{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,20]],"date-time":"2026-04-20T16:34:53Z","timestamp":1776702893528,"version":"3.51.2"},"publisher-location":"New York, NY, USA","reference-count":64,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,5,13]],"date-time":"2024-05-13T00:00:00Z","timestamp":1715558400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,5,13]]},"DOI":"10.1145\/3677846.3677858","type":"proceedings-article","created":{"date-parts":[[2024,10,22]],"date-time":"2024-10-22T18:27:40Z","timestamp":1729621660000},"page":"75-86","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["Accessible Gaming Through Better Captions: A Study on Captions Preferences and Inclusivity of Deaf and Hard-of-Hearing Players"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-6700-719X","authenticated-orcid":false,"given":"Wajdi","family":"Aljedaani","sequence":"first","affiliation":[{"name":"University of North Texas, Denton, United States"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5872-0607","authenticated-orcid":false,"given":"Marcelo M.","family":"Eler","sequence":"additional","affiliation":[{"name":"University of S\u00e3o Paulo, S\u00e3oPaulo, Brazil"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-9742-2773","authenticated-orcid":false,"given":"Lorene E","family":"Keeland","sequence":"additional","affiliation":[{"name":"University of North Texas, Denton, United States"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-9158-1575","authenticated-orcid":false,"given":"Hamed","family":"Jalali","sequence":"additional","affiliation":[{"name":"University of North Texas, Denton, United States"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-2684-3941","authenticated-orcid":false,"given":"Khaled","family":"Al-Raddah","sequence":"additional","affiliation":[{"name":"Saudi Electronic University, Jeddah, Saudi Arabia"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6010-7561","authenticated-orcid":false,"given":"Mohamed Wiem","family":"Mkaouer","sequence":"additional","affiliation":[{"name":"University of Michigan, Flint, United States"}]}],"member":"320","published-online":{"date-parts":[[2024,10,22]]},"reference":[{"key":"e_1_3_3_2_2_2","unstructured":"2024. Study replication package. https:\/\/github.com\/wajdialjedaani\/W4ALL_Captioning."},{"key":"e_1_3_3_2_3_2","doi-asserted-by":"crossref","unstructured":"Wajdi Aljedaani Mona Aljedaani Eman\u00a0Abdullah AlOmar Mohamed\u00a0Wiem Mkaouer Stephanie Ludi and Yousef\u00a0Bani Khalaf. 2021. I cannot see you\u2014the perspectives of deaf students to online learning during covid-19 pandemic: Saudi arabia case study. Education Sciences 11 11 (2021) 712.","DOI":"10.3390\/educsci11110712"},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"publisher","DOI":"10.1145\/3578527.3578531"},{"key":"e_1_3_3_2_5_2","doi-asserted-by":"publisher","DOI":"10.1145\/3587281.3587291"},{"key":"e_1_3_3_2_6_2","doi-asserted-by":"crossref","unstructured":"Wajdi Aljedaani Rrezarta Krasniqi Sanaa Aljedaani Mohamed\u00a0Wiem Mkaouer Stephanie Ludi and Khaled Al-Raddah. 