{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,12]],"date-time":"2026-02-12T08:28:11Z","timestamp":1770884891948,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":147,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,10,14]],"date-time":"2024-10-14T00:00:00Z","timestamp":1728864000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100006374","name":"National Science Foundation","doi-asserted-by":"publisher","award":["2338122"],"award-info":[{"award-number":["2338122"]}],"id":[{"id":"10.13039\/501100006374","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,10,14]]},"DOI":"10.1145\/3665463.3678799","type":"proceedings-article","created":{"date-parts":[[2024,10,10]],"date-time":"2024-10-10T07:16:52Z","timestamp":1728544612000},"page":"227-234","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Exploring the Influence of Avatar Skin Tone in VR Educational Games"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0008-6696-4116","authenticated-orcid":false,"given":"Olaoluwa","family":"Oyedokun","sequence":"first","affiliation":[{"name":"Computer Information and Technology, Purdue University, United States and Computer Information and Technology, Purdue University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9702-8901","authenticated-orcid":false,"given":"Syed Tanzim","family":"Mubarrat","sequence":"additional","affiliation":[{"name":"Purdue University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7474-530X","authenticated-orcid":false,"given":"Amogh","family":"Joshi","sequence":"additional","affiliation":[{"name":"Purdue University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0955-7959","authenticated-orcid":false,"given":"Christos","family":"Mousas","sequence":"additional","affiliation":[{"name":"Purdue University, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7732-6258","authenticated-orcid":false,"given":"Dominic","family":"Kao","sequence":"additional","affiliation":[{"name":"Purdue University, United States"}]}],"member":"320","published-online":{"date-parts":[[2024,10,14]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2019.102370"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.3390\/mti5030010"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-19424-6_15"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.18260\/p.27105"},{"key":"e_1_3_2_1_5_1","volume-title":"Effectiveness of virtual reality training in orthopaedic surgery. Arthroscopy: the journal of arthroscopic & related surgery 32, 1","author":"A\u00efm Florence","year":"2016","unstructured":"Florence A\u00efm, Guillaume Lonjon, Didier Hannouche, and Remy Nizard. 2016. Effectiveness of virtual reality training in orthopaedic surgery. Arthroscopy: the journal of arthroscopic & related surgery 32, 1 (2016), 224\u2013232."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2020.104121"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1155\/2021\/7061623"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1098\/rsos.201848"},{"key":"e_1_3_2_1_9_1","volume-title":"me, symbiote, other: A social typology of player-avatar relationships. First Monday","author":"Banks Jaime","year":"2015","unstructured":"Jaime Banks. 2015. Object, me, symbiote, other: A social typology of player-avatar relationships. First Monday (2015)."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1108\/ECAM-02-2021-0174"},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the American society for engineering education annual conference, Vol.\u00a02513","author":"Bell T","year":"1995","unstructured":"John\u00a0T Bell and H\u00a0Scott Fogler. 1995. The investigation and application of virtual reality as an educational tool. In Proceedings of the American society for engineering education annual conference, Vol.\u00a02513."},{"key":"e_1_3_2_1_12_1","volume-title":"Advances in experimental social psychology. Vol.\u00a06","author":"Bem J","unstructured":"Daryl\u00a0J Bem. 1972. Self-perception theory. In Advances in experimental social psychology. Vol.\u00a06. Elsevier, 1\u201362."},{"key":"e_1_3_2_1_13_1","volume-title":"The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology & behavior 10, 4","author":"Bessi\u00e8re Katherine","year":"2007","unstructured":"Katherine Bessi\u00e8re, A\u00a0Fleming Seay, and Sara Kiesler. 2007. The ideal elf: Identity exploration in World of Warcraft. Cyberpsychology & behavior 10, 4 (2007), 530\u2013535."