{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,4]],"date-time":"2026-03-04T06:11:38Z","timestamp":1772604698968,"version":"3.50.1"},"reference-count":44,"publisher":"Association for Computing Machinery (ACM)","issue":"2","license":[{"start":{"date-parts":[[2024,3,27]],"date-time":"2024-03-27T00:00:00Z","timestamp":1711497600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100002341","name":"Academy of Finland","doi-asserted-by":"crossref","award":["PIXIE 331822, PERCEPT 322637"],"award-info":[{"award-number":["PIXIE 331822, PERCEPT 322637"]}],"id":[{"id":"10.13039\/501100002341","id-type":"DOI","asserted-by":"crossref"}]},{"name":"SRC of Academy of Finland","award":["COMBAT 293389"],"award-info":[{"award-number":["COMBAT 293389"]}]},{"DOI":"10.13039\/501100014438","name":"Business Finland","doi-asserted-by":"crossref","award":["HUMOR 3656\/31\/2019"],"award-info":[{"award-number":["HUMOR 3656\/31\/2019"]}],"id":[{"id":"10.13039\/501100014438","id-type":"DOI","asserted-by":"crossref"}]},{"name":"European Research Council","award":["ILLUSIVE 101020977"],"award-info":[{"award-number":["ILLUSIVE 101020977"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["ACM Trans. Appl. Percept."],"published-print":{"date-parts":[[2024,4,30]]},"abstract":"<jats:p>\n            According to previous research, humans are generally poor at adapting to earth-discrepant gravity, especially in Virtual Reality (VR), which cannot simulate the effects of gravity on the physical body. Most of the previous VR research on gravity adaptation has used perceptual or interception tasks, although adaptation to these tasks seems to be especially challenging compared to tasks with a more pronounced motor component. This article describes the results of two between-subjects studies (\n            <jats:italic>n<\/jats:italic>\n            = 60 and\n            <jats:italic>n<\/jats:italic>\n            = 42) that investigated adaptation to increased gravity simulated by an interactive VR experience. The experimental procedure was identical in both studies: In the adaptation phase, one group was trained to throw a ball at a target using Valve Index motion controllers in gravity that was simulated at five times of earth\u2019s gravity (hypergravity group), whereas another group threw at a longer-distance target under normal gravity (normal gravity group) so both groups had to exert the same amount of force when throwing (approximated manually in Study 1 and mathematically in Study 2). Then, in the measurement phase, both groups repeatedly threw a virtual ball at targets in normal gravity. In this phase, the trajectory of the ball was hidden at the moment of release so that the participants had to rely on their internal model of gravity to hit the targets rather than on visual feedback. Target distances were placed within the same range for both groups in the measurement phase. According to our preregistered hypotheses, we predicted that the hypergravity group would display worse overall throwing accuracy and would specifically overshoot the target more often than the normal gravity group. Our experimental data supported both hypotheses in both studies. The findings indicate that training an interactive task in higher simulated gravity led participants in both studies to update their internal gravity models, and therefore, some adaptation to higher gravity did indeed occur. However, our exploratory analysis also indicates that the participants in the hypergravity group began to gradually regain their throwing accuracy throughout the course of the measurement phase.