2023. If online learning works for you what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. Universal access in the information society 22 3 (2023) 1027\u20131046.","DOI":"10.1007\/s10209-022-00897-5"},{"key":"e_1_3_3_2_7_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642508"},{"key":"e_1_3_3_2_8_2","doi-asserted-by":"publisher","DOI":"10.1109\/CDMA54072.2022.00027"},{"key":"e_1_3_3_2_9_2","doi-asserted-by":"publisher","DOI":"10.1145\/3493612.3520471"},{"key":"e_1_3_3_2_10_2","doi-asserted-by":"publisher","DOI":"10.1109\/ASEW52652.2021.00053"},{"key":"e_1_3_3_2_11_2","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445281"},{"key":"e_1_3_3_2_12_2","doi-asserted-by":"publisher","DOI":"10.1145\/3587281.3587286"},{"key":"e_1_3_3_2_13_2","doi-asserted-by":"crossref","unstructured":"Pauliina Baltzar Lobna Hassan and Markku Turunen. 2023. \u201cIt\u2019s Easier to Play Alone\u201d: A Survey Study of Gaming With Disabilities. Journal of Electronic Gaming and Esports 1 1 (2023).","DOI":"10.1123\/jege.2022-0029"},{"key":"e_1_3_3_2_14_2","unstructured":"BBC. 2022. BBC Subtitle Guidelines \u2014 bbc.co.uk. https:\/\/www.bbc.co.uk\/accessibility\/forproducts\/guides\/subtitles. [Accessed 23-08-2023]."},{"key":"e_1_3_3_2_15_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-94277-3_40"},{"key":"e_1_3_3_2_16_2","unstructured":"Michael Bernard and Melissa Mills. 2000. So what size and type of font should I use on my website. Usability news 2 2 (2000) 1\u20135."},{"key":"e_1_3_3_2_17_2","unstructured":"Cooper Biancur. 2021. Adopting Accessibility Guidelines for Videogames to Collectible Card Games. (2021)."},{"key":"e_1_3_3_2_18_2","doi-asserted-by":"publisher","DOI":"10.1201\/9780429343513-11"},{"key":"e_1_3_3_2_19_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-33542-6_7"},{"key":"e_1_3_3_2_20_2","doi-asserted-by":"crossref","unstructured":"Mark Brown and Sky\u00a0LaRell Anderson. 2021. Designing for disability: Evaluating the state of accessibility design in video games. Games and Culture 16 6 (2021) 702\u2013718.","DOI":"10.1177\/1555412020971500"},{"key":"e_1_3_3_2_21_2","doi-asserted-by":"crossref","unstructured":"Matheus Cezarotto Pamela Martinez and Barbara Chamberlin. 2022. Redesigning for accessibility: Design decisions and compromises in educational game design. International Journal of Serious Games 9 1 (2022) 17\u201333.","DOI":"10.17083\/ijsg.v9i1.469"},{"key":"e_1_3_3_2_22_2","doi-asserted-by":"crossref","unstructured":"Bader Chaarani Joseph Ortigara DeKang Yuan Hannah Loso Alexandra Potter and Hugh\u00a0P Garavan. 2022. Association of video gaming with cognitive performance among children. JAMA network open 5 10 (2022) e2235721\u2013e2235721.","DOI":"10.1001\/jamanetworkopen.2022.35721"},{"key":"e_1_3_3_2_23_2","doi-asserted-by":"crossref","unstructured":"Tom\u00e1s Costal. 2018. Why is that creature grunting? The use of SDH subtitles in video games<? br?> from an accessibility perspective. Translation and Translanguaging in Multilingual Contexts 4 1 (2018) 151\u2013177.","DOI":"10.1075\/ttmc.00008.cos"},{"key":"e_1_3_3_2_24_2","doi-asserted-by":"crossref","unstructured":"Robert Costello Murray Lambert and Florian Kern. 2019. How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games? International Journal of R&D Innovation Strategy (IJRDIS) 1 1 (2019) 16\u201332.","DOI":"10.4018\/IJRDIS.2019010102"},{"key":"e_1_3_3_2_25_2","doi-asserted-by":"crossref","unstructured":"Miko\u0142aj Deckert and Krzysztof Hejduk. 2022. Can video game subtitling shape player satisfaction? Perspectives (2022) 1\u201317.","DOI":"10.1080\/0907676X.2022.2155199"},{"key":"e_1_3_3_2_26_2","unstructured":"M Deryagin. 2017. What video game subtitling got wrong in 2017. Recuperado el 15 (2017)."