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In this regard, they could work as a mechanism in Transitional Justice pursuit. In this article, we argue that games can become agents for promoting education, reconciliation, and healing. We hence identify means by which museums and video games create empathy, reported in recent literature, and draw inceptive parallels between museum space design philosophies and design choices in modern video game experiences. Finally, we identify in the literature that there is a lack of a framework bringing together experts in memory and heritage studies with game developers, to derive guidelines for developing empathy-inducing games around sensitive topics. Thus, we propose a methodological approach to the creation of such a framework. 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