\n          <\/jats:p>","DOI":"10.1145\/3643849","type":"journal-article","created":{"date-parts":[[2024,2,5]],"date-time":"2024-02-05T12:24:28Z","timestamp":1707135868000},"page":"1-23","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Adaptation to Simulated Hypergravity in a Virtual Reality Throwing Task"],"prefix":"10.1145","volume":"21","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0105-5164","authenticated-orcid":false,"given":"Matti","family":"Pouke","sequence":"first","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0006-5710-032X","authenticated-orcid":false,"given":"Elmeri","family":"Uotila","sequence":"additional","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-4541-713X","authenticated-orcid":false,"given":"Evan G.","family":"Center","sequence":"additional","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0307-0640","authenticated-orcid":false,"given":"Kalle G.","family":"Timperi","sequence":"additional","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2027-4960","authenticated-orcid":false,"given":"Alexis P.","family":"Chambers","sequence":"additional","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-9811-6237","authenticated-orcid":false,"given":"Timo","family":"Ojala","sequence":"additional","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4841-2584","authenticated-orcid":false,"given":"Steven M.","family":"Lavalle","sequence":"additional","affiliation":[{"name":"University of Oulu, Oulu, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,3,27]]},"reference":[{"issue":"4","key":"e_1_3_3_2_2","doi-asserted-by":"crossref","first-page":"1408","DOI":"10.1109\/TVCG.2018.2794072","article-title":"Locomotive recalibration and prism adaptation of children and teens in immersive virtual environments","volume":"24","author":"Adams Haley","year":"2018","unstructured":"Haley Adams, Gayathri Narasimham, John Rieser, Sarah Creem-Regehr, Jeanine Stefanucci, and Bobby Bodenheimer. 2018. Locomotive recalibration and prism adaptation of children and teens in immersive virtual environments. IEEE Trans. Visualiz. Comput. Graph. 24, 4 (2018), 1408\u20131417.","journal-title":"IEEE Trans. Visualiz. Comput. Graph."},{"key":"e_1_3_3_3_2","doi-asserted-by":"publisher","DOI":"10.1063\/1.1357901"},{"key":"e_1_3_3_4_2","doi-asserted-by":"publisher","DOI":"10.18637\/jss.v067.i01"},{"issue":"5","key":"e_1_3_3_5_2","doi-asserted-by":"crossref","first-page":"2267","DOI":"10.1109\/TVCG.2022.3150496","article-title":"Breaking plausibility without breaking presence-evidence for the multi-layer nature of plausibility","volume":"28","author":"Br\u00fcbach Larissa","year":"2022","unstructured":"Larissa Br\u00fcbach, Franziska Westermeier, Carolin Wienrich, and Marc Erich Latoschik. 2022. Breaking plausibility without breaking presence-evidence for the multi-layer nature of plausibility. IEEE Trans. Visualiz. Comput. Graph. 28, 5 (2022), 2267\u20132276.","journal-title":"IEEE Trans. Visualiz. Comput. Graph."},{"key":"e_1_3_3_6_2","volume-title":"70th International Astronautical Congress","author":"Bruguera Miquel Bosch","year":"2019","unstructured":"Miquel Bosch Bruguera, Valentin Ilk, Simon Ruber, and Reinhold Ewald. 2019. Use of virtual reality for astronaut training in future space missions\u2014Spacecraft piloting for the lunar orbital platform-gateway (LOP-G). In 70th International Astronautical Congress."},{"key":"e_1_3_3_7_2","doi-asserted-by":"publisher","unstructured":"Desiderio Cano Porras Gabriel Zeilig Glen M. Doniger Yotam Bahat Rivka Inzelberg and Meir Plotnik. 2020. Seeing gravity: Gait adaptations to visual and physical inclines\u2013A virtual reality study. Frontiers in Neuroscience 13 (2020) 1308. 10.3389\/fnins.2019.01308","DOI":"10.3389\/fnins.2019.01308"},{"issue":"1869","key":"e_1_3_3_8_2","doi-asserted-by":"crossref","first-page":"20210456","DOI":"10.1098\/rstb.2021.0456","article-title":"Perceiving distance in virtual reality: Theoretical insights from contemporary technologies","volume":"378","author":"Creem-Regehr Sarah H.","year":"2023","unstructured":"Sarah H. Creem-Regehr, Jeanine K. Stefanucci, and Bobby Bodenheimer. 