{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:04:19Z","timestamp":1750309459602,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":39,"publisher":"ACM","license":[{"start":{"date-parts":[[2024,10,7]],"date-time":"2024-10-07T00:00:00Z","timestamp":1728259200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"CAPES","award":["001"],"award-info":[{"award-number":["001"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2024,10,7]]},"DOI":"10.1145\/3702038.3702102","type":"proceedings-article","created":{"date-parts":[[2024,12,19]],"date-time":"2024-12-19T07:44:38Z","timestamp":1734594278000},"page":"1-15","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Playing with CAR: Cards with Adaptation Recommendations to make games playable for a broader audience"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0638-9697","authenticated-orcid":false,"given":"Caio Pinheiro de","family":"Carvalho","sequence":"first","affiliation":[{"name":"Departamento de Inform\u00e1tica, Universidade Federal do Paran\u00e1, Curitiba, Paran\u00e1, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5324-3258","authenticated-orcid":false,"given":"De\u00f3genes P. da Silva","family":"Junior","sequence":"additional","affiliation":[{"name":"Departamento de Inform\u00e1tica, Universidade Federal do Paran\u00e1, Curitiba, Paran\u00e1, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0023-4179","authenticated-orcid":false,"given":"Luciano Arruda","family":"Teran","sequence":"additional","affiliation":[{"name":"Instituto de Ci\u00eancias Exatas e Naturais, Universidade Federal do Par\u00e1, Bel\u00e9m, Par\u00e1, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9226-9020","authenticated-orcid":false,"given":"Marcelle Pereira","family":"Mota","sequence":"additional","affiliation":[{"name":"Instituto de Ci\u00eancias Exatas e Naturais, Universidade Federal do Par\u00e1, Bel\u00e9m, Par\u00e1, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3052-3016","authenticated-orcid":false,"given":"Roberto","family":"Pereira","sequence":"additional","affiliation":[{"name":"Departamento de Inform\u00e1tica, Universidade Federal do Paran\u00e1, Curitiba, Paran\u00e1, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2024,12,18]]},"reference":[{"key":"e_1_3_3_2_2_2","volume-title":"SBC - Proceedings of SBGames","author":"Aguiar Bernardo","year":"2011","unstructured":"Bernardo Aguiar, Walter Correia, and F\u00e1bio Campos. 2011. Uso da escala likert na an\u00e1lise de jogos. In SBC - Proceedings of SBGames."},{"key":"e_1_3_3_2_3_2","doi-asserted-by":"crossref","unstructured":"Shabir Ahmad Sabina Umirzakova Faisal Jamil and Taeg\u00a0Keun Whangbo. 2022. Internet-of-things-enabled serious games: A comprehensive survey. Future Generation Computer Systems 136 (2022) 67\u201383.","DOI":"10.1016\/j.future.2022.05.026"},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"publisher","DOI":"10.1145\/1178477.1178578"},{"key":"e_1_3_3_2_5_2","doi-asserted-by":"crossref","unstructured":"Muharrem Aydin Hasan Karal and Vasif Nabiyev. 