{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:04:11Z","timestamp":1750309451175,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":37,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,11,5]],"date-time":"2024-11-05T00:00:00Z","timestamp":1730764800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"CNPQ","award":["314797\/2023-8"],"award-info":[{"award-number":["314797\/2023-8"]}]},{"name":"SUFRAMA","award":["001\/2020"],"award-info":[{"award-number":["001\/2020"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,11,5]]},"DOI":"10.1145\/3701625.3701633","type":"proceedings-article","created":{"date-parts":[[2024,12,21]],"date-time":"2024-12-21T11:39:16Z","timestamp":1734781156000},"page":"478-487","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Metaverses: A new Frontier for Remote Software Development Teams"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0005-5372-4533","authenticated-orcid":false,"given":"Ayumi","family":"Aoki","sequence":"first","affiliation":[{"name":"Instituto de Computa\u00e7\u00e3o, Universidade Federal do Amazonas, Manaus, Amazonas, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4913-7513","authenticated-orcid":false,"given":"M\u00e1rcia","family":"Lima","sequence":"additional","affiliation":[{"name":"N\u00facleo de Computa\u00e7\u00e3o, Universidade do Estado do Amazonas, Manaus, Amazonas, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-7775-8549","authenticated-orcid":false,"given":"Eriky","family":"Rodrigues","sequence":"additional","affiliation":[{"name":"Instituto de Computa\u00e7\u00e3o, Universidade Federal do Amazonas, Manaus, Amazonas, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2970-2084","authenticated-orcid":false,"given":"Leandro","family":"Galv\u00e3o","sequence":"additional","affiliation":[{"name":"Instituto de Computa\u00e7\u00e3o, Universidade Federal do Amazonas, Manaus, Amazonas, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6436-3773","authenticated-orcid":false,"given":"Tayana","family":"Conte","sequence":"additional","affiliation":[{"name":"Instituto de Computa\u00e7\u00e3o, Universidade Federal do Amazonas, Manaus, Amazonas, Brazil"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,12,21]]},"reference":[{"key":"e_1_3_3_2_2_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-51300-8_4"},{"key":"e_1_3_3_2_3_2","doi-asserted-by":"crossref","unstructured":"Hayward\u00a0P Andres. 2002. A comparison of face-to-face and virtual software development teams. Team Performance Management: An International Journal 8 1\/2 (2002) 39\u201348.","DOI":"10.1108\/13527590210425077"},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"crossref","unstructured":"Diane\u00a0E Bailey and Nancy\u00a0B Kurland. 2002. A review of telework research: Findings new directions and lessons for the study of modern work. Journal of Organizational Behavior: The International Journal of Industrial Occupational and Organizational Psychology and Behavior 23 4 (2002) 383\u2013400.","DOI":"10.1002\/job.144"},{"key":"e_1_3_3_2_5_2","doi-asserted-by":"publisher","DOI":"10.1145\/240080.240256"},{"key":"e_1_3_3_2_6_2","doi-asserted-by":"crossref","unstructured":"Frank Biocca. 1997. The cyborg\u2019s dilemma: Progressive embodiment in virtual environments. Journal of computer-mediated communication 3 2 (1997) JCMC324.","DOI":"10.1111\/j.1083-6101.1997.tb00070.x"},{"key":"e_1_3_3_2_7_2","unstructured":"Roblox Corporation. 2024. Roblox Corporation. https:\/\/corp.roblox.com\/."},{"key":"e_1_3_3_2_8_2","doi-asserted-by":"crossref","unstructured":"Randa Diab-Bahman and Abrar Al-Enzi. 2020. The impact of COVID-19 pandemic on conventional work settings. International Journal of Sociology and Social Policy 40 9\/10 (2020) 909\u2013927.","DOI":"10.1108\/IJSSP-07-2020-0262"},{"key":"e_1_3_3_2_9_2","doi-asserted-by":"publisher","DOI":"10.1145\/143457.143468"},{"key":"e_1_3_3_2_10_2","doi-asserted-by":"publisher","DOI":"10.1145\/142750.142982"},{"key":"e_1_3_3_2_11_2","doi-asserted-by":"publisher","unstructured":"Denae Ford Margaret-Anne Storey Thomas Zimmermann Christian Bird Sonia Jaffe Chandra Maddila Jenna\u00a0L. Butler Brian Houck and Nachiappan Nagappan. 2021. A Tale of Two Cities: Software Developers Working from Home during the COVID-19 Pandemic. ACM Trans. Softw. Eng. Methodol. 