{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T19:43:39Z","timestamp":1776109419540,"version":"3.50.1"},"reference-count":59,"publisher":"Association for Computing Machinery (ACM)","issue":"CHI PLAY","license":[{"start":{"date-parts":[[2024,10,14]],"date-time":"2024-10-14T00:00:00Z","timestamp":1728864000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2024,10,14]]},"abstract":"<jats:p>Tilt, characterized by heightened frustration, is a prevalent issue in esports, significantly impacting team dynamics and player well-being. Traditional Human-Computer Interaction (HCI) solutions often focus on individual strategies, overlooking the team-based nature of esports. This study introduces 'TILTED', a tabletop game co-designed with youth esports players, aimed at fostering open communication and empathy to collectively manage tilt. Findings from four user testing sessions with collegiate esports teams reveal that team-based interventions like 'TILTED' can enhance team cohesion and provide effective strategies for emotional regulation. The game facilitates understanding and empathy among teammates for managing emotions and maintaining a positive team atmosphere. Our research underscores the importance of resetting strategies and shared mental models in helping to mitigate tilt and offers design implications for future team-based interventions to enhance team dynamics and tilt management strategies as a team.<\/jats:p>","DOI":"10.1145\/3677116","type":"journal-article","created":{"date-parts":[[2024,10,15]],"date-time":"2024-10-15T12:14:13Z","timestamp":1728994453000},"page":"1-29","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":7,"title":["You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports"],"prefix":"10.1145","volume":"8","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5525-5172","authenticated-orcid":false,"given":"Yeonhee","family":"Cho","sequence":"first","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5293-7992","authenticated-orcid":false,"given":"Michele","family":"Newman","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6975-1900","authenticated-orcid":false,"given":"Caroline","family":"Pitt","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9980-0670","authenticated-orcid":false,"given":"Jason C.","family":"Yip","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9007-514X","authenticated-orcid":false,"given":"Jin Ha","family":"Lee","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,10,15]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1080\/01609513.2021.1932014"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3271545"},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.2139\/ssrn.2591839"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1002\/piq.21267"},{"key":"e_1_2_2_5_1","volume-title":"Shared mental models in expert team decision making. (1993)","author":"Cannon-Bowers Janis A","unstructured":"Janis A Cannon-Bowers, Eduardo Salas, and Sharolyn Converse. 1993. Shared mental models in expert team decision making. (1993). Publisher: Lawrence Erlbaum Associates, Inc."},{"key":"e_1_2_2_6_1","volume-title":"Salas","author":"Cannon-Bowers Janis A","year":"1998","unstructured":"Janis A Cannon-Bowers and Eduardo Ed Salas. 1998. Making decisions under stress: Implications for individual and team training.American psychological association."},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1002\/job.82"},{"key":"e_1_2_2_8_1","volume-title":"Group dynamics in sport. (No Title)","author":"Carron Albert V","year":"1998","unstructured":"Albert V Carron, Heather A Hausenblas, and Mark A Eys. 1998. Group dynamics in sport. (No Title) (1998)."},{"key":"e_1_2_2_9_1","volume-title":"Qualitative interviewing and grounded theory analysis. The SAGE handbook of interview research: The complexity of the craft","author":"Charmaz Kathy","year":"2012","unstructured":"Kathy Charmaz and Liska Belgrave. 2012. Qualitative interviewing and grounded theory analysis. The SAGE handbook of interview research: The complexity of the craft, Vol. 2 (2012), 347--365."},{"key":"e_1_2_2_10_1","volume-title":"Understanding Collegiate Esports","author":"Cho Yeonhee","unstructured":"Yeonhee Cho, Eric S Cohen, Autumn E Freund, Jason Yip, and Jin Ha Lee. 2022. Coaching in Esports: Promoting Well-Being and Performance. In Understanding Collegiate Esports. Routledge, 68--77."