2023. Perceiving distance in virtual reality: Theoretical insights from contemporary technologies. Philos. Trans. Roy. Societ. B 378, 1869 (2023), 20210456.","journal-title":"Philos. Trans. Roy. Societ. B"},{"issue":"2","key":"e_1_3_3_9_2","doi-asserted-by":"crossref","first-page":"786","DOI":"10.1152\/jn.00113.2009","article-title":"Optimal integration of gravity in trajectory planning of vertical pointing movements","volume":"102","author":"Crevecoeur Fr\u00e9d\u00e9ric","year":"2009","unstructured":"Fr\u00e9d\u00e9ric Crevecoeur, Jean-Louis Thonnard, and Philippe Lefevre. 2009. Optimal integration of gravity in trajectory planning of vertical pointing movements. J. Neurophysiol. 102, 2 (2009), 786\u2013796.","journal-title":"J. Neurophysiol."},{"issue":"2","key":"e_1_3_3_10_2","doi-asserted-by":"crossref","first-page":"620","DOI":"10.1152\/jn.00081.2011","article-title":"Sensorimotor adaptation of point-to-point arm movements after spaceflight: The role of internal representation of gravity force in trajectory planning","volume":"106","author":"Gaveau J\u00e9r\u00e9mie","year":"2011","unstructured":"J\u00e9r\u00e9mie Gaveau, Christos Paizis, Bastien Berret, Thierry Pozzo, and Charalambos Papaxanthis. 2011. Sensorimotor adaptation of point-to-point arm movements after spaceflight: The role of internal representation of gravity force in trajectory planning. J. Neurophysiol. 106, 2 (2011), 620\u2013629.","journal-title":"J. Neurophysiol."},{"issue":"1","key":"e_1_3_3_11_2","doi-asserted-by":"crossref","first-page":"50","DOI":"10.1038\/s41526-021-00179-z","article-title":"Mental imagery of object motion in weightlessness","volume":"7","author":"Gravano Silvio","year":"2021","unstructured":"Silvio Gravano, Francesco Lacquaniti, and Myrka Zago. 2021. Mental imagery of object motion in weightlessness. npj Micrograv. 7, 1 (2021), 50.","journal-title":"npj Micrograv."},{"key":"e_1_3_3_12_2","doi-asserted-by":"crossref","first-page":"3","DOI":"10.1109\/VR.2006.52","volume-title":"IEEE Virtual Reality Conference (VR\u201906)","author":"Interrante Victoria","year":"2006","unstructured":"Victoria Interrante, Brian Ries, and Lee Anderson. 2006. Distance perception in immersive virtual environments, revisited. In IEEE Virtual Reality Conference (VR\u201906). IEEE, 3\u201310."},{"key":"e_1_3_3_13_2","doi-asserted-by":"crossref","first-page":"109789","DOI":"10.1016\/j.buildenv.2022.109789","article-title":"Short-term virtual reality simulation of the effects of space station colour and microgravity and lunar gravity on cognitive task performance and emotion","volume":"227","author":"Jiang Ao","year":"2023","unstructured":"Ao Jiang, Yang Gong, Xiang Yao, Bernard Foing, Richard Allen, Stephen Westland, Caroline Hemingray, and Yingen Zhu. 2023. Short-term virtual reality simulation of the effects of space station colour and microgravity and lunar gravity on cognitive task performance and emotion. Build. Environ. 227 (2023), 109789.","journal-title":"Build. Environ."},{"key":"e_1_3_3_14_2","doi-asserted-by":"crossref","first-page":"203","DOI":"10.3389\/fnhum.2017.00203","article-title":"Gravity as a strong prior: Implications for perception and action","volume":"11","author":"J\u00f6rges Bj\u00f6rn","year":"2017","unstructured":"Bj\u00f6rn J\u00f6rges and Joan L\u00f3pez-Moliner. 2017. Gravity as a strong prior: Implications for perception and action. Front. Hum. Neurosci. 11 (2017), 203.","journal-title":"Front. Hum. Neurosci."},{"issue":"1","key":"e_1_3_3_15_2","first-page":"37","article-title":"Simulating human space physiology with bed rest","volume":"12","author":"Jost Peter D.","year":"2008","unstructured":"Peter D. Jost. 2008. Simulating human space physiology with bed rest. Hippokratia 12, Suppl 1 (2008), 37.","journal-title":"Hippokratia"},{"key":"e_1_3_3_16_2","first-page":"1","article-title":"Distance perception in virtual reality: A meta-analysis of the effect of head-mounted display characteristics","author":"Kelly Jonathan W.","year":"2022","unstructured":"Jonathan W. Kelly. 