31 2 Article 27 (dec 2021) 37\u00a0pages. 10.1145\/3487567https:\/\/dl.acm.org\/doi\/10.1145\/3487567","DOI":"10.1145\/3487567"},{"key":"e_1_3_3_2_12_2","unstructured":"Gather.town. 2023. Gather.town. https:\/\/www.gather.town\/."},{"key":"e_1_3_3_2_13_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-10190-3_7"},{"key":"e_1_3_3_2_14_2","volume-title":"IEEE Standard Glossary of Software Engineering Terminology","author":"Society IEEE Computer","year":"1990","unstructured":"IEEE Computer Society. 1990. IEEE Standard Glossary of Software Engineering Terminology. IEEE, New York, NY, USA. https:\/\/standards.ieee.org\/standard\/610_12-1990.html"},{"key":"e_1_3_3_2_15_2","unstructured":"International Society for Presence Research. 2023. Presence Defined. https:\/\/ispr.info\/about-presence-2\/about-presence\/ Accessed: 2024-05-30."},{"key":"e_1_3_3_2_16_2","doi-asserted-by":"crossref","unstructured":"Jooyoung Kim. 2021. Advertising in the metaverse: Research agenda. Journal of Interactive Advertising 21 3 (2021) 141\u2013144.","DOI":"10.1080\/15252019.2021.2001273"},{"key":"e_1_3_3_2_17_2","doi-asserted-by":"crossref","unstructured":"Han\u00a0Jin Lee and Hyun\u00a0Hee Gu. 2022. Empirical Research on the Metaverse User Experience of Digital Natives. Sustainability 14 22 (2022) 14747.","DOI":"10.3390\/su142214747"},{"key":"e_1_3_3_2_18_2","doi-asserted-by":"publisher","unstructured":"Yuna Lee Jung-Hoon Jung Hyunjun Kim Minyoung Jung and Sang-Soo Lee. 2023. Comparative Case Study of Teamwork on Zoom and Gather.Town. Sustainability 15 2 (2023). 10.3390\/su15021629","DOI":"10.3390\/su15021629"},{"key":"e_1_3_3_2_19_2","unstructured":"Rensis Likert. 1932. A technique for the measurement of attitudes. Archives of psychology (1932)."},{"key":"e_1_3_3_2_20_2","doi-asserted-by":"publisher","unstructured":"Fang-ying Lo Chien-Yuan Su and Cheng-Huan Chen. 2024. Identifying Factor Associations Emerging from an Academic Metaverse Event for Scholars in a Postpandemic World: Social Presence and Technology Self-Efficacy in Gather.Town. Cyberpsychology Behavior and Social Networking 27 1 (2024) 19\u201327. 10.1089\/cyber.2023.0020 arXiv:10.1089\/cyber.2023.0020 PMID: 38197841.","DOI":"10.1089\/cyber.2023.0020"},{"key":"e_1_3_3_2_21_2","doi-asserted-by":"crossref","unstructured":"Sarah Morrison-Smith and Jaime Ruiz. 2020. Challenges and barriers in virtual teams: a literature review. SN Applied Sciences 2 6 (2020) 1\u201333.","DOI":"10.1007\/s42452-020-2801-5"},{"key":"e_1_3_3_2_22_2","doi-asserted-by":"crossref","unstructured":"Mark Mortensen and Pamela\u00a0J Hinds. 2001. Conflict and shared identity in geographically distributed teams. International Journal of Conflict Management 12 3 (2001) 212\u2013238.","DOI":"10.1108\/eb022856"},{"key":"e_1_3_3_2_23_2","doi-asserted-by":"publisher","unstructured":"Stylianos Mystakidis. 2022. Metaverse. Encyclopedia 2 1 (2022) 486\u2013497. 10.3390\/encyclopedia2010031","DOI":"10.3390\/encyclopedia2010031"},{"key":"e_1_3_3_2_24_2","doi-asserted-by":"crossref","unstructured":"Gary\u00a0M Olson and Judith\u00a0S Olson. 2000. Distance matters. Human\u2013computer interaction 15 2-3 (2000) 139\u2013178.","DOI":"10.1207\/S15327051HCI1523_4"},{"key":"e_1_3_3_2_25_2","doi-asserted-by":"crossref","unstructured":"Federica Pallavicini Alessandro Pepe and Maria\u00a0Eleonora Minissi. 2019. Gaming in virtual reality: What changes in terms of usability emotional response and sense of presence compared to non-immersive video games? Simulation & Gaming 50 2 (2019) 136\u2013159.","DOI":"10.1177\/1046878119831420"},{"key":"e_1_3_3_2_26_2","doi-asserted-by":"crossref","unstructured":"Pedro\u00a0R Palos-Sanchez Pedro Baena-Luna and Daniel Silva-O\u2019Connor. 2023. Exploring employees\u2019 beliefs regarding the potential benefits of virtual worlds for group cohesion: gather town. Multimedia Tools and Applications 82 16 (2023) 24943\u201324965.","DOI":"10.1007\/s11042-022-14308-7"},{"key":"e_1_3_3_2_27_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544548.3581306"},{"key":"e_1_3_3_2_28_2","unstructured":"Kim Parker Juliana\u00a0Menasce Horowitz and Rachel Minkin. 