},{"key":"e_1_3_2_1_14_1","unstructured":"Alan\u00a0F Blackwell. 2002. What is programming?. In PPIG Vol.\u00a014. Citeseer 204\u2013218."},{"key":"e_1_3_2_1_15_1","volume-title":"Rubber hands \u2018feel\u2019touch that eyes see. Nature 391, 6669","author":"Botvinick Matthew","year":"1998","unstructured":"Matthew Botvinick and Jonathan Cohen. 1998. Rubber hands \u2018feel\u2019touch that eyes see. Nature 391, 6669 (1998), 756\u2013756."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/3364510.3366149"},{"key":"e_1_3_2_1_17_1","volume-title":"The Jasper project: Lessons in curriculum, instruction, assessment, and professional development","author":"Bransford D","unstructured":"John\u00a0D Bransford. 2013. The Jasper project: Lessons in curriculum, instruction, assessment, and professional development. Routledge."},{"key":"e_1_3_2_1_18_1","unstructured":"D Buckingham and M Scanlon. 2000. That is edutainment: media pedagogy and the market place: paper presented to the International forum of researchers on young people and the media. (2000)."},{"key":"e_1_3_2_1_19_1","volume-title":"Virtual reality\u2013a new era in surgical training. Virtual reality in psychological, medical and pedagogical applications 7","author":"Buckley Christina","year":"2012","unstructured":"Christina Buckley, Emmeline Nugent, Donncha Ryan, and Paul Neary. 2012. Virtual reality\u2013a new era in surgical training. Virtual reality in psychological, medical and pedagogical applications 7 (2012), 139\u2013166."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/3126594.3126640"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1177\/001979399504800308"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2016.01.010"},{"key":"e_1_3_2_1_23_1","volume-title":"Why are some STEM fields more gender balanced than others?Psychological bulletin 143, 1","author":"Cheryan Sapna","year":"2017","unstructured":"Sapna Cheryan, Sianna\u00a0A Ziegler, Amanda\u00a0K Montoya, and Lily Jiang. 2017. Why are some STEM fields more gender balanced than others?Psychological bulletin 143, 1 (2017), 1."},{"key":"e_1_3_2_1_24_1","unstructured":"Mia Consalvo. 2003. It\u2019s a queer world after all: Studying The Sims and sexuality. Glaad."},{"key":"e_1_3_2_1_25_1","volume-title":"Using extended reality in flight simulators: a literature review","author":"Cross Jamie\u00a0Ian","year":"2022","unstructured":"Jamie\u00a0Ian Cross, Christine Boag-Hodgson, Tim Ryley, Timothy Mavin, and Leigh\u00a0Ellen Potter. 2022. Using extended reality in flight simulators: a literature review. IEEE transactions on visualization and computer graphics (2022)."},{"key":"e_1_3_2_1_26_1","volume-title":"What are the learning affordances of 3-D virtual environments?British journal of educational technology 41, 1","author":"Dalgarno Barney","year":"2010","unstructured":"Barney Dalgarno and Mark\u00a0JW Lee. 2010. What are the learning affordances of 3-D virtual environments?British journal of educational technology 41, 1 (2010), 10\u201332."},{"key":"e_1_3_2_1_27_1","volume-title":"Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment. British journal of educational technology 42, 3","author":"Dickey D","year":"2011","unstructured":"Michele\u00a0D Dickey. 2011. Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment. British journal of educational technology 42, 3 (2011), 456\u2013469."},{"key":"e_1_3_2_1_28_1","volume-title":"Development of virtual reality game-based interfaces for civil engineering education. In 2017 IEEE global engineering education conference (EDUCON)","author":"Dinis F\u00e1bio\u00a0Matoseiro","unstructured":"F\u00e1bio\u00a0Matoseiro Dinis, Ana\u00a0Sofia Guimaraes, B\u00e1rbara\u00a0Rangel Carvalho, and Jo\u00e3o Pedro\u00a0Po\u00e7as Martins. 2017. Development of virtual reality game-based interfaces for civil engineering education. In 2017 IEEE global engineering education conference (EDUCON). IEEE, 1195\u20131202."},{"key":"e_1_3_2_1_29_1","volume-title":"Virtual and augmented reality game-based applications to civil engineering education. In 2017 IEEE global engineering education conference (EDUCON)","author":"Dinis F\u00e1bio\u00a0Matoseiro","unstructured":"F\u00e1bio\u00a0Matoseiro Dinis, Ana\u00a0Sofia Guimar\u00e3es, B\u00e1rbara\u00a0Rangel Carvalho, and Jo\u00e3o Pedro\u00a0Po\u00e7as Martins. 