{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,24]],"date-time":"2026-03-24T09:19:22Z","timestamp":1774343962273,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":31,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,9,30]],"date-time":"2024-09-30T00:00:00Z","timestamp":1727654400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,9,30]]},"DOI":"10.1145\/3691573.3691607","type":"proceedings-article","created":{"date-parts":[[2024,9,29]],"date-time":"2024-09-29T18:21:50Z","timestamp":1727634110000},"page":"257-260","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Construction of Interfaces in Virtual Reality: a systematic review focusing on Ergonomics and User Experience"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-3570-5237","authenticated-orcid":false,"given":"Sofia","family":"Lima","sequence":"first","affiliation":[{"name":"Graphic Expression, Federal University of Paran\u00e1, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1039-3939","authenticated-orcid":false,"given":"M\u00e1rcio Fontana","family":"Catapan","sequence":"additional","affiliation":[{"name":"PPGDesign, Federal University of Paran\u00e1, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-6564-3524","authenticated-orcid":false,"given":"Jun","family":"Sasaki Zeredo","sequence":"additional","affiliation":[{"name":"Graphic Expression, Federal University of Paran\u00e1, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,9,30]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","unstructured":"R. Guerreiro J. Ventura Amaral P. Tadeu Russo and D. Magalh\u00e3es Mucci. 2023. Ind\u00fastria 4.0: Caracter\u00edsticas e Potenciais Impactos no Ambiente Interno das Empresas. Advances in Scientific and Applied Accounting 92\u2013104\/105. https:\/\/doi.org\/10.14392\/asaa.2023160305.","DOI":"10.14392\/asaa.2023160305"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-019-00394-w"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2022.102907"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.3390\/app12136436"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10055-020-00461-7"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","unstructured":"Tsou M.-H. & Mejia C. (2023). Beyond mapping: extend the role of cartographers to user interface designers in the Metaverse using virtual reality augmented reality and mixed reality. Cartography and Geographic Information Science. DOI: 10.1080\/15230406.2023.2264748.","DOI":"10.1080\/15230406.2023.2264748"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1038\/s41377-021-00658-8"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-98355-0_45"},{"key":"e_1_3_2_1_9_1","unstructured":"A. Netto L. Machado and M. Oliveira. 2022. Realidade Virtual-Defini\u00e7\u00f5es Dispositivos e Aplica\u00e7\u00f5es. REIC-Revista Eletr\u00f4nica de Inicia\u00e7\u00e3o Cient\u00edfica Brasil."},{"key":"e_1_3_2_1_10_1","volume-title":"The VR Book Human-Centered Design for Virtual Reality","author":"Jerald","unstructured":"J. Jerald. 2015. The VR Book Human-Centered Design for Virtual Reality. Morgan & Claypool Publishers, United States."},{"key":"e_1_3_2_1_11_1","volume-title":"Accessed","author":"Meta","year":"2024","unstructured":"Meta. 2024. Quest 2. Meta Quest 2. https:\/\/www.meta.com\/quest\/products\/quest-2\/. Accessed March 11, 2024."},{"key":"e_1_3_2_1_12_1","volume-title":"21st International Conference on Intelligent Software Methodologies, Tools, and Techniques, Kita Kyushu, Jap\u00e3o.","author":"Paszkiewicz M.","unstructured":"A. Paszkiewicz, M. Salach, M. Ganzha, M. Paprzycki, M. Bolanowski, G. Budzik, H. W\u00f3jcik, F. Konstantinidis, and C. Palau. 2022. Implementation of UI Methods and UX in VR in Case of 3D Printer Tutorial. 21st International Conference on Intelligent Software Methodologies, Tools, and Techniques, Kita Kyushu, Jap\u00e3o."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0020-7373(81)80022-3"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.5555\/2829064"},{"key":"e_1_3_2_1_15_1","volume-title":"Congresso Brasileiro de Gest\u00e3o de Desenvolvimento de Produto, 8. Anais. Porto Alegre: UFGRS.","author":"Conforto D. C.","unstructured":"E. C. Conforto, D. C. Amaral, and S. L. Silva. 