{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,23]],"date-time":"2025-08-23T00:07:22Z","timestamp":1755907642727,"version":"3.44.0"},"publisher-location":"New York, NY, USA","reference-count":13,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,5,21]],"date-time":"2024-05-21T00:00:00Z","timestamp":1716249600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,5,21]]},"DOI":"10.1145\/3649921.3659847","type":"proceedings-article","created":{"date-parts":[[2024,7,5]],"date-time":"2024-07-05T06:38:18Z","timestamp":1720161498000},"page":"1-4","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Translating Between Game Generators with Asterism and Ceptre"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0000-7760-2657","authenticated-orcid":false,"given":"Cynthia","family":"Li","sequence":"first","affiliation":[{"name":"Independent Researcher, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0025-9525","authenticated-orcid":false,"given":"Joseph","family":"Osborn","sequence":"additional","affiliation":[{"name":"Pomona College, United States"}]}],"member":"320","published-online":{"date-parts":[[2024,7,5]]},"reference":[{"volume-title":"Proceedings of the AIIDE Workshop on Experimental AI in Games.","author":"R.","key":"e_1_3_2_2_1_1","unstructured":"Gerard\u00a0R. Bentley and Joseph\u00a0C. Osborn. 2019. The Videogame Affordances Corpus. In Proceedings of the AIIDE Workshop on Experimental AI in Games."},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2016.2520256"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2016.2520305"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/CoG52621.2021.9619109"},{"key":"e_1_3_2_2_5_1","unstructured":"Adam LeDoux. 2024. bitsy. http:\/\/bitsy.org\/. Accessed 11 January 2024."},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/TG.2023.3292982"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"crossref","unstructured":"Negar Mirgati and Matthew Guzdial. 2023. Joint Level Generation and Translation Using Gameplay Videos. arxiv:2306.16662\u00a0[cs.CV]","DOI":"10.1109\/CoG57401.2023.10333193"},{"key":"e_1_3_2_2_8_1","volume-title":"Workshop on Programming Languages in Interactive Entertainment.","author":"Osborn C.","year":"2021","unstructured":"Joseph\u00a0C. Osborn, Cynthia Li, and Katiana Wieser. 2021. Asterism: Operational logics as a game engine engine. In Workshop on Programming Languages in Interactive Entertainment."},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/3102071.3102107"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"crossref","unstructured":"Anurag Sarkar Adam Summerville Sam Snodgrass Gerard Bentley and Joseph Osborn. 2020. Exploring Level Blending across Platformers via Paths and Affordances. arxiv:2009.06356\u00a0[cs.LG]","DOI":"10.1609\/aiide.v16i1.7442"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2013.6633610"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1609\/aiide.v14i1.13013"},{"key":"e_1_3_2_2_13_1","volume-title":"Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence -","volume":"1112","author":"Thielscher Michael","year":"2011","unstructured":"Michael Thielscher. 2011. The General Game Playing Description Language is Universal. In Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence - Volume Volume Two (Barcelona, Catalonia, Spain) (IJCAI\u201911). AAAI Press, 1107\u20131112."}],"event":{"name":"FDG 2024: Foundations of Digital Games","acronym":"FDG 2024","location":"Worcester MA USA"},"container-title":["Proceedings of the 19th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3649921.3659847","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3649921.3659847","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,8,22]],"date-time":"2025-08-22T12:49:53Z","timestamp":1755866993000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3649921.3659847"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,21]]},"references-count":13,"alternative-id":["10.1145\/3649921.3659847","10.1145\/3649921"],"URL":"https:\/\/doi.org\/10.1145\/3649921.3659847","relation":{},"subject":[],"published":{"date-parts":[[2024,5,21]]},"assertion":[{"value":"2024-07-05","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}