2017. Virtual and augmented reality game-based applications to civil engineering education. In 2017 IEEE global engineering education conference (EDUCON). IEEE, 1683\u20131688."},{"key":"e_1_3_2_1_30_1","volume-title":"Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality","author":"Do D","year":"2024","unstructured":"Tiffany\u00a0D Do, Camille\u00a0Isabella Protko, and Ryan\u00a0P McMahan. 2024. Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (2024)."},{"key":"e_1_3_2_1_31_1","volume-title":"VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity. arXiv preprint arXiv:2309.10902","author":"Do D","year":"2023","unstructured":"Tiffany\u00a0D Do, Steve Zelenty, Mar Gonzalez-Franco, and Ryan\u00a0P McMahan. 2023. VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity. arXiv preprint arXiv:2309.10902 (2023)."},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2669592.2669652"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1177\/0002764220919148"},{"key":"e_1_3_2_1_34_1","volume-title":"Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence. Human\u2013Computer Interaction 30, 5","author":"Fox Jesse","year":"2015","unstructured":"Jesse Fox, Sun\u00a0Joo Ahn, Joris\u00a0H Janssen, Leo Yeykelis, Kathryn\u00a0Y Segovia, and Jeremy\u00a0N Bailenson. 2015. Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence. Human\u2013Computer Interaction 30, 5 (2015), 401\u2013432."},{"key":"e_1_3_2_1_35_1","volume-title":"More than experience?-On the unique opportunities of virtual reality to afford a holistic experiential learning cycle. The Internet and higher education 50","author":"Fromm Jennifer","year":"2021","unstructured":"Jennifer Fromm, Jaziar Radianti, Charlotte Wehking, Stefan Stieglitz, Tim\u00a0A Majchrzak, and Jan vom Brocke. 2021. More than experience?-On the unique opportunities of virtual reality to afford a holistic experiential learning cycle. The Internet and higher education 50 (2021), 100804."},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"e_1_3_2_1_37_1","unstructured":"James\u00a0Paul Gee. 2007. Good video games+ good learning: Collected essays on video games learning and literacy. Peter Lang."},{"key":"e_1_3_2_1_38_1","volume-title":"Reflections on empirical evidence on games and learning. Computer games and instruction 223232","author":"Gee James\u00a0Paul","year":"2011","unstructured":"James\u00a0Paul Gee. 2011. Reflections on empirical evidence on games and learning. Computer games and instruction 223232 (2011)."},{"key":"e_1_3_2_1_39_1","series-title":"Innovation series","volume-title":"The Next Big Computing Platform","author":"Goldman Sachs","year":"2016","unstructured":"Sachs Goldman. 2016. Virtual & Augmented Reality: The Next Big Computing Platform. Innovation series. Research report (2016)."},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.3389\/frobt.2018.00074"},{"key":"e_1_3_2_1_41_1","volume-title":"The benefits of playing video games.American psychologist 69, 1","author":"Granic Isabela","year":"2014","unstructured":"Isabela Granic, Adam Lobel, and Rutger\u00a0CME Engels. 2014. The benefits of playing video games.American psychologist 69, 1 (2014), 66."},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1080\/15534510802643750"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3651288"},{"key":"e_1_3_2_1_44_1","volume-title":"An introduction to the theory of computation. Vol.\u00a0338","author":"Gurari Eitan","unstructured":"Eitan Gurari and Eitan Gurari. 1989. An introduction to the theory of computation. Vol.\u00a0338. Computer Science Press Rockville."},{"key":"e_1_3_2_1_45_1","doi-asserted-by":"publisher","DOI":"10.1080\/1475939X.2011.554010"},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2022.107282"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1109\/3DUI.2017.7893357"},{"key":"e_1_3_2_1_48_1","volume-title":"The weirdest people in the world?Behavioral and brain sciences 33, 2-3","author":"Henrich Joseph","year":"2010","unstructured":"Joseph Henrich, Steven\u00a0J Heine, and Ara Norenzayan. 2010. The weirdest people in the world?Behavioral and brain sciences 33, 2-3 (2010), 61\u201383."},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1109\/SIIE.2017.8259650"},{"key":"e_1_3_2_1_50_1","volume-title":"Psychology of programming","author":"Hoc J-M","unstructured":"J-M Hoc. 2014. Psychology of programming. Academic Press."},{"key":"e_1_3_2_1_51_1","volume-title":"Proceedings of the AAAI Workshop on Challenges in Game AI, Vol.