},{"key":"e_1_2_2_11_1","doi-asserted-by":"crossref","unstructured":"Louis Cohen Lawrence Manion and Keith Morrison. 2002. Research methods in education. routledge.","DOI":"10.4324\/9780203224342"},{"key":"e_1_2_2_12_1","doi-asserted-by":"crossref","unstructured":"Jay S Coke C Daniel Batson and Katherine McDavis. 1978. Empathic Mediation of Helping: A Two-Stage Model. (1978).","DOI":"10.1037\/\/0022-3514.36.7.752"},{"key":"e_1_2_2_13_1","volume-title":"Poth","author":"Creswell John W.","year":"2018","unstructured":"John W. Creswell and Cheryl N. Poth. 2018. Qualitative inquiry & research design: choosing among five approaches fourth edition ed.). SAGE, Los Angeles. OCLC: ocn954104455."},{"key":"e_1_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2967934.2968097"},{"key":"e_1_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijcci.2022.100476"},{"key":"e_1_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449290310001659240"},{"key":"e_1_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116635"},{"key":"e_1_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/3505270.3558359"},{"key":"e_1_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0034857"},{"key":"e_1_2_2_20_1","unstructured":"Raul Gutierrez. 2017. Therapy & Dragons: A look into the Possible Applications of Table Top Role Playing Games in Therapy with Adolescents. (2017)."},{"key":"e_1_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijinfomgt.2017.01.006"},{"key":"e_1_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1101\/2022.09.19.22279922"},{"key":"e_1_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.4018\/IJGCMS.2017040101"},{"key":"e_1_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1111\/jpc.13897"},{"key":"e_1_2_2_25_1","volume-title":"An eSport research: psychological well-being differences of teenagers in terms of several variables. Psychology Research on Education and Social Sciences","author":"Kocadag Memduh","year":"2020","unstructured":"Memduh Kocadag. 2020. An eSport research: psychological well-being differences of teenagers in terms of several variables. Psychology Research on Education and Social Sciences, Vol. 1, 1 (2020), 31--39. Publisher: Gen\u00e7 Bilge Yayincilik."},{"key":"e_1_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414243"},{"key":"e_1_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/3410404.3414243"},{"key":"e_1_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/3415229"},{"key":"e_1_2_2_29_1","volume-title":"Tackling Toxicity: Identifying and Addressing Toxic Behavior in Online Video Games.","author":"Lapolla Matthew","year":"2020","unstructured":"Matthew Lapolla. 2020. Tackling Toxicity: Identifying and Addressing Toxic Behavior in Online Video Games. (2020)."},{"key":"e_1_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.22371\/07.2020.033"},{"key":"e_1_2_2_31_1","volume-title":"Exploring Stress in Esports Gaming: Physiological and Data-Driven Approach on Tilt","author":"Lee Je Seok","unstructured":"Je Seok Lee. 2021. Exploring Stress in Esports Gaming: Physiological and Data-Driven Approach on Tilt. University of California, Irvine."},{"key":"e_1_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445715"},{"key":"e_1_2_2_33_1","volume-title":"The Conceptual Framework of Factors Affecting Shared Mental Model","author":"Lee Miyoung","year":"2004","unstructured":"Miyoung Lee, Tristan Johnson, Youngmin Lee, Debra O'Connor, and Mohammed Khalil. 2004. The Conceptual Framework of Factors Affecting Shared Mental Model. Association for Educational Communications and Technology (2004). Publisher: ERIC."},{"key":"e_1_2_2_34_1","volume-title":"What differences make a difference? The promise and reality of diverse teams in organizations. Psychological science in the public interest","author":"Mannix Elizabeth","year":"2005","unstructured":"Elizabeth Mannix and Margaret A Neale. 2005. What differences make a difference? The promise and reality of diverse teams in organizations. Psychological science in the public interest, Vol. 6, 2 (2005), 31--55. Publisher: SAGE Publications Sage CA: Los Angeles, CA."},{"key":"e_1_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/3359174"},{"key":"e_1_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.4101\/jvwr.v13i1.7334"},{"key":"e_1_2_2_37_1","volume-title":"Qualitative research: A guide to design and implementation","author":"Merriam Sharan B","unstructured":"Sharan B Merriam and Elizabeth J Tisdell. 