2023. Examination of adaptation components in serious games: a systematic review study. Education and Information Technologies 28 6 (2023) 6541\u20136562.","DOI":"10.1007\/s10639-022-11462-1"},{"key":"e_1_3_3_2_6_2","doi-asserted-by":"publisher","unstructured":"Gabriel Silva\u00a0de Azevedo Lucas\u00a0Silva Lima Isabel\u00a0Concei\u00e7\u00e3o Barbosa and Victor\u00a0Travassos Sarinho. 2022. Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito. Journal on Interactive Systems 13 1 (Jan. 2022) 1\u201314. 10.5753\/jis.2022.1881","DOI":"10.5753\/jis.2022.1881"},{"key":"e_1_3_3_2_7_2","doi-asserted-by":"crossref","unstructured":"Maria Cec\u00edlia\u00a0Calani Baranauskas Roberto Pereira and Rodrigo Bonacin. 2024. Socially Aware Systems Design: a perspective towards technology-society coupling. AIS Transactions on Human-Computer Interaction 16 1 (2024) 80\u2013109.","DOI":"10.17705\/1thci.00201"},{"key":"e_1_3_3_2_8_2","volume-title":"Intera\u00e7\u00e3o Humano-Computador e Experi\u00eancia do Usu\u00e1rio","author":"Barbosa Simone Diniz\u00a0Junqueira","year":"2021","unstructured":"Simone Diniz\u00a0Junqueira Barbosa, Bruno Santana\u00a0da Silva, Milene\u00a0Selbach Silveira, Isabela Gasparini, Ticianne Darin, and Gabriel Diniz\u00a0Junqueira Barbosa. 2021. Intera\u00e7\u00e3o Humano-Computador e Experi\u00eancia do Usu\u00e1rio. Autopublica\u00e7\u00e3o."},{"key":"e_1_3_3_2_9_2","volume-title":"Anais do 28\u00ba Simp\u00f3sio Brasileiro de Jogos e Entretenimento Digital","author":"Carvalho Caio","year":"2019","unstructured":"Caio Carvalho, Gabriel Escudeiro, Kelly Pinheiro, and Marcelle Mota. 2019. Cuca Fresca: Estudo de Caso de um Jogo da Mem\u00f3ria S\u00e9rio Adapt\u00e1vel. In Anais do 28\u00ba Simp\u00f3sio Brasileiro de Jogos e Entretenimento Digital."},{"key":"e_1_3_3_2_10_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-67762-5_21"},{"key":"e_1_3_3_2_11_2","doi-asserted-by":"publisher","unstructured":"Caio Carvalho Luciano Teran Marcelle Mota and Roberto Pereira. 2024. Technologies to Support Adaptable Game Design - A Systematic Mapping Study. Journal of the Brazilian Computer Society 30 1 (Apr. 2024) 69\u2013101. 10.5753\/jbcs.2024.3090","DOI":"10.5753\/jbcs.2024.3090"},{"key":"e_1_3_3_2_12_2","doi-asserted-by":"publisher","DOI":"10.1145\/2700648.2811356"},{"key":"e_1_3_3_2_13_2","unstructured":"Bettye\u00a0Rose Connell Mike Jones Ron Mace Jim Mueller Abir Mullick Elaine Ostroff Jon Sanford Ed Steinfeld Molly Story and Gregg Vanderheiden. 1997. The principles of Universal Design. https:\/\/design.ncsu.edu\/research\/center-for-universal-design\/. [Accessed 19-June-2023]."},{"key":"e_1_3_3_2_14_2","doi-asserted-by":"publisher","DOI":"10.1109\/GEM.2018.8516472"},{"key":"e_1_3_3_2_15_2","first-page":"142","volume-title":"Anais do 27\u00ba Simp\u00f3sio Brasileiro de Jogos e Entretenimento Digital","author":"Silva\u00a0Cardoso Jo\u00e3o da","year":"2018","unstructured":"Jo\u00e3o da Silva\u00a0Cardoso, Eric Schmidt, and Roberto Pereira. 2018. E-MUnDi: Uma Ferramenta Conceitual para Apoiar a An\u00e1lise e o Design de Jogos. In Anais do 27\u00ba Simp\u00f3sio Brasileiro de Jogos e Entretenimento Digital. 142\u2013151."},{"key":"e_1_3_3_2_16_2","doi-asserted-by":"publisher","DOI":"10.1145\/3535511.3535525"},{"key":"e_1_3_3_2_17_2","doi-asserted-by":"publisher","unstructured":"Bernardo Ferrari De\u00f3genes P. da\u00a0Silva Junior Carolina\u00a0Moreira Oliveira J\u00falia S.