\u00a04","author":"Hunicke Robin","year":"2004","unstructured":"Robin Hunicke, Marc LeBlanc, Robert Zubek, 2004. MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI, Vol.\u00a04. San Jose, CA, 1722."},{"key":"e_1_3_2_1_52_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.05.009"},{"key":"e_1_3_2_1_53_1","doi-asserted-by":"publisher","DOI":"10.1080\/13562517.2015.1136281"},{"key":"e_1_3_2_1_54_1","doi-asserted-by":"publisher","DOI":"10.1177\/0735633116680219"},{"key":"e_1_3_2_1_55_1","doi-asserted-by":"publisher","DOI":"10.1145\/3397617.3397843"},{"key":"e_1_3_2_1_56_1","first-page":"29","article-title":"Free choice science learning and STEM career choice. International Journal of Science Education","volume":"9","author":"Jones M\u00a0Gail","year":"2019","unstructured":"M\u00a0Gail Jones, Gina Childers, Elysa Corin, Katherine Chesnutt, and Thomas Andre. 2019. Free choice science learning and STEM career choice. International Journal of Science Education, Part B 9, 1 (2019), 29\u201339.","journal-title":"Part B"},{"key":"e_1_3_2_1_57_1","volume-title":"Acoustic cues increase situational awareness in accident situations: A VR car-driving study","author":"Ju Uijong","year":"2020","unstructured":"Uijong Ju, Lewis\u00a0L Chuang, and Christian Wallraven. 2020. Acoustic cues increase situational awareness in accident situations: A VR car-driving study. IEEE transactions on intelligent transportation systems 23, 4 (2020), 3281\u20133291."},{"key":"e_1_3_2_1_58_1","volume-title":"Researching and developing the impacts of virtual identity on computational learning environments. Ph.\u00a0D. Dissertation","author":"Kao Dominic","unstructured":"Dominic Kao. 2018. Researching and developing the impacts of virtual identity on computational learning environments. Ph.\u00a0D. Dissertation. Massachusetts Institute of Technology."},{"key":"e_1_3_2_1_59_1","doi-asserted-by":"publisher","DOI":"10.1145\/3337722.3341828"},{"key":"e_1_3_2_1_60_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2810291"},{"key":"e_1_3_2_1_61_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174174"},{"key":"e_1_3_2_1_62_1","doi-asserted-by":"publisher","DOI":"10.1145\/3505270.3558339"},{"key":"e_1_3_2_1_63_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2023.103146"},{"key":"e_1_3_2_1_64_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.09.031"},{"key":"e_1_3_2_1_65_1","doi-asserted-by":"publisher","DOI":"10.1023\/A:1021003307511"},{"key":"e_1_3_2_1_66_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICALT.2012.229"},{"key":"e_1_3_2_1_67_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11165-013-9389-3"},{"key":"e_1_3_2_1_68_1","doi-asserted-by":"publisher","DOI":"10.1162\/PRES_a_00124"},{"key":"e_1_3_2_1_69_1","doi-asserted-by":"publisher","DOI":"10.1080\/15213269.2010.524911"},{"key":"e_1_3_2_1_70_1","doi-asserted-by":"publisher","DOI":"10.3390\/electronics10070838"},{"key":"e_1_3_2_1_71_1","volume-title":"A 3D LEARNING GAME TO FOSTER COMPUTATIONAL THINKING IN K-12 EDUCATION.Issues in Information Systems 16, 4","author":"Kwak Myungjae","year":"2015","unstructured":"Myungjae Kwak, Kevin\u00a0S Floyd, and Kirill\u00a0M Yurov. 2015. A 3D LEARNING GAME TO FOSTER COMPUTATIONAL THINKING IN K-12 EDUCATION.Issues in Information Systems 16, 4 (2015)."},{"key":"e_1_3_2_1_72_1","volume-title":"Exploring virtual reality flight training as a viable alternative to traditional simulator flight training. Ph.\u00a0D. Dissertation","author":"Lawrynczyk Agata","unstructured":"Agata Lawrynczyk. 2018. Exploring virtual reality flight training as a viable alternative to traditional simulator flight training. Ph.\u00a0D. Dissertation. Carleton University."},{"key":"e_1_3_2_1_73_1","doi-asserted-by":"publisher","DOI":"10.5555\/1454278.1454280"},{"key":"e_1_3_2_1_74_1","volume-title":"Contextual supports and barriers to career choice: A social cognitive analysis.Journal of counseling psychology 47, 1","author":"Lent W","year":"2000","unstructured":"Robert\u00a0W Lent, Steven\u00a0D Brown, and Gail Hackett. 2000. Contextual supports and barriers to career choice: A social cognitive analysis.Journal of counseling psychology 47, 1 (2000), 36."