2022. Distance perception in virtual reality: A meta-analysis of the effect of head-mounted display characteristics. IEEE Trans. Visualiz. Comput. Graph. 29, 12 (2022), 1\u201313.","journal-title":"IEEE Trans. Visualiz. Comput. Graph."},{"key":"e_1_3_3_17_2","doi-asserted-by":"crossref","first-page":"175","DOI":"10.1109\/VR.2006.47","volume-title":"IEEE Virtual Reality Conference (VR\u201906)","author":"Kopper Regis","year":"2006","unstructured":"Regis Kopper, Tao Ni, Doug A. Bowman, and Marcio Pinho. 2006. Design and evaluation of navigation techniques for multiscale virtual environments. In IEEE Virtual Reality Conference (VR\u201906). IEEE, 175\u2013182."},{"issue":"3","key":"e_1_3_3_18_2","doi-asserted-by":"crossref","first-page":"439","DOI":"10.3758\/BF03196179","article-title":"Impetus beliefs as default heuristics: Dissociation between explicit and implicit knowledge about motion","volume":"8","author":"Kozhevnikov Maria","year":"2001","unstructured":"Maria Kozhevnikov and Mary Hegarty. 2001. Impetus beliefs as default heuristics: Dissociation between explicit and implicit knowledge about motion. Psychon. Bull. Rev. 8, 3 (2001), 439\u2013453.","journal-title":"Psychon. Bull. Rev."},{"key":"e_1_3_3_19_2","first-page":"243","volume-title":"Annual Symposium on Computer-human Interaction in Play","author":"Krekhov Andrey","year":"2018","unstructured":"Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, and Jens Kr\u00fcger. 2018. GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing. In Annual Symposium on Computer-human Interaction in Play. 243\u2013256."},{"key":"e_1_3_3_20_2","doi-asserted-by":"crossref","first-page":"76","DOI":"10.3389\/fbioe.2020.00076","article-title":"Visuomotor interactions and perceptual judgments in virtual reality simulating different levels of gravity","volume":"8","author":"Scaleia Barbara La","year":"2020","unstructured":"Barbara La Scaleia, Francesca Ceccarelli, Francesco Lacquaniti, and Myrka Zago. 2020. Visuomotor interactions and perceptual judgments in virtual reality simulating different levels of gravity. Front. Bioeng. Biotechnol. 8 (2020), 76.","journal-title":"Front. Bioeng. Biotechnol."},{"issue":"1","key":"e_1_3_3_21_2","doi-asserted-by":"crossref","first-page":"149","DOI":"10.1523\/JNEUROSCI.09-01-00149.1989","article-title":"Adaptation to suppression of visual information during catching","volume":"9","author":"Lacquaniti Francesco","year":"1989","unstructured":"Francesco Lacquaniti and Claudio Maioli. 1989. Adaptation to suppression of visual information during catching. J. Neurosci. 9, 1 (1989), 149\u2013159.","journal-title":"J. Neurosci."},{"key":"e_1_3_3_22_2","first-page":"211","volume-title":"IEEE Symposium on 3D User Interfaces (3DUI\u201916)","author":"Langbehn Eike","year":"2016","unstructured":"Eike Langbehn, Gerd Bruder, and Frank Steinicke. 2016. Scale matters! Analysis of dominant scale estimation in the presence of conflicting cues in multi-scale collaborative virtual environments. In IEEE Symposium on 3D User Interfaces (3DUI\u201916). IEEE, 211\u2013220."},{"issue":"4","key":"e_1_3_3_23_2","first-page":"52","article-title":"Methods and technologies of cosmonaut rescue simulation in virtual environment systems","volume":"13","author":"Maltsev Andrey V.","year":"2021","unstructured":"Andrey V. Maltsev, Evgeny V. Strashnov, and Mikhail V. Mikhaylyuk. 2021. Methods and technologies of cosmonaut rescue simulation in virtual environment systems. Scient. Visualiz. 13, 4 (2021), 52\u201365.","journal-title":"Scient. Visualiz."