\u00a0B. Ortiz and Roberto Pereira. 2020. Socially Aware Design of Games: an early workshop for game designers. Journal on Interactive Systems 11 1 (Dec. 2020) 92\u2013109. 10.5753\/jis.2020.757","DOI":"10.5753\/jis.2020.757"},{"key":"e_1_3_3_2_18_2","doi-asserted-by":"publisher","DOI":"10.1145\/2141622.2141655"},{"key":"e_1_3_3_2_19_2","unstructured":"Game\u00a0Accessibility Guidelines. 2024. Game Accessibility Guidelines. https:\/\/gameaccessibilityguidelines.com\/. Accessed in 30 April 2024."},{"key":"e_1_3_3_2_20_2","doi-asserted-by":"publisher","DOI":"10.1109\/CGAMES.2011.6000349"},{"key":"e_1_3_3_2_21_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544548.3580712"},{"key":"e_1_3_3_2_22_2","first-page":"1435","volume-title":"Card Sorting In \"The Encyclopedia of Human-Computer Interaction, 2nd Ed.\".","author":"Hudson William","year":"2014","unstructured":"William Hudson. 2014. Card Sorting In \"The Encyclopedia of Human-Computer Interaction, 2nd Ed.\".Interaction Design Foundation, Chapter\u00a022, 1435\u20131494. https:\/\/www.interaction-design.org\/literature\/book\/the-encyclopedia-of-human-computer-interaction-2nd-ed\/card-sorting"},{"key":"e_1_3_3_2_23_2","doi-asserted-by":"publisher","DOI":"10.1145\/2983468.2983501"},{"key":"e_1_3_3_2_24_2","doi-asserted-by":"publisher","DOI":"10.1145\/3033701.3033715"},{"key":"e_1_3_3_2_25_2","unstructured":"Mariana de\u00a0Souza Lukasinski. 2023. Invent\u00e1rio Cards para acessibilidade em jogos digitais. Trabalho de Conclus\u00e3o de Curso."},{"key":"e_1_3_3_2_26_2","unstructured":"Vanessa Maike. 2020. Design Universal na Ind\u00fastria de Jogos: um Sonho Realizado. SBC Horizontes (jul. 2020). http:\/\/horizontes.sbc.org.br\/index.php\/2020\/07\/design-universal-na-industria-de-jogos\/ Acesso em: 20 Maio. 2024."},{"key":"e_1_3_3_2_27_2","doi-asserted-by":"publisher","DOI":"10.5753\/cbie_estendido.2022.226355"},{"key":"e_1_3_3_2_28_2","doi-asserted-by":"publisher","DOI":"10.1145\/3554364.3559120"},{"key":"e_1_3_3_2_29_2","doi-asserted-by":"crossref","unstructured":"Jos\u00e9\u00a0Luiz Nunes Gabriel\u00a0DJ Barbosa Clarisse\u00a0Sieckenius de Souza and Simone\u00a0DJ Barbosa. 2024. Using Model Cards for ethical reflection on machine learning models: an interview-based study. Journal on Interactive Systems 15 1 (2024) 1\u201319.","DOI":"10.5753\/jis.2024.3444"},{"key":"e_1_3_3_2_30_2","doi-asserted-by":"publisher","unstructured":"Reinhard Oppermann. 1994. Adaptively Supported Adaptability. Int. J. Hum.-Comput. Stud. 40 3 (March 1994) 455\u2013472. 10.1006\/ijhc.1994.1021 https:\/\/dl.acm.org\/doi\/10.1006\/ijhc.1994.1021","DOI":"10.1006\/ijhc.1994.1021"},{"key":"e_1_3_3_2_31_2","doi-asserted-by":"publisher","DOI":"10.1145\/2513002.2513026"},{"key":"e_1_3_3_2_32_2","doi-asserted-by":"crossref","unstructured":"Raquel\u00a0Oliveira Prates. 2017. An Overview of Semiotic Engineering Epistemic Tools for the Design of Collaborative Systems. Conversations Around Semiotic Engineering (2017) 81\u201399.","DOI":"10.1007\/978-3-319-56291-9_9"},{"key":"e_1_3_3_2_33_2","doi-asserted-by":"publisher","DOI":"10.1145\/3546155.3546697"},{"key":"e_1_3_3_2_34_2","doi-asserted-by":"publisher","DOI":"10.1145\/3488392.3488407"},{"key":"e_1_3_3_2_35_2","doi-asserted-by":"publisher","unstructured":"Robin Roy and James\u00a0P. Warren. 