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We examine whether action mechanics undermine or facilitate game-based recovery by exposing participants (n=60) to a stress induction, and then having them play a roguelike game in one of three conditions: Combat-Required, Combat-Optional, and Combat-Free. We assess experience through self-report and observed physiological responses. Our findings suggest that gameplay-irrespective of action mechanic intensity-supports the recovery process through the pathways of experienced psychological detachment, control, dominance, and pleasure. Additionally, action mechanics were perceived by participants as particularly promising for mastery recovery experiences-but undermine the recovery pathways of relaxation, as corroborated by experienced arousal and subjective stress. Physiological measures corroborate subjective self-report. 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