11.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_14_1","volume-title":"The Fitts\u2019 Law Filter Bubble. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. 1\u20135.","author":"Drewes Heiko","year":"2023","unstructured":"Heiko Drewes. 2023. The Fitts\u2019 Law Filter Bubble. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems. 1\u20135."},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2020.102414"},{"key":"e_1_3_2_2_16_1","volume-title":"The information capacity of the human motor system in controlling the amplitude of movement.Journal of experimental psychology 47, 6","author":"Fitts M","year":"1954","unstructured":"Paul\u00a0M Fitts. 1954. The information capacity of the human motor system in controlling the amplitude of movement.Journal of experimental psychology 47, 6 (1954), 381."},{"key":"e_1_3_2_2_17_1","unstructured":"International\u00a0Organization for Standardization. 2012. Evaluation methods for the design of physical input devices (ISO\/TC 9241\u2010411: 2012(E))."},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3365610.3368416"},{"key":"e_1_3_2_2_19_1","volume-title":"Effects of AR display context switching and focal distance switching on human performance","author":"Gabbard L","year":"2018","unstructured":"Joseph\u00a0L Gabbard, Divya\u00a0Gupta Mehra, and J\u00a0Edward Swan. 2018. Effects of AR display context switching and focal distance switching on human performance. IEEE transactions on visualization and computer graphics 25, 6 (2018), 2228\u20132241."},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3206343.3206344"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR52148.2021.00060"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1080\/00222895.2013.778815"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR-Adjunct57072.2022.00132"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR46266.2020.00110"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/123078.128728"},{"key":"e_1_3_2_2_26_1","volume-title":"Henry Been-Lirn Duh, and Gregory\u00a0F Welch","author":"Kim Kangsoo","year":"2018","unstructured":"Kangsoo Kim, Mark Billinghurst, Gerd Bruder, Henry Been-Lirn Duh, and Gregory\u00a0F Welch. 2018. Revisiting trends in augmented reality research: A review of the 2nd decade of ISMAR (2008\u20132017). IEEE transactions on visualization and computer graphics 24, 11 (2018), 2947\u20132962."},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173655"},{"key":"e_1_3_2_2_28_1","volume-title":"Interaction methods for smart glasses: A survey","author":"Lee Lik-Hang","year":"2018","unstructured":"Lik-Hang Lee and Pan Hui. 2018. Interaction methods for smart glasses: A survey. IEEE access 6 (2018), 28712\u201328732."},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1321261.1321297"},{"key":"e_1_3_2_2_30_1","volume-title":"Fitts","author":"MacKenzie I\u00a0Scott","year":"1992","unstructured":"I\u00a0Scott MacKenzie. 1992. Fitts\u2019 law as a research and design tool in human-computer interaction. Human-computer interaction 7, 1 (1992), 91\u2013139."},{"key":"e_1_3_2_2_31_1","first-page":"11","article-title":"https:\/\/docs.microsoft.com\/en-us\/dynamics365\/mixed-reality\/guides\/authoring-gestures-hl2","volume":"28","year":"2021","unstructured":"[31] Microsoft. 2021. https:\/\/docs.microsoft.com\/en-us\/dynamics365\/mixed-reality\/guides\/authoring-gestures-hl2. Accessed: 28.11.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_32_1","first-page":"11","article-title":"https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/design\/point-and-commit","volume":"30","year":"2021","unstructured":"[32] Microsoft. 2021. https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/design\/point-and-commit. Accessed: 30.11.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_33_1","first-page":"11","article-title":"https:\/\/www.microsoft.com\/en-us\/hololens\/hardware","volume":"28","year":"2021","unstructured":"[33] Microsoft. 2021. https:\/\/www.microsoft.com\/en-us\/hololens\/hardware. Accessed: 28.11.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_34_1","first-page":"12","article-title":"https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/design\/comfort","volume":"01","year":"2021","unstructured":"[34] Microsoft. 2021. https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/design\/comfort. Accessed: 01.12.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_35_1","first-page":"11","article-title":"https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/design\/eye-gaze-interaction","volume":"30","year":"2021","unstructured":"[35] Microsoft. 2021. https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/design\/eye-gaze-interaction. Accessed: 30.11.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_36_1","first-page":"12","article-title":"https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/mrtk-unity\/?view=mrtkunity-2021-05","volume":"02","year":"2021","unstructured":"[36] Microsoft. 2021. https:\/\/docs.microsoft.com\/en-us\/windows\/mixed-reality\/mrtk-unity\/?view=mrtkunity-2021-05. Accessed: 02.12.2021.","journal-title":"Accessed"},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025517"},{"key":"e_1_3_2_2_38_1","volume-title":"Extending Fitts","author":"Murata Atsuo","year":"2001","unstructured":"Atsuo Murata and Hirokazu Iwase. 2001. Extending Fitts\u2019 law to a three-dimensional pointing task. Human movement science 20, 6 (2001), 791\u2013805."},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3448018.3457998"},{"key":"e_1_3_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025171.3025202"},{"key":"e_1_3_2_2_41_1","volume-title":"\u201claws","author":"Norman Geoff","year":"2010","unstructured":"Geoff Norman. 2010. Likert scales, levels of measurement and the \u201claws\u201d of statistics. Advances in health sciences education 15, 5 (2010), 625\u2013632."},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1145\/237091.237102"},{"volume-title":"Visual attention, visual salience, and perceived interest in multimedia applications","author":"Rai Yashas","key":"e_1_3_2_2_43_1","unstructured":"Yashas Rai and Patrick Le\u00a0Callet. 2018. Visual attention, visual salience, and perceived interest in multimedia applications. In Academic Press Library in Signal Processing, Volume 6. Elsevier, 113\u2013161."},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/3123818.3123827"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300765"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/355017.355041"},{"key":"e_1_3_2_2_47_1","volume-title":"Proceedings of 1st International Conference on Virtual Reality, Vol.\u00a022","author":"Swan J\u00a0Edward","year":"2005","unstructured":"J\u00a0Edward Swan and Joseph\u00a0L Gabbard. 2005. Survey of user-based experimentation in augmented reality. In Proceedings of 1st International Conference on Virtual Reality, Vol.\u00a022. 1\u20139."},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411763.3443442"},{"key":"e_1_3_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1145\/3462546"},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/3544548.3581423"}],"event":{"name":"VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Trier Germany","acronym":"VRST '24"},"container-title":["30th ACM Symposium on Virtual Reality Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3641825.3687712","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T00:03:06Z","timestamp":1750291386000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3641825.3687712"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,9]]},"references-count":50,"alternative-id":["10.1145\/3641825.3687712","10.1145\/3641825"],"URL":"https:\/\/doi.org\/10.1145\/3641825.3687712","relation":{},"subject":[],"published":{"date-parts":[[2024,10,9]]},"assertion":[{"value":"2024-10-09","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}