2019. Card-based design tools: a review and analysis of 155 card decks for designers and designing. Design Studies 63 (2019) 125\u2013154. 10.1016\/j.destud.2019.04.002","DOI":"10.1016\/j.destud.2019.04.002"},{"key":"e_1_3_3_2_36_2","doi-asserted-by":"publisher","unstructured":"Carina de\u00a0Sousa Santos Bruna Caroline\u00a0Chaves Garcia Ludiany Aparecida Moreira\u00a0de Souza Marliane\u00a0Ferreira Gomes Bianca\u00a0Silva Fernandes Elizabethe\u00a0Adriana Esteves and Etel Rocha-Vieira. 2023. Development usability formative assessment and story immersion of Nutrigame a mHealth nutrition education app. Journal on Interactive Systems 14 1 (Oct. 2023) 470\u2013480. 10.5753\/jis.2023.3274","DOI":"10.5753\/jis.2023.3274"},{"key":"e_1_3_3_2_37_2","doi-asserted-by":"publisher","DOI":"10.5555\/2254436.2254446"},{"key":"e_1_3_3_2_38_2","doi-asserted-by":"publisher","unstructured":"Rubens Anderson de\u00a0Sousa Silva Rossana Maria de\u00a0Castro Andrade Jo\u00e3o Bosco\u00a0Borges Arag\u00e3o\u00a0Filho Ismayle de\u00a0Sousa Santos Joseane de Oliveira\u00a0Vale Paiva and Bruno\u00a0Sab\u00f3ia Arag\u00e3o. 2020. Design and Evaluation of a Mobile Application for an Educational Card Game. Journal on Interactive Systems 11 1 (Dec. 2020) 110\u2013124. 10.5753\/jis.2020.763","DOI":"10.5753\/jis.2020.763"},{"key":"e_1_3_3_2_39_2","volume-title":"Card sorting: Designing usable categories","author":"Spencer Donna","year":"2009","unstructured":"Donna Spencer. 2009. Card sorting: Designing usable categories. Rosenfeld Media."},{"key":"e_1_3_3_2_40_2","first-page":"1","volume-title":"Proceedings of the Joint ICL\/University of Newcastle Seminar on the Teaching of Computer Science, Part IX: Information","author":"Stamper Ronald\u00a0K.","year":"1993","unstructured":"Ronald\u00a0K. Stamper. 1993. A semiotic theory of information and information systems. In Proceedings of the Joint ICL\/University of Newcastle Seminar on the Teaching of Computer Science, Part IX: Information, B.\u00a0Randell (Ed.). University of Newcastle, Australia, 1\u201333. Joint ICL\/University of Newcastle Seminar on the Teaching of Computer Science 1993 : Part IX: Information; Conference date: 06-09-1993 Through 10-09-1993."}],"event":{"name":"IHC 2024: XXIII Brazilian Symposium on Human Factors in Computing Systems","acronym":"IHC 2024","location":"Bras\u00edlia DF Brazil"},"container-title":["Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3702038.3702102","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3702038.3702102","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:10:24Z","timestamp":1750295424000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3702038.3702102"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2024,10,7]]},"references-count":39,"alternative-id":["10.1145\/3702038.3702102","10.1145\/3702038"],"URL":"https:\/\/doi.org\/10.1145\/3702038.3702102","relation":{},"subject":[],"published":{"date-parts":[[2024,10,7]]},"assertion":[{"value":"2024-12-18","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}