},{"key":"e_1_3_2_1_75_1","doi-asserted-by":"publisher","DOI":"10.1080\/10494820.2017.1399149"},{"key":"e_1_3_2_1_76_1","volume-title":"Changing bodies changes minds: owning another body affects social cognition. Trends in cognitive sciences 19, 1","author":"Maister Lara","year":"2015","unstructured":"Lara Maister, Mel Slater, Maria\u00a0V Sanchez-Vives, and Manos Tsakiris. 2015. Changing bodies changes minds: owning another body affects social cognition. Trends in cognitive sciences 19, 1 (2015), 6\u201312."},{"key":"e_1_3_2_1_77_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jss.2021.06.045"},{"key":"e_1_3_2_1_78_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jesp.2009.03.012"},{"key":"e_1_3_2_1_79_1","doi-asserted-by":"publisher","DOI":"10.1145\/2793107.2793121"},{"key":"e_1_3_2_1_80_1","volume-title":"Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: A confirmatory factor analysis. Research quarterly for exercise and sport 60, 1","author":"McAuley Edward","year":"1989","unstructured":"Edward McAuley, Terry Duncan, and Vance\u00a0V Tammen. 1989. Psychometric properties of the Intrinsic Motivation Inventory in a competitive sport setting: A confirmatory factor analysis. Research quarterly for exercise and sport 60, 1 (1989), 48\u201358."},{"key":"e_1_3_2_1_81_1","doi-asserted-by":"crossref","unstructured":"Coleen McClure and Damian Schofield. 2019. Running virtual: The effect of virtual reality on exercise. (2019).","DOI":"10.14198\/jhse.2020.154.13"},{"key":"e_1_3_2_1_82_1","volume-title":"Digital computer programming","author":"McCracken D","unstructured":"Daniel\u00a0D McCracken. 1957. Digital computer programming. John Wiley & Sons, Inc."},{"key":"e_1_3_2_1_83_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1471-6402.2006.00314.x"},{"key":"e_1_3_2_1_84_1","volume-title":"Reality is broken: Why games make us better and how they can change the world","author":"McGonigal Jane","unstructured":"Jane McGonigal. 2011. Reality is broken: Why games make us better and how they can change the world. Penguin."},{"key":"e_1_3_2_1_85_1","volume-title":"Virtual reality and augmented reality\u2014translating surgical training into surgical technique. Current reviews in musculoskeletal medicine 13","author":"McKnight R\u00a0Randall","year":"2020","unstructured":"R\u00a0Randall McKnight, Christian\u00a0A Pean, J\u00a0Stewart Buck, John\u00a0S Hwang, Joseph\u00a0R Hsu, and Sarah\u00a0N Pierrie. 2020. Virtual reality and augmented reality\u2014translating surgical training into surgical technique. Current reviews in musculoskeletal medicine 13 (2020), 663\u2013674."},{"key":"e_1_3_2_1_86_1","unstructured":"David\u00a0R Michael and Sandra\u00a0L Chen. 2005. Serious games: Games that educate train and inform. Muska & Lipman\/Premier-Trade."},{"key":"e_1_3_2_1_87_1","volume-title":"Shoot2Learn: Fix-and-Play Educational Game for Learning Programming","author":"Mohanarajah Selvarajah","year":"2022","unstructured":"Selvarajah Mohanarajah and Thambithurai Sritharan. 2022. Shoot2Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming.Journal of Information Technology Education: Research 21 (2022)."},{"key":"e_1_3_2_1_88_1","doi-asserted-by":"publisher","DOI":"10.3389\/frvir.2020.564664"},{"key":"e_1_3_2_1_89_1","volume-title":"GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning Simulation. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. 1\u20136.","author":"Mubarrat Syed\u00a0Tanzim","year":"2024","unstructured":"Syed\u00a0Tanzim Mubarrat. 2024. GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning Simulation. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. 1\u20136."},{"key":"e_1_3_2_1_90_1","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12643"},{"key":"e_1_3_2_1_91_1","volume-title":"VRASP: A Virtual Reality Environment for Learning Answer Set Programming. In Practical Aspects of Declarative Languages: 22nd International Symposium, PADL","author":"Nguyen T","year":"2020","unstructured":"Vinh\u00a0T Nguyen, Yuanlin Zhang, Kwanghee Jung, Wanli Xing, and Tommy Dang. 2020. VRASP: A Virtual Reality Environment for Learning Answer Set Programming. In Practical Aspects of Declarative Languages: 22nd International Symposium, PADL 2020, New Orleans, LA, USA, January 20\u201321, 2020, Proceedings 22. Springer, 82\u201391."},{"key":"e_1_3_2_1_92_1","volume-title":"VR Medical Gamification for Training and Education.eHealth 1, 1","author":"Nicola Stelian","year":"2017","unstructured":"Stelian Nicola, Ioan Virag, and Lacramioara Stoicu-Tivadar. 