2015. Qualitative research: A guide to design and implementation. John Wiley & Sons."},{"key":"e_1_2_2_38_1","volume-title":"Developing team resilience: A season-long study of psychosocial enablers and strategies in a high-level sports team. Psychology of Sport and Exercise","author":"Morgan Paul BC","year":"2019","unstructured":"Paul BC Morgan, David Fletcher, and Mustafa Sarkar. 2019. Developing team resilience: A season-long study of psychosocial enablers and strategies in a high-level sports team. Psychology of Sport and Exercise, Vol. 45 (2019), 101543. Publisher: Elsevier."},{"key":"e_1_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/3449123"},{"key":"e_1_2_2_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/3106426.3106452"},{"key":"e_1_2_2_41_1","volume-title":"DESIGNING A BOARD GAME FOR CHILDREN TO ENHANCE WELL-BEING AND TRAIN SOCIAL SKILLS. (May","author":"Olykaynen Darya","year":"2016","unstructured":"Darya Olykaynen. 2016. DESIGNING A BOARD GAME FOR CHILDREN TO ENHANCE WELL-BEING AND TRAIN SOCIAL SKILLS. (May 2016)."},{"key":"e_1_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1177\/1609406919899220"},{"key":"e_1_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.4103\/ipj.ipj_195_20"},{"key":"e_1_2_2_44_1","unstructured":"Dylan R Poulus Tristan J Coulter Michael G Trotter and Remco Polman. 2022. Perceived Stressors Experienced by Competitive Esports Athletes. (2022)."},{"key":"e_1_2_2_45_1","volume-title":"The rise of high school esports: A landscape analysis of US programs. (2018)","author":"Reitman Jason G","unstructured":"Jason G Reitman, Alexander Cho, and Constance Steinkuehler. 2018. The rise of high school esports: A landscape analysis of US programs. (2018). Publisher: Academic Press."},{"key":"e_1_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1080\/16138171.2021.1930941"},{"key":"e_1_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1177\/0018726708088999"},{"key":"e_1_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/3492832"},{"key":"e_1_2_2_49_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2020.106343"},{"key":"e_1_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.4018\/IJGCMS.2019040102"},{"key":"e_1_2_2_51_1","unstructured":"Wanyi Tang. 2018. Understanding Esports from the Perspective of Team Dynamics. https:\/\/thesportjournal.org\/article\/understanding-esports-from-the-perspective-of-team-dynamics\/"},{"key":"e_1_2_2_52_1","volume-title":"Raising the stakes: E-sports and the professionalization of computer gaming","author":"Taylor Tina Lynn","unstructured":"Tina Lynn Taylor. 2012. Raising the stakes: E-sports and the professionalization of computer gaming. Mit Press."},{"key":"e_1_2_2_53_1","unstructured":"Tilt Types. 2019. Riot Games Player Support. https:\/\/tilttypes.riotgames.com\/en-us\/p\/1 Accessed: 2023-09--15."},{"key":"e_1_2_2_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376191"},{"key":"e_1_2_2_55_1","doi-asserted-by":"publisher","unstructured":"Iro Voulgari Marvin Zammit Elias Stouraitis Antonios Liapis and Georgios Yannakakis. 2021. Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students. In Interaction Design and Children. ACM Athens Greece 593--598. https:\/\/doi.org\/10.1145\/3459990.3465176","DOI":"10.1145\/3459990.3465176"},{"key":"e_1_2_2_56_1","doi-asserted-by":"publisher","DOI":"10.1145\/3573382.3616068"},{"key":"e_1_2_2_57_1","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445143"},{"key":"e_1_2_2_58_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025787"},{"key":"e_1_2_2_59_1","doi-asserted-by":"publisher","DOI":"10.47836\/pjssh.29.2.35"}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3677116","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3677116","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,8,21]],"date-time":"2025-08-21T11:38:47Z","timestamp":1755776327000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3677116"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,14]]},"references-count":59,"journal-issue":{"issue":"CHI PLAY","published-print":{"date-parts":[[2024,10,14]]}},"alternative-id":["10.1145\/3677116"],"URL":"https:\/\/doi.org\/10.1145\/3677116","relation":{},"ISSN":["2573-0142"],"issn-type":[{"value":"2573-0142","type":"electronic"}],"subject":[],"published":{"date-parts":[[2024,10,14]]},"assertion":[{"value":"2024-10-15","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}