},{"key":"e_1_3_3_2_27_2","unstructured":"Anna Dimkou. 2023. Accessibility and Audiovisual Translation: Subtitling for D\/deaf and Hard-of-Hearing audiences in Greece. Ph.\u00a0D. Dissertation. Aristotle University of Thessaloniki Greece."},{"key":"e_1_3_3_2_28_2","first-page":"226","volume-title":"CSEDU (2)","author":"Passos\u00a0Canteri Rafael dos","year":"2019","unstructured":"Rafael dos Passos\u00a0Canteri, Laura\u00a0S\u00e1nchez Garc\u00eda, T\u00e2nya\u00a0Amara de Felipe, Ludmilla Fernandes\u00a0Oliveira Galvao, and Diego\u00a0Roberto Antunes. 2019. Conceptual Framework to Support a Web Authoring Tool of Educational Games for Deaf Children.. In CSEDU (2). 226\u2013235."},{"key":"e_1_3_3_2_29_2","first-page":"122","volume-title":"17th International Conference on Enterprise Information Systems","volume":"3","author":"Passos\u00a0Canteri Rafael dos","year":"2015","unstructured":"Rafael dos Passos\u00a0Canteri, Laura\u00a0S\u00e1nchez Garc\u0131a, Tanya Amara\u00a0Felipe de Souza, and Carlos Eduardo\u00a0Andrade Iatskiu. 2015. Video games in education of deaf children. In 17th International Conference on Enterprise Information Systems, Vol.\u00a03. 122\u2013129."},{"key":"e_1_3_3_2_30_2","doi-asserted-by":"publisher","DOI":"10.1145\/3638067.3638081"},{"key":"e_1_3_3_2_31_2","unstructured":"PopCap Games. 2008. Survey:\u2019Disabled Gamers\u2019 Comprise 20% of Casual Video Games Audience."},{"key":"e_1_3_3_2_32_2","doi-asserted-by":"crossref","unstructured":"Victoria Garc\u00eda-Prieto Ignacio Aguaded Antonio Garc\u00eda-Rojas et\u00a0al. 2022. Diversity and public television: analysis of subtitling as an accessibility service. (2022).","DOI":"10.15581\/003.35.2.121-135"},{"key":"e_1_3_3_2_33_2","doi-asserted-by":"crossref","unstructured":"Diana\u00a0C Garofalo Howard\u00a0A Rosenblum Yuan Zhang Ying Chen Paul\u00a0S Appelbaum and Maya Sabatello. 2022. Increasing inclusivity in precision medicine research: Views of deaf and hard of hearing individuals. Genetics in Medicine 24 3 (2022) 712\u2013721.","DOI":"10.1016\/j.gim.2021.11.015"},{"key":"e_1_3_3_2_34_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-35992-7_41"},{"key":"e_1_3_3_2_35_2","unstructured":"Gareth Griffiths. 2009. Subtitles: Increasing game accessibility comprehension. Online]. Disponible en: http:\/\/www. gamasutra. com\/view\/feature\/3922\/subtitles_increasing_ game_. php.(Consultado el d\u00eda 12\/04\/2012) (2009)."},{"key":"e_1_3_3_2_36_2","doi-asserted-by":"crossref","unstructured":"William Grussenmeyer and Eelke Folmer. 2017. Accessible touchscreen technology for people with visual impairments: a survey. ACM Transactions on Accessible Computing (TACCESS) 9 2 (2017) 1\u201331.","DOI":"10.1145\/3022701"},{"key":"e_1_3_3_2_37_2","doi-asserted-by":"crossref","unstructured":"Carmen\u00a0Mangiron Hevia. 2007. Video games localisation: Posing new challenges to the translator. Perspectives 14 4 (2007) 306\u2013323.","DOI":"10.1080\/09076760708669046"},{"key":"e_1_3_3_2_38_2","unstructured":"Josh Howarth. 2023. How Many Gamers Are There? (New 2023 Statistics) \u2014 explodingtopics.com. https:\/\/explodingtopics.com\/blog\/number-of-gamers. [Accessed 19-08-2023]."