},{"issue":"7","key":"e_1_3_3_24_2","doi-asserted-by":"crossref","first-page":"693","DOI":"10.1038\/89477","article-title":"Does the brain model Newton\u2019s laws?","volume":"4","author":"McIntyre Joseph","year":"2001","unstructured":"Joseph McIntyre, Myrka Zago, Alain Berthoz, and Francesco Lacquaniti. 2001. Does the brain model Newton\u2019s laws? Nat. Neurosci. 4, 7 (2001), 693\u2013694.","journal-title":"Nat. Neurosci."},{"issue":"6728","key":"e_1_3_3_25_2","doi-asserted-by":"crossref","first-page":"615","DOI":"10.1038\/19303","article-title":"Humans use internal models to estimate gravity and linear acceleration","volume":"398","author":"Merfeld Daniel M.","year":"1999","unstructured":"Daniel M. Merfeld, Lionel Zupan, and Robert J. Peterka. 1999. Humans use internal models to estimate gravity and linear acceleration. Nature 398, 6728 (1999), 615\u2013618.","journal-title":"Nature"},{"key":"e_1_3_3_26_2","first-page":"847","volume-title":"International Conference on Human Haptic Sensing and Touch Enabled Computer Applications","author":"Millet Guillaume","year":"2008","unstructured":"Guillaume Millet, Anatole L\u00e9cuyer, Jean-Marie Burkhardt, D. Sinan Haliyo, and St\u00e9phane R\u00e9gnier. 2008. Improving perception and understanding of nanoscale phenomena using haptics and visual analogy. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications. Springer, 847\u2013856."},{"key":"e_1_3_3_27_2","first-page":"509","volume-title":"Conference on Visualization (VIS\u201901).","author":"Montgomery Kevin","year":"2001","unstructured":"Kevin Montgomery, Cynthia Bruyns, and Simon Wildermuth. 2001. A virtual environment for simulated rat dissection: A case study of visualization for astronaut training. In Conference on Visualization (VIS\u201901). IEEE, 509\u2013601."},{"issue":"1","key":"e_1_3_3_28_2","first-page":"1","article-title":"A rehabilitation tool for functional balance using altered gravity and virtual reality","volume":"4","author":"Oddsson Lars I. E.","year":"2007","unstructured":"Lars I. E. Oddsson, Robin Karlsson, Janusz Konrad, Serdar Ince, Steve R. Williams, and Erika Zemkova. 2007. A rehabilitation tool for functional balance using altered gravity and virtual reality. J. Neuroeng. Rehabil. 4, 1 (2007), 1\u20137.","journal-title":"J. Neuroeng. Rehabil."},{"key":"e_1_3_3_29_2","first-page":"1","volume-title":"CHI Conference on Human Factors in Computing Systems","author":"Piumsomboon Thammathip","year":"2018","unstructured":"Thammathip Piumsomboon, Gun A. Lee, Jonathon D. Hart, Barrett Ens, Robert W. Lindeman, Bruce H. Thomas, and Mark Billinghurst. 2018. Mini-me: An adaptive avatar for mixed reality remote collaboration. In CHI Conference on Human Factors in Computing Systems. 1\u201313."},{"key":"e_1_3_3_30_2","article-title":"The body scaling effect and its impact on physics plausibility","volume":"3","author":"Pouke Matti","year":"2022","unstructured":"Matti Pouke, Evan G. Center, Alexis P. Chambers, Sakaria Pouke, Timo Ojala, and Steven M. Lavalle. 2022. The body scaling effect and its impact on physics plausibility. Front. Virt. Real. 3 (2022).","journal-title":"Front. Virt. Real."},{"key":"e_1_3_3_31_2","first-page":"48","article-title":"The plausibility paradox for resized users in virtual environments","volume":"2","author":"Pouke Matti","year":"2021","unstructured":"Matti Pouke, Katherine J. Mimnaugh, Alexis P. Chambers, Timo Ojala, and Steven M. LaValle. 2021. The plausibility paradox for resized users in virtual environments. Front. Virt. Real. 2 (2021), 48.","journal-title":"Front. Virt. Real."},{"key":"e_1_3_3_32_2","first-page":"913","volume-title":"IEEE Conference on Virtual Reality and 3D User Interfaces (VR\u201920)","author":"Pouke Matti","year":"2020","unstructured":"Matti Pouke, Katherine J. Mimnaugh, Timo Ojala, and Steven M. LaValle. 