2017. VR Medical Gamification for Training and Education.eHealth 1, 1 (2017), 97\u2013103."},{"key":"e_1_3_2_1_93_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474603322761289"},{"key":"e_1_3_2_1_94_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10111-017-0421-7"},{"key":"e_1_3_2_1_95_1","first-page":"605","article-title":"Virtual reality in surgical skills training","volume":"90","author":"Palter N","year":"2010","unstructured":"Vanessa\u00a0N Palter and Teodor\u00a0P Grantcharov. 2010. Virtual reality in surgical skills training. Surgical Clinics 90, 3 (2010), 605\u2013617.","journal-title":"Surgical Clinics"},{"key":"e_1_3_2_1_96_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2018.2793598"},{"key":"e_1_3_2_1_97_1","volume-title":"Measuring embodiment: Movement complexity and the impact of personal characteristics","author":"Peck C","year":"2023","unstructured":"Tabitha\u00a0C Peck and Jessica\u00a0J Good. 2023. Measuring embodiment: Movement complexity and the impact of personal characteristics. IEEE Transactions on Visualization and Computer Graphics (2023)."},{"key":"e_1_3_2_1_98_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2021.3113455"},{"key":"e_1_3_2_1_99_1","volume-title":"Putting yourself in the skin of a black avatar reduces implicit racial bias. Consciousness and cognition 22, 3","author":"Peck C","year":"2013","unstructured":"Tabitha\u00a0C Peck, Sofia Seinfeld, Salvatore\u00a0M Aglioti, and Mel Slater. 2013. Putting yourself in the skin of a black avatar reduces implicit racial bias. Consciousness and cognition 22, 3 (2013), 779\u2013787."},{"key":"e_1_3_2_1_100_1","volume-title":"Mind the gap: The underrepresentation of female participants and authors in virtual reality research","author":"Peck C","year":"2020","unstructured":"Tabitha\u00a0C Peck, Laura\u00a0E Sockol, and Sarah\u00a0M Hancock. 2020. Mind the gap: The underrepresentation of female participants and authors in virtual reality research. IEEE transactions on visualization and computer graphics 26, 5 (2020), 1945\u20131954."},{"key":"e_1_3_2_1_101_1","doi-asserted-by":"crossref","unstructured":"Simon Pfafff Olav Lervik Reto Spoerri Eleonora Berra Margarete Jahrmann and Martin Neukom. 2018. Games in concert: collaborative music making in virtual reality. In SIGGRAPH Asia 2018 Virtual & Augmented Reality. 1\u20132.","DOI":"10.1145\/3275495.3275509"},{"key":"e_1_3_2_1_102_1","volume-title":"I\u2019m learning!: How computer and video games are preparing your kids for 21st century success and how you can help!Paragon house St.","author":"Prensky Marc","unstructured":"Marc Prensky. 2006. Don\u2019t bother me, mom, I\u2019m learning!: How computer and video games are preparing your kids for 21st century success and how you can help!Paragon house St. Paul, MN."},{"key":"e_1_3_2_1_103_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.econedurev.2010.07.009"},{"key":"e_1_3_2_1_104_1","first-page":"69","article-title":"Educational games and virtual reality as disruptive technologies","volume":"16","author":"Psotka Joseph","year":"2013","unstructured":"Joseph Psotka. 2013. Educational games and virtual reality as disruptive technologies. Journal of Educational Technology & Society 16, 2 (2013), 69\u201380.","journal-title":"Journal of Educational Technology & Society"},{"key":"e_1_3_2_1_105_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.joms.2017.10.002"},{"key":"e_1_3_2_1_106_1","doi-asserted-by":"publisher","DOI":"10.1080\/00220480209596461"},{"key":"e_1_3_2_1_107_1","doi-asserted-by":"publisher","DOI":"10.1080\/15213269.2019.1623698"},{"key":"e_1_3_2_1_108_1","volume-title":"Simulation & Education Conference (ITSEC). Citeseer.","author":"Raybourn M","year":"2005","unstructured":"Elaine\u00a0M Raybourn, E Deagle, Kip Mendini, and Jerry Heneghan. 2005. Adaptive thinking & leadership simulation game training for special forces officers. In The Interservice, Industry Training, Simulation & Education Conference (ITSEC). Citeseer."},{"key":"e_1_3_2_1_109_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2015.03.009"},{"key":"e_1_3_2_1_110_1","volume-title":"Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development 44, 2","author":"Rieber P","year":"1996","unstructured":"Lloyd\u00a0P Rieber. 1996. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development 44, 2 (1996), 43\u201358."