{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,23]],"date-time":"2025-08-23T00:07:09Z","timestamp":1755907629680,"version":"3.44.0"},"publisher-location":"New York, NY, USA","reference-count":17,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T00:00:00Z","timestamp":1716249600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nd\/4.0\/"}],"funder":[{"name":"Funda\u00e7\u00e3o para a Ci\u00eancia e Tecnologia (FCT)","award":["UIDB\/05380\/2020, https:\/\/doi.org\/10.54499\/UIDB\/05380\/2020"],"award-info":[{"award-number":["UIDB\/05380\/2020, https:\/\/doi.org\/10.54499\/UIDB\/05380\/2020"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,5,21]]},"DOI":"10.1145\/3649921.3650019","type":"proceedings-article","created":{"date-parts":[[2024,7,5]],"date-time":"2024-07-05T06:38:18Z","timestamp":1720161498000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Subtractive Design Practices and 2010's New Wave of Indie Horror Games"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-6676-882X","authenticated-orcid":false,"given":"Pedro M. A.","family":"Fernandes","sequence":"first","affiliation":[{"name":"HEI-Lab, Lus\u00f3fona University, Portugal"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2887-0860","authenticated-orcid":false,"given":"Pedro","family":"Neves","sequence":"additional","affiliation":[{"name":"HEI-Lab, Lus\u00f3fona University, Portugal"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9567-5806","authenticated-orcid":false,"given":"Phil","family":"Lopes","sequence":"additional","affiliation":[{"name":"HEI-Lab, Lus\u00f3fona University, Portugal"}]}],"member":"320","published-online":{"date-parts":[[2024,7,5]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Subtle Playability: Orienting Players","author":"Abatangelo Romi\u00a0Sofia","year":"2023","unstructured":"Romi\u00a0Sofia Abatangelo. 2023. Subtle Playability: Orienting Players\u2019 Actions Beyond the Threat of Failure. (2023)."},{"key":"e_1_3_2_1_2_1","volume-title":"Interview: Moved By Mod - Dear Esther\u2019s Dan Pinchbeck. https:\/\/www.gamedeveloper.com\/pc\/interview-moved-by-mod\u2014-i-dear-esther-i-s-dan-pinchbeck","author":"Cameron Phill","year":"2009","unstructured":"Phill Cameron. 2009. Interview: Moved By Mod - Dear Esther\u2019s Dan Pinchbeck. https:\/\/www.gamedeveloper.com\/pc\/interview-moved-by-mod\u2014-i-dear-esther-i-s-dan-pinchbeck"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"crossref","unstructured":"Tom Cole. 2015. The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion. (2015).","DOI":"10.26503\/dl.v2015i1.726"},{"key":"e_1_3_2_1_4_1","unstructured":"Jane Douglas. 2011. Amnesia designer: removing combat opens up \u2018new horizons\u2019. https:\/\/www.gamespot.com\/articles\/amnesia-designer-removing-combat-opens-up-new-horizons\/1100-6328973\/"},{"key":"e_1_3_2_1_5_1","volume-title":"Garda and Pawel Grabarczyk","author":"B.","year":"2016","unstructured":"Maria\u00a0B. Garda and Pawel Grabarczyk. 2016. Is every indie game independent? Towards the concept of independent game. Game Studies 16, 1 (2016)."},{"key":"e_1_3_2_1_6_1","unstructured":"Pawel Grabarczyk. 2016. It\u2019s like a walk in the park - On why are walking simulators so controversial. (2016)."},{"key":"e_1_3_2_1_7_1","unstructured":"Thomas Grip. 2014. Thoughts on Alien: Isolation and Horror Simulation. https:\/\/frictionalgames.com\/2014-10-thoughts-on-alien-isolation-and-horror-simulation\/"},{"key":"e_1_3_2_1_8_1","volume-title":"Spec Ops: The Line\u2019s Conventional Subversion of the Military Shooter.. In DiGRA Conference.","author":"Keogh Brendan","year":"2013","unstructured":"Brendan Keogh. 2013. Spec Ops: The Line\u2019s Conventional Subversion of the Military Shooter.. In DiGRA Conference."},{"key":"e_1_3_2_1_9_1","volume-title":"Narrative Avant-Garde. In Digital Games Research Association Conference.","author":"Koenitz Hartmut","year":"2017","unstructured":"Hartmut Koenitz. 2017. Beyond \u201cWalking Simulators\u201d - Games as the Narrative Avant-Garde. In Digital Games Research Association Conference."},{"key":"e_1_3_2_1_10_1","first-page":"175","article-title":"Independent horror games between 2010 and 2020: Selected characteristic features and discernible trends. Images. The International Journal of European Film","volume":"29","author":"Marak Katarzyna","year":"2021","unstructured":"Katarzyna Marak. 2021. Independent horror games between 2010 and 2020: Selected characteristic features and discernible trends. Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 29, 38 (2021), 175\u2013190.","journal-title":"Performing Arts and Audiovisual Communication"},{"key":"e_1_3_2_1_11_1","unstructured":"Rich McCormick. 2012. SCP Containment Breach: a new kind of horror. http:\/\/web.archive.org\/web\/20120903020436http:\/\/www.edge-online.com\/features\/scp-containment-breach-new-kind-horror?page=2"},{"key":"e_1_3_2_1_12_1","volume-title":"The walking simulator\u2019s generic experiences","author":"Montembeault Hugo","year":"2019","unstructured":"Hugo Montembeault and Maxime Deslongchamps-Gagnon. 2019. The walking simulator\u2019s generic experiences. Press Start 5, 2 (2019), 1\u201328."},{"key":"e_1_3_2_1_13_1","volume-title":"Dear Esther: An open letter for story telling in games. https:\/\/webarchive.nationalarchives.gov.uk\/ukgwa\/20210802102337\/https:\/\/ahrc.ukri.org\/research\/readwatchlisten\/features\/dearesther\/","author":"Oxford Adam","year":"2015","unstructured":"Adam Oxford. 2015. Dear Esther: An open letter for story telling in games. https:\/\/webarchive.nationalarchives.gov.uk\/ukgwa\/20210802102337\/https:\/\/ahrc.ukri.org\/research\/readwatchlisten\/features\/dearesther\/"},{"volume-title":"The world of scary video games: A study in videoludic horror","author":"Perron Bernard","key":"e_1_3_2_1_14_1","unstructured":"Bernard Perron. 2018. The world of scary video games: A study in videoludic horror. Bloomsbury Publishing USA."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-89454-4_9"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.7557\/23.6179"},{"key":"e_1_3_2_1_17_1","unstructured":"Joseph Thurmond and Shea Stuart. 2016. The Walking Simulator: How a Contemporary Video Game Genre Challenges Them All to Consider Classification Norms & Traditional Genre Development. (2016)."}],"event":{"name":"FDG 2024: Foundations of Digital Games","acronym":"FDG 2024","location":"Worcester MA USA"},"container-title":["Proceedings of the 19th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3649921.3650019","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3649921.3650019","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,8,22]],"date-time":"2025-08-22T12:52:14Z","timestamp":1755867134000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3649921.3650019"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,21]]},"references-count":17,"alternative-id":["10.1145\/3649921.3650019","10.1145\/3649921"],"URL":"https:\/\/doi.org\/10.1145\/3649921.3650019","relation":{},"subject":[],"published":{"date-parts":[[2024,5,21]]},"assertion":[{"value":"2024-07-05","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}