2020. The plausibility paradox for scaled-down users in virtual environments. In IEEE Conference on Virtual Reality and 3D User Interfaces (VR\u201920). IEEE, 913\u2013921."},{"issue":"3","key":"e_1_3_3_33_2","doi-asserted-by":"crossref","first-page":"431","DOI":"10.1016\/j.neubiorev.2004.12.004","article-title":"Applications of prism adaptation: A tutorial in theory and method","volume":"29","author":"Redding Gordon M.","year":"2005","unstructured":"Gordon M. Redding, Yves Rossetti, and Benjamin Wallace. 2005. Applications of prism adaptation: A tutorial in theory and method. Neurosci. Biobehav. Rev. 29, 3 (2005), 431\u2013444.","journal-title":"Neurosci. Biobehav. Rev."},{"issue":"2","key":"e_1_3_3_34_2","doi-asserted-by":"crossref","first-page":"1","DOI":"10.1145\/2543581.2543590","article-title":"The perception of egocentric distances in virtual environments\u2014A review","volume":"46","author":"Renner Rebekka S.","year":"2013","unstructured":"Rebekka S. Renner, Boris M. Velichkovsky, and Jens R. Helmert. 2013. The perception of egocentric distances in virtual environments\u2014A review. ACM Comput. Surv. 46, 2 (2013), 1\u201340.","journal-title":"ACM Comput. Surv."},{"issue":"3","key":"e_1_3_3_35_2","doi-asserted-by":"crossref","first-page":"182","DOI":"10.1016\/j.ijhcs.2005.08.004","article-title":"Multimodal astronaut virtual training prototype","volume":"64","author":"R\u00f6nkk\u00f6 Jukka","year":"2006","unstructured":"Jukka R\u00f6nkk\u00f6, Jussi Markkanen, Raimo Launonen, Marinella Ferrino, Enrico Gaia, Valter Basso, Harshada Patel, Mirabelle D\u2019Cruz, and Seppo Laukkanen. 2006. Multimodal astronaut virtual training prototype. Int. J. Hum.-comput. Stud. 64, 3 (2006), 182\u2013191.","journal-title":"Int. J. Hum.-comput. Stud."},{"issue":"6","key":"e_1_3_3_36_2","doi-asserted-by":"crossref","first-page":"4471","DOI":"10.1152\/jn.00527.2005","article-title":"Anticipating the effects of gravity when intercepting moving objects: Differentiating up and down based on nonvisual cues","volume":"94","author":"Senot Patrice","year":"2005","unstructured":"Patrice Senot, Myrka Zago, Francesco Lacquaniti, and Joseph McIntyre. 2005. Anticipating the effects of gravity when intercepting moving objects: Differentiating up and down based on nonvisual cues. J. Neurophysiol. 94, 6 (2005), 4471\u20134480.","journal-title":"J. Neurophysiol."},{"key":"e_1_3_3_37_2","article-title":"Revisiting Milgram and Kishino\u2019s reality-virtuality continuum","volume":"2","author":"Skarbez Richard","year":"2021","unstructured":"Richard Skarbez, Missie Smith, and Mary C. Whitton. 2021. Revisiting Milgram and Kishino\u2019s reality-virtuality continuum. Front. Virt. Real. 2 (2021).","journal-title":"Front. Virt. Real."},{"key":"e_1_3_3_38_2","article-title":"Grand challenges in virtual environments","volume":"1","author":"Slater Mel","year":"2014","unstructured":"Mel Slater. 2014. Grand challenges in virtual environments. Front. Robot. AI 1 (2014).","journal-title":"Front. Robot. AI"},{"issue":"9","key":"e_1_3_3_39_2","doi-asserted-by":"crossref","first-page":"649","DOI":"10.1016\/j.tics.2017.05.012","article-title":"Mind games: Game engines as an architecture for intuitive physics","volume":"21","author":"Ullman Tomer D.","year":"2017","unstructured":"Tomer D. Ullman, Elizabeth Spelke, Peter Battaglia, and Joshua B. Tenenbaum. 2017. Mind games: Game engines as an architecture for intuitive physics. Trends Cognit. Sci. 21, 9 (2017), 649\u2013665.","journal-title":"Trends Cognit. Sci."},{"issue":"5","key":"e_1_3_3_40_2","doi-asserted-by":"crossref","first-page":"e20195","DOI":"10.1371\/journal.pone.0020195","article-title":"Being Barbie: The size of one\u2019s own body determines the perceived size of the world","volume":"6","author":"Hoort Bj\u00f6rn Van Der","year":"2011","unstructured":"Bj\u00f6rn Van Der Hoort, Arvid Guterstam, and H. Henrik Ehrsson. 