},{"key":"e_1_3_3_2_39_2","doi-asserted-by":"crossref","unstructured":"Angel Jaramillo-Alc\u00e1zar Eduardo Venegas Santiago Criollo-C and Sergio Luj\u00e1n-Mora. 2021. An approach to accessible serious games for people with dyslexia. Sustainability 13 5 (2021) 2507.","DOI":"10.3390\/su13052507"},{"key":"e_1_3_3_2_40_2","doi-asserted-by":"crossref","unstructured":"Ehsan Jooyaeian and Masood Khoshsaligheh. 2022. Translation solutions in professional video game localization in Iran. Games and Culture 17 7-8 (2022) 1054\u20131074.","DOI":"10.1177\/15554120221077726"},{"key":"e_1_3_3_2_41_2","doi-asserted-by":"crossref","unstructured":"Mansureh Kebritchi et\u00a0al. 2008. Examining the pedagogical foundations of modern educational computer games. Computers & Education 51 4 (2008) 1729\u20131743.","DOI":"10.1016\/j.compedu.2008.05.004"},{"key":"e_1_3_3_2_42_2","doi-asserted-by":"crossref","unstructured":"Masood Khoshsaligheh and Saeed Ameri. 2020. Video game localisation in Iran: a survey of users\u2019 profile gaming habits and preferences. The Translator 26 2 (2020) 190\u2013208.","DOI":"10.1080\/13556509.2020.1724046"},{"key":"e_1_3_3_2_43_2","doi-asserted-by":"crossref","unstructured":"Barbara\u00a0A Kitchenham and Shari\u00a0Lawrence Pfleeger. 2002. Principles of survey research part 2: designing a survey. ACM SIGSOFT Software Engineering Notes 27 1 (2002) 18\u201320.","DOI":"10.1145\/566493.566495"},{"key":"e_1_3_3_2_44_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-08596-8_9"},{"key":"e_1_3_3_2_45_2","doi-asserted-by":"crossref","unstructured":"Frank\u00a0R Lin John\u00a0K Niparko and Luigi Ferrucci. 2011. Hearing loss prevalence in the United States. Archives of internal medicine 171 20 (2011) 1851\u20131853.","DOI":"10.1001\/archinternmed.2011.506"},{"key":"e_1_3_3_2_46_2","doi-asserted-by":"crossref","unstructured":"Carmen Mangiron. 2013. Subtitling in game localisation: a descriptive study. Perspectives 21 1 (2013) 42\u201356.","DOI":"10.1080\/0907676X.2012.722653"},{"key":"e_1_3_3_2_47_2","doi-asserted-by":"crossref","unstructured":"Carme Mangiron. 2016. Reception of game subtitles: an empirical study. The Translator 22 1 (2016) 72\u201393.","DOI":"10.1080\/13556509.2015.1110000"},{"key":"e_1_3_3_2_48_2","doi-asserted-by":"publisher","DOI":"10.1145\/3335595.3335612"},{"key":"e_1_3_3_2_49_2","unstructured":"World\u00a0Health Organization. 2021. World report on hearing \u2014 who.int. https:\/\/www.who.int\/publications\/i\/item\/9789240020481. [Accessed 19-08-2023]."},{"key":"e_1_3_3_2_50_2","unstructured":"Anthony Palomba. 2020. Gaming industry. The Rowman & Littlefield handbook of media management and business 2 (2020) 285."},{"key":"e_1_3_3_2_51_2","doi-asserted-by":"crossref","unstructured":"Christopher Power Paul Cairns Mark Barlet Gregory Haynes Jen Beeston and Triskal DeHaven. 2021. Validation and Prioritization of Design Options for Accessible Player Experiences. Interacting with Computers 33 6 (2021) 641\u2013656.","DOI":"10.1093\/iwc\/iwac017"},{"key":"e_1_3_3_2_52_2","doi-asserted-by":"crossref","unstructured":"Martin Riopel Lucian Nenciovici Patrice Potvin Pierre Chastenay Patrick Charland J\u00e9r\u00e9mie\u00a0Blanchette Sarrasin and Steve Masson. 2019. Impact of serious games on science learning achievement compared with more conventional instruction: an overview and a meta-analysis. Studies in Science Education 55 2 (2019) 169\u2013214.","DOI":"10.1080\/03057267.2019.1722420"},{"key":"e_1_3_3_2_53_2","unstructured":"Mateusz Sajna. 