2022. COVID-19 pandemic continues to reshape work in America. https:\/\/www.pewresearch.org\/social-trends\/2022\/02\/16\/covid-19-pandemic-continues-to-reshape-work-in-america\/"},{"key":"e_1_3_3_2_29_2","unstructured":"Paul Ralph Nauman bin Ali Sebastian Baltes Domenico Bianculli Jessica Diaz Yvonne Dittrich Neil Ernst Michael Felderer Robert Feldt Antonio Filieri Breno Bernard\u00a0Nicolau de Fran\u00e7a Carlo\u00a0Alberto Furia Greg Gay Nicolas Gold Daniel Graziotin Pinjia He Rashina Hoda Natalia Juristo Barbara Kitchenham Valentina Lenarduzzi Jorge Mart\u00ednez Jorge Melegati Daniel Mendez Tim Menzies Jefferson Molleri Dietmar Pfahl Romain Robbes Daniel Russo Nyyti Saarim\u00e4ki Federica Sarro Davide Taibi Janet Siegmund Diomidis Spinellis Miroslaw Staron Klaas Stol Margaret-Anne Storey Davide Taibi Damian Tamburri Marco Torchiano Christoph Treude Burak Turhan Xiaofeng Wang and Sira Vegas. 2021. ACM SIGSOFT empirical standards released. ACM SIGSOFT Software Engineering Notes 46 1 (2021) 19\u201319."},{"key":"e_1_3_3_2_30_2","unstructured":"Oxford Reference. 2024. Oxford Reference. https:\/\/www.oxfordreference.com\/search?q=meta&searchBtn=Search&isQuickSearch=true."},{"key":"e_1_3_3_2_31_2","doi-asserted-by":"publisher","unstructured":"Ana Ribeiro and Lu\u00eds Monteiro. 2015. A indu\u00e7\u00e3o afetiva em cen\u00e1rios de realidade virtual: avalia\u00e7\u00e3o da sensa\u00e7\u00e3o de presen\u00e7a. Psicologia Cl\u00ednica 27 1 (Jan 2015) 139\u2013160. 10.1590\/0103-56652015000100008","DOI":"10.1590\/0103-56652015000100008"},{"key":"e_1_3_3_2_32_2","unstructured":"Spatial.io. 2024. Spatial - About. https:\/\/www.spatial.io\/about."},{"key":"e_1_3_3_2_33_2","first-page":"140","volume-title":"International Conference on Well-Being in the Information Society","author":"Sriworapong Summa","year":"2022","unstructured":"Summa Sriworapong, Aung Pyae, Arin Thirasawasd, and Wasin Keereewan. 2022. Investigating students\u2019 engagement, enjoyment, and sociability in virtual reality-based systems: A comparative usability study of spatial. io, Gather. town, and Zoom. In International Conference on Well-Being in the Information Society. Springer, 140\u2013157."},{"key":"e_1_3_3_2_34_2","volume-title":"Basics of qualitative research","author":"Strauss Anselm","year":"1990","unstructured":"Anselm Strauss and Juliet Corbin. 1990. Basics of qualitative research. Sage publications."},{"key":"e_1_3_3_2_35_2","doi-asserted-by":"crossref","unstructured":"Jari Takatalo Jukka H\u00e4kkinen Jyrki Kaistinen and G\u00f6te Nyman. 2010. Presence involvement and flow in digital games. Evaluating user experience in games: Concepts and methods (2010) 23\u201346.","DOI":"10.1007\/978-1-84882-963-3_3"},{"key":"e_1_3_3_2_36_2","unstructured":"SK Telecom. 2024. SK Telecom - Metaverse. https:\/\/www.sktelecom.com\/en\/view\/introduce\/metaverse.do."},{"key":"e_1_3_3_2_37_2","doi-asserted-by":"crossref","unstructured":"Gheorghe\u00a0Daniel Voinea Florin G\u00eerbacia Cristian\u00a0Cezar Postelnicu Mihai Duguleana Csaba Antonya Adrian Soica and Ruxandra-Cristina St\u0103nescu. 2022. Study of social presence while interacting in metaverse with an augmented avatar during autonomous driving. Applied Sciences 12 22 (2022) 11804.","DOI":"10.3390\/app122211804"},{"key":"e_1_3_3_2_38_2","doi-asserted-by":"crossref","unstructured":"Maike Vollstedt and Sebastian Rezat. 2019. An introduction to grounded theory with a special focus on axial coding and the coding paradigm. Compendium for early career researchers in mathematics education 13 1 (2019) 81\u2013100.","DOI":"10.1007\/978-3-030-15636-7_4"}],"event":{"name":"SBQS 2024: XXIII Brazilian Symposium on Software Quality","acronym":"SBQS 2024","location":"Salvador Bahia Brazil"},"container-title":["Proceedings of the XXIII Brazilian Symposium on Software Quality"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3701625.3701633","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3701625.3701633","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:10:05Z","timestamp":1750295405000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3701625.3701633"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,11,5]]},"references-count":37,"alternative-id":["10.1145\/3701625.3701633","10.1145\/3701625"],"URL":"https:\/\/doi.org\/10.1145\/3701625.3701633","relation":{},"subject":[],"published":{"date-parts":[[2024,11,5]]},"assertion":[{"value":"2024-12-21","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}