2011. Being Barbie: The size of one\u2019s own body determines the perceived size of the world. PloS One 6, 5 (2011), e20195.","journal-title":"PloS One"},{"issue":"4","key":"e_1_3_3_41_2","doi-asserted-by":"crossref","first-page":"1399","DOI":"10.1109\/TVCG.2017.2657235","article-title":"The martian: Examining human physical judgments across virtual gravity fields","volume":"23","author":"Ye Tian","year":"2017","unstructured":"Tian Ye, Siyuan Qi, James Kubricht, Yixin Zhu, Hongjing Lu, and Song-Chun Zhu. 2017. The martian: Examining human physical judgments across virtual gravity fields. IEEE Trans. Visualiz. Comput. Graph. 23, 4 (2017), 1399\u20131408.","journal-title":"IEEE Trans. Visualiz. Comput. Graph."},{"issue":"4","key":"e_1_3_3_42_2","doi-asserted-by":"crossref","first-page":"1620","DOI":"10.1152\/jn.00862.2003","article-title":"Internal models of target motion: Expected dynamics overrides measured kinematics in timing manual interceptions","volume":"91","author":"Zago Myrka","year":"2004","unstructured":"Myrka Zago, Gianfranco Bosco, Vincenzo Maffei, Marco Iosa, Yuri P. Ivanenko, and Francesco Lacquaniti. 2004. Internal models of target motion: Expected dynamics overrides measured kinematics in timing manual interceptions. J. Neurophysiol. 91, 4 (2004), 1620\u20131634.","journal-title":"J. Neurophysiol."},{"issue":"2","key":"e_1_3_3_43_2","doi-asserted-by":"crossref","first-page":"1346","DOI":"10.1152\/jn.00215.2005","article-title":"Internal model of gravity for hand interception: Parametric adaptation to zero-gravity visual targets on Earth","volume":"94","author":"Zago Myrka","year":"2005","unstructured":"Myrka Zago and Francesco Lacquaniti. 2005. Internal model of gravity for hand interception: Parametric adaptation to zero-gravity visual targets on Earth. J. Neurophysiol. 94, 2 (2005), 1346\u20131357.","journal-title":"J. Neurophysiol."},{"key":"e_1_3_3_44_2","first-page":"1","volume-title":"CHI Conference on Human Factors in Computing Systems","author":"Zhang Jingjing","year":"2020","unstructured":"Jingjing Zhang, Thammathip Piumsomboon, Ze Dong, Xiaoliang Bai, Simon Hoermann, and Rob Lindeman. 2020. Exploring spatial scale perception in immersive virtual reality for risk assessment in interior design. In CHI Conference on Human Factors in Computing Systems. 1\u20138."},{"issue":"1","key":"e_1_3_3_45_2","doi-asserted-by":"crossref","first-page":"31","DOI":"10.1162\/1054746053890288","article-title":"mCVEs: Using cross-scale collaboration to support user interaction with multiscale structures","volume":"14","author":"Zhang Xiaolong","year":"2005","unstructured":"Xiaolong Zhang and George W. Furnas. 2005. mCVEs: Using cross-scale collaboration to support user interaction with multiscale structures. Presence 14, 1 (2005), 31\u201346.","journal-title":"Presence"}],"container-title":["ACM Transactions on Applied Perception"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3643849","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3643849","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T23:57:34Z","timestamp":1750291054000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3643849"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,3,27]]},"references-count":44,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2024,4,30]]}},"alternative-id":["10.1145\/3643849"],"URL":"https:\/\/doi.org\/10.1145\/3643849","relation":{},"ISSN":["1544-3558","1544-3965"],"issn-type":[{"value":"1544-3558","type":"print"},{"value":"1544-3965","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,3,27]]},"assertion":[{"value":"2023-02-14","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2024-01-23","order":1,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2024-03-27","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}