2013. Translation of video games and films\u2013a comparative analysis of selected technical problems. Homo Ludens 1 5 (2013) 2013."},{"key":"e_1_3_3_2_54_2","unstructured":"Graham Satchell. 2011. \u2019Subtitle glasses\u2019 for deaf people \u2014 bbc.com. https:\/\/www.bbc.com\/news\/av\/technology-14654339. [Accessed 07-09-2023]."},{"key":"e_1_3_3_2_55_2","unstructured":"Alessia Sciberras. 2021. Exploring video game subtitling: a local user-oriented reception study. Master\u2019s thesis. University of Malta."},{"key":"e_1_3_3_2_56_2","unstructured":"Statista. 2023. Global video game users 2027 | Statista \u2014 statista.com. https:\/\/www.statista.com\/statistics\/748044\/number-video-gamers-world\/. [Accessed 12-09-2023]."},{"key":"e_1_3_3_2_57_2","doi-asserted-by":"crossref","unstructured":"Agnieszka Szarkowska and Julianna Boczkowska. 2022. Colour coding subtitles in multilingual films\u2013a reception study. Perspectives 30 3 (2022) 520\u2013536.","DOI":"10.1080\/0907676X.2020.1853186"},{"key":"e_1_3_3_2_58_2","doi-asserted-by":"crossref","unstructured":"Arthur Theil Lea Buchweitz Annika\u00a0S Schulz and Oliver Korn. 2022. Understanding the perceptions and experiences of the deafblind community about digital games. Disability and Rehabilitation: Assistive Technology (2022) 1\u201310.","DOI":"10.1080\/17483107.2021.2008026"},{"key":"e_1_3_3_2_59_2","doi-asserted-by":"publisher","DOI":"10.1145\/1631111.1631122"},{"key":"e_1_3_3_2_60_2","doi-asserted-by":"publisher","DOI":"10.1177\/1071181321651319"},{"key":"e_1_3_3_2_61_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-05028-2_26"},{"key":"e_1_3_3_2_62_2","doi-asserted-by":"crossref","unstructured":"Sam von Gillern and Brady Nash. 2023. Accessibility in video gaming: An overview and implications for English language arts education. Journal of Adolescent & Adult Literacy (2023).","DOI":"10.1002\/jaal.1284"},{"key":"e_1_3_3_2_63_2","unstructured":"Gareth\u00a0Ford Williams. 2009. bbc. co. uk. Online Subtitling Editorial Guidelines V1. 1."},{"key":"e_1_3_3_2_64_2","doi-asserted-by":"crossref","unstructured":"Bei Yuan Eelke Folmer and Frederick\u00a0C Harris. 2011. Game accessibility: a survey. Universal Access in the information Society 10 (2011) 81\u2013100.","DOI":"10.1007\/s10209-010-0189-5"},{"key":"e_1_3_3_2_65_2","volume-title":"Captioning and subtitling for d\/deaf and hard of hearing audiences","author":"Z\u00e1rate Soledad","year":"2021","unstructured":"Soledad Z\u00e1rate. 2021. Captioning and subtitling for d\/deaf and hard of hearing audiences. UCL Press."}],"event":{"name":"W4A '24: The 21st International Web for All Conference","location":"Singapore Singapore","acronym":"W4A '24"},"container-title":["Proceedings of the 21st International Web for All Conference"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3677846.3677858","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3677846.3677858","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,25]],"date-time":"2025-07-25T04:01:35Z","timestamp":1753416095000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3677846.3677858"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,5,13]]},"references-count":64,"alternative-id":["10.1145\/3677846.3677858","10.1145\/3677846"],"URL":"https:\/\/doi.org\/10.1145\/3677846.3677858","relation":{},"subject":[],"published":{"date-parts":[[2024,5,13]]},"assertion":[{"value":"2024-10-22","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}