},{"key":"e_1_3_2_1_111_1","volume-title":"Can serious games contribute to developing and sustaining 21st century skills?Games and culture 10, 2","author":"Romero Margarida","year":"2015","unstructured":"Margarida Romero, Mireia Usart, and Michela Ott. 2015. Can serious games contribute to developing and sustaining 21st century skills?Games and culture 10, 2 (2015), 148\u2013177."},{"key":"e_1_3_2_1_112_1","volume-title":"Do female faculty influence female students","author":"Rothstein S","year":"1995","unstructured":"Donna\u00a0S Rothstein. 1995. Do female faculty influence female students\u2019 educational and labor market attainments?ILR Review 48, 3 (1995), 515\u2013530."},{"key":"e_1_3_2_1_113_1","volume-title":"The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. Virtual reality 10","author":"Roussou Maria","year":"2006","unstructured":"Maria Roussou, Martin Oliver, and Mel Slater. 2006. The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning. Virtual reality 10 (2006), 227\u2013240."},{"key":"e_1_3_2_1_114_1","volume-title":"HRV and Psychological Correlates while Playing Bejeweled II: A Randomized Controlled Study.Annual review of cybertherapy and telemedicine 7, 1","author":"Russoniello V","year":"2009","unstructured":"Carmen\u00a0V Russoniello, Kevin O\u2019brien, and Jennifer\u00a0M Parks. 2009. EEG, HRV and Psychological Correlates while Playing Bejeweled II: A Randomized Controlled Study.Annual review of cybertherapy and telemedicine 7, 1 (2009), 189\u2013192."},{"key":"e_1_3_2_1_115_1","volume-title":"The motivational pull of video games: A self-determination theory approach. Motivation and emotion 30","author":"Ryan M","year":"2006","unstructured":"Richard\u00a0M Ryan, C\u00a0Scott Rigby, and Andrew Przybylski. 2006. The motivational pull of video games: A self-determination theory approach. Motivation and emotion 30 (2006), 344\u2013360."},{"key":"e_1_3_2_1_116_1","unstructured":"Johnny Salda\u00f1a. 2021. The coding manual for qualitative researchers. (2021)."},{"key":"e_1_3_2_1_117_1","volume-title":"An integrated process model of stereotype threat effects on performance.Psychological review 115, 2","author":"Schmader Toni","year":"2008","unstructured":"Toni Schmader, Michael Johns, and Chad Forbes. 2008. An integrated process model of stereotype threat effects on performance.Psychological review 115, 2 (2008), 336."},{"key":"e_1_3_2_1_118_1","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300590"},{"key":"e_1_3_2_1_119_1","doi-asserted-by":"publisher","DOI":"10.1002\/cae.22172"},{"key":"e_1_3_2_1_120_1","volume-title":"My face in yours: Visuo-tactile facial stimulation influences sense of identity. Social neuroscience 5, 2","author":"Sforza Anna","year":"2010","unstructured":"Anna Sforza, Ilaria Bufalari, Patrick Haggard, and Salvatore\u00a0M Aglioti. 2010. My face in yours: Visuo-tactile facial stimulation influences sense of identity. Social neuroscience 5, 2 (2010), 148\u2013162."},{"key":"e_1_3_2_1_121_1","doi-asserted-by":"publisher","DOI":"10.18260\/1-2--35467"},{"key":"e_1_3_2_1_122_1","volume-title":"Inducing illusory ownership of a virtual body. Frontiers in neuroscience","author":"Slater Mel","year":"2009","unstructured":"Mel Slater, Daniel P\u00e9rez\u00a0Marcos, Henrik Ehrsson, and Maria\u00a0V Sanchez-Vives. 2009. Inducing illusory ownership of a virtual body. Frontiers in neuroscience (2009), 29."},{"key":"e_1_3_2_1_123_1","doi-asserted-by":"publisher","DOI":"10.1145\/3466817"},{"key":"e_1_3_2_1_124_1","doi-asserted-by":"publisher","DOI":"10.1006\/jesp.1998.1373"},{"key":"e_1_3_2_1_125_1","doi-asserted-by":"publisher","DOI":"10.55016\/ojs\/ajer.v59i1.55771"},{"key":"e_1_3_2_1_126_1","volume-title":"Stereotype threat and the intellectual test performance of African Americans.Journal of personality and social psychology 69, 5","author":"Steele M","year":"1995","unstructured":"Claude\u00a0M Steele and Joshua Aronson. 1995. Stereotype threat and the intellectual test performance of African Americans.Journal of personality and social psychology 69, 5 (1995), 797."},{"key":"e_1_3_2_1_127_1","doi-asserted-by":"publisher","DOI":"10.1109\/LifeTech48969.2020.1570619307"},{"key":"e_1_3_2_1_128_1","volume-title":"A collaborative game-based learning approach to improving students","author":"Sung Han-Yu","year":"2013","unstructured":"Han-Yu Sung and Gwo-Jen Hwang. 2013. A collaborative game-based learning approach to improving students\u2019 learning performance in science courses. Computers & education 63 (2013), 43\u201351."