2011. Roteiro para revis\u00e3o bibliogr\u00e1fica sistem\u00e1tica: aplica\u00e7\u00e3o no desenvolvimento de produtos e gerenciamento de projetos. In Congresso Brasileiro de Gest\u00e3o de Desenvolvimento de Produto, 8. Anais. Porto Alegre: UFGRS."},{"key":"e_1_3_2_1_16_1","volume-title":"Accessed","author":"SciSpace","year":"2024","unstructured":"SciSpace. 2024. SciSpace by Typeset | Discover, Create, Publish, and Promote your research paper. https:\/\/typeset.io\/. Accessed March 11, 2024."},{"key":"e_1_3_2_1_17_1","volume-title":"ColorBound: Comparing Menu Dynamics in Virtual Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","author":"Bustamante M.","unstructured":"M. Bustamante, M. Livingston, J. Hilley, H. Tran, E. Lovejoy, and J. T. Murray. 2022. ColorBound: Comparing Menu Dynamics in Virtual Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Christchurch, New Zealand."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"crossref","unstructured":"Y. Cao. 2022. Application of Virtual UI Interface Design Based on Mobile Terminal App Products. 2ND Asia Conference on Information Engineering (ACIE) Haikou China.","DOI":"10.1109\/ACIE55485.2022.00028"},{"key":"e_1_3_2_1_19_1","volume-title":"IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","author":"Qin Y.","unstructured":"K. Qin, Y. Zhen, T. Dong, L. Chen, L. Sun, Y. Zhang, and T. Zhou. 2023. Design and User Experience Evaluation of 3D Product Information in XR Shopping Application. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, China."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00500-022-07240-3"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","unstructured":"E. Kruijff B. E. Riecke C. Trepzkowski and R. W. Lindeman. 2022. First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces. Frontiers in Virtual Reality Sec. Technologies for VR 3. https:\/\/doi.org\/10.3389\/frvir.2022.954587.","DOI":"10.3389\/frvir.2022.954587"},{"key":"e_1_3_2_1_22_1","volume-title":"2nd Workshop on Games-Human Interaction, Castiglione della Pescaia, Grosseto, Italia.","author":"Mariani A.","unstructured":"I. Mariani and A. Mattiassi. 2018. Things from Another World: VR, UI and UX through Run of Mydan. In 2nd Workshop on Games-Human Interaction, Castiglione della Pescaia, Grosseto, Italia."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.3390\/mti7020019"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3528575.355144"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/3607822.3618007"},{"key":"e_1_3_2_1_26_1","unstructured":"A. Fontana. 2010. Storyselling: strategie del racconto per vendere se stessi i propri prodotti la propria azienda. Bologna: ETAS."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","unstructured":"K. Ijaz N. Ahmadpour Y. Wang and R. Calvo. 2020. Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment. International Journal of Human\u2013Computer Interaction. https:\/\/doi.org\/10.1080\/10447318.2020.1726107.","DOI":"10.1080\/10447318.2020.1726107"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","unstructured":"K. Kohle M. Hoppe S. Albrecht and V. Makela. 2021. Diegetic and Non-Diegetic Health Interfaces in VR Shooter Games. Human-Computer Interaction \u2013 INTERACT 3-11. http:\/\/dx.doi.org\/10.1007\/978-3-030-85613-7_1.","DOI":"10.1007\/978-3-030-85613-7_1"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-90963-5_24"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1038\/s41377-021-00658-8"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2021.3106431"}],"event":{"name":"SVR 2024: Symposium on Virtual and Augmented Reality","location":"Manaus Brazil","acronym":"SVR 2024"},"container-title":["Symposium on Virtual and Augmented Reality"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3691573.3691607","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3691573.3691607","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,2]],"date-time":"2025-09-02T16:58:31Z","timestamp":1756832311000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3691573.3691607"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,9,30]]},"references-count":31,"alternative-id":["10.1145\/3691573.3691607","10.1145\/3691573"],"URL":"https:\/\/doi.org\/10.1145\/3691573.3691607","relation":{},"subject":[],"published":{"date-parts":[[2024,9,30]]},"assertion":[{"value":"2024-09-30","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}