{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T16:39:04Z","timestamp":1776098344789,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":5,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,10,9]],"date-time":"2024-10-09T00:00:00Z","timestamp":1728432000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/https:\/\/doi.org\/10.13039\/501100000038","name":"Natural Sciences and Engineering Research Council of Canada","doi-asserted-by":"publisher","award":["2018-05187"],"award-info":[{"award-number":["2018-05187"]}],"id":[{"id":"10.13039\/https:\/\/doi.org\/10.13039\/501100000038","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,10,9]]},"DOI":"10.1145\/3641825.3689497","type":"proceedings-article","created":{"date-parts":[[2024,9,22]],"date-time":"2024-09-22T04:26:46Z","timestamp":1726979206000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Towards an Avatar Customization System for Semi-realistic Ethnically-diverse Virtual Reality Avatars"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0001-9593-8872","authenticated-orcid":false,"given":"Nathana\u00ebl","family":"Lambert","sequence":"first","affiliation":[{"name":"Cheriton School of Computer Science, University of Waterloo, Canada"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6984-0313","authenticated-orcid":false,"given":"Matthew","family":"Lakier","sequence":"additional","affiliation":[{"name":"Cheriton School of Computer Science, University of Waterloo, Canada"}]}],"member":"320","published-online":{"date-parts":[[2024,10,9]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","unstructured":"Ferran Argelaguet Ludovic Hoyet Michael Trico and Anatole Lecuyer. 2016. The role of interaction in virtual embodiment: Effects of the virtual hand representation. In 2016 IEEE Virtual Reality (VR). 3\u201310. https:\/\/doi.org\/10.1109\/VR.2016.7504682","DOI":"10.1109\/VR.2016.7504682"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.3389\/frvir.2023.1248915"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.3389\/frvir.2020.561558"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0040867"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468-2958.2007.00299.x"}],"event":{"name":"VRST '24: 30th ACM Symposium on Virtual Reality Software and Technology","location":"Trier Germany","acronym":"VRST '24","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["30th ACM Symposium on Virtual Reality Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3641825.3689497","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T00:04:02Z","timestamp":1750291442000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3641825.3689497"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,9]]},"references-count":5,"alternative-id":["10.1145\/3641825.3689497","10.1145\/3641825"],"URL":"https:\/\/doi.org\/10.1145\/3641825.3689497","relation":{},"subject":[],"published":{"date-parts":[[2024,10,9]]},"assertion":[{"value":"2024-10-09","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}