},{"key":"e_1_3_2_1_129_1","doi-asserted-by":"publisher","DOI":"10.1016\/0001-8791(80)90056-1"},{"key":"e_1_3_2_1_130_1","volume-title":"L. Brooks e& Associates (eds.), Career Choice and Development.","author":"Super Donald\u00a0Edwin","year":"1996","unstructured":"Donald\u00a0Edwin Super, Mark\u00a0L Savickas, and Charles\u00a0M Super. 1996. The life-Span, life-Space approach to career (in) D. Brown, L. Brooks e& Associates (eds.), Career Choice and Development. (1996)."},{"key":"e_1_3_2_1_131_1","doi-asserted-by":"publisher","DOI":"10.1111\/flan.12325"},{"key":"e_1_3_2_1_132_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0040682"},{"key":"e_1_3_2_1_133_1","volume-title":"Interracial contact in virtual reality: Best practices. Policy Insights from the Behavioral and Brain Sciences 7, 2","author":"Taylor Valerie\u00a0Jones","year":"2020","unstructured":"Valerie\u00a0Jones Taylor, Juan\u00a0Jos\u00e9 Valladares, Claire Siepser, and Caitlyn Yantis. 2020. Interracial contact in virtual reality: Best practices. Policy Insights from the Behavioral and Brain Sciences 7, 2 (2020), 132\u2013140."},{"key":"e_1_3_2_1_134_1","doi-asserted-by":"publisher","DOI":"10.1145\/2927929.2927955"},{"key":"e_1_3_2_1_135_1","unstructured":"H\u00e9l\u00e8ne Trinon 2019. Immersive technologies for virtual reality-case study: Flight simulator for pilot training. (2019)."},{"key":"e_1_3_2_1_136_1","doi-asserted-by":"publisher","DOI":"10.1002\/cae.22422"},{"key":"e_1_3_2_1_137_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0004040"},{"key":"e_1_3_2_1_138_1","doi-asserted-by":"crossref","unstructured":"Richard Van\u00a0Eck. 2007. Building artificially intelligent learning games. In Games and simulations in online learning: Research and development frameworks. IGI global 271\u2013307.","DOI":"10.4018\/978-1-59904-304-3.ch014"},{"key":"e_1_3_2_1_139_1","doi-asserted-by":"publisher","DOI":"10.1145\/1823818.1823832"},{"key":"e_1_3_2_1_140_1","unstructured":"Eric Wiebe Laurie\u00a0Ann Williams Kai Yang and Carol\u00a0S Miller. 2003. Computer science attitude survey. Technical Report. North Carolina State University. Dept. of Computer Science."},{"key":"e_1_3_2_1_141_1","unstructured":"Tom Wijman. 2019. The Global Games Market Will Generate $152.1 Billion in 2019 as the U.S. Overtakes China as the Biggest Market."},{"key":"e_1_3_2_1_142_1","doi-asserted-by":"publisher","DOI":"10.1162\/105474698565640"},{"key":"e_1_3_2_1_143_1","volume-title":"The Proteus effect: The effect of transformed self-representation on behavior. Human communication research 33, 3","author":"Yee Nick","year":"2007","unstructured":"Nick Yee and Jeremy Bailenson. 2007. The Proteus effect: The effect of transformed self-representation on behavior. Human communication research 33, 3 (2007), 271\u2013290."},{"key":"e_1_3_2_1_144_1","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9984"},{"key":"e_1_3_2_1_145_1","volume-title":"Who\u2019s computing? Gender and race differences in young adults","author":"Zarrett R","year":"2005","unstructured":"Nicole\u00a0R Zarrett and Oksana Malanchuk. 2005. Who\u2019s computing? Gender and race differences in young adults\u2019 decisions to pursue an information technology career. New directions for child and adolescent development 2005, 110 (2005), 65\u201384."},{"key":"e_1_3_2_1_146_1","doi-asserted-by":"publisher","DOI":"10.3390\/jcm7030042"},{"key":"e_1_3_2_1_147_1","doi-asserted-by":"publisher","DOI":"10.1177\/1541931213601998"}],"event":{"name":"CHI PLAY '24: The Annual Symposium on Computer-Human Interaction in Play","location":"Tampere Finland","acronym":"CHI PLAY '24","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3665463.3678799","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3665463.3678799","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,8,22]],"date-time":"2025-08-22T10:59:27Z","timestamp":1755860367000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3665463.3678799"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,14]]},"references-count":147,"alternative-id":["10.1145\/3665463.3678799","10.1145\/3665463"],"URL":"https:\/\/doi.org\/10.1145\/3665463.3678799","relation":{},"subject":[],"published":{"date-parts":[[2024,10,14]]},"assertion":[{"value":"2024-10-14","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}